#author("2022-10-13T08:49:56+00:00","default:admin","admin")
*What are Skill [#o3ec9dd2]
ゲーム内でキャストが使用する魔法や特技などをスキルと呼びます。ここでは、各種スキルの登録やデータ作成を行います。キャストの能力が変化するものや攻撃を行えるものなど、様々なスキルを設定できます。
#author("2024-05-13T11:18:54+09:00","default:admin","admin")
*What are Skills [#o3ec9dd2]
Magic and special skills used by the cast in the game are called skills.  Here, you can register and create data for various skills. Various skills can be specified, such as those that change the cast's abilities or those that can perform attacks.

//COLOR(#FF0000):画像入る
#ref(./Skills.png,50%)
#ref(./Database_Skills.png,50%)
#br
#contents

**Function Description [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(Skills Add.png)
***Skill List [#b5e176e1]
This is a list of registered skills.

#ref(./Skills Add.png,60%)
#br

- ''Add''
アイテムを追加します。
Add a skill.

- ''Add Folder''
フォルダーを作成します。
Create a folder.

- ''Copy''
選択したスキルのデータをコピーします。
Copy the data for the selected skill.

- ''Paste''
コピーされたスキルのデータを最後列にペーストします。
Paste the copied skill data into the last column.

- ''Delete''
スキルのデータを削除します。
Delete skill data.

-''Management Tags + Notes''
管理タグを付けたり、覚書をメモすることことができます。
タグは行頭に#を付けて登録します。この欄に記入したタグやメモはゲーム中には表示されません。
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game.
The specified tags can be used to narrow down the entries displayed in the "Picture Book" screen, etc., by specifying them in the Layout Tool function.
#br
//Database>Itemsに同様の記述あり
''&color(red){(!)};'' When specifying multiple tags, please DO NOT leave spaces between them.
If you put #atk#def, it will be displayed regardless of whether you filter by #atk or #def.
if you put a space like #atk #def, it will not be displayed when you filter by #atk, but only when you filter by #def.



**''Skills Properties'' [#n32d9f2f]
//COLOR(#FF0000):画像入る
#ref(Skills Name.png)
#ref(./Database_Skills_Name.png,80%)
#br


-''Name''
スキルの名前を入力します。
また、ゲーム中に表示させるスキルの説明文を書くことができます。
Enter a name for the skill.
You can also write a description of the skill to be displayed during the game.

--''Icon Image''
ゲーム内で表示するこのスキルのアイコンをアセットピッカーから設定します。
Specify an icon for this skill to be displayed in the game from the asset picker.

--''Motion When Used''
ゲーム内で表示するこのスキルのモーションをアセットピッカーから設定します。
Specify the motion for this skill to be displayed in the game from the asset picker.

**''Skills Properties・Basic'' [#h3e7a611]
-''Wait Motion''
Specify from the Asset Picker the motion to wait for before executing this skill to be displayed in the game.

//COLOR(#FF0000):画像入る
**''Skills Properties: Basic'' [#h3e7a611]
#ref(./Database_Skills_Basic.png,60%)
#br
***Basic Settings [#va430766]
Specify basic settings related to the skill.

#ref(Skills Basic.png)
#ref(./Database_Skills_BasicSettings.png,80%)
#br

-''Basic Settings''
スキルに関する基本的な設定を行います。
-''Available in Maps''
When turned on, this skill is available on maps.

--''HP Consumption''
スキル使用時の消費HPを入力します。最大値は9999です。
-''Available in Battles''
When turned on, this skill can be used during battles.

--''MP Consumption''
スキル使用時の消費MPを入力します。最大値は9999です。
-''KO after Use''
When turned on, after using this skill, the user will be unable to fight.

--''Available in Maps''
オンにするとこのスキルはマップ上で使用可能になります。
-''Damage Reduction when "Guard"''
When turned on, this skill is subject to damage reduction when "Guard" is selected in the Battle Command.

--''Available in Battles''
オンにするとこのスキルはバトル中に使用可能になります。
-''Success Rate''
Specify the success rate for skill use between 0 and 100.

