#author("2023-01-14T09:00:40+00:00","default:admin","admin")
*RPG Developer Bakin Update History [#sddd12b1]
----
-''ver1.1.1''
--'' New and Improved Features''
--- Formats for Input Support have been implemented that allow the contents of local and array variables to be displayed when a conversation or message is displayed in an event.

--- All resistance values in the Database have been changed so that they can be entered as numerical values.

--- The System Resources menu that was in Resources has been moved to Game Definition.

--- When adding assets from local files or DLC using the asset picker, a progress bar is now displayed if the adding process takes a long time. 

--'' Bug Fixes''

---''[Game Engine]''
--- Fixed a bug that could cause the player to be trapped on the ground or in other places when dashing toward a table.

--- Fixed a bug that caused the player cast to be affected by the state change of the terrain below the object, even when the player cast was standing on top of the object.

--- Fixed a bug where collisions were not generated correctly for 2D stamps placed on maps.

--- Fixed a bug in which the collision models' pre-loading and caching functions were not working when exporting and executing a published work.

---''[Events]''
--- Fixed a bug that could cause movement by "Movement Pattern" on the event sheet to get stuck at the boundary of the movement range limit.

--- Fixed a bug in "Display Ticker Text" that caused the display to end in the middle when a ticker containing blank lines was played by scrolling.

--- Fixed a bug that could cause an exception when using "Rearrange the Order of Party Train" to place a non-party cast at the front of the party train.

--- Fixed a bug in which the elevation of the destination was not adopted when moving to a different map when moving to a different location due to an event.

--- Fixed a bug that could cause an exception when specifying an image number as a variable in "Display Image".

--- Fixed a memory leak problem when starting to display a sprite in "Display Image".

---''[Battles]''
--- Fixed a bug that caused damage numbers to overlap when using skills that damage HP and MP at the same time.

--- Fixed a bug in which the value of the class's state resistance was not being added to the cast's parameters.

--- Fixed a bug that caused an empty battlefield to be displayed when losing a battle in the battle test.

---''[Map Editor]''
--- Fixed a bug in which, when converting an object to an event, canceling the edit would undo the conversion itself even after the Apply button was pressed.
 
--- Fixed a bug where adding and deleting terrain stamps in Resources was not properly reflected when changing the map size on the Map Settings > Basic tab.

---''[Layout Tool]''
--- Some wording used within the layout tool has been corrected to a consistent wording.

--- Fixed a bug that caused the display of messages, conversations, and tickers to be corrupted when the display origin of the layout's text panel was specified to be other than the upper left corner.

--- Fixed a bug that caused incorrect scale calculations for child containers when changing the scale of a menu container.

--- Fixed the display of special formats for sliders and special coordinate tags in the special format list in the text panel so that they are not displayed.

--- Fixed a bug in the special format for displaying variables in which the display did not reflect the result of a change in the contents of a variable due to an event or other influence.

---''[Database]''
--- Fixed a bug that incorrectly indicated state changes and resistances of classes in cast parameters.

--- Fixed a bug that sometimes prevented folders in the list of each section from being deleted properly.

---''[Resources]''
--- The U/I of the file import dialog that appears when importing 2D resources has been corrected.

--- Fixed a bug that caused an exception when changing model attributes on a terrain stamp.

--- Fixed a bug that caused images existing in the res folder in the editing project to be saved as absolute paths when assigned to a normal map/mask map.

--- In the process of adding to Resources, the behavior of drag-and-drop and adding local files from the asset picker is now the same.

--- Collision models from local files (files whose filename ends with "_col/_col+number") have been modified not to be made into stamps.

--- Fixed a bug in which resource files that did not need to be pasted were pasted when "Change ID/Use Same Procedure for All Thereafter" was specified in the dialog box when pasting a copied folder.

--- Fixed a bug that sometimes prevented the scale selection combo box from being selected. 

---''[Others]''
--- Fixed a bug that caused incorrect values to be specified for audio when the config was opened.

----
-''ver1.1.0''
--'' New and Improved Features''
---'' Cross-Save Shared Variables''
Variables that exist beyond the saved data units and can be referenced from anywhere in the game have been implemented. 
By using these variables, it is possible to change the game content before and after the game is cleared, or to record only the scenes seen during play in a multi-ending game.  This feature can be used in games with story branches, such as novel games and adventure games, and can also be utilized in a variety of ways depending on the creator's ideas.
#ref(./ENセーブ間共有.png,80%)

---'' Title Screen Call Feature from Event''
Added a command script "Display Title Screen".
This makes it possible to display the title screen after the game's introductory event, or to display the title screen while showing the map with the camera.
#ref(./ENイベントからタイトル画面呼び出し.png)
Together with the cross-save shared variables, it is also possible to change the title screen before and after the game is cleared, and so on.
To skip the title screen, turn on Game Definition > Rules and Operations > Skip Title Screen.  (You can also try launching the test play by right-clicking on it.)
The sample game "Orb Stories" has been updated to show how to call the title screen from an event and how to change the title screen before and after clearing the game using cross-save shared variables.  Please use it as a reference for your game creation.

