#author("2022-10-12T01:57:37+00:00","default:admin","admin")
*Map Editor Overview [#qe73e2b2]
The map editor is the main tool in game creation, creating the terrain and buildings where the game will take place and placing events related to the storyline.
The structure and functions of the map editor are as follows.
//COLOR(#FF0000):画像入る

#ref(./Map Editor.png,50%)
#br
#contents
**Preview Screen [#s6178986]
The working camera can be rotated by right dragging.
Center-drag or hold down the Shift key and right-drag to scroll in the X-axis and Z-axis directions.
Zoom in/out by turning the wheel.

-3D Display Icons
Clicking on each of the X, Y, and Z cubes will give you a viewpoint from each axis.
Left-click to turn the perspective on/off, or click the icon in the upper left corner of the preview screen to open the editor settings tag in the "Map Settings Palette".


**Menu Bar [#g26005fe]
The menu bar at the top of the Map Editor window provides access to various features.

-''Save''
Overwrite and save the game data currently being worked on.

-''Undo''
Undo the previous operation and return to the original state.
Multiple operations can be undone by continuing to click.

-''Redo''
Restore an operation that was undone with "Undo".
If there are multiple undone operations, you can go back to them by continuing to click.

-''File''
--''Save''
Overwrite and save the game data currently being worked on.

--''Save as New Project Name''
Save the game data you are currently working with under a different name.

--''Version''
The version information of this software is displayed.

--''Utilities/Export''
A diagram will open to export the publish work (exe file).

--''Return to Top Menu''
Close the game data you are currently working with and return to the top menu.

-''Edit''
--''Undo''
Undo the previous operation and return to the original state.
Multiple operations can be undone by continuing to click.

--''Redo''
Restore an operation that was undone with "Undo".
If there are multiple undone operations, you can go back to them by continuing to click.

--''Cut''
Cut out the selected objects or events and copy them to the clipboard.

--''Copy''
Copy the selected objects or events to the clipboard.

--''Paste''
Paste copied objects or events to the clipboard.

--''Delete''
Delete the selected objects or events.

--''Alignment''
---''Position''
Align multiple selected objects or events with the same X, Y, and Z coordinates as the first one selected.
If ALL is selected, they are all placed on the same coordinates.

---''Rotation''
Align multiple selected objects or events with the same X, Y, and Z axis angles as the first one selected.
If ALL is selected, all the angles will be the same.

---''Scale''
Align multiple selected objects or events with the same X, Y, and Z axis scales as the first one selected.
If ALL is selected, all will be on the same scale.

--''Scroll Entire Map''
//COLOR(#FF0000):画像入る(全体スクロールの操作パネル)

#ref(Scroll.png)
#br

The entire map currently being edited can be shifted one level at a time in the specified direction.
Each time you click on an arrow on the diagram, it will shift in that direction.
The area that is out of the map area will disappear, but if you check the "Treat as Loop" checkbox, the area that has shifted and disappeared from the map area will appear from the opposite direction.

--''Raise Up Entire Map''
Raise the elevation of the entire map's terrain by one level.

--''Lower Down Entire Map''
Lower the elevation of the entire map's terrain by one level.

--''Adjust Elevation of Entire Map''
//COLOR(#FF0000):画像入る(マップ全体の高さ調整ダイアログ)

#ref(Adjust Elevation of Entire Map.png)
#br

Change the elevation of the entire map. Enter a negative (minus) value to make it lower than the current elevation, or a positive value to make it higher.

--''Specify Entire Map as Elevation 1''
Make the map a flat terrain with an elevation of 1.

--''Delete Unused Files in Resource Folder''
Locate and delete files in the resource folder that are not used for the game.
It is used when exporting a publishing work.

--''Clear File Paths''
Remove all paths that refer to anything other than within the game file.
It is used when exporting a publishing work.

--''Delete System Project Assets (for templates)''
◆◆◆◆◆◆

--''View Project Paths''
◆◆◆◆◆◆

--''Copy Battle-Related Sources to Game File''
◆◆◆◆◆◆


-''View''
--''Snap to Grid''
Enable/disable the Grid Snap function, which positions objects and events along grids.

--''Show Grids''
Show/hide the grids on the map.

--''Show Enemy Distribution''
Show/hide areas where enemies appear.

--''View with Perspective''
Switch between having the map you are working on displayed with/without perspective.

--''Post-Effects Enable''
Switch between applying or not applying the post-effects specified for the map you are working on.

--''Camera from Above''
When turned on, the camera will look at the viewpoint from directly above. Turn off to return to the previous viewpoint.

--''DOF Enable''
Enable/disable the DOF (depth of field) function.

--''Various Palettes''
Show/hide various palettes.
Hidden palettes will not be visible from the storage areas on the left and right sides of the preview screen.

--''Window Initialization''
Initialize the size of the Map Editor window.

--''Palette Initialization''
Initialize the position and separation state of various pallets.

--''Create All Thumbnails''
◆◆◆◆◆◆

--''Delete All Thumbnails''
Delete all thumbnails generated by each function.
Thumbnails are newly generated when the game file is loaded.

--''Functions''
You can access each function in the master menu.
You can also use extensions (plug-ins).

**''Test Play'' [#w071a7ed]
You can execute the Game Player function to test play the game in its current state.
All functions and notations described below are defaults.
//COLOR(#FF0000):画像入る

#ref(./Test Play.png,50%)
#br

-''Title Screen Menu''
--''New Game''
Play from the beginning of the game.

--''Continue''
Play the saved game from the continuation.

--''Config''
Specify various settings for the game. You can also do this in-game.

