#author("2022-07-03T05:01:31+00:00","","")
* Conversation [#v3ac43f2]

** Display Conversation [#k7420ba8]
Used in conversation scenes between casts.

◆At the same time as displaying text on the screen
The drawing stamps set in "Character to display" are displayed on the left and right sides of the screen.

By adding Command Input Support to the text, you can add the specified decoration and movement.

If you check "Use Map’s Light Source", the information specified in "Rendering" in "Map Settings" of the Map List will be reflected in the casts and rendered.

** Display Message [#b6a65259]
Display the text in the message window. You can also display only the text by checking "Hide Window".
By adding Command Input Support to the text, you can add the specified decoration and movement.

**Display Ticker Text [#tefb1e65]
Display text on the entire screen. Suitable for use in prologues and epilogues. If you check "Make Ticker Scroll", the text can be automatically scrolled from bottom to top at the same time as the event starts.
By adding Command Input Support to the text, you can add the specified decoration and movement.
(We cannot use Wait, Instant Display, Waiting for Input, and Window Auto Close Command Input Support in this event panel.)

**Display Effect [#q215e2a1]
Play the effect at the specified display position.

''About display position''

- ''Display on This Event''
Play the selected effect at the coordinates set for this event.
- ''Display on Player''
Play the selected effect at the coordinates set for the player.
- ''Display in Center of Screen''
Play the selected effect in the center of the game screen.
- '' Image''
Play the effect on the specified image.

**Display Emoticon [#o21dbd58]
Play the emoticon on the event or player.

**Change Map Cast Expression [#b7e7a067]
Change the facial expressions of the cast in the map. To use this function, the 3D model used must have been created to a defined specification.

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