---'' Stamp Export/Import Feature and Ability to Published Export Files to Steam Workshop''
Added the ability to export 2D/3D/terrain stamps and various resources as a single file and import them.
''< Export >''
#ref(./EN選択した要素をエクスポート.png,80%)
1. Select the file(s) or folder(s) you wish to export in the tree section of each resource menu and right-click to display the context menu.
2. Select "Export Selected Elements" in the menu.
3. Each element of the stamp is compiled and exported in a file named .exrbr.
''< Import >''
You can import resources by selecting them from the Asset Picker > Local Files or by dragging and dropping .exrbr files into the Resources Tree section or Map Editor.
Also, exported .exrbr files can now be published to the Steam Workshop.
Please use it to publish your own stamps, etc.


---'' New 3D/2D stamps exported to Steam Workshop are now available free of charge.''
We have released the following two samples of the stamp export feature. Enjoy using them to create your own games.
''2D Cast Figure Graphics Set'': This is a set of figure graphics that has been requested by many customers.
#ref(./2D Cast Figure Sets.png,20%)
''3D Models Stall Tent Set'': This set will be 3D stamps of stall tents decorating the streets.
#ref(./Stall Tent Sets.png,20%)


--[ Event Editor ]
--- Added functions to the command script "Advanced Variable Box Operation" to obtain information on "Arithmetic Functions" and "nth Status in the Party" and to convert degrees > radians and radians > degrees.
#ref(./EN度数とラジアン.png,80%)

--- The command script "Play Movie" can now select the display priority of the movie.
In addition, a function has been implemented to end a movie that is playing when the movie to be played is specified as "None".

--- The command script "Change Cast Graphic" can also be used to change the icon image of the cast.
#ref(./ENキャストのグラフィックを変える.png,80%)
--- Changed the specification of the command script "Change Y Coordinate of Player/Event" to check if there are any obstacles in the upper or lower direction and added a function to stop there.
The previous specification was to go through the collision, but this has now been changed.

--[Map Editor]
--- Added "Memorize Position" to the context menu of events on maps.
Events with this setting turned on will keep their post-movement position even after the player has left the map.
#ref(./EN位置を記憶.png,80%)

--- Snap Tool has been added to the Tools palette.
#ref(./EN吸着.png,80%)
After this tool is turned on, if an object or event is selected and brought within a certain distance to another object, it will be snapped at the outer perimeter.
#br
--- Random Pen placed on the Tools palette.
#ref(./ENランダム.png,80%)
Random Pen function that randomly changes scale and angle when placing objects is made into a button.
(The existing shortcut Ctrl+Alt to Random Pen when using the Pen tool remains unchanged.)
#br
--- A button has been added to the Quick Toolbar that allows the user to turn on/off the "Falling by Gravity of Events" setting.
#ref(./ENクイックツールバー自由落下.png,80%)
#br
--- The ON/OFF button for View Collision at the bottom of the Map Editor is now linked to the ON/OFF for displaying the collision range of events.
#ref(./ENコリジョン表示.png,50%)

--[ Layout Tool ]
--- Added Special Formats for Layout Tool
Various special formats have been added, focusing on attributes and information about reserve members.
#ref(./ENレイアウトスールの特殊書式.png,60%)
 
--- Implementation of a List of Tags Specifying Special Coordinates in the Layout Tool
Special Coordinate Specification Tags" in Container for Rendering and Container for Entry Selection can now be selected from a list of tags.
//#ref(./EN特殊座標指定タグ.png)

--[ Game Definition ]
--- Rules and Operations > Use Default Battle Layout and Battle Layout Settings have been implemented.
//#ref(バトルレイアウトの設定を利用する.png)
This allows you to specify a default battle layout for the entire game.
Also, a switch to use/not use custom battle layouts has been implemented in Map Settings > Enemy Distribution, making it possible to not use battle layouts specified with this feature.
 
--- The height limit of 50 for "Change Y Coordinate of Player/Event" that was in the Rules and Operations has been removed.
 
--- In the Project Settings, it is now possible to specify the interval (distance) at which objects are continuously placed by dragging.
#ref(ENドラッグ時の物体配置間隔.png)
This setting is common to both the Pen tool and the Random Pen tool.

--[ Resources ]
--- The asset picker now divides sound types into BGM/Environmental Sound/SE for clarity.
#ref(./ENアセットピッカー追加サウンド.png,30%)

--- When moving to the material edit screen from the "Material" section of the Properties in the Resources > 3D Stamps and Models screen, the material is now previewed in the model that is using the material.
#ref(./ENマテリアル編集画面.png,30%)

--- Added motion for emotion marks to Emotion in the Resources > Sprites reserved folder.
#ref(./感情マーク.png,60%)
--[ Database ]
--- The range of status increases/decreases values for items, skills, and state definitions has been expanded.


