What are Skills†
Magic and special skills used by the cast in the game are called skills. Here, you can register and create data for various skills. Various skills can be specified, such as those that change the cast's abilities or those that can perform attacks.
Function Description†
- Add Folder
Create a folder.
- Copy
Copy the data for the selected skill.
- Paste
Paste the copied skill data into the last column.
- Delete
Delete skill data.
- Management Tags + Notes
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game.
Skills Properties†
- Name
Enter a name for the skill.
You can also write a description of the skill to be displayed during the game.
- Icon Image
Specify an icon for this skill to be displayed in the game from the asset picker.
- Motion When Used
Specify the motion for this skill to be displayed in the game from the asset picker.
Skills Properties: Basic†
- Basic Settings
Specify basic settings related to the skill.
- HP Consumption
Enter the amount of HP consumed when using the skill.
- MP Consumption
Enter the amount of MP consumed when using the skill.
- Available in Maps
When turned on, this skill is available on maps.
- Available in Battles
When turned on, this skill can be used during battles.
- Recover Self with Damage Inflicted
When turned on, this skill can recover own HP for the amount of damage inflicted on the enemy.
- KO after Use
When turned on, after using this skill, the user will be unable to fight.
- Damage Attribute
Grant an attribute that affects the damage caused by a skill. The damage is increased or decreased according to the Compatibility Between Attributes (%) specified in "Attribute Definition" in relation to the attributes of the target to be damaged.
- Success Rate
Specify the success rate for skill use between 0 and 100.
- Common Event to be Called
Specify a registered common event.
- Camera Light Effect
Specify the degree to which the light is applied to the effect from "None" to "Large".
- Item to be Consumed
Specify the item to be consumed when the skill is used.
- Number of Items to be Consumed
Specify the number of items to be consumed.
- Wait Motion
Specify the motion to wait for before executing the skill.
Skill Properties: Effect on Allies†
#ref(): File not found: "Database_Skills_EffectonAllies.png" at page "Skills"
- Recover HP/MP
Specify how to recover HP and MP.
- Target
Select the range of the skill's effect from "None," "Single Ally," "All Allies," "Only Oneself," and "Except Oneself".
If you select a single ally, you cannot select a single enemy as a target.
- Recover HP
HP is restored by this value.
- Recover HP by Specified %
Recover HP for maximum HP * specified percentage.
- Recover MP
MP is restored by this value.
- Recover MP by Specified %
Recover MP for maximum MP * specified percentage.
- Recover HP by x% of Attack Power
Recover HP for attack power * specified percentage.
- Recover HP by x% of Magical Power
Recover HP for magical power * specified percentage.
- Ability Enhancement
The ability value is increased by the entered value.
The range of increase can be specified as a direct value or as a rate.
If specified as a rate, the current ability value will be increased by multiplying the current ability value by the rate (%).
Ex. If the rate is 50, the current ability value will increase by 50% multiplied by the current ability value.
The effects of skills "Change in Abilities" are only effective during battles.
- Raise Attack Power
Increase the attack power by this value.
- Raise Magical Power
Increase the magical power by this value.
- Raise Defense Power
Increase the defense power by this value.
- Raise Agility
Increase the agility by this value.
- Raise Evasion Rate
Increase the evasion rate by this value.
- Raise Accuracy
Increase the accuracy by this value.
- HP Recovery Formula
Specify the formula for the amount of recovery when a skill that restores HP is used.
- State Recovery
Specify the state to be recovered by this skill.
The list shows those registered under "State Definition" in the Database menu.
- Valid Only for Those KO
When turned on, the effect appears only when used on a person who is unable to fight.
This can be specified when "Instant Death" is turned on.
- Increase Evasion Rate
When turned on, it recovers the state of increased evasion rate.
- Increase Attack Power
When turned on, it recovers the state of increased attack power.
- Reduce Resistance
When turned on, it recovers the resistance down state.
- Poison
When turned on, it recovers the poisoned state.
- Confusion
When turned on, it recovers the confused state.
- Charm
When turned on, it recovers the charmed state.
- Paralysis
When turned on, it recovers the paralyzed state.
- Sleep
When turned on, it recovers the sleeping state.
- Less HP
When turned on, it recovers the dying state.
- Instant Death
When turned on, it recovers instantaneous death.
- State Changes
Specify the state to be changed by this skill.
The list displays those registered under "State Definition" in the Database menu.
- Increase Evasion Rate
When turned on, the evasion rate is increased.
- Increase Attack Power
When turned on, the attack power is increased.
- Reduce Resistance
When turned on, the resistance is in a down state.
- Poison
When turned on, the poison state is activated.
- Confusion
When turned on, the confusion state is activated.
- Charm
When turned on, the charmed state is activated.
- Paralysis
When turned on, the paralysis state is activated
- Sleep
When turned on, the sleeping state is activated.
- Less HP
When turned on, the dying state is activated.
