#author("2022-09-23T01:48:56+00:00","default:admin","admin")
#author("2023-09-20T00:08:51+00:00","default:admin","admin")
*Steam Workshop [#p399717b]

The Steam Workshop is a place where fans of the tool and community members can participate in creating content for games.
RPG Developer Bakin allows users to publish their own work and share various assets.
Users can share their own work and various types of assets with each other.
The following files are acceptable for sharing on RPG Developer Bakin.
---Project files (.rbr)
---Exported resource files (.exrbr)
---Exported layout data files (.lyrbr)
---Zipped event plug-ins(.csrbr)

-''Game Title''
Display the game title, data size, and upload information during uploading and subscribing.
[[Steam Workshop Page:https://steamcommunity.com/app/1036640/workshop/]]

#ref(./EN_Bakin__steamWorkshop.png,50%)
-''Contents List''
Display content titles, data size, upload date, file names, and publication status on Steam Workshp during uploading and subscribing.

-''New Upload''
Select this option when uploading a new game file. When clicked, a game file selection window will open from which you can select the game file you wish to upload.
Select this option when uploading a new file. When clicked, a game file selection window will open from which you can select the file you wish to upload.

-''Rename and Save Project''
Save the content you have subscribed to through Steam Workshop.

-''Delete''
Delete uploaded data from Steam Workshop.

-''Open Workshop''
Open the Steam Workshop page in a browser.

-''State of Progress''
Display upload and download status.

-''Free Space''
Display the free space in the Steam Cloud used by Steam Workshop.


**Register and set up your work for publication in the Steam Workshop using the publication tool. [#n547aa54]
**Register and Publish Your Files to the Steam Workshop [#n547aa54]
To publish your own game projects, stamps, and other resources, please follow the steps below.

+Click on "New Upload".
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+From "Select the Game File," select the file you wish to upload and click the OK button. (Resource files (.exrbrなど) can also be selected from this dialog.)
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+Compression and uploading of content will begin.
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+Select the uploaded file from "Game Title", click "Publish Settings", and specify various settings in the Publish Tool dialog.
What you specify in the Publish Tool can also be changed on the Steam Workshop.
If you wish to have the title name or description of your content in more than one language, you can specify this on the Steam Workshop.

Click on "New Upload.

Select the game file you wish to upload from "Select the Game File" and click the OK button.
#ref(EN_2Dキャスト_steamWorkshop.png)
---''Title''
Specify the title name to be displayed on the Steam Workshop page.

Compression and uploading of content will begin.

Select the uploaded game file from "Game Title" and click "Publish Settings" to specify various settings.

--''Thumbnail''
---''Thumbnail''
Specify the thumbnail to be displayed on the Steam Workshop page.

--''In-Game Language''
---''In-Game Language''
Specify the language used in the work. (*Japanese and English are only supported at this time.)

--''Game Genre''
---''Game Genre''
Specify the game genre.

--''Description''
Enter a description of the game.
---''Description''
Enter a description of the file to be uploaded.

--''Publish Settings''
Specify the game data publishing settings. If you specify "Publish", the game data will be immediately made public to all users.
---''Publish Settings''
Specify the file publishing settings. If you specify "Publish", the file will be immediately made public to all users.

--''Update Only the Game File''
The title and published information will remain the same, and only the game file will be updated.
To update only published game file, check this box.
Below is the feature to update files uploaded to the Steam Workshop.

--''Update Only Information''
Only game information will be updated.
---''Update Only the File''
Only the file is updated, leaving the title and publication information unchanged.
To update only published file, check this box.

---''Update Only Information''
Only file information will be updated.
To update only Information, check this box.

**Delete published data [#t7df0d2b]
**Delete Data Already Published to Steam Workshop [#t7df0d2b]

Select the game file you wish to delete from the list.
+Select the game file you wish to delete from the contents list.
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+Click the "Delete" button.

Click the "Delete" button.


**Subscribe to user works [#me572b88]
**Download Users' Works from Steam Workshop. [#me572b88]
To download other users' game files, you must subscribe in advance on the Steam Workshop page.
Select the game file you wish to subscribe to from the following page.

+Select the file you wish to subscribe to from the following page.
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https://steamcommunity.com/app/1036640/workshop/
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+Click on "Subscribe".
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+Select "Steam Workshop" from Bakin's Top Menu.
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#ref(./ENユーザー作品をサブスクライブする.png,50%)
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+Select the subscribed file in the contents list and click "Rename and Save Project".
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+Name the file as you wish and save the file. The file will be saved in the form of a Zip file.
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+Once saved, unzip the Zip file and extract it to any folder. This step is not necessary because the .csrbr files are unzipped upon import.
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+If it is a project file (.rbr), select the file from the Top Menu > Local PC.
For resource files (.exrbr), first open the project you wish to import and click the Add button in the Resources > Contents appropriate menu, or drag and drop the .exrbr file into the file tree.
If it is a layout data file (.lyrbr), first open the project you want to import and right-click in the Layout Tool preview.  Select "Load Layouts from File" from the context menu and specify the .lyrbr file you wish to import.
The event plug-in (.csrbr) is imported by clicking the Add button in the "C# Program Assignment" field of the event sheet you wish to apply. Please specify the csrbr file. A Script folder is automatically generated in the project folder and the files in csrbr are extracted under it.


Click on "Subscribe".

Select "Steam Workshop" from the Top Menu.

Once you see the subscribed game file in the list, select the game file and click "Rename and Save Project".

Name the file as you wish and download the file.

After the download is complete, extract the compressed file to a folder of your choice and load it from "Local PC".


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