--'' Bug Fixes''
--[ Game Engine ]
--- Fixed a bug in the command script "Change Player Y Coordinate" that sometimes caused the player to warp to map coordinates 0,0 when pushing through terrain from below.
 
--- Fixed a bug that sometimes caused the event to be started again after the command script "Delete Event" was executed on contact-triggered events.
 
--- Fixed a bug in which when changing classes with a battle event, the status of the changed class was not reflected in the in-battle status.
 
--- Fixed the display position of the cast graphic for conversations specified in the Layout Tool to be displayed correctly.
 
--- Fixed a bug in which the "Enemy Level" specified and displayed with the Layout Tool was always displayed at 1.
 
--- Fixed a bug that caused an exception when a sprite with no eye/mouth layer contents was specified as a cast to be displayed in the command script "Display Conversation".
 
--- Fixed a bug that caused a crash when executing the command scripts "Check Collision State" and "Check Surrounding Collision Detection" within a common event initiated from a map, skill, or item.
 
--- Fixed a bug that caused a crash when playing a movie with a file path using non-ASCII text in an English environment.
 
--[ Layout Tool ]
--- Fixed a bug that allowed the user to press the Add Part button in the Layout Tool even when the layout to be assigned was not selected.
 
--- The value displayed in the special format enemystatus[9] has been changed to the experience gained after battles.
 
--[ Event Editor ]
--- Fixed a bug that prevented switching motions on the event sheet from being immediately reflected in the preview.
 
--[ Map Editor ]
--- Fixed a bug that caused an exception when renaming an entry in the Properties while multiple entries were selected in the Placed List palette.

--- Fixed a bug that sometimes caused the collision of the underlying object to be displayed incorrectly when an object was placed on top of it with the "Place on Top" button turned on. 
 
--[ Resources ]
--- Fixed a bug in Resources > 3D Stamps/2D Stamps Textures/Images where resource and folder names were not linked.

--- Fixed a bug that caused resources with the same name to be created when a file was dropped from Explorer into each of the Resources menus.

--- Fixed a bug that prevented a stamp with multiple subgraphics specified from being displayed correctly in the preview if any of the subgraphics specified had blanks for both graphics and local lights.
 
--[ Database ]
--- Fixed incorrect initial value for Generate Events > "Number of Event Generated per Time" in Database > Casts > Other tab.
 
--[ Sprite Tool ]
---Fixed a bug that caused an exception when adding a sprite set.
 
--[ Camera Tool ]
---Fixed a bug that could cause an exception when editing the battle camera in the Camera Tool after test play.
 
[ Other ]
--- Fixed a bug that sometimes caused particles placed on a map to blink in a published exported work.
 
--- Fixed a bug that caused a freeze when quitting a published exported work while the map was being pre-loaded in the background.
 
--- Fixed unnecessary folders are no longer displayed in the asset column of the asset picker "Ready-to-Use" tab.

----
-''ver1.0.15''
--'' New Features''
--- When the project path is displayed in the upper right corner of the Map Editor, right-clicking in the path display area now opens the project folder in the Explorer.

--- Added state resistance indicators to the Cast Parameter Check View in the Test Play > Options menu.

--- Added links to the official website/YouTube channel/Change Log in the Help menu at the top of the Editor.

--'' Functional Improvements''
--- When removing ally members from the party, you can now choose whether to put them in the reserve or not, and whether to remove them even from the reserve.

--- The check for allies in the party for the execution condition on the event sheet can now choose whether to include the reserve.

--''Bug Fixes''
---''[ Events ]''
--- Fixed a bug in which left-right flipping did not work when a sprite was used for "Display Conversation".
<Note>
With this correction, if a character or other element is displayed using a sprite in a conversation event, the image will be reversed if the Flip Horizontal checkbox is turned on. We apologize for the inconvenience, but please check if you are using the same command in your events.

--- Fixed a bug in which changing the cast to be displayed in "Display Conversation" did not specify the motion selected in the asset picker.

--- Fixed a bug in which scaling did not work when a sprite was used for "Display Image".

--- Fixed a bug in which events fired using "Generate Events" were sometimes affected by the "Movement Pattern" of previously generated events, resulting in unintended behavior.

--- Fixed a bug in which the upper limit for a value input in the command script for manipulating HP was 3000.

--- Fixed a bug in which a sheet with the "In Battle, Repeat in Parallel" event start condition for a battle event did not start executing when the condition was met in the middle of a battle.

---''[ Test Plays ]''
--- Fixed a bug that prevented motions of some models from being played back correctly after Ver. 1.0.14.

--- Fixed a bug that caused a crash that was still occurring on some map loads after Ver. 1.0.14.4.

--- In the Cast Parameter Check View of the Test Play > Options menu, a bug has been corrected in which the attribute resistance was displayed as 0 when it was negative.

--- Fixed a bug in which resistance values specified for equipped items and classes were not being added when the resistance of the attribute specified in the cast was 0.

--- Fixed a bug in Items > Assign When Handling Skill where the target could not be selected correctly for those skills whose "Valid Only for Those KO" was not checked in the skill's specification.

