What you can do with 2D Stamps†
2D Stamps in the Resource menu allows you to register slice animations for casts, create sprite data, and manage image data.
2D Stamp Setting Options†
2D Stamp List
This is a list of registered 2D stamps.
The stamps registered in this list will be reflected in the stamp list in the Map Editor.
- Add Button
Call up the added data (slice animation, sprite data, etc.) and register it as a stamp.
- Folder Button
Add a folder to manage stamps.
Multiple selected stamps can be grouped into a folder, and stamps can be moved by drag & drop after adding a folder.
- Copy Button
Copy the selected stamps.
- Paste Button
Paste the selected stamps.
- Trash Button
Delete the selected stamps.
2D Stamp List / Right-Click Menu
Right-click in the 2D stamp list to view.
- Cut
Cut out the selected stamp.
- Copy
Copy the selected stamps.
- Paste
Cut and paste the copied stamps.
- Delete
Delete the selected stamps.
- Rename File by Resource Name
Not used for 2D stamps in Resource Management.
- Specify Local Name
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the English version.
- Open the Resources Folder in Explorer
Not used for 2D stamps in Resource Management.
- Open the Import Folder in Explorer
Not used for 2D stamps in Resource Management.
- Copy GUID
Copy the GUID of the specific stamp.
- Sort This Hierarchy by Name
Sort alphabetically by name within the selected hierarchy/folder.
- Sort Selected Elements by Name
Sort only on multiple selections.
Rendering Stamp Preview†
This is the stamp preview screen.
Check the appearance when placed on the map, collision and motion.
- Play Button
Play the motion of the model with motions.
- Stop Button
Stop motion playback.
- Collision Display Button
Turn on/off the display of collisions indicated by white lines.
- Preview
The camera can be rotated and moved by dragging the right mouse button and moved horizontally by dragging the middle mouse button.
- Motion List
This is a list of registered motions.
Click on a motion name to play that motion.
Rendering Stamp Settings†
This section provides detailed settings for the stamp.
- Name
Specify a name for the stamp.
(You can also change it by clicking twice on the stamp name in the 2D stamp list.)
- Graphic Name
The name of the model/image specified.
- Graphic
This is a graphic that is specified.
Click on a thumbnail to select a model.
You can also use the jump button to go to the corresponding model asset screen.
- Subgraphic
Other graphics can be registered as subgraphics.
Add a new subgraphic with "+" and select the graphic you wish to register under "Subgraphic".
Position, rotation, and scale can be specified individually.
If "Apply Position Only" is turned on, the rotation XYZ of the subgraphic will be fixed even if the parent graphic is rotated. This is especially useful for particles.
- Accurate Collision Setting
When off, "Simple Collision Settings" is enabled.
When "On" is selected, "Accurate Collision Setting" is enabled. Physics setting registered in the Physics Settings Management can be selected.
- Overwrite Non-Traversable Terrain
If this stamp is placed on top of terrain specified as "Non-Traversable", the casts will be able to move over it.
- Billboarding
Turning it on will cause the stamp to change direction only in response to the camera's Y-axis orientation.
For stamps based on slice animation, the behavior depends on the billboard setting in the slice animation properties.
If this option is unchecked, the billboard settings in the slice animation will be applied as they are.
When this option is turned on, if "No Billboard" is set in the slice animation, the setting on the stamp side will take precedence and the orientation will change in response to the direction of the camera's Y-axis.
If "Billboard" is set in the slice animation when it is also turned on, the setting on the slice animation side will take precedence.
Simple Collision Settings†
- Shape
- [Box]
Specify the collision of a box shape.
- [Sphere]
Specify the collision of a sphere.
- [Capsule]
Specify the collision of a capsule shape.
- [Mesh]
You can specify the mesh collision you have prepared.
- [Vehicle]
You can specify the collision for a vehicle.
- Capsule Axis
Specify the direction of the axis for capsule collision setting.
- Mesh Model Name
The model name of the mesh collision specified in Mesh.
- Mesh
Specify the model you wish to specify for the Mesh collision.
- Position XYZ
Specify the position XYZ of the collision model, respectively.
- Rotation YYZ
Specify the rotation values XYZ for the collision model, respectively.
- Size XYZ
Specify the size XYZ of the collision model, respectively.
Accurate Collision Setting†
Select this option if you want to specify more accurate collision settings or add special Physics Settings.
Physics Settings must be prepared in advance in the Physics Settings Management screen.
- Accurate Collision Setting
The name of the Physics Setting selected in Physics Setting.
- Physics Setting
Select the Physics Setting you wish to specify.