--''Recover Self with Damage Inflicted''
オンにすると、このスキルで敵に与えたダメージ分、自分のHPを回復できます。
-''Attack Range''
Specify the attack range at which the skill is effective.
Attack range "0" is treated as infinite range.
This specification is enabled when "Use Attack Range" is turned on in Game Definition > Rules and Operations.
The unit of attack range is the grid on the battle layout.
The possible attack range by attack range value depends on the setting of Game Definition > Rules and Operations > "Attack Range Judgment Type".
See [[Rules and Operations#AttackRange]] for more information.

--''KO after Use''
オンにすると、このスキルを使用後、自分が戦闘不能になります。
-''Camera Light Effect''
Specify the degree to which the light is applied to the effect from "None" to "Large".

--''Damage Attribute''
攻撃時に与える属性を選択します。
例えば「火」属性を付けると、「火」属性が弱点の敵には、通常攻撃力に属性攻撃力が加わったダメージを与えます。
「属性」はデータベースメニューの「属性定義」から設定することができます。

--''Success Rate''
スキル使用時の成功率を0~100の間で指定します。
-''Activate after Completion of Common Event''
When turned ON, the skill will be activated after the common event specified in "Common Event to be Called" is completed.
It can be used for things such as to trigger a skill after performing a pre-skill activation effect with a common event.

--''Common Event to be Called''
登録済みの共通イベントを設定します。

--''Camera Light Effect''
設定されたエフェクトに対し、ライトの影響がどの程度適応されるかの度合いを、「なし」から「大」の4段階から設定します。
***Consumption Elements [#g5f0390b]
Specify the elements to be consumed when this skill is used.
#ref(./Database_Skills_ConsumptionElements.png,80%)
#br

--''Item to be Consumed''
スキルを使用した時に消費されるアイテムを設定します。
-''Item to be Consumed''
Specify the item to be consumed when the skill is used.

--''Number of Items to be Consumed''
消費するアイテムの個数を設定します。
-''Number of Items to be Consumed''
Specify the number of items to be consumed.

--''Wait Motion''
スキルを実行するまでの待機モーションを設定します。
-''Consumption Statuses''
Consumption statuses specified in Databases > [[Casts]] and [[Classes]].


**''Skill Properties・Effect on Allies'' [#i144eaac]
***Skill Abilities [#i144eaac]
Specify the ability when using the skill.
There are tabs for "Effect on Allies" and "Effect on Enemies," respectively.
The Add button opens the "Ability Selector".
Selecting an ability closes the dialog and allows you to specify the parameters of the ability (e.g., the amount of damage).

//COLOR(#FF0000):画像入る

#ref(Skills Effect on Allies.png)
#ref(./Database_Skills_SkillAbilities.png,60%)
#br

-''Recover HP/MP''
HPとMPの回復方法について設定します。
-''Target''
Select the range of the skill's ability target.
"Effect on Allies" tab: "None", "Single Ally", "All Allies", "Only Oneself", and "Except Oneself"
"Effect on Enemies" tab: "None", "Single Enemy", and "All Enemies"
''&color(red){(!)};'' If "Single Ally" is selected, "Single Enemy" cannot be selected as the target, and vice versa.
''&color(red){(!)};'' Skills with "None" specified in the "Effect on Allies" tab cannot be used on maps.

--''Target''
スキルの効果対象となる範囲を、「なし」「味方単体」「味方全員」「自分のみ」「自分以外」から選択します。
味方単体を選択した場合、敵単体を対象に選ぶことはできません。

--''Recover HP''
HPをこの数値分だけ回復します。
***Ability Selector [#t7e0b67b]
Switch the "Categories" and select the "Ability" that you wish to specify.
The abilities that can be set vary depending on whether it is the "Effect on Allies" tab or the "Effect on Enemies" tab.
If you specify an "Ability" that can only be set one for a skill, it will not appear in this dialog.