--- Fixed a bug in the success check when using a state change item on a map, where the equipment's resistance was not being added to the cast's status.

--- Fixed a bug where the camera's playback status, such as playing or finished, was not saved.

--- Fixed a bug that sometimes caused events with Falling by Gravity turned off to move through steps when walking.

--- Fixed a bug where the target of "This Event" was the player when initializing the map, skills, items, and calling common events from the menu.
After this modification, "This Event" will be ignored when it is operated by the above call.

--- Fixed a bug where the sound specified on the startup logo screen would only play for a moment.

--- Fixed a bug in which the text effects of layouts used in messages and conversations were not reflected.

--- Fixed a bug in which the text display position for messages, conversations, and tickers was not reflected even if the layout tool was used to specify the position.

--- Fixed a bug in which the display was not always updated when changing members from the menu.

--- Fixed a bug that prevented variables from displaying properly when the store layout was displayed.

--- Fixed a bug that caused a crash when entering emoji during text input.

---''[ Map Editor ]''
--- Fixed a bug that caused a mismatch between the display state of groups in the Placed List and the display state of objects in the group.

--- Fixed a bug where changes to the collision range of an event were not immediately reflected in the Map Editor.

--- Fixed a bug in the "Event to be Called Before Displaying Map" in Map Settings where the change of the common event name was not immediately reflected.

--- Fixed a bug that caused the object stamp thumbnails in the Stamps Palette to disappear when the Resources menu dialog was closed with Cancel.

--- Fixed a bug that prevented placing an event if a cast event was placed immediately after a cast was added.

---''[ Resources ]''
--- Fixed a bug that caused some bone animations to be longer than the actual data in some cases.

--- Fixed a bug where when adding Terrain Stamps/Particles from the DLC, the assets were not being added correctly when a dialog box appeared indicating that files of the same name already existed in the project.

--- Fixed a bug that caused a crash when repeatedly changing material shaders.

---''[ Layout Tool ]''
--- Adjusted the size of the thumbnails displayed in the Layout Tool > Layout to be Assigned list.

---''[ Sample Game ]''
--- Modified the sample game to conform to current specifications.

----
-''ver1.0.14.4''
--''Bug Fixes''
--- Fixed a bug that caused a crash after moving the map, which had been occurring in some environments after the Ver. 1.0.14.3 update.

--- Fixed a bug that caused the selection window to grow a little larger with each selection displayed after the Ver. 1.0.14.3 update.

--- Fixed a bug that sometimes caused teleporting to coordinates 0,0 when using the command scripts "Change Player Y Coordinate" and "Change Event Y Coordinate".

--- Adjusted the animation of the sprite set, Emoticon "!speechless" used for the emotion mark.
----
-''ver1.0.14''
--'' New Features''
--- Guides have been added for dragging and moving elements in the Layout Tool > Layout Parts tree view.

--- Layout Tool > Slider Panel text color can now be changed.

--''Functional Improvements ''
--- We have implemented load handling when a relatively large number of models are placed on a large map.

--- Improved processing time when executing the command script "Change Layout to be Used".

--- In the in-game menu, it is now possible to go back and forth between party and reserve members even with cursor movement input when operating the member change screen.


--''Bug Fixes''
--- Fixed display problems with the asset picker.

---''[Events]''
--- Fixed a bug that caused the player to teleport to coordinates (X,Y)=0,0 if a graphic change was made while the player was being rescaled.

--- Fixed a bug that caused an exception on the map screen when a cast that was hidden by the command script "Add Casts to the Party Train/Rearrange the Order" was disabled for battle.

--- Fixed a bug in the command script "Advanced String Variable Operation" where local variables were not available for array pointers.

--- Fixed a bug in the command script "Display Ticker Text" where line breaks in the string to be displayed did not work.

--- Fixed a bug in which the display state of the command script "Display String as Image on Screen" was not included in the saved data.

--- Fixed a bug in which the text effects of layouts used in messages and conversations at events were not reflected.

--- Fixed a bug that caused graphics from other sheets to overlap when inserting an event sheet.

---''[Game Play]''
--- Fixed a bug that caused the player to receive damage when bumping into an enemy cast placed on the map, ignoring the amount of HP recovered by items, etc.

--- Fixed a bug that when the player collided with an enemy cast placed on the map and the damage caused a game over, the player and the colliding event remained glowing.

--- Fixed a bug in which the height of the speech bubble type conversation event window did not match the size of the text when the execution resolution was changed in the Game Definition.

---''[Map Editor]''
--- Fixed a bug that sometimes created events with duplicate GUIDs (internal IDs) when copying and pasting cast-based events placed on a map.
This fix resolves the following issues that were occurring on the map where the event that caused this problem existed:
An exception occurs during save and load.
Unintended events are moved.
Local variables would be shared.

--- Fixed a bug that sometimes caused the positions of placed objects to be linked between maps duplicated by copying and pasting.

