What are items?

This section creates data for items used by cast members during the game, such as weapons, armor, and consumables that are used once and then lost. Each item can be individually configured with status and ability changes, as well as assigned skill abilities, and common events can be specified to set special behaviors.

Database_Items.png
 

Function Description

Item List

This is a list of registered items

Items Add.png
 

Item Properties

Database_Items_Name.png
 

Item Properties and Change Elements (Ability, Resistance, Recovery)

Database_Items_ChangeElements.png
 

Basic Settings

Specify basic information such as item type and price.

Item Abilities

Specify the effect when the item is possessed/used.
The Add button opens the "Ability Selector".
Selecting an effect closes the dialog, and it allows you to specify the parameters of the effect (e.g., the amount of damage).
(!)The ability to be invalid for the type specified for an item, such as "weapon" or "armor," will not be triggered.

Effect When Used

Specify the effect when this item is used from the asset picker.
It is also used as an effect when attacking with a weapon item.

Item Properties: Others

Database_Items_Others.png
 

Picture Book

You can specify the settings to be displayed in the "Picture Book" screen.
The "Picture Book" screen can be created using the Layout Tool.
You can specify when they will be registered in the "Picture Book" by going to Game Definition > Rules and Rendering > Register to Picture Book.


Attach file: fileDatabese_FormulaEditor.png 100 download [Information] fileDatabase_Items_AbilitySelector.png 87 download [Information] fileDatabase_Items_ChangeElements.png 158 download [Information] fileDatabase_Items.png 151 download [Information] fileDatabase_Items_Name.png 238 download [Information] fileDatabase_Items_Others.png 360 download [Information] fileItems Add.png 434 download [Information]

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Last-modified: 2025-03-04 (Tue) 09:37:21