--''Recover HP by Specified %''
最大HP×指定のパーセンテージ分のHPを回復します。
#ref(./Database_Skills_AbilitySelector.png,60%)
#br

--''Recover MP''
MPをこの数値分だけ回復します。
-''"Effect on Allies" tab''
The abilities that are performed on the party members can be specified.

--''Recover MP by Specified %''
最大MP×指定のパーセンテージ分のMPを回復します。
--''Consumption Status''
It is an ability that affects the consumption value of the consumption status.

--''Recover HP by x% of Attack Power''
攻撃力×指定のパーセンテージ分のHPを回復します。
---''Attribute''
It is the ability to add an attribute that affects the damage caused by a skill.
(Assigning a negative value to an ability that restores the consumption value causes the damage to be treated as if it were the consumption value).
The damage is increased or decreased according to the Resistance Between Attributes (%) specified in "Attribute Definition" in relation to the attributes of the target to be damaged.

--''Recover HP by x% of Magical Power''
魔力×指定のパーセンテージ分のHPを回復します。
---''Recover (HP)''
The ability to set the amount of recovery of consumption status value consumed by a skill.
The status name in parentheses () indicates the consumption value for which the ability is targeted.
#br
The amount of recovery can be specified as a direct value or as a rate.
If specified as a rate, you may further assign a "source status of the rate".
Ex.) If the maximum HP of the target of the skill is "50", the amount of increase will be the maximum HP of the target of the skill multiplied by 50%.

---''Recovery Formula (HP)''
The ability to set the amount of recovery of consumption status consumed by a skill with a formula.
The status name in parentheses () indicates the consumption value for which the ability is targeted.
#br
''Formula Editor''
Damage formulas can be customized using four arithmetic operations, etc.

-''Ability Enhancement''
能力値を入力した数値の分上昇させます。
それぞれの最大値は9999です。
#ref(./Databese_FormulaEditor.png,60%)
#br

--''Raise Attack Power''
攻撃力をこの数値分上昇させます。
---''Recover Self with Damage Inflicted (HP Damage)''
It is the ability to recover the consumption status consumed by the user of this skill for the amount of damage inflicted on the enemy by this skill.
''&color(red){(!)};'' This ability is "the ability to inflict damage" and "damage to the same type of status" specified in the same tab, as shown below, and is also the ability to restore the assigned status.
''&color(red){(!)};'' When this ability is specified, the maximum damage inflicted by this skill on an opponent will be "the current consumption value of the opponent's target status".
With a skill with this ability specified, even if you inflict HP:120 damage on an opponent with HP:90, the recovery value will be calculated as if you had inflicted 90 damage.

--''Raise Magical Power''
魔力をこの数値分上昇させます。
#ref(./Database_Skills_RecoverSelfwithDamageInflicted.png,80%)
#br

--''Raise Defense Power''
防御力をこの数値分上昇させます。
--''Ability Enhancement''
It is an ability to change the value of each status of the target cast.
Increase the status by the entered value. (Specifying a negative value will decrease the status.)
The increase range can be specified as a direct value or as a rate.
#br
There is a limit to the final status value that reflects the increase or decrease in value due to ability.
Please refer the [[Growth Factors:https://rpgbakin.com/pukiwiki_en/?Casts#Database_Cast_GrowthFactors]].
Ex.) The status of the keyword "mhp" (default name is "Max HP") cannot be less than 1.
#br
''&color(red){(!)};'' The following restrictions apply to the ability to "Change in Abilities" by skill.
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. (ex. If you increase attack power by "10", the increase will be "8" in the next turn.)
---Ability cannot be multiplexed. 

--''Raise Agility''
素早さをこの数値分上昇させます。

--''Raise Evasion Rate''
回避率をこの数値分上昇させます。
--''Raise in Resistance (Attributes)''
This ability increases the resistance of the cast to the "attribute" of the target cast by a value. (Specifying a negative value will decrease the resistance.)
#br
''&color(red){(!)};'' The following restrictions apply to the ability to "Raise in Resistance" by skill.
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. 
---Ability cannot be multiplexed.  

