Conversation

Display Conversation

You can set up conversation scenes between cast members.
Rendering stamps specified in "Cast to be Displayed" can be displayed on the left and right sides of the screen at the same time as the text on the screen.

Display_Conversation.png
 

Display Message

Display text in the message window.

Display_Message.png
 

Display Ticker Text

Display text on the entire screen. Suitable for use in prologues, epilogues, etc.

Input Support for Wait, Instant Display, Waiting for Input, and Window Auto-Close is not available in this event panel.

Display Emoticon

Play emoticon (sprites) centered on the specified event or player.

Display_Emoticon.png
 

Change Map Cast Expression

Change the facial expressions of the cast in the map. To use this function, the 3D model used must have been created to a defined specification.

Change_Map_Cast_Expression.png
 

Add Strings to Backlogs

You can set text that is not displayed during the game and is only recorded in the backlog.
It is intended to be used to put a separator such as “ End of Chapter 1” in the backlog, or to use string variables to insert selection results or text input results into the backlog.

Add_Strings_to_Backlogs.png
 

Attach file: fileAdd_Strings_to_Backlogs.png 29 download [Information] fileDisplay_Conversation.png 169 download [Information] fileDisplay_Message.png 247 download [Information] fileChange_Map_Cast_Expression.png 303 download [Information] fileDisplay_Emoticon.png 290 download [Information] fileDisplay_Effect.png 286 download [Information] fileDisplay_Ticker_Text.png 303 download [Information]

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Last-modified: 2024-10-23 (Wed) 02:07:56