#author("2023-08-31T11:13:35+00:00","default:admin","admin")
#author("2023-09-04T11:20:50+00:00","default:admin","admin")
*RPG Developer Bakin Update History [#sddd12b1]
----
*''Ver. 1.3.2.7'' [#ifee7418]
**''Bug Fixes'' [#h249e26f]
***''[Events]'' [#kc6f53a3]
-- Fixed the following bugs related to the "Teleport Player" / "Teleport Event" panel when "Use Variables" is selected as the destination.
--- If the destination coordinates are specified with a "direct value", the next time the project is loaded, the destination coordinates will be 0,0. 
--- If the map ID is specified as a "direct value", it will teleport to map ID:0 regardless of the number set.
--- Regardless of the setting of the "Auto" checkbox in the "Specify with Variable Boxes" column, it will teleport to the elevation of the terrain.
--- If a map ID is specified, the elevation is calculated from the "map from which you are moving".

***''[Battle Plug-ins]'' [#d51cc9c7]
--- Fixed a bug that caused an exception on the result screen when executing battle scripts included in older battle plug-in sample prior to Ver. 1.3.0. 
Although we have corrected the above, we recommend that users of the older battle plug-in sample re-copy the battle scrips folder from the latest battle plug-in sample. 
#br
-''[For Those Using Published Work Export]''
Bugs are being fixed with each update. 
If you have exported and published your work with an earlier version, re-exporting with the latest version of Bakin will help alleviate any problems that may occur with your work.
Please update your own work as needed. 
----
*''Ver. 1.3.2.6'' [#fcba685c]
**''Bug Fixes'' [#z7383499]
***''[Play Execution Issues]'' [#b9dd6c43]
--- Fixed a bug that only one state change was recovered at a time when the recovery conditions for multiple state changes were met at once.

--- Fixed a bug that caused a white frame to appear around the player when a 2D stamp (billboard) with lighting set to OFF was assigned as the player's graphic.

--- Fixed a bug that during game play, if the cursor was moved out of the window while holding down the right or middle mouse button, the pressed state would not be released.

***''[Battles]'' [#l9383935]
--- Fixed a bug that caused an ally's battle KO state effect to appear twice during battle. 

--- Fixed a bug that caused the result screen to be very slow when the attribute of a class was set to "None".

--- Fixed a bug that occasionally caused particles created with Effekseer to be skipped without being displayed when used in battle or in the "Display Effects" panel.

--- Fixed a bug in which attack ranges were not applied correctly in center-click test plays or exported public works. 

***''[Others]'' [#d4810a20]
--- Fixed a bug that caused particles and model textures to blink on and off in CPU built-in graphics environments on Intel 10th generation Core or later, which was caused by operational improvements in Ver. 1.3.2. 
----
*''Ver. 1.3.2'' [#d6254d84]
**'' New and Improved Features '' [#j3039cd7]
---'' We have completely reorganized the area around the determination of what hits what in terms of collision detection. ''
In event sheets, bugs such as events not hitting each other when "Collide with Player" is turned off, even if "Collide with Events" is turned on, have been resolved. 
''&color(red){Please note that this is an improvement in behavior, but it also involves a change. };''
If this affects your most recent work, please roll back to 1.3.1 and proceed with your work, and then consider changing to the 1.3.2 specification.
Please refer to the following manual for specific behavior. 
[[Collision Detection between Cast Members and Events]]
#br
***''[Functions Related to Footsteps]'' [#pfc23f6a]
''Added the ability to give objects footsteps or "states" that occur when walking on them.
We have also added the ability to change the volume and playback speed of footsteps.''

-''[Resources]''
---'' An option "Terrain Assignment" has been added to the properties of the 3D/2D stamps. ''
  - By assigning "Terrain " to a simple collision of stamps, the "sound effect" set for "Terrain" and the "state" change given will be applied.
  - This setting is also valid when objects are eventized.

-''[Events]''
--- Added "Change Footstep Settings" panel to the player category. 

