#author("2022-09-12T02:58:30+00:00","default:admin","admin")
#author("2022-12-23T12:38:56+00:00","default:admin","admin")
*Screen Effects [#g8990fdd]
>

#contents

**Display Image [#o128febc]
The image assets and 2D casts are displayed on the screen.

#ref(Display_Image.png)
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-''Display Position''
Specify the coordinates to display the image. The method to specify can be selected from the following three patterns.

-''Specified in Preview''
On the preview screen, move the image directly to specify the display position. You can also enter the display coordinates directly.

-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually for X-axis and Y-axis with values.

-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as coordinates.

-''Magnification Ratio''
Strings can be enlarged or reduced in the range of 0 to 3,000%.

-''Rotation''
It can rotate between -3600 and 3600°.

-''Fade In''
When displaying an image, display it in a gradually changing manner.

-''Translucent''
Display the image semi-transparently.

**Display String as Image on Screen [#kaefa019]
The event panels such as "Display Conversation" or "Display Message" can display string only in a fixed place, but with this event panel, it allows the string to be displayed as an image in any position.

#ref(Display_String_as_Image_on_Screen.png)
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-''Text Alignment''
You can select from three types: left-aligned, center-aligned, and right-aligned.

-''Display Position''
--Specify Coordinates Values (Direct)
Specify the coordinates you want to display individually for X-axis and Y-axis with values.

--Specify Coordinates Values (Variables)
You can assign the value in the specified variable box as coordinates.

-''Select Color''
Select the color of the string.

-''Magnification Ratio''
Strings can be enlarged or reduced in the range of 0 to 1,000%.

**Move Image [#l4ac2bd8]
You can move the specified image to any location.

#ref(Move_Image.png)
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-''Specify Location''
On the preview screen, specify the location where you want to move the image. You can also enter the destination coordinates directly.

-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually for X-axis and Y-axis with values.

-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as coordinates.

-''Magnification Ratio After Move''
Specify the final display size after the image has been moved. It can be set in the range of 0 to 500% for each of the X-axis and Y-axis.

-''Time to Move''
Specify the time for the image to move to the specified coordinates.


**Delete Image [#t93e2f35]
Delete the image of the specified control number from the screen.

#ref(Delete_Image.png)
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**Brighten/Darken Screen [#e75a1de1]
Fade in and out can be produced at the specified time on the game screen.

#ref(BrightenDarken_Screen.png)
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**Change Screen Color [#g8343c80]
Additive change of game screen color with specified time, color, and opacity.

#ref(Change_Screen_Color.png)
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**Shake Screen [#i9aacb04]
Randomly shake the game screen at the specified time.

#ref(Shake_Screen.png)
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**Flash Screen [#sfb14ae0]
Flash the game screen at the specified time.

#ref(Flash_Screen.png)
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**Display Save Screen [#l3762f60]
Force the save screen to be displayed during play.

#ref(Display_Save_Screen.png)
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**◆Display Item Selection Screen [#wa553cf9]

#ref(Display_Item_Selection_Screen.png)
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**Display Scoreboard [#s6a1b03e]
**Display Free Layout for Event [#s6a1b03e]

#ref(Display_Scoreboard.png)
#ref(Display_Free_Layout_for_Event.png)
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**Display Title Screen [#u015ac91]

#ref(Display_Title_Screen.png)
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**◆Change Layout to be Used [#gbf828d7]

#ref(Change_Layout_to_be_Used.png)
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**Specify Game Over [#gef5cfd6]
Specify the action to be taken when the party is annihilated, and the game is over.

#ref(Specify_Game_Over.png)
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-''Back to Title''
Upon game over, it returns to the title screen.

-''Revive on the Spot''
With HP of 1, they will be revived at the place where the game is over.

-''Advanced Settings''
When the game is over, you can move to a specific map to revive the casts under specified conditions or execute a common event to express detailed effects.

**Display Web Browser [#a338823d]
Use the in-player web browser to open the specified web page.

#ref(Display_Web_Browser.png)
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**Play Movie [#ne477db6]
Play the specified movie data.

#ref(Play_Movie.png)
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**Change Rendering Settings [#o77ffa30]
You can change the map's rendering settings using custom or preset data created in the "Rendering" section of the Map Settings.

#ref(Change_Rendering_Settings.png)
#br


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