#author("2022-10-17T09:39:01+00:00","default:admin","admin")
***We have translated the half way through, please use Google Translate on the left to translate the rest. (October 17) [#qafc2871]

#author("2024-04-30T16:17:37+09:00","default:admin","admin")
*What are items? [#o3ec9dd2]
This section creates data for items used by cast members during the game, such as weapons, armor, and consumables that are used once and then lost.  Each item can be individually configured with status and ability changes, as well as assigned skill abilities, and common events can be specified to set special behaviors.

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#ref(./Items.png,50%)
#ref(./Database_Items.png,50%)
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#contents

**Function Description [#pfac834d]
***Item List [#tbf82648]
This is a list of registered items

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#ref(Items Add.png)
#ref(./Items Add.png,60%)
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- ''Add''
Add items.
Add an item.

- ''Add Folder''
Create a folder.

- ''Copy''
Copy the data of the selected items.

- ''Paste''
Paste the copied item data into the last column.

- ''Delete''
Delete item data.

-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game.
The specified tags can be used to narrow down the entries displayed in the "Picture Book" screen, etc., by specifying them in the Layout Tool function.
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''&color(red){(!)};''When specifying multiple tags, please DO NOT leave spaces between them.
If you put #atk#def, it will be displayed regardless of whether you filter by #atk or #def.
if you put a space like #atk #def, it will not be displayed when you filter by #atk, but only when you filter by #def.

**Item Properties [#pfac834d]

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#ref(Items name.png)
#ref(./Database_Items_Name.png,80%)
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-''Name''
Enter a name for the item.
You can also write descriptions of items to be displayed during the game.

-''基本設定''
アイテムの種別や価格など、基本的な情報を設定します。
-''Item Event Settings''
You can specify your own events for the item.
The types of event panels available are limited.
The event is activated when this item is obtained.

--''消耗品''
オンにするとこのアイテムを消耗品として設定ます。
消耗品は一度使用するとなくなります。
--''Icon Image''
Specify an icon for this item to be displayed in the game from the asset picker.

--''武器''
オンにするとこのアイテムを武器として設定します。
「防具」も同時にオンになっていると、防具としても装備できます。
--''3D Model''
Specify a 3D model of this item to be displayed in the game from the asset picker.

--''防具''
オンにするとこのアイテムを防具として設定します。
「武器」も同時にオンになっていると、武器としても装備できます。
-''Motion When Used''
Specify the motion of the cast when this item is used from the asset picker.

--''価格''
このアイテムの価格を設定します。
**Item Properties and Change Elements (Ability, Resistance, Recovery) [#pfac834d]

--''持てる数''
このアイテムを同時に所持できる数を設定ます。最大値は99です。

--''マップで使用可能''
オンにするとこのアイテムはマップ上で使用可能になります。

--''バトルで使用可能''
オンにするとこのアイテムはバトル中に使用可能になります。

--''アイコン画像''
ゲーム内で表示するこのアイテムのアイコンをアセットピッカーから設定します。
--''3Dモデル''
ゲーム内で表示するこのアイテムの3Dモデルをアセットピッカーから設定します。


**アイテムのプロパティ・変化要素(能力・耐性・回復) [#pfac834d]

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#ref(Change Elements.png)
#ref(./Database_Items_ChangeElements.png,80%)
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-''武器専用設定''
武器に関する各種設定をします。
-''Basic Settings''
Specify basic information such as item type and price.

--''攻撃属性''
武器として使用した場合、どのような属性の攻撃をするかを設定します。
「属性」は、データベースメニューの「属性定義」で登録できます。
--''Consumables''
When turned on, this item is specified as a consumable.
When a consumable item is used as an item, the number of items in its possession is reduced by one.

--''属性攻撃力''
攻撃属性が付いている場合、その属性に弱い敵に与える付加ダメージを設定します。最大値は9999です。
--''Weapons''
When turned on, this item can be equipped as a weapon.
If "Armors" is also turned on, the item can be equipped as armor.

--''行動時一歩前進する''
攻撃時に一歩前進させるかを設定します。
「いいえ」「キャストの設定を使用する」「はい」「はい(歩行モーションを使用)」から選べます。
--''Armors''
When turned on, this item can be equipped as armor.
Note, however, that it cannot be equipped anywhere unless the part is assigned in Item Abilities > Parts.
If "Weapons" is turned on at the same time, it can be equipped as a weapon as well.

-''防具専用設定''
防具に関する各種設定をします。
--''Price''
Specify the price for this item.