-''[Game Definition]''
--- Added "Footstep Settings" to Rules and Operations to allow the volume and tempo of footsteps to be changed. 
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***''[Resources]'' [#o935b6fa]
---'' Added the ability to make Slice Animation unaffected by lighting.''
 Lights, ambient, point lights placed on the map, and spotlights are no longer affected. 
 Since it is not affected by lights, shadows will not appear. 
 It is affected by Bloom, auto exposure settings and DOF.
#br
 The following settings can be used to create billboards with the tints of the image applied as they are. 
     - Turn off this function in Resources > Slice Animation Properties > Basic. 
     - Turn off "SRGB" in the properties of the image used for Slice Animation. 

---'' The ability to billboard objects has been implemented. ''
 A switch has been added to the Resources > 3D/2D Stamp Properties > Basic column. 
 This makes the object rotate and face the camera according to the camera position. 
 However, rotation is limited to the Y axis.

--- The order of the Collision List in the Physics Settings can now be changed by drag & drop.

--- For models with terrain exported as fbx, we have added a map_terrain shader that can easily reproduce the same tint as the terrain. 
 Specify this in the Shader of the Materials.

--- System project resources are now excluded from the selection of shared materials when adding models. 

--- In the sprite preview, the scale can now be changed with the wheel. 

***''[Events]'' [#gb0d138d]
---'' Added "Use Physical Keyboard" option to the "Input String Variable" panel and "Rename Party Member" panel.'' 
 This allows for direct input of strings from the keyboard during event execution. 

---'' In the "Teleport Player" panel and "Teleport Event" panel, the Y coordinate (height) of the destination can now be specified.''

---'' Y coordinate option has been added to the "Make Player/Event Walk to Specified Coordinates" panels.''
&color(red){However, if the target player/event has Falling by Gravity turned on and the terrain is not connected to the specified elevation, the player/event will teleport to the specified elevation to make it add up at the end.  Note that Falling by Gravity must be turned off in order for the walker to walk while also interpolating elevation.};

--- Added "Group of the Last Skill Used (0=Party, 1=Monster)" and "Cast Number of the Last Skill Used" to the "Get Battle Information" panel copy source. 

--- In the "Execute Battle and Check Results" panel, "Inescapable" can now be turned off and "No Game Over Even If Defeated" can be turned on at the same time. 
 This will allow "escapeable and not game over" battles to be performed only on this panel. 

***''[Database]'' [#p5988b13]
---'' Variables can now be used in the damage calculation formula during battles. ''

--- Added the ability to change the invincible time for damage on the map for each cast in Database > Cast > Others tab > "Generate Events".

***''[Map Editor]'' [#c7ef48d3]
--- The ability to rotate the map being edited in 90-degree increments has been implemented. 
Added arrow buttons for rotation to Edit > Scroll Entire Map in the top menu of the Map Editor.

--- Added an ON/OFF function that temporarily removes the Placed List from operation.
Click on the lock symbols in the list to switch. 
 
--- The Terrain: Same Type Selection tool in the Tools palette now selects adjacent "terrain groups".
Alt+ will select only the "same terrain" ignoring terrain groups as before.
This improvement makes it easier to select the placed area when a terrain group is placed with the Random Pen.
  < Grouping of Terrain>
   In each menu in Resources, tags can be set to group terrain or objects with the same tag. 
   The tag setting field is located below the entry tree.
   When placing terrain with the Random Pen tool, it is randomly placed from the same group of terrain as the selected terrain.
   For example, the cracked wall in the "Dungeon RPG Sample" is made by grouping two types of terrain and placing them in the Random Pen.

--- A new button has been added to the right of the test play button to allow the user to select saved data and start test play. 
The button labeled "...". 

--- The Map Editor now scrolls the map when the mouse cursor reaches the edge of the screen while dragging. 

--- In the Map Settings > Enemy Distribution tab, the currently selected area is now highlighted. 

--- When the "Falling by Gravity" setting of an event is changed for the first time, a dialog box explaining the effect of the "Falling by Gravity" setting is now displayed. 

