Various Branches, Screen Display and Result Confirmation (Battle, Store, Inn)

Select from Selection and Check Results

Make selections.

Select_from_Selection_and_Check_Results.png
 

Execute Battle and Check Results

Execute a battle and handle the branching of winning and losing. The process can be performed for winning and losing separately.

Execute_Battle_and_Check_Results.png
 

Display Store and Check Results

Display a screen of store where items can be traded. The process can be performed independently for when the store is used or not used.

Display_Store_and_Check_Results.png
 

Display Inn and Check Results

Display an innkeeper. The process can be performed differently for when it is used or not used.

Display_Inn_and_Check_Results.png
 

Check Event Switch

Check the on/off of the specified event switch.

Check_Event_Switch.png
 

Check Variable Box

Check the specified value variable.

Check_Variable_Box.png
 

Check String Variable Box

Check the specified string variable.

Check_String_Variable_Box.png
 

Check Party Cast

Check if the specified cast is included in the party.

Check_Party_Cast.png
 

Check Items Possessed

Check if the specified item is in possession.

Check_Items_Possessed.png
 

Check Money in Possession

Check the amount of money in possession.

Check_Money_in_Possession.png
 

Check Available Item Slots

Check the availability for the item inventory. Up to 999 items can be specified.

Check_Available_Item_Slots.png
 

Check Whether in Battle (Available only for battle events)

Check if a battle is in progress.

Check Monster in Battle

During a battle, it checks to see if the specified monster is in the specified location.

Check Collision State

Check if the player or event is in contact with any terrain, object, player, or event.

Check_Collision_State.png
 

Check Surrounding Collision Detection (Ray Cast)

â—†confirmation required

Check_Surrounding_Collision_Detection (Ray Cast).png
 

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