- The added line is THIS COLOR.
- The deleted line is THIS COLOR.
#author("2022-07-06T04:49:03+00:00","","")
#author("2022-09-12T07:56:00+00:00","default:admin","admin")
*Events [#n85f9a97]
>
#contents
**Teleport Event [#tdbb1da5]
Move the specified event on the map to the specified coordinates.
#ref(Teleport_Event.png)
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-''Specify from Map''
Specify the destination from a map that has already been created.
-''Specify with Variable Boxes''
The value in the variable box is used as the coordinate.
**Change Event Orientation [#d21771d7]
Change the orientation of the event.
#ref(Change_Event_Orientation.png)
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-''Up, Down, Left and Right''
Change the direction in which the radio button is checked.
-''Face Random Direction''
Change the orientation to either up, down, left, or right.
-''Spin Around''
One rotation on the spot.
-''Face Specified Angle''
Change the orientation to the specified angle.
-''Face Towards Player''
Turn this event in the direction of the player.
-''Face Opposite Player''
Turn this event in the opposite direction from where the player is.
-''4 Fixed Direction''
If checked, the orientation will always be 4 directions (up, down, left, right).
**Make Event Walk [#l1333075]
Make the event walk in the specified number of steps and in the specified direction.
#ref(Make_Event_Walk.png)
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-''Direction''
--''Walk in Direction Facing''
--''Walk to Specified Angle''
--''Walk Towards Player''
--''Walk Away from Player''
--''Walk in Random Direction''
-''Number of Steps''
Specify the number of steps between 0.01 and 100. Up to two decimal places can also be used.
--''Lock Orientation''
If checked, it moves with the orientation fixed.
--''Pass Through Player/Events''
If checked, it will move through the player and all other events.
--''Ignore Elevation''
If checked, it moves ignoring the difference in steps.
--''Abort if Unable to Move''
If checked, event execution will be aborted if it collides with another event or terrain and cannot proceed any further.
--''Keep Current Motion''
If checked, the specified animation will play and move.
--''Change Orientation Smoothly''
If checked, it will smoothly turn to the specified direction by the end of the specified number of steps.
**Change Event Movement Speed [#n030e145]
Change the event's movement speed to any desired speed.
#ref(Change_Event_Movement_Speed.png)
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-''Speed Type''
-- -3: Slowest
-- -2: Slower
-- -1: Slow
-- 0: Normal
-- 1: Fast
-- 2: Faster
-- 3: Fastest
**Make Event Invisible/Visible [#v9b70fad]
Make or undo the event transparent.
#ref(Make_Event_InvisibleVisible.png)
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-''Invisible''
Make the event display transparent and invisible.
-''Visible''
Restore the event display to its original state.
**Change Event Graphic [#l2633d6f]
Change the graphic and motion of the event to be displayed on the screen.
#ref(Change_Event_Graphic.png)
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**Change Event Y Coordinate [#pb6cf632]
Change the Y coordinate (height) of the event.
#ref(Change_Event_Y_Coordinate.png)
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-''Specifying Method of Y Coordinate''
--''Specify from the Current Value''
Select this option to specify the height at which the event is currently located as 0 and how much it should change from there.
--''Specify the Absolute Value''
Select this option to specify that the bottom of the map is 0 and how much it should change from there.
-''Y Coordinate to be Changed''
Specify a value between 0.1 and 50 for the change.
-''"Time to Change''
Specify the time between 0.1 and 120 seconds to make the change; if 0 seconds is specified, the change is made instantly.
-''Moving Speed''
Specify acceleration/deceleration during movement.
--Constant
Move at a constant speed.
--Acceleration
Move with acceleration.
--Deceleration
Move with deceleration.
-''Wait until Y Coordinate Change Completes''
If checked, the next event will not be executed until the move is complete.
**Start Event Falling [#c6811f4d]
When the event is in the air, executing this event will initiate the fall.
#ref(Start_Event_Falling.png)
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-''Gravitational Acceleration''
Specify a value between 0.01 and 100. The standard is 1. The higher the number, the faster the fall speed.
-''Wait for Fall to Complete''
If checked, the next event will not be executed until the fall is complete.
**Change Event Traversable Terrains [#fe56a3ed]
Change the passage attributes specified for the " Terrains."
#ref(Change_Event_Traversable_Terrains.png)
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-''Entering and Exiting Non-Traversable Terrains''
--''Disable (Normal)''
The event will be impassable.
--''Enable''
The event will be passable.
Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".
**Change Event Scale [#t55c5650]
Change the scale (size) of the 3D model specified for the event by a specified magnification factor and time.
#ref(Change_Event_Scale.png)
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-''Scale to be Changed''
It can be specified between 0 and 50.
-''Time to Change''
It can be specified between 0 and 120 seconds; if set to 0 seconds, the scale is changed instantly.
-''Wait until Scale Change Completes''
If checked, the next event will not be executed until the scale change is complete.
**Snap Event on Grid [#ke0963b2]
Fit the event to the nearest grid (square).
#ref(Snap_Event_on_Grid.png)
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**Make Event Walk to Specified Coordinates [#q61e5471]
Walk the event by specifying the coordinates of the map.
#ref(Make_Event_Walk_to_Specified_Coordinates.png)
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-''Specify the Destination''
Specify the destination of the event from one of the following methods
--''Registered Destinations''
If a destination has already been registered for another event, you can select that destination from here.
--''X/Z Coordinates''
Specify the coordinates of the destination by entering values.
-''Orientation at the End of Move''
Specify the orientation at the end of the move from one of the following methods
--''Face Direction of Moving''
Make it face the direction of movement.
--''Face Specified Angle''
Enter the angle directly as a value or specify the angle by clicking on the direction desired to face in the circle.
--''Time Required for Move''
Specify between 0 and 60 seconds.
-''Interpolation''
Specify acceleration/deceleration settings during the move.
--''Constant''
It always moves at a constant speed.
--''Acceleration''
It moves with gradual acceleration.
--''Deceleration''
It moves with gradual deceleration.
--''Acc. to Decel.''
It accelerates at the start of the movement and decelerates as it approaches the end point.
-''Keep Current Motion''
If checked, the specified animation will play and move.
-''Wait to Complete''
If checked, the next event will not be executed until the move is complete.
**Rotate Event [#h74761fc]
Rotate the event's orientation and angle, which can be specified for each of the XYZ axes.
#ref(Rotate_Event.png)
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**Move Event with Physics Engine [#za781c2e]
Inertia is applied when the event moves.
#ref(Move_Event_with_Physics_Engine.png)
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