--- Fixed a bug in which changes to the resources that make up a stamp were not immediately reflected on the map.

--- Fixed a bug that caused an exception when copying and pasting maps in the Map List after opening the Database and closing it with Cancel.

---''[Resources]''
--- Fixed a bug that created data that could not be loaded when saving a 3D stamp with the material set to "None".

--- Fixed a bug that could cause an exception when updating information on multiple selected models.

--- Fixed a bug that prevented model scaling from working in some cases.

--- Fixed a bug that caused semi-transparency to appear in an incorrect order and materials for additive compositing to appear missing.

--- Fixed a bug that in some cases the folder preview display was not updated.

---''[Layout Tool]''
--- In Layout Tools > System Layout, a bug that caused layout parts to move when dragging in preview has been fixed.

--- Fixed a bug in the display of selections when using window images with large margins.

---''[Other]''
--- Fixed a bug in which the Database > Casts > Others > Number of Event Generated per Time, Shooting Interval, and Movement Time fields contained incorrect values when selecting a normal asset in a new project creation.
In newly created projects, the case in which the following casts generated by events disappear on their own will be resolved.  Target Casts: Hero A / Hero B / White Mage / Goblin / Metal Golem
If you are experiencing disappearing events for an existing project, please go to Database > Casts > Others and change the Movement Time to 0.

----
-''ver1.0.13''
--'' New Features''
--- Added the ability to skip the "Do Nothing" message in the command script "Specify Battle Cast Action".

--'' Bug Fixes''
--- Fixed a bug that caused walk and wait motions to start playing every frame for the player after ver 1.0.12, so the motions were not behaving correctly.

--- Fixed a bug that the manipulator could not be operated correctly with the mouse after ver1.0.12.

--- Fixed a bug that caused battle characters to be highlighted when they were hidden in the shadows.

--- Fixed a bug in the command script "Rearrange the Party Train Order" that caused an exception when there was no character to display.

--- Fixed a bug in the command script "Make Event Walk" where the "Pass Through Player/Events" checkbox did not allow the player to pass through.

--- Fixed a bug in the Map Editor > Placed List palette that caused an entry to be deleted by pressing the Delete key while renaming.

--- Fixed a bug that caused an exception when placing a Panel for Rendering Strings with MapPreview specified in Layout Tool > Text to the root of the Layout Parts List.

--- Fixed a bug that caused an exception when the file tree view was empty at various locations in the Resources.

--- Fixed a bug that caused a crash in the preview of the Resources containing the motion after deleting the model used in the motion in the Resources.

--- Fixed a bug that prevented textures from being converted to png files when importing models with jpg files as textures.

--- Fixed a bug that caused colors to change on export when specifying no SSS file in SSS material.

--- Fixed a bug that prevented a battle from progressing when using the command script "Camera Playback" in Database > Skills > Common Event to be Called.

--- Fixed a bug that prevented the next battle from progressing if the command script "Terminate Battle Forcibly" was used in Database > Skills > Common Event to be Called.

----
-''ver1.0.12''
--''Functional Improvement''
--- For the player's walking process, a new walking process has been implemented that does not shift or bounce from side to side.
If Game Definition > Rules and Operations > "Use Inertia to Move" is turned off, inertia is to be 0.
If you wish to use inertia, please turn on this option and adjust each of the specified settings. 
e.g.: Lowering the Damping Amount at Ground Level will reduce slippage.

--- Asset picker has been improved.
The UI has been changed to make it easier to find ready-to-use assets.
Added the ability to add resources from the DLC with multiple selections, including folders.
 
--'' New Features''
--- Test Play > Debug Window now has a function to fast-forward through battles.

--- An "Invisible Wall" event template has been added to the Stamps Palette > Events tab > Physics, which can be used to place restrictions on where the player can go. 
 You can place an event on the map and adjust its size to create a wall. 

--'' Bug Fixes''
--- Fixed a bug that prevented resources such as skyboxes referenced only from the command script "Change Rendering Settings" from being included in the public export.
 
--- Fixed a bug regarding the command script "Select from Selection and Check Results" panel that caused an exception when deleting the top selection in the editor.

--- Fixed a bug that prevented images from being displayed when a variable was used for the Y magnification factor in the "Display Image" panel.

--- Fixed a bug that sometimes prevented subsequent conversation windows from being displayed, depending on the command scripts combined between conversation panels.

--- Fixed a bug that caused an exception when attempting to change the walking speed of an event during battle.
 
--- Fixed a bug that caused an exception when attempting to select a target with a mouse click during a battle while the player was invisible.

--- Fixed a bug that caused pointer information of array variables to be lost when exporting and importing events.

--- Fixed a bug that caused the player to be affected by Terrain State Change even if the player was in the air.
 
--- Fixed a bug in which, when using the Basic tab "Event to be Called Before Displaying Map" in the Map Settings palette, depending on the content of the event, the player could not be controlled even after the process was complete.
 
