#author("2022-09-12T09:02:39+00:00","default:admin","admin") *Various Branches, Screen Display and Result Confirmation (Battle, Store, Inn) [#j000317e] > #contents **Select from Selection and Check Results [#dc6dde9e] Make selections. #ref(Select_from_Selection_and_Check_Results.png) #br -''Selection Position'' Select the position where the selection will be displayed. -''Add/Delete'' Add or delete selections. Up to six selections can be added. **Execute Battle and Check Results [#o22fcf69] Execute a battle and handle the branching of winning and losing. The process can be performed for winning and losing separately. #ref(Execute_Battle_and_Check_Results.png) #br -''Placement'' Select the map to be used during the battle and specify the placement of allies and enemies. -''Battle Test'' Execute the battle test with the specified details. -''BGM'' Specify the BGM to be used during battle." If you specify "No Change," the normal battle BGM will be played. -''Inescapable'' If checked, the player will not be able to run away from the battle. -''No Game Over Even If Defeated'' Even if they are annihilated in battle, the game does not transition to game over. -''No Monster Appearance Message'' No system message is displayed when monsters appear. -''Appearing Monsters'' Add/delete monsters that appear in battles. The level of each monster can also be specified. **Display Store and Check Results [#o6f97393] Display a screen of store where items can be traded. The process can be performed independently for when the store is used or not used. #ref(Display_Store_and_Check_Results.png) #br -''Selection Position'' Select the position where the selection will be displayed. -''Register Items for Sale'' Specify items to be sold in the store and their prices. **Display Inn and Check Results [#y6f0c60f] Display an innkeeper. The process can be performed differently for when it is used or not used. #ref(Display_Inn_and_Check_Results.png) #br -''Lodging Charge'' Specify a lodging charge between 0 and 99999999. -''Selection Position'' Select the position where the selection will be displayed. -''Cure State Changes'' If checked, their state changes will be restored. -''Recover from KO'' If checked, they will recover from KO state. **Check Event Switch [#s1c821d6] Check the on/off of the specified event switch. #ref(Check_Event_Switch.png) #br **Check Variable Box [#xa4c2d70] Check the specified value variable. #ref(Check_Variable_Box.png) #br -''Variable Box Number'' Specify the variable box to be referenced. -''Value'' Enter a value to be compared or specify a variable box to specify the comparison condition. **Check String Variable Box [#r01d350f] Check the specified string variable. #ref(Check_String_Variable_Box.png) #br -''String Variable Number'' Specify the string variable box to be used. -''Comparing String'' Enter the string to be compared and specify the comparison conditions. **Check Party Cast [#y49e3e07] Check if the specified cast is included in the party. #ref(Check_Party_Cast.png) #br **Check Items Possessed [#ce0e3d36] Check if the specified item is in possession. #ref(Check_Items_Possessed.png) #br -''Item to Check'' Specify items to be checked. If you want to include items that the casts are equipped with, check the "Include Equipped Items" checkbox. -''Quantity'' Specify the number of items. -'When in Possession/When not in Possession'' Specify one of the conditions. **Check Money in Possession [#s1c761fb] Check the amount of money in possession. #ref(Check_Money_in_Possession.png) #br -''Amount of Money to Check'' Specify the amount of money in possession to be checked. -'When in Possession/When not in Possession'' Specify one of the conditions. **Check Available Item Slots [#y4de98f5] Check the availability for the item inventory. Up to 999 items can be specified. #ref(Check_Available_Item_Slots.png) #br **Check Whether in Battle (Available only for battle events) [#v9be32ec] Check if a battle is in progress. **Check Monster in Battle [#fdbce3b4] During a battle, it checks to see if the specified monster is in the specified location. **Check Collision State [#daa59b2f] Check if the player or event is in contact with any terrain, object, player, or event. #ref(Check_Collision_State.png) #br -''Check Source'' Select either the player or this event. -''Check Destination'' Select terrain, object, player, or event. -''Obtain Name of Check Destination Contacted'' Available only when an event is selected as the check destination. â—†Details to be confirmed. **Check Surrounding Collision Detection (Ray Cast) [#q6d773e2] â—†confirmation required #ref(Check_Surrounding_Collision_Detection (Ray Cast).png) #br