--''装着部位''
装備部位を、盾、頭、体、装備品から選択できます。
--''Available Stocks''
Specify the quantity of this item that can be owned at the same time. It can be specified up to 99.

-''装備アイテム専用設定''
武器と防具の両方に共通する各種設定をします。
--''Attack Range'' 
This setting is enabled when "Use Attack Range" is turned on in Game Definition > Rules and Operations.
The unit of attack range is the grid on the battle layout.
The possible attack range by range value depends on the setting of Game Definition > Rules and Operations > Attack Range Judgment Type.
See below for details.
[[Rules and Operations#AttackRange]]

--''クリティカル発生率''
通常攻撃をしたさいの、クリティカルの発生率を0~100の間で設定します。

--''回避率の変化''
装備した時の回避率を0~100の間で設定します。
--''命中率の変化''
装備した時の回命中率を0~100の間で設定します。
--''Enhanceable''
When turned on, it is possible to use events to enhance this item.
See [[Enhancement Item:https://rpgbakin.com/pukiwiki_en/?Creation+Tips#b5280f70]] for more information on enhancing items.

-''能力変化''
このアイテムを使用、または装備したときの各能力値の変化量を設定します。
それぞれの最大値は9999です。
--''Available in Maps''
If turned on, this item can be used on the maps.

--''攻撃力の変化''
通常攻撃で与えるダメージ値を入力します。
--''Available in Battles''
If turned on, this item can be used in battles.
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Please note that in some cases, forgetting to specify the above two settings can result in a bug that prevents the use of the system in the scene you have in mind.
Specifying off both items will make the item unusable in any scene. Use this setting for "key items" and so on.
If "Available in Maps/Battles" is turned on for "Weapons" and "Armors" items, they will also be available from the "Items" menu.

--''防御力の変化''
防御力の変化値を入力します。
-''Item Abilities''
Specify the effect when the item is possessed/used.
The Add button opens the "Ability Selector".
Selecting an effect closes the dialog, and it allows you to specify the parameters of the effect (e.g., the amount of damage).
''&color(red){(!)};''The ability to be invalid for the type specified for an item, such as "weapon" or "armor," will not be triggered.

--''最大HPの変化''
最大HPをこの数値だけ増やします。

--''最大MPの変化''
最大MPをこの数値だけ増やします。
--''Ability Selector''
Switch the "Categories" and select the "Ability" that you wish to specify.
If you specify an ""Ability" that can only be set to one for an item", they will not appear in this dialog.
#ref(./Database_Items_AbilitySelector.png,60%)
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--''魔力の変化''
魔力をこの数値だけ増やします。
--''Weapon/Armor Setting''
These are abilities related to weapons/armor.
The abilities specified will only be activated when the item type is "weapon" or "armor".

--''素早さの変化''
素早さをこの数値だけ増やします。
---''Damage Formula (HP)'' (for weapons)
Specify the damage formula that determines the amount of damage dealt to the opponent's HP when attacking.
After selecting this ability, press the "Edit" button to open the "Formula Editor".
''&color(red){(!)};''If no damage formula is specified, the default formula is used.
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''Formula Editor''
Damage formulas can be customized using four arithmetic operations, etc.

#ref(./Database_FormulaEditor.png,80%)
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-''消耗品専用設定''
消耗品に関する各種設定をします。
それぞれの最大値は9999です。
---''Attack Attribute'' (for weapons)
Specify the "attributes" that will accompany the attack and the "state" that will be generated in the opponent when it hits.
You can also specify Attribute Attack Power ("a.eatk" in the damage formula), which adds damage to the targeted opponent.
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If you specify a "state" for the attack attribute, the opponent will be inflicted with that state when the attack is made.
''&color(red){(!)};''If "state" is specified for the attack attribute, the value specified for the attribute attack power is treated as "no attribute".
This is treated differently from Attribute "none" and is unaffected by the damage caused by the attacker's attributes ("b.edef" in the damage formula).

--''HP回復量''
HPの回復量を設定します。
---''One Step Forward When Acting'' (for weapons)
Specify whether the equipped cast takes one step forward before attacking.
You can choose from "No", "Use Cast Settings", "Yes", and "Yes (Use Walk Motion)".

--''HP回復率''
HPの回復率を設定します。

--''MP回復量''
MPの回復量を設定します。
---''Parts'' (for armors)
You can select the equipment part from "None", "Arm Armor", "Headgear", "Body Armor", and "Accessory".

