RPG Developer Bakin Update History


Ver. 1.9

New and Improved Features

Sprite Tool

Database

Layout Tool

Test Play

Map Editor

Events

Others

’’ Bug Fixes’’

Layout Tool

Battles

Database

Events

Game Definition

Map Editor

Resources

Sprite Tool

Play Execution Issue

Test Play

Others


Ver. 1.8.1

Bug Fixes

Map Editor

Resources

Events

Layout

Game Definition

Plug-ins

Play Execution Issue

Others


Ver. 1.8.0.6

Bug Fixes

Events

Layout Tool

Battles


Ver. 1.8.0.5

Bug Fixes

Database

Layout Tool

Resources

Map Editor

Play Execution Issue

Battle Plug-in Sample

Game Definition

Others


Ver. 1.8.0.4

Bug Fixes

Resources

Battles

Game Definition

Events

Configuration


Ver. 1.8.0.3

Bug Fixes

Resources

Play Execution Issues

Top Menu

Game Definition

Map Editor


Ver. 1.8.0.2

Bug Fixes

Resources

Layout Tool

Events

Database


Ver. 1.8

New and Improved Features

Chinese (Simplified and Traditional) Language Support

Layout Tool

Events

Variable Usage Location

Game Definition

Database

Map Editor

Camera Tool

Test Play

Resources

Top Menu

Plug-ins

Others

Bug Fixes

Database

Layout Tool

Resources

Events

Battles

Play Execution Issues

Camera Tool

Map Editor

Game Definition


Ver. 1.7

New and Improved Features

Toon Shader & Outlines

 For an explanation of toon shader properties, please see Shaders.
 
 (!)Bakin supports FBX format only.
 For information on how to convert from VRM format to FBX format and import into Bakin, please refer to Convert VRM to FBX and Import to Bakin.
 The implementation of the ability to directly read VRM format files is currently under consideration.

Blend Shapes

Conversation Scenes

 

   If the following Clips are created in the Blend Shapes, they will be used for blinking and lip-synching in conversational scenes.
   The speed of the blinking and lip-synching can be adjusted in the Input Support Forms.

Consumption Statuses

Database

Events

Layout Tool

Additional Functions

Map Editor

Events

Battles

Plug-ins

Resources

Others

Bug Fixes

Play Execution Issues

Battles

Events

Layout Tool

Map Editor

Common Event Editor/Common Event Palette

Resources

Camera Tool

Game Definition


Ver. 1.6.0.2

Bug Fixes

Game Definition

Events

Layout Tool

Database

Test Play


Ver. 1.6

New and Improved Features

Battle Camera Set Switching Function

  We have implemented the ability to create multiple battle camera sets, which until now could only be created one set, and switch between them in an event.
  This makes it possible to "change the camera between boss battles and normal battles" and "create a special camera set for special moves".

Camera Tool

Events

Maximum Level Change Function

  The maximum range of levels that can be reached in the game has been widened, and maximum levels can be specified for each cast and class. This allows for things like "games with a maximum level of 9999" or "a cast with an initial maximum level of 10 can be enhanced to a maximum level of 20 by an event".

Game Definition

Database

Events

  By using the newly added features, you will be able to create games such as the following:

   - Maximum level for the entire game is 99.
   - Maximum level of Cast A is 99.
   - Maximum level of Cast B is 50.
   - The maximum level of Cast C is 20; however, events increase the maximum level to 40. 

  The event may reduce the maximum level, but the current specification is to maintain the current level of the cast/class, since the intent to reduce it is not clear.

Layout Tool

Database

  We have added the ability to assign values for the start/end points of a curve, such as Lv20 = 200 and Lv80 = 3000, and generate a curve in that interval.
  We are planning to support the creation of cases such as, "The growth speed changes before and after a certain level."

Map Editor

  The parameters for the "Sharpen" settings can be set in the following ranges:
  Strength: 0 to 0.1  Distance: 0 to 1

Events

  Note that commented out panels will not be executed.

  Labels can be set from 0 to 99.
  Variables can also be used to specify the label jump destination.
  If the jump destination does not exist, or if an invalid value such as a negative value is assigned to the jump destination, it is skipped.

  Note that the label jump function is different from the loop function. This command has the same behavior as the "GOTO" command in the "BASIC" programming language. It is possible to create a loop by combining panels, but to get out of the loop, use variables and branching to set up an event that will go through the label jump if certain conditions are met.

  This function is powerful, but too much use of it tends to confuse you, so be careful when using it.

Game Definition

Test Play

Resources

Game Play

Bug Fixes

Problems When Playing

Layout Tool

Map Editor

Events

Game Definition

Resources

Battles

Assets

Fixed general 2D assets related to casts built into Bakin.


Ver. 1.5.1

New and Improved Features

Database

After selecting the class, you wish to apply from the combo box, click the "Addition Value to Class/Subclass Level" button to display a dotted line graph reflecting the effect of the class.
The value of the reflection rate for classes/subclasses can be changed in "Parameter Reflection Rate", which can be set in Game Definition > Rules and Operations.