--''Raise Accuracy''
命中率をこの数値分上昇させます。


-''HP Recovery Formula''
HPを回復するスキルを使用した場合の回復量の計算式を設定します。

--''Formula Editor''
計算式の右にある「…」アイコンから、四則演算を使って、回復量の計算式をカスタマイズすることができます。
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(計算式ダイアログ.png)
--''Raise in Resistance (States)''
This ability increases the resistance of the cast to the "state" of the target cast by a value. (Specifying a negative value will decrease the resistance.)
#br
''&color(red){(!)};'' The following restrictions apply to the ability to "Raise in Resistance" by skill.
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. 
---Ability cannot be multiplexed.  

--''State Changes''
It is an ability that grants a "state" to the target cast.

-''State Recovery''
このスキルで回復させる状態を設定します。
一覧にはデータベースメニューの「状態定義」で登録したものが表示されます。
--''State Recovery''
The ability to recover a cast from an assigned "state" if the target cast is in that "state".

--''Valid Only for Those KO''
オンにすると戦闘不能者に使用した場合のみ効果が現れます。
「即死」をオンにした場合に設定できます。
---''State Recovery (Valid Only for Those KO)''
This ability is only available when State Recovery (Instant Death) is specified.
It can also be selected only in the "Effect on Allies" tab.
Skills with this ability will only be performed if there is a KOed (0 HP) member in the party.
(You can choose it as an execution skill, but it does not consume status. Only battle turns are consumed during battle).

--''Increase Evasion Rate''
オンにすると回避率アップ状態を回復させます。
--''Advanced Settings''
---''Common Event to be Called''
Specify a registered common event.
If you want the skill to be activated after the completion of the processing of the common event, turn on ''Activate after Completion of Common Event'' in the Basic Settings.

--''Increase Attack Power''
オンにすると攻撃力アップ状態を回復させます。
-''”Effect on Enemies" tab''
You can specify the abilities that will be performed against enemies in battles.
Only those abilities that differ in meaning from the "Effect on Allies" tab are explained below.
--''Consumption Status''
---''Attribute''
It is the ability to add an attribute that affects the damage caused by a skill.
The damage is increased or decreased according to the Resistance Between Attributes (%) specified in "Attribute Definition" in relation to the attributes of the target to be damaged.

--''Reduce Resistance''
オンにすると耐性ダウン状態を回復させます。
---''Damage to (HP)''
The status name in parentheses () indicates the consumption value for which the ability is targeted.
#br
The amount of damage can be specified as a direct value or as a rate.
If specified as a rate, you may further assign a "source status of the rate".
Ex.) If the maximum HP of the target of the skill is "50", the amount of increase will be the maximum HP of the target of the skill multiplied by 50%.

--''Poison''
オンにすると毒状態を回復させます。
---''Damage Formula (HP)''
The ability to set the damage formula to the consumption value of the consumed status by the skill.
The status name in parentheses () indicates the consumption value for which the ability is targeted.

--''Confusion''
オンにすると混乱状態を回復させます。
---''Recover Self with Damage Inflicted (HP Damage)''
It is the ability to recover the consumption status consumed by the user of this skill for the amount of damage inflicted on the enemy by this skill.
''&color(red){(!)};'' This ability is "the ability to inflict damage" and "damage to the same type of status" specified in the same tab, as shown below, and is also the ability to restore the assigned status.
''&color(red){(!)};'' When this ability is specified, the maximum damage inflicted by this skill on an opponent will be "the current consumption value of the opponent's target status".
With a skill with this ability specified, even if you inflict HP:120 damage on an opponent with HP:90, the recovery value will be calculated as if you had inflicted 90 damage.

--''Charm''
オンにすると魅了状態を回復させます。

--''Paralysis''
オンにすると麻痺状態を回復させます。
--''Ability Weakening''
It is an ability to change the value of each status of the target cast.
The increase range can be specified as a direct value or as a rate.
#br
There is a limit to the final status value that reflects the increase or decrease in value due to ability.
Please refer the [[Growth Factors:https://rpgbakin.com/pukiwiki_en/?Casts#Database_Cast_GrowthFactors]].
Ex.) The status of the keyword "mhp" (default name is "Max HP") cannot be less than 1.
#br
''&color(red){(!)};'' The following restrictions apply to the ability to "Change in Abilities" by skill.
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. (ex. If you increase attack power by "10", the increase will be "8" in the next turn.)
---Ability cannot be multiplexed. 
 

