#author("2022-12-23T12:38:56+00:00","default:admin","admin") *Screen Effects [#g8990fdd] > #contents **Display Image [#o128febc] The image assets and 2D casts are displayed on the screen. #ref(Display_Image.png) #br -''Display Position'' Specify the coordinates to display the image. The method to specify can be selected from the following three patterns. -''Specified in Preview'' On the preview screen, move the image directly to specify the display position. You can also enter the display coordinates directly. -''Specify Coordinates Values (Direct)'' Specify the coordinates you want to display individually for X-axis and Y-axis with values. -''Specify Coordinates Values (Variables)'' You can assign the value in the specified variable box as coordinates. -''Magnification Ratio'' Strings can be enlarged or reduced in the range of 0 to 3,000%. -''Rotation'' It can rotate between -3600 and 3600°. -''Fade In'' When displaying an image, display it in a gradually changing manner. -''Translucent'' Display the image semi-transparently. **Display String as Image on Screen [#kaefa019] The event panels such as "Display Conversation" or "Display Message" can display string only in a fixed place, but with this event panel, it allows the string to be displayed as an image in any position. #ref(Display_String_as_Image_on_Screen.png) #br -''Text Alignment'' You can select from three types: left-aligned, center-aligned, and right-aligned. -''Display Position'' --Specify Coordinates Values (Direct) Specify the coordinates you want to display individually for X-axis and Y-axis with values. --Specify Coordinates Values (Variables) You can assign the value in the specified variable box as coordinates. -''Select Color'' Select the color of the string. -''Magnification Ratio'' Strings can be enlarged or reduced in the range of 0 to 1,000%. **Move Image [#l4ac2bd8] You can move the specified image to any location. #ref(Move_Image.png) #br -''Specify Location'' On the preview screen, specify the location where you want to move the image. You can also enter the destination coordinates directly. -''Specify Coordinates Values (Direct)'' Specify the coordinates you want to display individually for X-axis and Y-axis with values. -''Specify Coordinates Values (Variables)'' You can assign the value in the specified variable box as coordinates. -''Magnification Ratio After Move'' Specify the final display size after the image has been moved. It can be set in the range of 0 to 500% for each of the X-axis and Y-axis. -''Time to Move'' Specify the time for the image to move to the specified coordinates. **Delete Image [#t93e2f35] Delete the image of the specified control number from the screen. #ref(Delete_Image.png) #br **Brighten/Darken Screen [#e75a1de1] Fade in and out can be produced at the specified time on the game screen. #ref(BrightenDarken_Screen.png) #br **Change Screen Color [#g8343c80] Additive change of game screen color with specified time, color, and opacity. #ref(Change_Screen_Color.png) #br **Shake Screen [#i9aacb04] Randomly shake the game screen at the specified time. #ref(Shake_Screen.png) #br **Flash Screen [#sfb14ae0] Flash the game screen at the specified time. #ref(Flash_Screen.png) #br **Display Save Screen [#l3762f60] Force the save screen to be displayed during play. #ref(Display_Save_Screen.png) #br **◆Display Item Selection Screen [#wa553cf9] #ref(Display_Item_Selection_Screen.png) #br **Display Free Layout for Event [#s6a1b03e] #ref(Display_Free_Layout_for_Event.png) #br **Display Title Screen [#u015ac91] #ref(Display_Title_Screen.png) #br **◆Change Layout to be Used [#gbf828d7] #ref(Change_Layout_to_be_Used.png) #br **Specify Game Over [#gef5cfd6] Specify the action to be taken when the party is annihilated, and the game is over. #ref(Specify_Game_Over.png) #br -''Back to Title'' Upon game over, it returns to the title screen. -''Revive on the Spot'' With HP of 1, they will be revived at the place where the game is over. -''Advanced Settings'' When the game is over, you can move to a specific map to revive the casts under specified conditions or execute a common event to express detailed effects. **Display Web Browser [#a338823d] Use the in-player web browser to open the specified web page. #ref(Display_Web_Browser.png) #br **Play Movie [#ne477db6] Play the specified movie data. #ref(Play_Movie.png) #br **Change Rendering Settings [#o77ffa30] You can change the map's rendering settings using custom or preset data created in the "Rendering" section of the Map Settings. #ref(Change_Rendering_Settings.png) #br