Events†

Teleport Event†

Move the specified event on the map to the specified coordinates.

Teleport_Event.png
 

Change Event Orientation†

Change the orientation of the event.

Change_Event_Orientation.png
 

Make Event Walk†

Make the event walk in the specified number of steps and in the specified direction.

Make_Event_Walk.png
 

Change Event Movement Speed†

Change the event's movement speed to any desired speed.

Change_Event_Movement_Speed.png
 

Make Event Invisible/Visible†

Make or undo the event transparent.

Make_Event_Invisible_Visible.png
 

Change Event Graphic†

Change the graphic and motion of the event to be displayed on the screen.

Change_Event_Graphic.png
 

Change Event Motion†

Change the motion of the event to be displayed on the screen.

Change_Event_Motion.png
 

Change Event Y Coordinate†

Change the Y coordinate (height) of the event.

Change_Event_Y_Coordinate.png
 

Start Event Falling†

When the event is in the air, executing this event will initiate the fall.

Start_Event_Falling.png
 

Change Event Traversable Terrains†

Change the passage attributes specified for the " Terrains."

Change_Event_Traversable_Terrains.png
 

Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Event Scale†

Change the scale (size) of the 3D model specified for the event by a specified magnification factor and time.

Change_Event_Scale.png
 

Snap Event on Grid†

Fit the event to the nearest grid (square).

Snap_Event_on_Grid.png
 

Make Event Walk to Specified Coordinates†

Walk the event by specifying the coordinates of the map.

[Regarding the Behavior when Specifying the Y-coordinate of the Move Destination]
If the moving target player/event is set to "Falling by Gravity on" and the terrain is not connected to the specified elevation, the player/event will teleport to the specified elevation at the end of the movement to make it add up.
Please note that in order to make the player walk while also interpolating the elevation, it must be set to "Falling by Gravity off".

Make_Event_Walk_to_Specified_Coordinates.png
 

Rotate Event†

Rotate the event's orientation and angle, which can be specified for each of the XYZ axes.

Rotate_Event.png
 

Move Event with Physics Engine†

Inertia is applied when the event moves.

Move_Event_with_Physics_Engine.png
 

Change Display State of Event Subgraphic†

You can display or hide the subgraphic of the stamp displayed with the event.

Change_Display_State_of_Event_Subgraphic.png
 

Make Event as Operation Target†

This is an event panel that allows you to move other events from an event.

Since the execution of this event panel, the specified event can be operated as "This Event".
If you want to restore the original state, use this panel again and specify "This Event" for Operating Event.

Make_Event_as_Operation_Target.png

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