--''Sleep''
オンにすると眠り状態を回復させます。
--''Reduce in Resistance (Attribute)''
This ability reduces the resistance of the cast to the "attribute" of the target cast by a value. (Specifying a negative value will increase the resistance.)
#br
''&color(red){(!)};'' The following restrictions apply to the ability to "Reduce in Resistance" by skill.
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. 
---Ability cannot be multiplexed. 

--''Less HP''
オンにすると瀕死状態を回復させます。

--''Instant Death''
オンにすると即死状態を回復させます。


-''State Changes''
このスキルで変化させる状態を設定します。
一覧にはデータベースメニューの「状態定義」で登録したものが表示されます。

--''Increase Evasion Rate''
オンにすると回避率アップ状態になります。

--''Increase Attack Power''
オンにすると攻撃力アップ状態になります。

--''Reduce Resistance''
オンにすると耐性ダウン状態になります。

--''Poison''
オンにすると毒状態になります。

--''Confusion''
オンにすると混乱状態になります。

--''Charm''
オンにすると魅了状態になります。

--''Paralysis''
オンにすると麻痺状態になります。

--''Sleep''
オンにすると眠り状態になります。

--''Less HP''
オンにすると瀕死状態になります。

--''Instant Death''
オンにすると即死状態になります。


-''Raise in Resistance''
入力した数値の分だけ、各属性に対する耐性が上昇します。
一覧にはデータベースメニューの「属性定義」で登録した属性が表示されます。
それぞれの最大値は9999です。

--''Fire''
上昇させる「火」耐性の数値を入力します。

--''Ice''
上昇させる「氷」耐性の数値を入力します。

--''Wind''
上昇させる「風」耐性の数値を入力します。

--''Lightning''
上昇させる「雷」耐性の数値を入力します。

--''Holy''
上昇させる「聖」耐性の数値を入力します。

--''Dark''
上昇させる「冥」耐性の数値を入力します。


-''Effect When Used''
このスキル使用時のエフェクトをアセットピッカーから選択します。

**''Skill Properties・Effect on Enemies'' [#ic4e597f]
//COLOR(#FF0000):画像入る
#ref(Skills Effect on Enemies.png)
--''Reduce in Resistance (State)''
It is an ability that reduces the resistance of the cast to the "state" of the target by a value. (Specifying a negative value will increase the resistance.)
#br
''&color(red){(!)};'' The following restrictions apply to the ability to "Reduce in Resistance" by skill.
---Valid only during battles.
---The abilities are attenuated by 20% per battle turn. 
---Ability cannot be multiplexed.  

-''Damage to HP and MP''
HPとMPのダメージについての設定を行います。

--''State Changes''
It is an ability that grants a "state" to the target cast.

--''Target''
スキルの効果対象となる範囲を、「なし」「敵単体」「敵全員」から選択します。
敵単体を選択した場合、味方単体を対象に選ぶことはできません。
--''State Recovery''
The ability to restore a cast to an assigned "state" if the target cast is in that "state".

--''Damage to HP''
HPにこの数値分だけダメージを与えます。
--''Advanced Settings''
---''Common Event to be Called''
Specify a registered common event.
If you want the skill to be activated after the completion of the processing of the common event, turn on ''Activate after Completion of Common Event'' in the Basic Settings.

--''Damage to HP by Specified %''
最大HP×指定のパーセンテージ分のダメージをHPに与えます。
***Effect When Used [#b90a6c05]
Specify the effect when this skill is used.
Effects can be set for the "Effect on Allies" and "Effect on Enemies" tabs respectively.