- Instant Death
When turned on, it causes instant death.
- Raise in Resistance
The resistance to each attribute is increased by the value entered.
The list displays the attributes registered under "Attribute Definition" in the Database menu.
The range of increase can be specified as a direct value or as a rate.
If specified as a rate, the current resistance value will be increased by multiplying the current resistance value by the rate value (%).
Ex. If the rate is 50, the current resistance value will increase by 50% multiplied by the current resistance value.
The effects of skills "Raise in Resistance" are effective only during battles.
- Fire
Enter the value of the "fire" resistance to be increased.
- Ice
Enter the value of the "ice" resistance to be increased.
- Wind
Enter the value of the "wind" resistance to be increased.
- Lightning
Enter the value of the "lightning" resistance to be increased.
- Holy
Enter the value of the "holy" resistance to be increased.
- Dark
Enter the value of the "dark" resistance to be increased.
- Effect When Used
Select the effect for this skill use from the asset picker.
Skill Properties: Effect on Enemies†
#ref(): File not found: "Database_Skills_EffectonEnemies.png" at page "Skills"
- Damage to HP and MP
Specify the settings for HP and MP damage.
- Target
Select the range of the skill's effect from "None," "Single Enemy," or "All Enemies."
If you select a single enemy, you cannot select a single ally as a target.
- Damage to HP
Damage is done to the HP by this value.
- Damage to HP by Specified %
Damage equivalent to maximum HP * specified percentage of HP.
- Damage to MP
Damage is done to the MP by this value.
- Damage to MP by Specified %
Damage equivalent to maximum MP * specified percentage of MP.
- Damage to HP by x% of Attack Power
Damage equivalent to attack power * specified percentage is inflicted on HP.
- Damage to HP by x% of Magical Power
Damage equivalent to magic power * specified percentage is inflicted on HP.
- Ability Weakening
The ability value is weakened by the entered value.
The reduction can be specified as a direct value or as a rate.
If specified as a rate, the current ability value will be reduced by multiplying the current ability value by the rate (%).
Ex. If the rate is 50, the current ability value is reduced by 50% multiplied by the current ability value.
The effects of skills "Change in Abilities" are only effective during battles.
- Reduce Attack Power
It weakens the attack power by this value.
- Reduce Magical Power
It weakens the magical power by this value.
- Reduce Defense Power
It weakens the defense power by this value.
- Reduce Agility
It weakens the agility by this value.
- Reduce Evasion Rate
It weakens the evasion rate by this value.
- Reduce Accuracy
It weakens the accuracy by this value.
- Damage Formula
Specify the formula for calculating the damage when this skill is used in battles.
- State Recovery
Specify the state to be recovered by this skill.
The list shows those registered under "State Definitions" in the Database menu.
- Increase Evasion Rate
When turned on, it recovers the state of increased evasion rate.
- Increase Attack Power
When turned on, it recovers the state of increased attack power.
- Reduce Resistance
When turned on, it recovers the resistance down state.
- Poison
When turned on, it recovers the poisoned state.
- Confusion
When turned on, it recovers the confused state.
- Charm
When turned on, it recovers the charmed state.
- Paralysis
When turned on, it recovers the paralyzed state.
- Sleep
When turned on, it recovers the sleeping state.
- Less HP
When turned on, it recovers the dying state.
- Instant Death
When turned on, it recovers instantaneous death.
- State Changes
Specify the state to be changed by this skill.
The list shows those registered under "State Definition" in the Database menu.
- Increase Evasion Rate
When turned on, the evasion rate is increased.
- Increase Attack Power
When turned on, the attack power is increased.
- Reduce Resistance
When turned on, the resistance is in a down state.
- Poison
When turned on, the poison state is activated.
- Confusion
When turned on, the confusion state is activated.
- Charm
When turned on, the charmed state is activated.
- Paralysis
When turned on, the paralysis state is activated
- Sleep
When turned on, the sleeping state is activated.
- Less HP
When turned on, the dying state is activated.
- Instant Death
When turned on, it causes instant death.
- Reduce in Resistance
The resistance to each attribute is reduced by the value entered.
The list displays the attributes registered in the "Attribute Definition" section.
The reduction can be specified as a direct value or as a rate.
If specified as a rate, the current resistance value will be reduced by multiplying the current resistance value by the rate value (%).
Ex. If the rate is 50, the current resistance value is reduced by 50% multiplied by the current resistance value.
The effects of skills "Raise in Resistance" are effective only during battles.
- Fire
Enter the value of the "fire" resistance to be reduced.
- Ice
Enter the value of the "ice" resistance to be reduced.
- Wind
Enter the value of the "wind" resistance to be reduced.
- Lightning
Enter the value of the "lightning" resistance to be reduced.
- Holy
Enter the value of the "holy" resistance to be reduced.
- Dark
Enter the value of the "fire" resistance to be reduced.
- Effect When Used
Select the effect for this skill use from the asset picker.