Events†
Teleport Event†
Move the specified event on the map to the specified coordinates.
- Moving Event
Specify the event to be moved from among the events existing in the same map.
- Specify Orientation
Select the orientation of the player after the move.
- Maintain
Keep the orientation before the move.
- Upward/Downward/Leftward/Rightward
After moving, turn to the specified orientation.
- Specify from Map
Specify the destination from a map that has already been created.
- Registered Destinations
If a destination has already been registered for another event, you can select that destination from here.
- X/Y/Z Coordinates
Specify the coordinates of the destination by entering numerical values.
- Specify with Variable Boxes
Specify the X, Y, and Z coordinates of the destination, either as a direct value or as a variable.
- Auto
If checked, the Y coordinate of the destination will use the elevation of the terrain at the destination.
Change Event Orientation†
Change the orientation of the event.
- Up, Down, Left and Right
Change the direction in which the radio button is checked.
- Face Random Direction
Change the orientation to either up, down, left, or right.
- Spin Around
One rotation on the spot.
- Face Specified Angle
Change the orientation to the specified angle.
- Face Towards Player
Turn this event in the direction of the player.
- Face Opposite Player
Turn this event in the opposite direction from where the player is.
- 4 Fixed Direction
If checked, the orientation will always be 4 directions (up, down, left, right).
Make Event Walk†
Make the event walk in the specified number of steps and in the specified direction.
- Direction
- Walk in Direction Facing
- Walk to Specified Angle
- Walk Towards Player
- Walk Away from Player
- Walk in Random Direction
- Number of Steps
Specify the number of steps between 0.01 and 100. Up to two decimal places can also be used.
- Lock Orientation
If checked, it moves with the orientation fixed.
- Pass Through Player/Events
If checked, it will move through the player and all other events.
- Ignore Elevation
If checked, it moves ignoring the difference in steps.
- Abort if Unable to Move
If checked, event execution will be aborted if it collides with another event or terrain and cannot proceed any further.
- Keep Current Motion
If checked, the specified animation will play and move.
- Change Orientation Smoothly
If checked, it will smoothly turn to the specified direction by the end of the specified number of steps.
Change Event Movement Speed†
Change the event's movement speed to any desired speed.
- Speed Type
- -3: Slowest
- -2: Slower
- -1: Slow
- 0: Normal
- 1: Fast
- 2: Faster
- 3: Fastest
Make Event Invisible/Visible†
Make or undo the event transparent.
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- Invisible
Make the event display transparent and invisible.
- Visible
Restore the event display to its original state.
Change Event Graphic†
Change the graphic and motion of the event to be displayed on the screen.
Change Event Motion†
Change the motion of the event to be displayed on the screen.
Change Event Y Coordinate†
Change the Y coordinate (height) of the event.
- Specifying Method of Y Coordinate
- Specify from the Current Value
Select this option to specify the height at which the event is currently located as 0 and how much it should change from there.
- Specify the Absolute Value
Select this option to specify that the bottom of the map is 0 and how much it should change from there.
- Y Coordinate to be Changed
Specify a value between 0.1 and 50 for the change.
- "Time to Change
Specify the time between 0.1 and 120 seconds to make the change; if 0 seconds is specified, the change is made instantly.
- Moving Speed
Specify acceleration/deceleration during movement.
- Constant
Move at a constant speed.
- Acceleration
Move with acceleration.
- Deceleration
Move with deceleration.
- Wait until Y Coordinate Change Completes
If checked, the next event will not be executed until the move is complete.
Start Event Falling†
When the event is in the air, executing this event will initiate the fall.
- Gravitational Acceleration
Specify a value between 0.00 and 100. The standard is 1. The higher the value, the faster the fall speed.
If set to 0, the "Move with Physics Engine" Y-axis direction change can be applied to events in the floating state.
- Wait for Fall to Complete
If checked, the next event will not be executed until the fall is complete.
Change Event Traversable Terrains†
Change the passage attributes specified for the " Terrains."
- Entering and Exiting Non-Traversable Terrains
- Disable (Normal)
The event will be impassable.
- Enable
The event will be passable.
Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".
Change Event Scale†
Change the scale (size) of the 3D model specified for the event by a specified magnification factor and time.
- Scale to be Changed
It can be specified between 0 and 50.
- Time to Change
It can be specified between 0 and 120 seconds; if set to 0 seconds, the scale is changed instantly.
- Wait until Scale Change Completes
If checked, the next event will not be executed until the scale change is complete.
Snap Event on Grid†
Fit the event to the nearest grid (square).
Make Event Walk to Specified Coordinates†
Walk the event by specifying the coordinates of the map.
[Regarding the Behavior when Specifying the Y-coordinate of the Move Destination]
If the moving target player/event is set to "Falling by Gravity on" and the terrain is not connected to the specified elevation, the player/event will teleport to the specified elevation at the end of the movement to make it add up.
Please note that in order to make the player walk while also interpolating the elevation, it must be set to "Falling by Gravity off".
- Specify from Map
Specify the destination from the maps you have already created.
- Registered Destinations
If a destination has already been registered for another event, you can select that destination from here.
- X/Y/Z Coordinates
Specify the coordinates of the destination by entering values.
- Specify with Variable Boxes
Specify the X, Y, and Z coordinates of the destination, either as a direct value or as a variable.
- Auto
If checked, the Y coordinate of the destination will use the elevation of the terrain at the destination.
- Orientation at the End of Move
Specify the orientation at the end of the move from one of the following methods
- Face Direction of Moving
Make it face the direction of movement.
- Face Specified Angle
Enter the angle directly as a value or specify the angle by clicking on the direction desired to face in the circle.
- Time Required for Move
Specify between 0 and 60 seconds.
- Interpolation
Specify acceleration/deceleration settings during the move.
- Constant
It always moves at a constant speed.
- Acceleration
It moves with gradual acceleration.
- Deceleration
It moves with gradual deceleration.
- Acc. to Decel.
It accelerates at the start of the movement and decelerates as it approaches the end point.
- Curve Movement
If checked, the movement to the specified point will be curve interpolated.
- Keep Current Motion
If checked, the specified animation will play and move.
- Wait to Complete
If checked, the next event will not be executed until the move is complete.
Rotate Event†
Rotate the event's orientation and angle, which can be specified for each of the XYZ axes.
Move Event with Physics Engine†
Inertia is applied when the event moves.
Change Display State of Event Subgraphic†
You can display or hide the subgraphic of the stamp displayed with the event.
- Subgraphic Number to be Changed
If multiple subgraphics are specified, you can specify which subgraphic's display state is to be switched.
Subgraphic numbers can be found in the properties of this stamp in the Resources menu. (Subgraphics are numbered as Sub1, Sub2, etc.)
- Time to Change (sec)
Specify the number of seconds to spend changing the display state.
Make Event as Operation Target†
This is an event panel that allows you to move other events from an event.
Since the execution of this event panel, the specified event can be operated as "This Event".
If you want to restore the original state, use this panel again and specify "This Event" for Operating Event.