Common Event Palette†

Specify events that will not be placed on maps, but will be used throughout the game.
Common Events are categorized into Common Events, which can be used both on maps and during battles, and Battle Events, which can only be used during battles.

#ref(): File not found: "Commonevents_Palette_EN.png" at page "Common Event Palette"

Feature Description†

Common Event Folder†

Add or double-click on the event name in the list to open the settings template for each common event and specify the settings.
Except for "Custom Events," only one of each of the common events can be specified from the template. If you wish to place more than one, perform a "Convert to Custom Event" for each template.
In addition, when converted to a custom event, the following five conditions are used to start the event.

Custom Event†

Use the event editor to specify events with a combination of commands.
Multiple common events created in "Custom Events" can be specified.

Count Timer†

Execution of this common event will display the timer and countdown according to the value of the variable box.

Countdown Timer.png
CountdownGameplay1200.png

Compass Event†

When this common event is placed, a compass (direction indicator) is displayed in the game.

Compass Event.png
Compass Gameplay 1200.png

Display Money in Possession as Score†

When you place this common event, the money in possession is displayed on the game screen as a score.

Display Money in Possession as Score.png
Display Money Gameplay 1200.png

Display Variable as Score†

When this common event is placed, certain variable will be displayed on the game screen as a score.

Display Variable as Score.png
Display Variable Gameplay 1200.png

Letterboxing†

When this common event is specified, a black band will be displayed at the top and bottom of the game screen when the specified switch is turned on.

Letterboxing.png
Letterboxing Gameplay 1200.png

Grid Move†

Executing this common event will allow the player to move in a grid of terrain units. The camera automatically rotates behind the player when the direction is changed. Since movement is controlled by events, the speed of movement will be calculated based on the Game Definition's setting of "NPC's Standard Walking Speed".
This event is primarily intended for use in First-Person View games.
See alsoCreation Tips/Grid Move.

EventTemplate_Grid_Move.png

Skip Events†

When the "Enable Event Skipping" switch is turned on, pressing the menu key fades out the screen and allows the user to skip events until the point in the event where user input is required is reached or the "End Event Skipping" switch is turned on.

(!)In this template, the screen will remain dark unless the “End Event Skipping” switch is turned on by an event, unless there is an event that requires user input such as “selecting selections” during the event.

EventTemplate_Skip_Events.png

Battle Event Folder†

You can create "battle events" that are triggered during battles.
Add or double-click on the event name in the list to open the event editor and specify the event.


Front page   New Page list Search Recent changes   Help   RSS of recent changes