#author("2022-09-29T00:43:07+00:00","default:admin","admin")
#author("2022-09-29T07:52:41+00:00","default:admin","admin")
#contents

*What you can do with the Resource menu "Materials" [#nfa49cd0]
Under Materials in the Resource menu, you can configure detailed settings for materials.

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#ref(./Materials.png,50%)
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**Material Setting Options [#x069eae2]

-''Material List''
This is a list of registered materials.
Materials can be generated automatically when a model is added, or they can be generated anew by selecting the texture you want to base the model on from the Add button.

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#ref(Materials List.png)
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-''Add Button''
Select a registered texture and generate a material.

-''Folder Button''
Add a folder for management.
If there are any selected files, include them and make them into a folder. (Multiple selections allowed)
Data can be moved by drag and drop after adding folders.

-''Copy Button''
Copy the selected materials.

-''Paste Button''
Paste the copied materials.

-''Trash Button''
Delete the selected materials.

**Material List / Right-Click Menu [#a207855b]
Right-click in the material list to view.

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-''Cut''
Cut out the selected materials.

-''Copy''
Copy the selected materials.

-''Paste''
Paste the cut and copied materials.

-''Delete''
Delete the selected materials.

- ''Rename File by Resource Name''
Not used for materials in Resource Management.

- ''Specify Local Name''
Folder name localization function.
English folder names can be specified when opening in the English version.

- ''Open the Resources Folder in Explorer''
Not used for materials in Resource Management.

- ''Open the Import Folder in Explorer''
Not used for materials in Resource Management.

- ''Copy GUID''
Copy the GUID.

- ''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy/folder.

- ''Sort Selected Elements by Name''
Sort only on multiple selections.

**Material Preview [#df9a772d]
This is a preview screen of the material.

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-''Preview Screen''
The camera can be rotated and moved by dragging the right mouse button and moved horizontally by dragging the middle mouse button.

-''Model Used for Preview''
You can select a sphere or a model for which the material being selected is specified.

**Material Settings [#hb1eb2cb]
This section provides detailed material settings.

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-''Name''
Specify the name for the material.
(It can also be changed by clicking twice on the name of the physics setting in the Physics Settings list.)


-''Basic''
--''Culling''
Select whether to render the faces of the mesh.
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[Back Face Culling] The back side of the mesh is not rendered. (Normally, this setting is used.)
[Double Sided] Render both sides of the mesh. (Use this setting when you want both sides of the mesh to be rendered, for example, for grass.)
[Front Face Culling] The front side of the mesh is not rendered.
[Invisible] Does not render the mesh.

--''Cast Shadow''
This setting determines whether or not this material casts shadows on the model to which it is assigned.

--''Linked to Building Lights''
The emissive setting of this material is enabled only if "Lights on Buildings" is turned on in the rendering settings.
Use for house windows, street lights, lamps, etc., where you want the light to emit only at night.
("Map Settings > Rendering > Lights > Lights on Buildings")

-''Animation''
Specify the material animation.

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--''U Scroll Animation''
Specify texture animation for the U-axis.

--''V Scroll Animation''
Specify texture animation for the V-axis.

--''Speed''
Specify the animation speed.

--''UV Step Animation''
This is specified to slice a texture and use it as if it were slice animation. 
The UV of the model must be attached to the first slice in advance.
(This function does not scale texture coordinates.)

--''U Slice''
Specify how many horizontal slices the texture will be divided into.

--''V Slice''
Specify how many vertical slices the texture will be divided into.

--''Number of Total Frames''
Specify how many slices there are in total.

--''Interval (sec)''
Specify the time it takes to advance to the next slice.

--''Emissive Blink''
If there is an emissive specification, it can be blinked on and off.

--''Speed''
Specify the emissive blinking speed.

#ref(Materials Settings Shader_1.png)
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