***''[Layout Tool]'' [#e8c2ffa3]
--- "Management Tags for Items to be Displayed" can be used to specify tags for narrowing down the list of items that can be enhanced. 

***''[Battles]'' [#c1924927]
--- After entering a battle command, if the target has moved out of attack range when the attack is executed, the target has been improved so that the target is changed to an opponent to whom the attack can reach. 

***''[Others]'' [#r0aef8b9]
-- When the window size of the execution engine is different from the aspect ratio of the Game Definition, such as in full-screen mode, the window is now displayed with a black band instead of being stretched out. 
  ''&color(red){With this function implemented, projects created with a resolution of 16:9 aspect ratio will have black areas on the left and right sides of the window when test play is performed with the window maximized.  This is due to the fact that the rendering area in the window is not in 16:9 ratio depending on the window frame.};''
  If the window mode is not full screen, or if full screen mode is selected by pressing the F4 key, the black areas on the left and right will disappear because the frame is no longer affected by the window.  

--- Mini map rendering load has been optimized. 

--- We have applied the features added in this update to the sample project "Dungeon RPG Sample".

#br
**'' Bug Fixes '' [#i8dc92b9]

***''[Resources]'' [#a9f27a96]
--- Fixed a bug that was causing textures used for slice animation to always be treated as CountSlice. 

--- Fixed a bug that caused an error when obtaining version information if fbx in ASCII format used certain line feed codes. 

--- The path when importing an "exrbr file" has been modified so that it becomes [the folder name of the "exrbr file" without the file extension\original resource path].

--- Fixed a bug in which when adding resources from DLC in 3D/2D stamps, when selecting "Folder" from the "Resources" tab to add, the added "Resources" folder was displayed in the Stamp Palette in the Map Editor.  
  For example, in 3D stamps, if you add the "Models" folder from the "Resources" tab, it will automatically be added as 3D stamps and appear in the Stamp Palette > Objects tab. 
  However, at the same time, the "Models" folder was displayed in the Stamp palette, which is the bug. 
  Objects in the "Models" folder look the same as stamps as thumbnails, but cannot be placed on maps. 
  With this correction, this issue no longer occurs.

--- Fixed a bug in which the "Optimize" and "Scale" settings in the Model Import dialog were not properly reflected in the preview and import data in some cases. 

--- When checking the size when importing a model, the specified scale is now taken into account.

--- Fixed a bug that caused an exception when clicking on an option that produced an image on the properties side when a folder was selected in the tree of 3D/2D stamps. 

--- Fixed a bug in which the folder structure of resources was not correctly constructed in the tree when resources were added from DLC and export files (.exrbr). 

--- Fixed a bug where adding a resource that was "created from another resource," such as a stamp, was not being added below the cursor position on the tree. 

--- Fixed a bug where if a DLC stamp already added in Resources was deleted and the same stamp was added again, it would not appear in the parts list until Bakin was restarted.

--- Fixed a bug that caused both thumbnails and previews to be empty if the collision in the Physics Settings was not assigned to a stamp. 

--- Fixed to display material properties in the asset picker when selecting materials individually/commonly for similar materials after importing fbx files.
 The behavior of the dialog that appears when importing an fbx file to select material-related processing is described in the [[FAQ:url=https://rpgbakin.com/pukiwiki_en/?FAQ#q1b135df]] of the manual. Please refer to it.

***''[Events]'' [#a42bc3ab]
--- Fixed a bug in the "Check Collision State" panel when checking for contact with an object, where the flag was not reset once contact was made with an object.

--- Fixed a bug in which when a battle camera was selected in the "Camera Playback" panel, the options displayed in the combo box did not match the selected option. 

--- Fixed a bug in which copying and pasting an event across event types sometimes left a start condition selected that was not supported by the event type of the pasted event.

--- Fixed a bug in which raycasts with "Terrain" set to check in the "Check Surrounding Collision Detection" panel did not detect slopes and stairs.

--- Fixed a bug that caused some sheets in some door-based event templates to not change graphics.