--''Damage to MP''
MPにこの数値分だけダメージを与えます。

--''Damage to MP by Specified %''
最大MP×指定のパーセンテージ分のダメージMPに与えます。

--''Damage to HP by x% of Attack Power''
攻撃力×指定のパーセンテージ分のダメージをHPに与えます。

--''Damage to HP by x% of Magical Power''
魔力×指定のパーセンテージ分ダのメージをHPに与えます。


-''Ability Weakening''
能力値を入力した数値の分弱体化させます。
それぞれの最大値は9999です。



--''Raise Attack Power''
攻撃力をこの数値分弱体化させます。

--''Raise Magical Power''
魔力をこの数値分弱体化させます。

--''Raise Defense Power''
防御力をこの数値分弱体化させます。

--''Raise Agility''
素早さをこの数値分弱体化させます。

--''Raise Evasion Rate''
回避率をこの数値分弱体化させます。

--''Raise Accuracy''
命中率をこの数値分弱体化させます。



-''Damage Formula''
このスキルをバトル中に使用したときのダメージ計算式を設定します。

--''Formula Editor''
計算式の右にある「…」アイコンから、四則演算を使って、ダメージ計算式をカスタマイズすることができます。
//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(計算式ダイアログ.png)
**''Skill Properties: Others'' [#v874b7e3]
#ref(./Database_Skills_Others.png,80%)
#br
-''Picture Book''
You can specify the settings to be displayed in the "Picture Book" screen.
The "Picture Book" screen can be created using the Layout Tool.
You can specify when they will be registered in the "Picture Book" by going to Game Definition > [[Rules and Operations]] > Register to Picture Book.

--- ''Register to Picture Book''
If turned on, this skill will be displayed in the Picture Book.

-''State Recovery''
このスキルで回復させる状態を設定します。
一覧には、データベースメニューの「状態定義」で登録したものが表示されます。
--- ''Referent''
Various data on the skill specified here can be displayed in the Picture Book.


--''Increase Evasion Rate''
オンにすると回避率アップ状態を回復させます。

--''Increase Attack Power''
オンにすると攻撃力アップ状態を回復させます。

--''Reduce Resistance''
オンにすると耐性ダウン状態を回復させます。

--''Poison''
オンにすると毒状態を回復させます。

--''Confusion''
オンにすると混乱状態を回復させます。

--''Charm''
オンにすると魅了状態を回復させます。

--''Paralysis''
オンにすると麻痺状態を回復させます。

--''Sleep''
オンにすると眠り状態を回復させます。

--''Less HP''
オンにすると瀕死状態を回復させます。

--''Instant Death''
オンにすると即死状態を回復させます。


-''State Changes''
このスキルで変化させる状態を設定します。
一覧にはデータベースメニューの「状態定義」で登録したものが表示されます。

--''Increase Evasion Rate''
オンにすると回避率アップ状態になります。

--''Increase Attack Power''
オンにすると攻撃力アップ状態になります。

--''Reduce Resistance''
オンにすると耐性ダウン状態になります。

--''Poison''
オンにすると毒状態になります。

--''Confusion''
オンにすると混乱状態になります。

--''Charm''
オンにすると魅了状態になります。

--''Paralysis''
オンにすると麻痺状態になります。

--''Sleep''
オンにすると眠り状態になります。

--''Less HP''
オンにすると瀕死状態になります。

--''Instant Death''
オンにすると即死状態になります。


-''Reduce in Resistance''
入力した数値の分だけ、各属性に対する耐性が減少します。
一覧には「属性定義」で登録した属性が表示されます。
それぞれの最大値は9999です。

--''Fire''
減少させる「火」耐性の数値を入力します。

--''Ice''
減少させる「氷」耐性の数値を入力します。

--''Wind''
減少させる「風」耐性の数値を入力します。

--''Lightning''
減少させる「雷」耐性の数値を入力します。

--''Holy''
減少させる「聖」耐性の数値を入力します。

--''Dark''
減少させる「冥」耐性の数値を入力します。


-''Effect When Used''
このスキル使用時のエフェクトをアセットピッカーから選択します。


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