--- Fixed a bug in which the cast's own accuracy and evasion rate was not reflected when playing the game from "Continue" until a status change, such as an equipment change, was made.
 
--- Rotation and scaling behavior when multiple objects on the map are selected in the Map Editor has been corrected.
 
--- Fixed a bug in the Map Editor that caused the eyedropper picked objects to change indefinitely while editing a map with many objects placed on it.
 
--- Fixed a bug that sometimes prevented the Map Editor display from reflecting the results of editing the event collision range extensions.

--- Fixed a bug that prevented object deletion if the starting point was included in the selection.

--- Fixed a bug in which when an object was selected, the starting point was also selected at the same time, making it impossible to delete the object.

--- In the Slice Animation Import dialog, a bug was fixed in which the dividing line specified in Slice Size would change position when the motion was switched, causing it to be imported in an incorrect form.
 
--- Fixed a bug that caused some models imported from the Unity Asset Store to appear broken.

--- After resource files are deleted, the empty OS folders are also modified to be deleted.
 
--- When deleting related resources, the parent folder in the editor has been modified to be deleted when it is empty.
 
--- When deleting a model, a texture was not a candidate for deletion if the stamp used the same material.

--- Fixed a bug that caused events deleted by the command script "Delete This Event" to be restored by loading saved data.

--- Fixed a bug that prevented editing of the tag field in the Camera Tool.

--- Fixed a bug in which pressing Ctrl+C, etc. while editing an event in the text mode of the event editor would jump to the line with the matching initial letter.

--- Fixed a bug in which the default "Yes/No" selection was written in Japanese. 

----
-''ver1.0.11''
-- ''Bug Fixes''
--- Fixed a bug that caused an exception in the battle test when there was a common event with "Collision Condition with Player (Operating Cast)" as an execution condition on the event sheet.

--- Fixed a bug that caused an exception when performing a battle test from the battle panel on a common event.

--- Fixed a bug that caused a crash when playing a WebM file with no audio track using the command script "Play Movie".

--- Fixed a bug that caused a crash if the collision type was set to Mesh in the Resource > Stamp settings and the Mesh model was left blank.

--- Fixed a bug that caused common events tied to an item to be executed even after the item's use was canceled.

--- Fixed a bug that sometimes caused a cast without a jumpup/landing motion to have a different jump power or be able to make a double jump when the cast was set as the player.

--- Fixed a bug that prevented the "Teleport Event" panel from taking effect from common events executed from other than items/skills.

--- Fixed a bug in which deleting the event that executed the conversation while the conversation was being displayed would prevent operation even after the conversation was closed.

--- Fixed a bug so that a confirmation message is not displayed when pasting data from the same project in the database.

--- When pasting data from the database, if there is data with the same name in the destination, the data name is now sequentially numbered.

--- Fixed a bug in which the contents of an event generated by "Generate Event" were sometimes mixed with the contents of another event and executed after the player moved to a different map.

--- Fixed a bug in the Layout Tool > Text & Special Formats Insert Support dialog where the following formats could no longer be specified.
  learncharactername   :   Name of Party Member who Learns a New Skill
  learnskillname            :   Name of Skill to be Learned in Results
  learnskillname[x]        :   Name of Skill X to be Learned in Results

--- Fixed a bug that caused skin models to appear composited when rendering instances.

--- Graphic data that contained incorrect settings has been corrected.

 
--- ''Countermeasures have been taken to address the issue of slow operation of this tool in some environments. ''
Please try this along with the previously mentioned turning off "Threaded Optimization" in the NVIDIA Control Panel 3D Settings Management.
----
-''ver1.0.10''
--'' Added Feature''
--- A link to the "Shortcut Key List" has been added to the "Help" section of the Map Editor top menu.
 
--'' Bug Fixes''
--- Fixed a bug in Ver. 1.0.9 where the target to be generated by the command script "Generate Events" could not be selected correctly.

--- Fixed a bug in the Layout Tool where the mini map could not be moved by mouse dragging.

--- Fixed a bug in the Map Editor in which the relative positions of grouped objects were sometimes misaligned when pasting them.

--- Fixed a bug that prevented games exported by the publishing work export function from running in environments where the Visual C++ 2019 Runtime was not installed.
If you have experienced a failure to launch the sample game "Orb Stories", which can be downloaded from the top page of the official RPG Developer Bakin website, please download the game again from there and give it a try. 
Due to this problem, there have been cases where games distributed to other parties do not launch.  We apologize for the inconvenience, but we would appreciate it if creators could try exporting their works again to see if the symptom improves.

----
-''ver1.0.9''
-- ''Functional Improvements ''
--- When a diffuse/normal/specular texture is set as the material for a model imported from Blender, a_n_rm is now automatically assigned to the albedo/normal/mask textures, respectively.
 
-- ''Bug Fixes''
--- Fixed a bug that could slow down test play after opening the "Classes” of the Database.

--- Fixed a bug that caused an exception when repeatedly executing the "Make Monster Appear" event panel.

--- Fixed a bug in which placing an allied cast on the map would cause it to be added as a reserve member of the party.

