Attributes determine the degree of effect or influence when using skills or attacking. Here, you can give casts and skills individuality by specifying affinities between attributes, such as the "fire" attribute being weak against the "ice" attribute but strong against the "wind" attribute.
Attribute compatibility can be set in the "Attribute Definition" section of the Database.
It is the resistance of the attribute being selected that is specified.
Enter a numerical value for the multiplier for the currently selected attribute for "when receiving attacks."
At "0", it takes an equal amount of damage.
At "-100", the damage is doubled.
At "50," the damage is reduced by half.
When attacking with bare hands, the "cast" attribute has no effect on damage. If you want to use the attributes of the "cast" when "attacking", please use an item or skill.
In this case, we will specify that fire, ice, and wind will do double the damage, and half the damage in the opposite case.
"None" indicates no attribute.
None | 0 |
Fire (Same Attribute) | 0 |
Ice | 50 |
Wind | -100 |
We will specify two more in the same way.
2x damage from ice and fire, equal from ice, 0.5x from wind
None | 0 |
Fire | -100 |
Ice (Same Attribute) | 0 |
Wind | 50 |
2x damage from wind and ice, equal from wind, 0.5x from fire
None | 0 |
Fire | 50 |
Ice | -100 |
Wind (Same Attribute) | 0 |
The above settings alone have no effect on the damage, since the attributes of the attacker are not specified.
The attacker's attributes are reflected by specifying the item's "Attribute Attack Power" or the skill's "Attack Attribute".
For this reason, we specify attributes for equipped weapon items or skills.
Basic Settings | |
Weapon | ON |
Item Abilities | ||
Attack Attribute | Fire | 100 |
Damage Formula | ((a.atk - b.def ) + a.eatk * b.edef) |
We use a formula that excludes random elements from the default formula.
Here is the damage formula used for this project.
((a.atk - b.def ) + a.eatk * b.edef)
The equation can be reworded as follows.
( (User Status: Attack Power - Target Status: Defense) + User Status: Attribute Attack Power Fire * (Target Status: Attribute Resistance: Fire))
For clarity, let's look at the actual parameter values. This is the value when attacking an enemy cast with the ice attribute.
User (Attacker) Status | |
Attack Power | 40 |
Attribute Attack Power: Fire | 100 |
Target (Defender) Status | |
Defense Power | 10 |
Defender Cast Attribute | Ice |
Attribute Resistance: Fire | -100 |
The "Attribute Resistance: Fire" of the target (defender) status is -100, indicating that the Attribute Attack Power has been increased or decreased.
((Attack Power 40 - Defense Power 10) + Attribute Attack Power: Fire 100 * (Defender Cast Attribute: Ice=2x Fire Damage) = 30 + 100 * 2 = 230
Equipping armor items can increase the resistance of an ally's attributes, reducing the damage they receive, or reduce the resistance of an enemy's attributes with a skill's resistance reduction, inflicting heavy damage.
Basic Settings | |
Available in Battles | ON |
Skill Abilities | |
Attack Attribute | Fire |
Damage to HP | 30 |