---''BGM''
Specify the volume of the background music.

---''Sound Effects''
Specify the volume of sound effects.

---''Message Speed''
Select from four levels of message display speed.

---''Cursor Position''
Specify whether the cursor position is to be memorized or not.

---''Restore Defaults''
Restore the configuration settings to their default values.

--''Exit Game''
Exit the test play and return to the map editor.

***''Keyboard Operation'' [#zd2a3f33]
|~Cursor Control&br;Player Movement|Cursor keys, ADWS keys|
|~Run|Shift+Movement Operation|
|~Jump|X key|
|~Menu Display|Enter key, ESC key, M key|
|~Decision|Enter key, Space key, Z key|
|~Cancel|ESC key|
|~Speak and Investigate|Space key, Z key|
|~Horizontal Camera Rotation|EQ key|
|~Vertical Camera Rotation|RF key|
|~Zoom in/out|TG key|
|~Reset Camera Position|P key|
|~Return to the Title Screen|Ctrl + C key|
|~Debug Function|F5 key|


***''Controller Operation'' [#n1929933]
|~Cursor Control&br;Player Movement|Direction buttons, left stick|
|~Run|X Button + Movement Operation|
|~Jump|Y Button|
|~Menu Display|START Button|
|~Decision|B Button|
|~Cancel|A Button|
|~Speak and Investigate|B Button|
|~Horizontal Camera Rotation|Right stick left/right|
|~Vertical Camera Rotation|Right stick up/down|
|~Zoom in|LB + RB Button|
|~Zoom out|LB + RT Button|
|~Reset Camera Position|Press in the right stick|

***''Debug Function'' [#h5062e9c]
Press the "F5 key" during test play to use the debug function.
By temporarily changing the values of various settings and variable boxes, you can efficiently test play and check for progress and defects.
//COLOR(#FF0000):画像入る(デバッグダイアログ)

#ref(Debug.png)
#br

-''Settings''
Various temporary changes can be specified to facilitate test play.

--''Options''
---''Disable Encounters''
If checked, monsters will not be encountered.

---''Pass Through Events''
The player will be able to move through events.
Stairs and doors can also be slipped through, which may prevent the player from moving from one location to another.

---''Always Max HP and MP in Battles''
During battles, the HP and MP of the party casts are always at their maximum values.

---''Max Abilities in Battles''
During battles, the abilities of the party casts are always at their maximum value.

--''Change Cast's Level''
You can change the level of the cast currently in the party.

--''Display/Edit Variable Boxes''
Temporarily change the value of variable boxes.
Checked entries in the checkboxes are displayed at the top of the list.

-''Logs''
This function allows you to monitor which events are being performed during test play.

-''System Status''
Display the current status of system flags allowed or prohibited.

-''Close''
Close the debug function dialog and return to test play.

-''Reflect in Test Play''
Reflect the changes in the test play.
Cast levels, event switches, and variable boxes are reflected only where values are entered.

-''Help''
View this manual pages.

-''Path Information''
Shows the path where the game file currently being edited is saved.

**Status Bar [#gb7c7359]
The status bar at the bottom of the Map Editor window contains icons for frequently used functions.

-''Selection Target''
Narrow down the selection.

--''Terrains Only''
When turned on, only terrain is selected.

--''Objects Only''
When turned on, only objects and events are selected.

--''Terrains and Objects''
When turned on, both terrain and objects and events are selected.

-''Operation Axis''
Specify the axis of operation for moving objects and events.

--''XZ''
Only the X and Z axes are available for operation.

--''YX''
Only the Y and X axes are available for operation.

--''ZY''
Only the Z and Y axes are available for operation.

-''Place on Top''
◆◆◆◆◆◆◆

-''Manipulator''
Select the manipulator type.

--''Position Adjustment''
When turned on, the manipulators are used to adjust the position of objects and events.

--''Angle Adjustment''
When turned on, the manipulators are used to adjust the angle of objects and events.

--''Scale Adjustment''
When turned on, the manipulators are used to scale objects and events.

-''Grids''
--''Snap to Grid''
Enable/disable the Grid Snap function, which positions objects and events along grids.

--''Show Grids''
Show/hide the grids on the map.

-''ON/OFF''
--''Camera from Above''
When turned on, the camera will look at the viewpoint from directly above. Turn off to return to the previous viewpoint.

--''Perspective View''
Switch between having the map you are working on displayed with/without perspective.

--''Post-Effects''
Switch between applying or not applying the post-effects specified for the map you are working on.

--''Lights/Particles''
Show/hide light and particle icons placed on the map.

--''Enemy Distribution''
Show/hide areas where enemies appear.

--''View Collision''
Show/hide collision.

--''DOF''
Enable/disable the DOF (depth of field) function.

**Various Palettes [#vbf72731]
The "palette" is a collection of functions for creating maps by type.
There are six palettes used in the Map Editor
For a description of the function of each palette, please refer to "Various Palettes used on the Edit Screen" in this help.
--''Map List Palette''
--''Map Settings Palette''
--''Placed List Palette''
--''Common Events Palette''
--''Tools Palette''
--''Stamps Palette''
-''Auto Hide''
Clicking on the push-pin icon in the upper right corner of each palette will move the palette to the left or right side of the preview screen, allowing you to use the editor more spaciously.
Stored pallets are shown/hidden each time the pallet name in the left/right side storage section is clicked.

-''Moving and Sizing Palettes''
The palette can be moved to any desired location by left-dragging the title menu section.
To return to the original location, double-click on the title menu section.
The palette can also be resized by dragging the frame to the left.

Front page   New Page list Search Recent changes   Help   RSS of recent changes