--''MP回復率''
MPの回復率を設定します。
---''Critical Hit Rate'' (for weapons/armors)
When equipped, specify the rate of critical damage from normal attacks between 0 and 100.

---''Max Damage/Recovery Amount'' (for weapons/armors)
This value is added to the "Basic Max Damage/Recovery Amount" in this game, which is assigned in Game Definition>[[Rules and Operations:https://rpgbakin.com/pukiwiki_en/?Rules+and+Operations#v5b0b487]].

-''高度な対応''
このアイテムの効果を、スキルと同じ効果または共通イベントを使用して設定することができます。

--''スキル扱い時の割り当て''
「スキル」で登録したデータを利用して、このアイテムに同じ効果を付与します。
--''Consumption Status''
The ability to affect the consumption value of a consumption status when using an item.

--''呼び出す共通イベント''
登録済みの「共通イベント」を設定します。
---''Recover (HP)''
Specify the recovery value of the consumption status when the item is used.
The status name in parentheses () indicates the consumption value to be recovered.

-''耐性変化(属性)''
属性に対する耐性の変化を設定します。
一覧には、データベースメニューの「属性定義」で登録された属性が表示されます。
それぞれの属性ごとに、「吸収 150%」「強い 100%」「やや強い 50%」「変化なし 0%」「やや弱い -50%」「弱い -100%」の5段階から選択できます。
---''Recovery Formula (HP)''
Specify the formula that determines the amount of the consumption status consumption value recovered when the item is used.
The status name in parentheses () indicates the consumption value to be recovered.
''&color(red){(!)};''The "User Status" element is invalid in the item recovery formula.

--''Ability Enhancement''	
The ability to change the value of each status when this item is used or equipped.
There is a limit to the final status value that considers the increase or decrease value due to ability.
Please read the [[Status Editor:https://rpgbakin.com/pukiwiki_en/?Casts#h6d7846a]].
ex. The status of the keyword "mhp" (default name is "Max HP") cannot be less than 1.

-''耐性変化(状態)''
状態変化に対する耐性の変化を設定します。
一覧には、データベースメニューの「状態定義」で登録された状態が表示されます。
それぞれの状態ごとに、「吸収 150%」「強い 100%」「やや強い 50%」「変化なし 0%」「やや弱い -50%」「弱い -100%」の5段階から選択できます。
--''Change in Resistance when Equipped (Attribute)''  (for weapons/armors)
The ability to change the cast's resistance to "attributes" when this item is equipped.

--''Change in Resistance when Equipped (State)''  (for weapons/armors)
The ability to change the cast's resistance to "states" when this item is equipped.

-''状態回復''
このアイテムが回復させる状態変化を選択します。
一覧には、データベースメニューの「状態定義」で登録された状態が表示されます。
回復させたい状態変化のチェックをオンにします。
--''State Changes''
When this item is used, it is the ability to grant a "state" to the target cast.

--''State Recovery''
When this item is used, it is the ability to remove the "state" that occurs on the target cast.

-''ダメージ計算式''
このアイテムをバトル中に使用したときのダメージ計算式を設定します。
--''Advanced Settings''
---''Assign When Handling Skill''
The ability to activate an assigned "skill" when using an item.
The available scenes (map/battle) for this item will follow the settings of the "skill" you have assigned.

--''計算式を編集''
計算式の右にある「…」アイコンから、四則演算を使って、ダメージ計算式をカスタマイズすることができます。
---''Common Event to be Called''
The ability to activate a registered "common event" when the item is used.
For example, by assigning a common event that takes them to the inn map, you can create an item that, when used, will return them to the inn.

//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
-''Effect When Used''
Specify the effect when this item is used from the asset picker.
It is also used as an effect when attacking with a weapon item.

#ref(Formula Editor.png)
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**アイテムのプロパティ・表示演出 [#pfac834d]
**Item Properties: Others [#laf0872e]

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#ref(Effects.png)
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-''Picture Book''
You can specify the settings to be displayed in the "Picture Book" screen.
The "Picture Book" screen can be created using the Layout Tool.
You can specify when they will be registered in the "Picture Book" by going to Game Definition > [[Rules and Operations]] > Register to Picture Book.

-''利用時のエフェクト''
このアイテムを使用した時のエフェクトをアセットピッカーから設定します。
--- ''Register to Picture Book''
If turned on, this item will be displayed in the Picture Book.

-''利用時のモーション''
このアイテムを使用した時のキャストのモーションをアセットピッカーから設定します。
--- ''Referent''
Various data on the item specified here can be displayed in the Picture Book.


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