***''[Database]'' [#bbcde06a]
--- Fixed so that the ON/OFF of "Enhancement" of an item is linked to the enable/disable of "Available Stocks".

***''[Battles]'' [#ga587d86]
--- Fixed a bug in which the coordinates for determining attack range did not change when a cast was walked using a battle event. 

--- Fixed a bug in which when an event sheet was added to a battle event, the initial value of the trigger for starting the event was internally set to "When Player Talks". 

--- Fixed a bug that caused the order of party train to not be restored even if the KO state were removed after a save and load with a KOed cast member in the party.

--- Fixed a bug that could cause incorrect casts to be displayed when leveling up on the result screen if an ally was in KO state. 

--- Fixed a bug where local lights placed on a map designated as a battle background were not reflected in the terrain. 

--- Fixed a bug that displayed the "Escape" icon in the "Back" command menu during battles.

***''[Map Editor]'' [#cf8078bc]
--- Fixed a bug that caused objects outside the map to move incorrectly when map was shifted while "Treat as Loop" checked in the Edit menu > "Scroll Entire Map". 
Objects with an origin outside the map are not moved. 

--- Fixed a bug that caused objects using subgraphics to move twice (incorrectly increasing the distance moved) when the map was shifted using Map Editor > Edit > "Scroll Entire Map".

***''[Camera Tool]'' [#k58e2cb5]
--- Fixed a bug that was causing the camera of deleted maps to appear as candidates for "Use Other Camera" in the Camera Tool.

***''[Others]'' [#ubaf86a8]
--- Fixed a bug in the battle plugin sample where the preemptive attack was not working.
----
*''Ver. 1.3.1.5'' [#laa91414]
**'' New and Improved Features '' [#ceeaebd8]
***''[Layout Tool] '' [#k387b9bc]
--- In "Free Layout for Event," when multiple layouts with the same value for the layout property "Priority" were displayed, the one displayed later would be displayed in the back (behind). 
''&color(red){This will be a change from the previous version. If you are already using this option, we apologize, but please adjust your "Priority". };''
--- When multiple "Free Layout for Event" with menus are displayed, only the foremost layout responds to key input. 

--- Fixed a bug that prevented specifying the "Layout to be Opened" when "Return to Title" was selected as the action for the submenu container.

--- Fixed a bug where some of the tooltips in the Layout Tool were not translated into English. 

***''[Battles] '' [#s03ff060]
--- Fixed a bug that caused attack effects to be displayed on the previous target when a monster performed the same action against another target in a series of actions. 

***''[Events] '' [#oe580713]
--- Fixed a bug in the event template "Treasure Chest - Get Item" where the switch designation was incorrect, and items could be obtained as many times as desired. 
''&color(red){We apologize for the inconvenience, but if you have such events placed in Ver. 1.3.1.3, please open the edit screen and press the OK button once to reflect the modification.};''

--- Fixed a bug that prevented the player's expression from being changed using the "Change Map Cast Expression" panel when Game Definition > "Display Accompanied Members in Party Train" was turned on.


***''In addition to the above, the following adjustments were made to the sample game. '' [#v004409a]
--- For the common event "Grid Move" in "Dungeon RPG Sample", the camera orientation and the player's orientation are now always the same.
In the "Make Player Walk" panel, the camera orientation is changed to "Lock Orientation" and the camera orientation is assigned to the player's orientation at the end of the event. 
You can export the "Grid Move" event and import it into your own project for your own use.

--- Fixed a bug in the main menu of "Dungeon RPG Sample" that after closing "Notebook", the user could not operate it until pressing ESC again to display the menu.

--- The rendering settings for the Neitei village map in "Orb Stories" were adjusted so that the border of the shadow resolution is not clearly visible. 
----
*''Ver. 1.3.1'' [#t8e930a0]
**'' New and Improved Features '' [#f92ff622]
***''[Layout Tool] '' [#i88801f1]
#ref(./LayoutTool_Previewbar.png,80%)
#br
--- Added the ability to overlap layouts of other screens to check in the layout preview.
Press the button in the red box in the image to select the layout to be overlapped.
Please use it for layout positioning, etc. 
Currently, there is only one layout that can be overlapped. 
The overlapped layout cannot be manipulated. 