--- Fixed a bug that caused variables in deleted events to appear in the ALL category of variable labels.

--- Fixed a bug that sometimes caused the graphic on Sheet 1 of an event specified in the Custom Event Settings in the Database to be automatically replaced by the graphic of the cast.

--- Fixed a bug that prevented test play from starting if the saved data contained deleted cast members.

--- Fixed a bug that could cause a crash when adding a resource overwrite by selecting from a file in the Layout Tool.

--- Fixed a bug in the Layout Tool where the OK button could be pressed without selecting anything in the Add Layout Part dialog.

--- Fixed a bug that caused Bakin to become inoperable for a long time when manipulating the position of a mini map with the Layout Tool.

--- Fixed a bug that caused the engine to process very slowly when a mini map was used for free layout in the Layout Tool.

--- Fixed a bug that sometimes caused light gray squares to appear on top of each other in the map editor.

--'' Known Issues ''
--- There is a problem with the Steam overlay function displaying off the screen.  Currently, we recommend that you do not use the Steam overlay when using this tool.
To turn off this feature explicitly, go to the right side of the Steam library page in Bakin and uncheck the “Enable the Steam Overlays while in-game” checkbox in the Steam Library > General menu.


----
-''ver1.0.8''
--- The bug that prevented the published work export dialog from opening after the Ver. 1.0.7 update has been fixed.

--- Fixed a bug that caused the texture in the blank area to be randomly corrupted on execution when the texture was left blank in the Resource -> Material Edit screen.

--- Fixed a bug that caused automatic window width adjustment to only work on the narrower message when a series of speech bubble-type messages or conversations are used.

--- Fixed a bug in which "Layout to be Opened" could not be selected under "Continue" in the Layout Tools -> Title Layout.

--- Fixed a Bakin crash that could occur if the Asset Picker was opened and closed immediately.

--- Fixed a bug that caused an exception when the Add button could be pressed to add more than the maximum limit of 2048 variable boxes to be used within the event editor.

---%%''We are currently experiencing a slowdown in test play after opening the "Classes" section of the Database. We apologize for the inconvenience, but restarting Bakin will temporarily resolve the issue.''%%
----
-''ver1.0.7''
-- ''Added Features''
---Top Menu: "Update Log" page tab and "Back" button added to Info and Tips。

-- '' Bug Fixes''
--- We have removed the -0.2 degree X-axis tilt that was implicit for the player and events.

--- Fixed a bug in the command script "Event/Rotate Player" where decimals were not available.

--- Fixed a bug where event destination symbols sometimes remained on the map without being erased.

--- Fixed a bug in which local variables were not available in the command scripts "Teleport Player" and "Teleport Event".

--- Fixed a bug that caused shader compilation errors during tool initialization in Radeon HD series graphics environments.

--- Fixed a bug that caused image files to be locked and unable to be updated or deleted until the tool was exited when generating a map from an image.

--- The process of obtaining the loop range of an ogg file has been corrected.  This fixes a bug that prevented the BGM_Opening04.ogg in Sound Pack Vol. 1 from playing.

---'' Fixed a bug where battle formulas required commas for decimal points in some locales.  ''
''From this version onward, decimal points in battle formulas will be standardized to dots.  If you have been entering commas, we apologize for the inconvenience and ask that you please correct this manually.''
''[Affected Areas]''
Database -> "Damage Formula" for Items and Skills, "HP Recovery Formula" for Skills, and "EXP Calculation Formula" for Game Definitions

----
-''ver1.0.6''
--''Functional Improvements''
--- Removed text limits for title, subtitle, and creator's name.
However, if the number of letters is large, the default title screen layout may run out of the screen in some cases.  If this is the case, adjust the title screen layout in the Layout Tool after creating the project.
 
--''Bug Fixes''
---Fixed a bug that could cause an exception when using the "Display Effect" panel to play both sprites and particles on the same event.
 
---Fixed a bug in Event Editor > Panel Mode where copying and pasting the "Advanced Variable Box Operation" panel would change "Assign with Decimals Rounded Down" to "Assign Remainder of Division".
 
---Fixed a bug that occurred in Game Definition > Project Settings > Execution Engine Definition.
Changing the run-time resolution causes a crash / BGM initial volume cannot be changed.
 
---Minor corrections were made to the sample game "Orb Stories".

----
-''ver1.0.5''
--- Fixed a problem that caused maps to become abnormally bright in newly created projects, etc.
 The problem was occurring in some locales, including German and Dutch.
 If you are still experiencing the problem after having this correction, please contact us through the Contact Us page.
 
--- Fixed a problem in which bakinbattle.dll would not start if not allowed to run by its properties for publishing work.
 With this modification, no special work is required to unzip a published work into a Zip file using Explorer.
 
--- Fixed a problem where the RayCast panel was firing from the feet, making it very difficult to detect the player, among other things.
 From this Ver onward, as previewed in the panel, it will be fired from an elevation of 0.5 square from the ground.
 If you have already implemented events in a way that depends on the previous behavior, we apologize for the inconvenience, but please correct this manually.

