We have translated the half way through, please use Google Translate on the left to translate the rest. (October 17)†
What are items?†
This section creates data for items used by cast members during the game, such as weapons, armor, and consumables that are used once and then lost. Each item can be individually configured with status and ability changes, as well as assigned skill abilities, and common events can be specified to set special behaviors.
Function Description†
- Add Folder
Create a folder.
- Copy
Copy the data of the selected items.
- Paste
Paste the copied item data into the last column.
- Management Tags + Notes
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game.
Item Properties†
#ref(): File not found: "Items name.png" at page "Items"
- Name
Enter a name for the item.
You can also write descriptions of items to be displayed during the game.
- Basic Settings
アイテムの種別や価格など、基本的な情報を設定します。
- Consumables
If turned on, this item will be specified as a consumable item; once used, it will be lost.
- Weapon
If turned on, this item will be specified as a weapon.
If armor is also turned on at the same time, it can be equipped as armor as well.
- Armor
If turned on, this item will be specified as a weapon.
If armor is also turned on at the same time, it can be equipped as armor as well.
- Price
Specify the price for this item.
- Available Stocks
Specify the quantity of this item that can be owned at the same time. It can be specified up to 99.
- Available in Maps
If turned on, this item can be used on the maps.
- Available in Battles
If turned on, this item can be used in battles.
- Icon Image
ゲーム内で表示するこのアイテムのアイコンをアセットピッカーから設定します。
- 3D Model
ゲーム内で表示するこのアイテムの3Dモデルをアセットピッカーから設定します。
Item Properties・Change Elements (Ability, Resistance, Recovery)†
- Weapon Specific Settings
Specify settings related to weapons.
- Attack Attribute
When used as a weapon, select the attribute that will be inflicted when attacking.
For example, if an item has "Fire" attribute, it will inflict damage to enemies with weak "Fire" attribute by combining its normal attack power with its "Attribute Attack Power".
Attributes can be created using "Attribute Definitions" in the database menu.
- Attribute Attack Power
When an attribute attack is given, enter the damage value that will be inflicted on monsters that are weak to that attribute.
The maximum value is 9999.
- One Step Forward When Acting
攻撃時に一歩前進させるかを設定します。
「いいえ」「キャストの設定を使用する」「はい」「はい(歩行モーションを使用)」から選べます。
- Armor Specific Settings
Specify settings related to armor.
- Parts
Select the part of the armor to be equipped: shield, head, body, accessories.
- Equipment Item Settings
Specify the settings related to common parameters for weapons and armor.
- Critical Rate
Specify the critical rate between 0 to 100 when performing a normal attack.
- Change in Evasion Rate
The evasion rate will be changed to this value, which can be specified between 0 to 100.
- Change in Accuracy
The accuracy will be changed to this value, which can be specified between 0 to 100.
- Change in Abilities
Specify the amount of change in various ability values when this item is used or equipped.
- Change in Attack Power
Enter the damage value inflicted by normal attacks. The maximum value is 9999.
- Change in Defense Power
While equipped, enter the change value of defense.
- Change in Maximum HP
最大HPをこの数値だけ増やします。
- Change in Maximum MP
最大MPをこの数値だけ増やします。
- Change in Magical Power
魔力をこの数値だけ増やします。
- Change in Agility
素早さをこの数値だけ増やします。
- Consumable Settings
消耗品に関する各種設定をします。
それぞれの最大値は9999です。
- HP Recovery Amount
Enter the amount of HP recovery.
- HP Recovery Rate
Enter the HP recovery rate.
- MP Recovery Amount
Enter the amount of MP recovery.
- MP Recovery Rate
Enter the MP recovery rate.
- Advanced Settings
このアイテムの効果を、スキルと同じ効果または共通イベントを使用して設定することができます。
- Assign When Handling Skill
The data registered in "Skills" will be used to add the same effect to this item.
- Common Event to be Called
Specify the registered "Common Event".
- Change in Resistance (Attributes)
Specify the resistance change for the attribute.
一覧には、データベースメニューの「属性定義」で登録された属性が表示されます。
それぞれの属性ごとに、「吸収 150%」「強い 100%」「やや強い 50%」「変化なし 0%」「やや弱い -50%」「弱い -100%」の5段階から選択できます。
- Change in Resistance (State)
Specify the resistance to state changes.
一覧には、データベースメニューの「状態定義」で登録された状態が表示されます。
それぞれの状態ごとに、「吸収 150%」「強い 100%」「やや強い 50%」「変化なし 0%」「やや弱い -50%」「弱い -100%」の5段階から選択できます。
- State Recovery
Select the state changes that this item will heal.
The states can be created using "State Definition" in the database menu.
回復させたい状態変化のチェックをオンにします。
- Damage Formula
Specify the damage formula when this item is used in battles.
- Formula Editor
計算式の右にある「…」アイコンから、四則演算を使って、ダメージ計算式をカスタマイズすることができます。
#ref(): File not found: "Formula Editor.png" at page "Items"
Item Properties・Effects†
#ref(): File not found: "Database_Items_Effects.png" at page "Items"
- Effect When Used
このアイテムを使用した時のエフェクトをアセットピッカーから設定します。
- Motion When Used
このアイテムを使用した時のキャストのモーションをアセットピッカーから設定します。