Conversation

Display Conversation

Used in conversation scenes between casts.

◆At the same time as displaying text on the screen
The drawing stamps set in "Character to display" are displayed on the left and right sides of the screen.

By adding Command Input Support to the text, you can add the specified decoration and movement.

If you check "Use Map’s Light Source", the information specified in "Rendering" in "Map Settings" of the Map List will be reflected in the casts and rendered.

Event_DisplayConversation.png
 

Display Message

Display the text in the message window. You can also display only the text by checking "Hide Window".
By adding Command Input Support to the text, you can add the specified decoration and movement.

Display_Message.png
 

Display Ticker Text

Display text on the entire screen. Suitable for use in prologues and epilogues. If you check "Make Ticker Scroll", the text can be automatically scrolled from bottom to top at the same time as the event starts.
By adding Command Input Support to the text, you can add the specified decoration and movement.
(We cannot use Wait, Instant Display, Waiting for Input, and Window Auto Close Command Input Support in this event panel.)

Display_Ticker_Text.png
 

Display Effect

Play the effect at the specified display position.

Display_Effect.png
 

About display position

Display Emoticon

Play the emoticon on the event or player.

Display_Emoticon.png
 

Change Map Cast Expression

Change the facial expressions of the cast in the map. To use this function, the 3D model used must have been created to a defined specification.

Change_Map_Cast_Expression.png
 

Attach file: fileEvent_DisplayConversation.png 8 download [Information] fileChange_Map_Cast_Expression.png 14 download [Information] fileDisplay_Emoticon.png 11 download [Information] fileDisplay_Effect.png 11 download [Information] fileDisplay_Ticker_Text.png 14 download [Information] fileDisplay_Message.png 16 download [Information]

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Last-modified: 2022-11-04 (Fri) 13:23:24