Bug Fixes

Sound

Events

Database

Camera Tool

Map Editor

Resources

Test Play

Others


Ver. 1.5.0.7

Bug Fixes


Ver. 1.5.0.6

Bug Fixes


Ver. 1.5.0.5

Bug Fixes


Ver. 1.5

New and Improved Features

Adding Statuses, Level and Status Growth Curve Adjustment

Database

Events

Layout Tool

The existing parameters are retained, so there is no need to change the current layout data. 
For parameters, see "Special Format Parameter Details" on the right side of the Special Format Insert Dialog when you select the appropriate special format in the dialog.

Related to Battle Scene Customization

Events

Database

Game Definition

Layout Tool

For example, if the HP consumption of Skill A is specified as 10 and the consumed item is "10 gems," even if the display of MP consumption is specified in the layout data, it can be automatically hidden in the game. 
Please refer to the description section of the skill being selected on the Skill Selection screen in the System Layout.

Events

Bug Fixes

Map Editor

Layout Tool

Database

(max(a.atk / 2.5 - b.def / 4, 0) + a.eatk * b.edef) * rand(0.9, 1)[/u]

Resources

Play Execution Issues

Battles

Sprite Tool

Events

Others


Ver. 1.4

New and Improved Features

[Plug-ins]

[Map Editor]

[Resources]

[Layout Tool]

[Game Definition]

[Events]

Bug Fixes

[Events]

[Resources]

[Layout]

[Game Definition]

[Play Execution Issues]

[Plug-ins]


Ver. 1.3.2.7

Bug Fixes

[Events]

[Battle Plug-ins]


Ver. 1.3.2.6

Bug Fixes

[Play Execution Issues]

[Battles]

[Others]


Ver. 1.3.2

New and Improved Features

[Functions Related to Footsteps]

''Added the ability to give objects footsteps or "states" that occur when walking on them.
We have also added the ability to change the volume and playback speed of footsteps.''

[Resources]

[Events]

[Database]

[Map Editor]

[Layout Tool]

[Battles]

[Others]

 

Bug Fixes

[Resources]

[Events]

[Database]

[Battles]

[Map Editor]

[Camera Tool]

[Others]


Ver. 1.3.1.5

New and Improved Features

[Layout Tool]

[Battles]

[Events]

In addition to the above, the following adjustments were made to the sample game.


Ver. 1.3.1

New and Improved Features

[Layout Tool]

LayoutTool_Previewbar.png
 

[Events]

[Game Definition]

[Resources]

[Map Editor]

[Others]

 

Bug Fixes

[Map Editor]

[Game Definition]

[Problems Occurring During Gameplay]

[Events]

[Test Play]

[Other]


Ver. 1.3.0.1

New and Improved Features

[Database]

Bug Fixes

[Database]

[Events]

[Map Editor]

[Game Definition]


Ver. 1.3

New and Improved Features

[Dungeon RPG Sample Game]

A simple dungeon RPG sample game has been added to the Game Gallery. It includes elements such as the dropping of enhanced items using item customization events, 2D-style battles, and the influence of attack range on battles. Please use this as an example of how to use the main functions of Ver. 1.3 for your game creation.

 
 

[2D Style Battle Related]

This function can be used, for example, to create a so-called front-view 2D battle with a background of 2D images placed on a billboard.

 
 
 

[Battle Related]

This function can be used to introduce the concept of "front row/back row" in battles.

 
 
 

[Increase in Number of Party/Enemy Members]

The maximum number of members has been doubled to "8" in response to requests for a larger number of members to form a party.
The number of enemies appearing in a battle has also been increased to "8".

 
 
 

[Enhancement Items]

Combine database/event/layout to create enhancement items like "Sword +1" or have them dropped by enemies.

 
 
 
 

[Mini Map with Auto Mapping]

Mini map display function, including auto-mapping function, has been added. Various settings can be made with the following functions.

 
 
 
 
 

[Expanded Picture Book Features]

New features have been implemented to enhance the monster, item, and skill picture books. It is also possible to filter by tags specified in the Database.

 
 
 
 

[Item Sorting]

Added the ability to "sort" ("rearrange") in-game to organize the many items discovered or created.

 

[Batch Rename]

A function to rename multiple entries in a list at once has been implemented. You can also add a suffix to the name in a batch.
Select multiple entries in the following tree, then right-click to display the context menu and select "Batch Rename".

  ''[Map Editor]''
    A "Batch Rename" function has been added to the Placed List and Common Event List. 
  ''[Layout Tool]''
   A "Batch Rename" function has been added to the Layout Parts List.
 
 

[Layout Tool]

 
 
 

[Game Definition]

 
 

[Map Editor]

 
 

[Events]

 
 

[Resources]

 
 

''[Camera Tool]]

[Test Play]

 
 

[Event Editor]

 
 

[Others]

 
 

Bug Fixes

 
 
 
 
 
 
 
 
 
 


 



























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Last-modified: 2024-04-23 (Tue) 01:02:32