Specifications: Shaders

This section describes each shader.
Shaders should be changed according to what you want to achieve, so refer to this explanation and sample data to specify the shader you are looking for.

Shader Descriptions

2dmap_skybox

Specify a background material with a 2D texture.
The material with this shader selected will be available for selection in "Map Settings > Rendering > Background Material".

2dmap_skybox.png
 

a_n

This shader uses physics-based shading with an albedo map and a normal map available for setting.

a_n.png
 

a_n_discard

This shader uses physics-based shading with an albedo map and a normal map available for setting.
It is also possible to use the alpha channel of an albedo map to discard alpha.

a_n_discard.png
 

a_n_rm

This shader uses physics-based shading with an albedo map, a normal map and a mask map available for setting.
This is the recommended shader when using physics-based shading in Bakin.

a_n_rm.png
 

a_n_rm_discard

This shader uses physics-based shading with an albedo map, a normal map and a mask map available for setting.
It is also possible to use the alpha channel of an albedo map to discard alpha.

a_n_rm_discard.png
 

a_n_rm_sss_discard

This shader uses physics-based shading with an albedo map, a normal map and a mask map available for setting.
It is also possible to use the alpha channel of an albedo map to discard alpha.
In addition, the use of SSS (Subsurface Scattering) mask map allows for the rendering of light transparency.

a_n_rm_sss_discard.png
 

a_n_rm_wind_discard

This shader uses physics-based shading with an albedo map, a normal map and a mask map available for setting.
It is also possible to use the alpha channel of an albedo map to discard alpha.
In addition, you can specify swaying effects in the wind.
When using with grass growing on the ground, turn on "Fix Y=0".

a_n_rm_wind_discard.png
 

a_n_wind_discard

This shader uses physics-based shading with an albedo map and a normal map available for setting.
It is also possible to use the alpha channel of an albedo map to discard alpha.
In addition, you can specify swaying effects in the wind.
When using with grass growing on the ground, turn on "Fix Y=0".

a_n_wind_discard.png
 

character_create_hair

This is a special shader, a hair shader for characters, used in the Bakin sample character models.
Overlay composite of vertex color and parameter hair color.

character_create_hair.png
 

character_create_skin

This is a special shader, a skin shader for characters, used in the Bakin sample character models.
Parts such as eyes and mouth are placed from the vertex coordinates based on the parameters.

character_create_skin.png
 

cubemap_skybox

Specify a background material with a texture in .hdr format.
The material with this shader selected will be available for selection in "Map Settings > Rendering > Background Material".

cubemap_skybox.png
 

glass

It renders a glass-like effect.

glass.png
 

map

It is a physics-based extension of a shader from a non-physical based rendering.
Color textures can be specified.

map.png
 

map_discard

Based on the map shader, discarding the alpha (non-transparent).
It can be used for leaves and etc.

map_discard.png
 

map_nolit

This is a shader that does not perform lighting and does not apply an environment map, but displays the color of the texture as it is.
Rendered as opaque.

map_nolit.png
 

map_nolit_add

No lighting or environment map is applied, and the texture is blended with the color of the texture as it is by addition.
Rendered as translucent.

map_nolit_add.png
 

map_nolit_alpha

No lighting or environment map is applied, and the texture is composited with the texture's alpha value, using the texture's color as it is.
Rendered as translucent.

map_nolit_alpha.png
 

map_nolit_discard

Based on the map_nolit shader, discarding the alpha (non-transparent).
Rendered as opaque.

map_nolit_discard.png
 

map_nolit_modulate

No lighting or environment map is applied, and the texture is blended by modulate, using the color of the texture as it is.
Rendered as translucent.

map_nolit_modulate.png
 

map_notex

Displays polygons using only vertex colors, without textures.
Performs physics-based shading.
Rendered as opaque.

map_notex.png
 

map_terrain

It is rendered in the same way as the terrain.
When a model exported using the Map Editor's "Model Export" context menu is placed on the map as a stamp, it can be used to match the appearance of the terrain.

map_terrain_EN.png
 

map_wind_discard

This shader adds vertex animation by wind to map_discard.
When using with grass growing on the ground, turn on "Fix Y=0".

map_wind_discard.png
 

toon

The rendering is performed in a cartoon style with clear shadows.

transparent_normal_water

Use a normal map to render the water surface.
The result of the back drawing is used for the refraction effect.

transparent_normal_water.png
 
透明度距離.png
 
不透明度距離.png
 
合成距離.png
 

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