#author("2022-11-28T01:13:14+00:00","default:admin","admin")
*What are items? [#o3ec9dd2]
This section creates data for items used by cast members during the game, such as weapons, armor, and consumables that are used once and then lost.  Each item can be individually configured with status and ability changes, as well as assigned skill abilities, and common events can be specified to set special behaviors.

//COLOR(#FF0000):画像入る

#ref(./Database_Items.png,50%)
#br
#contents
**Function Description [#pfac834d]

//COLOR(#FF0000):画像入る

#ref(./Items Add.png,80%)
#br

- ''Add''
Add items.

- ''Add Folder''
Create a folder.

- ''Copy''
Copy the data of the selected items.

- ''Paste''
Paste the copied item data into the last column.

- ''Delete''
Delete item data.

-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game.

**Item Properties [#pfac834d]

//COLOR(#FF0000):画像入る

#ref(./Items name.png,80%)
#br

-''Name''
Enter a name for the item.
You can also write descriptions of items to be displayed during the game.

-''Basic Settings''
Specify basic information such as item types and prices.

--''Consumables''
If turned on, this item will be specified as a consumable item; once used, it will be lost.

--''Weapon''
If turned on, this item will be specified as a weapon. 
If armor is also turned on at the same time, it can be equipped as armor as well.

--''Armor''
If turned on, this item will be specified as a weapon. 
If armor is also turned on at the same time, it can be equipped as armor as well.

--''Price''
Specify the price for this item.

--''Available Stocks''
Specify the quantity of this item that can be owned at the same time. It can be specified up to 99.

--''Available in Maps''
If turned on, this item can be used on the maps.

--''Available in Battles''
If turned on, this item can be used in battles.

--''Icon Image''
Specify an icon for this item to be displayed in the game from the asset picker.

--''3D Model''
Specify a 3D model of this item to be displayed in the game from the asset picker.


**Item Properties: Change Elements (Ability, Resistance, Recovery) [#pfac834d]

//COLOR(#FF0000):画像入る

#ref(./Database_Items_ChangeElements.png,80%)
#br

-''Weapon Specific Settings''
Specify settings related to weapons.

--''Attack Attribute''
When used as a weapon, select the attribute that will be inflicted when attacking.
For example, if an item has "Fire" attribute, it will inflict damage to enemies with weak "Fire" attribute by combining its normal attack power with its "Attribute Attack Power".
Attributes can be created using "Attribute Definitions" in the database menu.

--''Attribute Attack Power''
When an attribute attack is given, enter the damage value that will be inflicted on monsters that are weak to that attribute. 
The maximum value is 9999.

--''One Step Forward When Acting''
Specify whether to take one step forward when attacking.
You can choose from "No," "Use Cast Settings," "Yes," or "Yes (Use Walk Motion)."

-''Armor Specific Settings''
Specify settings related to armor.

--''Parts''
Select the part of the armor to be equipped: shield, head, body, accessories.

-''Equipment Item Settings''
Specify the settings related to common parameters for weapons and armor.

--''Critical Rate''
Specify the critical rate between 0 to 100 when performing a normal attack.

--''Change in Evasion Rate''
The evasion rate will be changed to this value, which can be specified between 0 to 100.

--''Change in Accuracy''
The accuracy will be changed to this value, which can be specified between 0 to 100.

-''Change in Abilities''
Specify the amount of change in various ability values when this item is used or equipped.

--''Change in Attack Power''
Enter the damage value inflicted by normal attacks. The maximum value is 9999.

--''Change in Defense Power''
While equipped, enter the change value of defense.

--''Change in Maximum HP''
Increase the maximum HP by this value.

--''Change in Maximum MP''
Increase the maximum MP by this value.

--''Change in Magical Power''
Increase the magical power by this value.

--''Change in Agility''
Increase the agility by this value.


-''Consumable Settings''
Specify various settings related to consumables.
The maximum value for each is 9999.

--''HP Recovery Amount''
Enter the amount of HP recovery.

--''HP Recovery Rate''
Enter the HP recovery rate.

--''MP Recovery Amount''
Enter the amount of MP recovery. 

--''MP Recovery Rate''
Enter the MP recovery rate.


-''Advanced Settings''
The effect of this item can be specified using the same effect or common event as the skill.

--''Assign When Handling Skill''
The data registered in "Skills" will be used to add the same effect to this item.

--''Common Event to be Called''
Specify the registered "Common Event".

-''Change in Resistance (Attributes)''
Specify the resistance change for the attribute.
The list displays the attributes registered under "Attribute Definition" in the Database menu.
For each condition, there are five levels to choose from: "Absorption 150%", "Strong 100%", "Slightly Strong 50%", "No Change 0%", "Slightly Weak -50%", and "Weak -100%".



-''Change in Resistance (State)''
Specify the resistance to state changes.
The list displays the states registered under "State Definition" in the Database menu.
For each condition, there are five levels to choose from: "Absorption 150%", "Strong 100%", "Slightly Strong 50%", "No Change 0%", "Slightly Weak -50%", and "Weak -100%".


-''State Recovery''
Select the state changes that this item will heal. 
The states can be created using "State Definition" in the database menu.
Turn on the check box for the state change you wish to recover.


-''Damage Formula''
Specify the damage formula when this item is used in battles.

--''Formula Editor''
The "..." icon to the right of the formula allows you to customize the damage calculation formula using the four arithmetic operations.

//COLOR(#FF0000):画像入る(計算式編集ダイアログ)
#ref(./Formula Editor.png,80%)
#br

**Item Properties: Effects [#pfac834d]

//COLOR(#FF0000):画像入る
#ref(./Database_Items_Effects.png,80%)
#br

-''Effect When Used''
Specify the effect when this item is used from the asset picker.

-''Motion When Used''
Specify the motion of the cast when this item is used from the asset picker.

Front page   New Page list Search Recent changes   Help   RSS of recent changes