Control†

Wait Specified Time†

The process is stopped until the time specified in the wait time has elapsed, ranging from 0 to 120 seconds.

Wait_Specified_Time.png
 

Start Loop†

Start loop processing.

Start_Loop.png
 

Escape from Loop†

Exit from the loop process.

Escape_from_Loop.png
 

End Event†

The event is terminated.

End_Event.png
 

Execute Common Event†

Invoke a common event that has already been created.

Execute_Common_Event.png
 

Generate Events†

Generate events dynamically.

Generate_Events.png
 

Delete Event†

Delete the event.

Delete_Event.png
 

Exit Game†

Terminate the game in one of the following ways

Exit_Game.png
 

Call C# Program†

The function of the C# program (.cs file) assigned to the "C# Program Assignment" in the lower left corner of the event edit screen can be called.
See What are Plug-ins? and Plug-in Samples for C# programs.

Call_C_Program.png
 

Forced Save†

Save the play data to the assigned save slot.

Forced_Save.png
 

Forced Load†

Load play data from the assigned save slot.

Forced_Load.png
 

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