#author("2022-10-17T09:39:41+00:00","default:admin","admin")
***We have translated the half way through, please use Google Translate on the left to translate the rest. (October 17) [#efeef45a]
#author("2023-11-17T01:14:31+00:00","default:admin","admin")
*What are Classes [#o3ec9dd2]
Create data such as the registration of classes that cast members can assume in the game and the characteristics of each class.
You can specify the items and skills that can be used in different classes, as well as the growth factor of their abilities if they change to that class.

*What are Classes [#o3ec9dd2]
ゲーム内でキャストが就くことのできる職業の登録や職業ごとの特性などのデータ作成を行います。
職業によって使えるアイテムやスキル、また、その職業に転職した場合の能力の成長要素などを設定できます。
In Bakin, cast members and classes can have separate levels.
This allows for things like "a level 10 cast becomes a level 5 swordsman".
The cast can also specify two classes, "class" and "subclass".

The value of the status specified for a class is added to the status of the cast.

//COLOR(#FF0000):画像入る
#ref(./Classes.png,50%)
#ref(./Database_Classes.png,50%)
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#contents

**Function Description [#pfac834d]
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#ref(Classes Add.png)
#ref(./Classes Add.png,80%)
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- ''Add''
職業を追加します。
Add a class.

- ''Add Folder''
フォルダーを作成します。
Create a folder.

- ''Copy''
選択した職業のデータをコピーします。
Copy the data for the selected classes.

- ''Paste''
コピーされた職業のデータを最後列にペーストします。
Paste the copied class data into the last column.

- ''Delete''
職業のデータを削除します。
Delete class data.

-''Management Tags + Notes''
管理タグを付けたり、覚書をメモすることことができます。
タグは行頭に#を付けて登録します。この欄に記入したタグやメモはゲーム中には表示されません。
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game.


**Class Ability Values [#pfac834d]
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#ref(Classes Name.png)
#ref(./Classes Name.png,80%)
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-''Name''
職業の名前を入力します。
また、職業の説明文を書くことができます。
Enter a name for the class.
You can also write a description of the class.

-''Icon Image''
ゲーム内で表示するこの職業のアイコンをアセットピッカーから設定します。
Specify an icon for this class to be displayed in the game from the asset picker.

-''3D Model''
ゲーム内で表示するこの職業の3Dモデルをアセットピッカーから設定します。
//-''3D Model''
//Specify a 3D model of this class to be displayed in the game from the asset picker.


**Class Ability Values・Basic [#pfac834d]
**Class Ability Values: Basic [#pfac834d]
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#ref(Classes Basic.png)
#ref(./Database_Classes_Basic.png,80%)
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- ''Level''
--''Level Curve''
Open the Level Curve dialog.
This dialog allows you to specify in detail the experience required to reach the next class level.
Please see [[Level Curve Dialog:https://rpgbakin.com/pukiwiki_en/?Casts#de44b264]] for descriptions of the dialog.

--''Initial Level''
ゲーム開始時のレベルを設定します。
Specify the initial class level when this class is assigned to the cast.

--''Growth Speed''
レベルアップに必要な経験値の増加率を選択します。
Select the preset data for the rate of increase in experience required to raise a class level.
If you change the preset data in the Level Curves Dialog, it will be shown here as "Custom".

--''Max Level''
You can set the maximum level of this class that can be reached during the game.
You can specify a range of values less than or equal to the value specified in Game Definition > Rules and Operations > "Max Level".
The maximum level of classes can be changed by using events.

-''基本変化率''
Specify the base change rate for each status when a cast become this class.
-''Growth Factors When Changing to This Class''
Specify the initial values of the statuses that this class has and how each ability changes as it levels up.
The status of the class (subclass) is added to the status held by the cast member.
You can also adjust how much the status values of classes/subclasses are reflected in the cast-specific statuses by going to Game Definition > Game System Definition > Parameter Reflection Rate (Class/Subclass).
''Example''
If Game Definition > Game System Definition > Parameter Reflection Rate (Class) is specified as 100%, the initial HP value of Cast A is 70, the initial HP value of Class: Swordsman is 30, and when Cast A is level 1, if the Swordsman level 1 is assigned as the class, the HP value will be 100.

