#author("2022-07-06T04:49:03+00:00","","") *Events [#n85f9a97] **Teleport Event [#tdbb1da5] Move the specified event on the map to the specified coordinates. -''Specify from Map'' Specify the destination from a map that has already been created. -''Specify with Variable Boxes'' The value in the variable box is used as the coordinate. **Change Event Orientation [#d21771d7] Change the orientation of the event. -''Up, Down, Left and Right'' Change the direction in which the radio button is checked. -''Face Random Direction'' Change the orientation to either up, down, left, or right. -''Spin Around'' One rotation on the spot. -''Face Specified Angle'' Change the orientation to the specified angle. -''Face Towards Player'' Turn this event in the direction of the player. -''Face Opposite Player'' Turn this event in the opposite direction from where the player is. -''4 Fixed Direction'' If checked, the orientation will always be 4 directions (up, down, left, right). **Make Event Walk [#l1333075] Make the event walk in the specified number of steps and in the specified direction. -''Direction'' --''Walk in Direction Facing'' --''Walk to Specified Angle'' --''Walk Towards Player'' --''Walk Away from Player'' --''Walk in Random Direction'' -''Number of Steps'' Specify the number of steps between 0.01 and 100. Up to two decimal places can also be used. --''Lock Orientation'' If checked, it moves with the orientation fixed. --''Pass Through Player/Events'' If checked, it will move through the player and all other events. --''Ignore Elevation'' If checked, it moves ignoring the difference in steps. --''Abort if Unable to Move'' If checked, event execution will be aborted if it collides with another event or terrain and cannot proceed any further. --''Keep Current Motion'' If checked, the specified animation will play and move. --''Change Orientation Smoothly'' If checked, it will smoothly turn to the specified direction by the end of the specified number of steps. **Change Event Movement Speed [#n030e145] Change the event's movement speed to any desired speed. -''Speed Type'' -- -3: Slowest -- -2: Slower -- -1: Slow -- 0: Normal -- 1: Fast -- 2: Faster -- 3: Fastest **Make Event Invisible/Visible [#v9b70fad] Make or undo the event transparent. -''Invisible'' Make the event display transparent and invisible. -''Visible'' Restore the event display to its original state. **Change Event Graphic [#l2633d6f] Change the graphic and motion of the event to be displayed on the screen. **Change Event Y Coordinate [#pb6cf632] Change the Y coordinate (height) of the event. -''Specifying Method of Y Coordinate'' --''Specify from the Current Value'' Select this option to specify the height at which the event is currently located as 0 and how much it should change from there. --''Specify the Absolute Value'' Select this option to specify that the bottom of the map is 0 and how much it should change from there. -''Y Coordinate to be Changed'' Specify a value between 0.1 and 50 for the change. -''"Time to Change'' Specify the time between 0.1 and 120 seconds to make the change; if 0 seconds is specified, the change is made instantly. -''Moving Speed'' Specify acceleration/deceleration during movement. --Constant Move at a constant speed. --Acceleration Move with acceleration. --Deceleration Move with deceleration. -''Wait until Y Coordinate Change Completes'' If checked, the next event will not be executed until the move is complete. **Start Event Falling [#c6811f4d] When the event is in the air, executing this event will initiate the fall. -''Gravitational Acceleration'' Specify a value between 0.01 and 100. The standard is 1. The higher the number, the faster the fall speed. -''Wait for Fall to Complete'' If checked, the next event will not be executed until the fall is complete. **Change Event Traversable Terrains [#fe56a3ed] Change the passage attributes specified for the " Terrains." -''Entering and Exiting Non-Traversable Terrains'' --''Disable (Normal)'' The event will be impassable. --''Enable'' The event will be passable. Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes". **Change Event Scale [#t55c5650] Change the scale (size) of the 3D model specified for the event by a specified magnification factor and time. -''Scale to be Changed'' It can be specified between 0 and 50. -''Time to Change'' It can be specified between 0 and 120 seconds; if set to 0 seconds, the scale is changed instantly. -''Wait until Scale Change Completes'' If checked, the next event will not be executed until the scale change is complete. **Snap Event on Grid [#ke0963b2] Fit the event to the nearest grid (square). **Make Event Walk to Specified Coordinates [#q61e5471] Walk the event by specifying the coordinates of the map. -''Specify the Destination'' Specify the destination of the event from one of the following methods --''Registered Destinations'' If a destination has already been registered for another event, you can select that destination from here. --''X/Z Coordinates'' Specify the coordinates of the destination by entering values. -''Orientation at the End of Move'' Specify the orientation at the end of the move from one of the following methods --''Face Direction of Moving'' Make it face the direction of movement. --''Face Specified Angle'' Enter the angle directly as a value or specify the angle by clicking on the direction desired to face in the circle. --''Time Required for Move'' Specify between 0 and 60 seconds. -''Interpolation'' Specify acceleration/deceleration settings during the move. --''Constant'' It always moves at a constant speed. --''Acceleration'' It moves with gradual acceleration. --''Deceleration'' It moves with gradual deceleration. --''Acc. to Decel.'' It accelerates at the start of the movement and decelerates as it approaches the end point. -''Keep Current Motion'' If checked, the specified animation will play and move. -''Wait to Complete'' If checked, the next event will not be executed until the move is complete. **Rotate Event [#h74761fc] Rotate the event's orientation and angle, which can be specified for each of the XYZ axes. **Move Event with Physics Engine [#za781c2e] Inertia is applied when the event moves.