#author("2022-10-14T03:10:13+00:00","default:admin","admin")
*Placed List Palette [#d4ded348]
This is a list of objects and events placed on the map that can be managed in one place.  From here, you can change the position and size of the object or load them into the event editor.

//COLOR(#FF0000):画像入る
#ref(Placed List.png)
#contents

**Feature Description [#pfac834d]

-''Add Button''
Add a new event on the map.

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#ref(Select the Destination.png)
--''Preview''
A map viewed from directly above will be displayed. Scroll by dragging and click on the location.

--''Destination Coordinates''
You can specify the placement location by entering the X and Z coordinates.



-''Folder + Group Button''
Group selected objects and events and store the selections in a new folder.
Multiple entries can be selected by holding down the Ctrl or Shift key while clicking.
You can also create folders under folders.

-''Copy Button''
Copy the selection.

-''Paste Button''
Paste the copied selections.

-''Delete Button''
Delete the selection.


-''Show/Hide (eye icon)''
Each time you click on the icon, you can show or hide it on the editor screen.

-''Search''
Narrow down the entries to be displayed in the list.
Enter a keyword to narrow down the search in the text input area and click the Narrow Down button.

**List Entries [#pfac834d]

-''Map Properties Folder''
The folder contains the following entries.
Clicking on it will bring up the respective "Map Settings" for you to edit.
See the "Map Settings Palette" for more information.

--Camera
--Skybox Model
--Light
--Rendering Settings
--BGM
--Enemy Distribution Settings
#br
-''Start Point''
This is the point specified for the position of the main cast at the beginning of the game.

-''Events''
The casts or objects for which the event is specified, as well as events that do not involve graphics.

-''Objects''
Objects for which no events have been specified.

-''Group Folder''
A folder containing grouped entries.

-''Folder''
A folder in which the entries are stored.

-''Stairs and Slopes''
The terrain is specified for stairs and slopes.

-''Local Light''
Local lights (independent light sources) placed on the map.

-''Destination''
Destination specified by other events.

-''Camera''
Camera work placed on this map.

**Properties[#pfac834d]

The selected entry in the list can be edited from the "Properties" that appear. Editable elements depend on the type of entry.

//COLOR(#FF0000):画像入る(プロパティ1:イベント選択時)
#ref(Properties.png)
-''Properties of Each Entry''
--''Name''
You can enter the name of the entry.

--''Position X''
Specify the position of the X axis.

--''Position Y''
Specify the position of the Y axis.

--''Position Z''
Specify the position of the Z axis.

--''Angle X''
Specify the angle of the X axis.

--''Angle Y''
Specify the angle of the Y axis.

--''Angle Z''
Specify the angle of the Z axis.

--''Scale X''
Specify the scale value to be changed in the X axis direction.

--''Scale Y''
Specify the scale value to be changed in the Y axis direction.

--''Scale Z''
Specify the scale value to be changed in the Z axis direction.

--''Free Fall''
When turned on, it free-falls.

#br

-''Light Properties''

//COLOR(#FF0000):画像入る(プロパティ2:ライト選択時)
#ref(Light Properties.png)
--''Type''
Specify whether you want a point light or a spot light.

--''Color''
Click on the 8-digit RGBA color code that represents the color of light to open the color picker and specify the color.
For details, see "Tools Palette" > "Color Picker".

--''Intensity''
Specify the intensity of the light.

--''Radius''
For a spot light, specify the area illuminated by the light as the radius of the base of the cone.
For a point light, specify the area illuminated by the light as the radius of the sphere.

--''Specular''
Specify the intensity of light reflected in the opposite direction of the incident light, which gives the 3D object a highlight effect, etc.

--''Interior Angle''
For a spot light, specify the range of the strong light reaching by angle.

--''Exterior Angle''
For a spot light, specify the range of the weak light reaching by angle.

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