--''EXP''
Specify the amount of experience the player will gain if defeated as an enemy.
--''Edit Status''
Open the [[Status Editor:https://rpgbakin.com/pukiwiki_en/?Casts#h6d7846a]].
Any changes made in the Classes will also be reflected on the cast.

--''Evasion Rate''
Specify the evasion rate for physical attacks.
--''Status Curve''
Open the [[Status Curve Dialog:https://rpgbakin.com/pukiwiki_en/?Casts#odd882cb]].
You can customize the value of each status for each class level.

--''Accuracy''
Specify the accuracy of physical attacks.

--''Poison Damage Rate''
Specify the damage rate the character will take when poisoned.
--''Status Settings''
---''Initial Addition Value''
Specify the initial value for each status.

---''Basic Increase Value''
This is the basic value that is added to the status when the class level is increased.
This value is added to the growth type.

-''Attribute Resistance''
---''Growth Types''
Choose from several types of preset data for status growth rates.
When a cast's class level increases, this setting is added to the base increase value to determine the value of the status.
If you change the preset data in the Status Curve dialog, this field will show "Custom".
Please see the section [[Formula for Each Status Increase:https://rpgbakin.com/pukiwiki_en/?Casts#q8a0ce6e]] for the formula for calculating the status increase in the growth type.

-''Attributes''
Specify the resistance for the selected attribute.
データベースメニューの「属性定義」で登録した中から選択できます。
You can choose from among those registered under "Attribute Definition" in the Database menu.

-''Resistance to State''
You can specify the resistance that this class has to state changes (the value of increase or decrease in the probability of going into a state).
The list displays the states registered under "State Definition" in the Database menu.


-''State Resistance''
この職業が持つ、状態に対する耐性を設定します。
一覧には、データベースメニューの「State Definition」で登録された状態が表示されます。
それぞれの状態ごとに、「吸収 150%」「強い 100%」「やや強い 50%」「変化なし 0%」「やや弱い -50%」「弱い -100%」の5段階から選択できます。


-''Growth Factors When Changing to This Class''
Specify at what acceleration each ability changes when the class levels up.
The values earned in a class are added to the unique ability values of the cast attached to this class.
**Class Ability Values: Abilities [#pfac834d]
//COLOR(#FF0000):画像入る
#ref(Classes Growth.png)
#ref(./Database_Classes_Abilities.png,80%)
#br

--''Abilities''
「HP」「MP」「Attack Power」「Magical Power」「Defense Power」「Agility」の各能力について、以下の項目を設定します。

--''Initial''
各能力の初期値を設定します。

--''Basic''
レベルアップ時の能力値の成長率を0~99%の間で設定します。

--''Growth Type''
レベルアップに必要な経験値の増加率のタイプを5種類の中から選択します。
「加速型」だと最も早く成長し、「鈍化型」だと最も遅く成長します。



**Class Ability Values・Abilities [#pfac834d]
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#ref(Classes Abilities.png)
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-''Usable Item''
この職業のときに使えるアイテムを設定します。
Specify items that can be used in this class.


--''Enable Disable''
この職業で使えるアイテムはOKをオンにし、使えないアイテムはNGをオンに設定します。
Specify Enable on for items that can be used in this class and Disable on for items that cannot.

--''Item Names''
一覧には、データベースメニューの「アイテム」で登録・設定したアイテムが表示されます。
The list displays items that have been registered and specified in the "Items" section of the Database menu.

-''skills to be Learned''
この職業の時に習得可能なスキルを設定します。
-''Skills to be Learned''
Specify the skills that can be learned during this class.

--''Enable''
習得できるスキルをオンにします。
Turn on skills that can be learned.

--''skill Name''
一覧には、データベースメニューの「スキル」で登録・設定したスキルが表示されます。
--''Skill Name''
The list shows skills that have been registered and specified in the "Skills" section of the Database menu.

--''Achievement Level''
スキルごとに習得できるレベルを設定します。
Specify the level of achievement for each skill.


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