Types of Layout Parts and Property Options

Types of Layout Parts

Layouts are created by combining layout parts.
To see how each part is used, you can refer to the default layout data or the layout data of a sample game.
In particular, the title screen, menu screen, config screen, and battle status screen will be helpful in using the various parts.

Containers

Containers are the base parts of a layout that bind the various elements together.
A container can have other containers or panels as child elements. (Only containers for entry selection, they cannot be children of other containers.)

Panels

A panel is "an element that appears in a layout. Panels cannot have children. It can be used by itself or belong to a container.

Properties that can be specified in "Container for Entry Selection"

Properties that can be specified in "Container for Elements of Entry Selection"

Properties that can be specified in "Container for Rendering"

Properties that can be specified in "Panel for Rendering Strings"

Properties that can be specified in "Panel for Rendering Springs"

Properties that can be specified in "Panel for Slider Operation"

Properties that can be specified in "Panel for Spin Operation"


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