--- Added layout import and export function buttons to the buttons above the layout preview. (Blue surrounded buttons in the image) 
Functions that were in the context menu of the layout preview have been moved here. 

--- When using the special coordinate specification tags Balloon, FixedBalloon, Enemy, and Player, the position of layout parts is now added as an offset. 
If you are editing a speech bubble layout in version 1.2.1 or earlier, click the "Switch Display Method" button (yellow circled button in the image) in the layout preview to make the outside of the layout frame visible. 

***''[Events] '' [#j64d1a94]
--- A method for specifying the layout to be displayed by a string variable has been added to the "Display Free Layout for Events" panel. 
Display the same name of the free layout as the specified string variable. 

--- Added "Name of the Last Item Obtained" to the "Advanced String Variable Operation" panel. 

--- Added and improved functions in the "Change Camera Parameters" panel. 
  -- Added option to abort the camera animation and run it. 
  -- Changed so that camera movement does not end midway when the parallel event sheet is switched. 
  -- Improved behavior when duplicate changes are made to the same parameter.

***''[Game Definition] '' [#z6a28807]
--- A new setting to rotate the player icon on the mini map has been added to the "Rules and Operations" section.

***''[Resources] '' [#g7cdc124]
--- In the 2D file import dialog, you can now select multiple motions in the Motion List column and change the value of the individual motion settings to apply the value to all selected motions.

***''[Map Editor] '' [#ra415219]
--- Improved behavior when copying and pasting objects on a map. 
  -- Improved the priority of pasting over selected terrain when it is selected. 
    Previously, priority was given to "mouse cursor position," but this will be changed. 
    If the selected terrain is outside the editor's display area, the camera will move to capture the pasted position in the center. 
  -- When an attempt is made to place it off the map, it is placed off the map as it is. 
  -- In cases where pasting occurs without specifying the position of placement in the map editor's display area, such as copy and paste on the Placed List, pasting is now performed in the center of the display area. 
    This is to avoid users losing track of what they have pasted by being placed outside the display area.  

***''[Others] '' [#x86a8bf1]
--- The following improvements have been made to the "Dungeon RPG Sample". 
  - The names of items obtained from treasure chests dropped by enemies are now displayed in the message. 
   The new "Advanced String Variable Operation" panel utilizes the "Name of the Last Item Obtained" feature.
  - During battle, when an attack hits an enemy, the effect is now displayed in the proper position. 
   This is achieved by specifying a simple collision on the 2D stamp. 
   Depending on the "Position from Target" setting of the sprite used as the battle effect, only the "Y Size" of the collision has the following effect. 
    If the target is "Target Center", the effect will be displayed "at a point half the height of the Y size of the collision from the ground". 
    If the target is "Target Overhead", the effect will be displayed "at the Y size height of the collision from the ground". 
    If the target is "Target Feet", the effect will be displayed at the feet of the target regardless of the presence or absence of collision. 

#br
**''Bug Fixes '' [#uc2c9bae]
***''[Map Editor] '' [#l3d17f6b]
--- Fixed a bug that caused a different entry to be selected than the currently selected entry when the properties portion of the Placed List was clicked. 

--- Fixed a bug that caused the selection display (highlight) in the Map Editor to disappear after a copy operation. 

--- Fixed a bug in which "properties for multiple entry selection" was not displayed when multiple entries were pasted on the Placed List. 

***''[Game Definition] '' [#s0752d2d]
--- Fixed a bug that could cause an exception if the TAB key is pressed while operating the System Resources screen, etc. 

***''[Problems Occurring During Gameplay] '' [#m0d1f493]
--- Fixed a bug in which the "Change in Maximum HP/MP" value given to "Equipment" during battle was not reflected correctly in the game. 

--- Fixed a bug that prevented the "Change Camera Parameters" panel from working during battles. 

