#author("2022-07-28T01:25:36+00:00","","")
#author("2022-09-12T06:05:11+00:00","default:admin","admin")
*Various Branches, Screen Display and Result Confirmation (Battle, Store, Inn) [#j000317e]
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**Select from Selection and Check Results [#dc6dde9e]
Make selections.

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-''Selection Position''
Select the position where the selection will be displayed.

-''Add/Delete''
Add or delete selections. Up to six selections can be added.

**Execute Battle and Check Results [#o22fcf69]
Execute a battle and handle the branching of winning and losing. The process can be performed for winning and losing separately.

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-''Placement''
Select the map to be used during the battle and specify the placement of allies and enemies.

-''Battle Test''
Execute the battle test with the specified details.

-''BGM''
Specify the BGM to be used during battle." If you specify "No Change," the normal battle BGM will be played.

-''Inescapable''
If checked, the player will not be able to run away from the battle.

-''No Game Over Even If Defeated''
Even if they are annihilated in battle, the game does not transition to game over.

-''No Monster Appearance Message''
No system message is displayed when monsters appear.

-''Appearing Monsters''
Add/delete monsters that appear in battles. The level of each monster can also be specified.

**Display Store and Check Results [#o6f97393]
Display a screen of store where items can be traded. The process can be performed independently for when the store is used or not used. 

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-''Selection Position''
Select the position where the selection will be displayed.

-''Register Items for Sale''
Specify items to be sold in the store and their prices.


**Display Inn and Check Results [#y6f0c60f]
Display an innkeeper. The process can be performed differently for when it is used or not used.

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-''Lodging Charge''
Specify a lodging charge between 0 and 99999999.

-''Selection Position''
Select the position where the selection will be displayed.

-''Cure State Changes''
If checked, their state changes will be restored.

-''Recover from KO''
If checked, they will recover from KO state.

**Check Event Switch [#s1c821d6]
Check the on/off of the specified event switch.

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**Check Variable Box [#xa4c2d70]
Check the specified value variable.

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-''Variable Box Number''
Specify the variable box to be referenced.

-''Value''
Enter a value to be compared or specify a variable box to specify the comparison condition.

**Check String Variable Box [#r01d350f]
Check the specified string variable.

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-''String Variable Number''
Specify the string variable box to be used.

-''Comparing String''
Enter the string to be compared and specify the comparison conditions.

**Check Party Cast [#y49e3e07]
Check if the specified cast is included in the party.

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**Check Items Possessed [#ce0e3d36]
Check if the specified item is in possession.

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-''Item to Check''
Specify items to be checked. If you want to include items that the casts are equipped with, check the "Include Equipped Items" checkbox.

-''Quantity''
Specify the number of items.

-'When in Possession/When not in Possession''
Specify one of the conditions.


**Check Money in Possession [#s1c761fb]
Check the amount of money in possession.

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-''Amount of Money to Check''
Specify the amount of money in possession to be checked.

-'When in Possession/When not in Possession''
Specify one of the conditions.

**Check Available Item Slots [#y4de98f5]
Check the availability for the item inventory. Up to 999 items can be specified.

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**Check Whether in Battle (Available only for battle events) [#v9be32ec]
Check if a battle is in progress.

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**Check Monster in Battle [#fdbce3b4]
During a battle, it checks to see if the specified monster is in the specified location.

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**Check Collision State [#daa59b2f]
Check if the player or event is in contact with any terrain, object, player, or event.

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-''Check Source''
Select either the player or this event.

-''Check Destination''
Select terrain, object, player, or event.

-''Obtain Name of Check Destination Contacted''
Available only when an event is selected as the check destination.
â—†Details to be confirmed.


**Check Surrounding Collision Detection (Ray Cast) [#q6d773e2]
â—†confirmation required

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