--- Fixed a bug that caused an exception when using a skill with no effect and common assignment for both allies and enemies on the map. 

--- Fixed a bug that prevented recovery from events during battles for conditions other than KO.
 
--- Fixed a bug that prevented the event panel "Recover/Reduce Battle Cast's HP/MP" from working in battles.
 
--- Fixed a problem in which a weapon item with "One Step Forward When Acting" could cause a monster with "Not Moving" specified to take one step backward when using a skill, item, or etc.

--- Fixed a problem in which the camera with the gazing target set to "world coordinates" would not animate correctly when Game Definition > Rules and Operations > Camera Get Behind the Player Automatically was turned on.
 
--- Fixed a problem in which pressing the F key with a Common Event or Battle Event selected in the Common Event palette would move the display range of the Map Editor to distant coordinates.
 
--- Fixed a bug that sometimes caused the position of the splitter for Database and Resources to fluctuate unintentionally when the asset picker was opened.
 
--- Improved the ability to toggle the display of a file path shown in the upper right corner of the map editor.
 Moved to "View" menu to memorize ON/OFF
 
--- Fixed a bug where Wav files were not being processed properly for playback.
 
--- The section Game Definition > Execution Engine Definition > Font, which was not reflected due to specification changes during development, has been removed.
The font can be changed from the configuration settings in the top menu.
 
--- Modified the various "House - Wall 01-03" models on the 3D stamps for the following three projects 
 Newly created project (Normal assets)
 Sample game "Orb Stories"
 House Pack Vol.1 (Free DLC)
 
--- In addition, we have fixed several issues that were identified in the crash reports we received from our users, so that crashes do not occur.
----
-''ver1.0.4''
-- ''Added Features''
--- Effekseer 1.70 is now supported.
You can use particles created with Effekseer 1.70 in Bakin.

-- ''Bug Fixes''
--- Fixed a bug that caused the splitter position in the "Conditions to Run This Sheet" field in the Event Editor to change unintentionally.
 
--- Fixed a bug that caused a higher value to be set internally when specifying the movement speed and frequency in the "Movement Settings" of the Event Editor.
After this version, the correct values are displayed and specified in the editor.
 
--- Fixed a bug in the command script "Display Image" that caused a crash when selecting a sprite.
 
--- Fixed a bug in the battle layout that caused an exception if a party or monster was placed outside the area range.
 
--- Fixed a bug that caused an exception when a cast member repeatedly joined and left from the party in a battle event.
 
--- Fixed a bug in the map editor "Placed List Palette" where group name renames were not being saved.
 
--- Fixed a bug that caused the window to maximize when double-clicking the caption area on the Map Editor Quick Toolbar.

--- Fixed a bug that caused the tool to crash if there was a description error in Game Definition - "Rules and Operations" - "Assign Input Device".
 
--- Fixed a bug that prevented WAV files from playing properly.
 
--- Fixed a bug that caused some dialogs, such as exit confirmation, for games exported using "Published Work Export" to be displayed in Japanese even in an English environment.
----
-''ver1.0.3''
--'' Added Features''
--- The manual wiki is also available from the "Info and Tips" section of the top menu.  As previously, it is also available from the Map Editor's Help (H), so please click here while you are working on your game.
 
--- For the property "Layout to be Opened" of the Layout Tool Layout Part's Container for Element of Entry Selection, the selectable layouts are now narrowed down according to what is specified in the entry "Action".

--''Bug Fixes''
--- Fixed a bug that caused an exception when an item referencing a skill that invokes a common event was the second or later entry in the inventory.
 
--- Fixed a bug in the rendering settings in Map Settings that caused an exception when minimizing a property that contained entries that were being edited.
 
--- Fixed a bug in the game where events added to that map or common after a save were not reflected when loaded and played.

--- Fixed a bug that caused resources other than stamps to be added when adding stamps from the right-click menu on the Object tab of the Stamp Palette.
----
-''ver1.0.2''
--- Fixed a bug that sound was distorted in some cases when playing sound data in the tool.
--- Fixed a bug where this tool crashes in the middle of the loading screen (progress bar).
If you are using an AMD Radeon GPU and have been experiencing this problem, please try this version.
--- Fixed a bug that caused the editor to freeze or crash due to incomplete default data for creation.
--- Fixed a problem with the screen turning light blue and stopping when playing the published sample game.
--- Fixed a problem with the jump button, which is specified by default, reacting when closing the in-game menu.

----
-''ver1.0.1''
--- Fixed a bug that caused the editor to freeze or crash due to incomplete default data for new creation.  The problem has been fixed so that data that has already been created will not cause problems.
--- In the "Edit" menu at the top of the Map Editor, a new function " View File Path" has been added to turn on/off the path that appears in the upper right of the Map Editor.
--- Fixed a bug that prevented the "Asset Showcase" banner from displaying correctly.
--- Other minor corrections

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