#author("2022-09-26T06:58:49+00:00","default:admin","admin")
#author("2022-10-11T01:55:59+00:00","default:admin","admin")
*Configuration [#w611c493]
Configure the basic environment settings for creating games with Bakin, such as changing the language used and specifying a working folder.

**Language [#dc49ff48]
Switch languages. Currently, only Japanese and English are supported.

**In-Game Font Style [#h25fe25f]
Specify the font to be used in the game you are creating.

- ''Use the Standard Font''
Use RPG Developer Bakin's standard font.

- ''Choose from the Installed Fonts (Depending on the Execution Environment)''
Specify the font to be used in the game you are creating from those installed in your PC.

-- ''Use a rendering method that supports multi-language fonts (High Rendering load)''

**Game File Save Location [#rf0ea0e5]
Specify the folder where you want the game files to be saved.


**Other Tool Settings [#fca9704a]

- ''Reset Advice Window Display State''
Allow the advice windows to reappear.

- ''Window Initialization''
Reset the window position displayed on the map editor to its initial state.

- ''Palette Initialization''
Reset the palette position to its initial state.

- ''System Report''
If you encounter any problems while using Bakin, please send this system report to our support along with a report of the problem.

- ''Do not display added contents when adding assets''
Specify pm or off for the message that appears when an asset is added in the asset picker.

- ''Use Quick Toolbar''
Display a quick toolbar near the cursor.

- ''Do not display graphic resource error dialog''
Turn on or off the error dialog that appears when there is a problem with the 3D model used in the game file.

- ''Display Cursor Position Information Window''

- ''Terrain Selection Display''
Select how you want the terrains to appear when you select them.

**Auto Backup [#ud5b1657]
Automatically backs up game files. The timing for saving can be selected from "When Switching Maps", "When Closing Dialog", or a specified "Time".
#ref(Auto Backup.png)


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