--- Fixed a bug that caused 2D stamps in "No Billboard Processing" to be inverted left to right depending on the angle from which they were viewed. 

***''[Events]'' [#kaf279c1]
--- Fixed a bug in which it would always take more than 2 frames to obtain/discard an item using an event after Ver. 1.3.

***''[Test Play] '' [#ye2553bf]
--- Fixed a bug that caused an exception when exiting test play during the transition to battle.

***''[Other] '' [#o026936e]
--- Fixed a bug that the images may not be rendered correctly in some graphics board environments, such as GeForce 680M, 780M, 860M, etc.
----
*''Ver. 1.3.0.1'' [#zfd57418]
**'' New and Improved Features'' [#ve4c66e1]
***''[Database]'' [#b8946add]
--- Improved to be able to edit the damage calculation formula even if a skill is assigned to an item. The item's formula is used to calculate the attack damage when equipped. 

**''Bug Fixes'' [#o6951adf]
***''[Database]'' [#c8dd6f58]
--- Fixed a bug that caused some options to become impossible to enter in the Database when assigning a skill to an item. 

***''[Events]'' [#rfb98e56]
--- Fixed a bug in which the "Teleport Player" panel did not display a field that allowed the user to specify the destination by map ID.

--- Fixed a bug that caused an exception when the display position was set to the upper left in "Display Selection" since Ver. 1.3. 

--- Fixed a bug that pattern 0 was always displayed when displaying an image with several slices in the "Display Image" panel since Ver. 1.3.

--- Fixed a bug in which designated cast members in the reserve were not removed even if "Remove from the Reserve" was checked in the "Add/Remove Party Member" panel. 

--- Fixed a bug in the "Change Camera Parameters" panel where the "Time until Complete (sec)" option was not translated into English. 

***''[Map Editor]'' [#ncfd64f5]
--- Fixed a bug that prevented a placed object from becoming selected when a stamp was placed.

--- Fixed a bug that prevented the quick toolbar from being displayed (content not updated) when a stamp was placed. 

--- Fixed a bug that caused an exception when copying an object together with an event in the placement palette and pasting it in the common event palette after Ver. 1.3.

***''[Game Definition]'' [#c198e025]
--- The player icon image in the System Resources has been adjusted and its display position on the mini map has been corrected. 
----
*''Ver. 1.3'' [#b42b0e2f]
**''New and Improved Features'' [#a956cdc6]
***''[Dungeon RPG Sample Game]'' [#ee51b1ed]
A simple dungeon RPG sample game has been added to the Game Gallery. It includes elements such as the dropping of enhanced items using item customization events, 2D-style battles, and the influence of attack range on battles. Please use this as an example of how to use the main functions of Ver. 1.3 for your game creation. 
#br
#br
***''[2D Style Battle Related]'' [#sea2f5cd]
''This function can be used, for example, to create a so-called front-view 2D battle with a background of 2D images placed on a billboard.''
#br
--- A special coordinate specification tag DamagePosition has been added to the Layout Tool for displaying damage values and damage effects. 

--- A new " Orthographic Projection" option has been added to the Camera Tool.
    The size and visibility of the projected object is no longer affected by the distance from the camera. 
    This camera is easy to use for creating 2D games. 

#br
#br
***''[Battle Related]'' [#k5c95d1b]
''This function can be used to introduce the concept of "front row/back row" in battles.''
#br
--- Added "Use Attack Range" and "Attack Range Judgment Type".
--- Added "Attack Range" setting to Database > Casts & Items, respectively.
#br
--- Added "Rearrange by State During Battle" and "Restore the Original Order when States are Removed" to Game Definition > Rules and Operations.

--- Added "Move to Back of the Party while Granted" setting to Database > State Definition. 
    It is intended to be used to automatically move members who have been disabled in battle, asleep, etc. to the back of the group.

--- "Swap Places" has been added to the function for assigning battle commands in the Database > Casts > Battles tab. 
    Selecting this command allows you to change the order in the party during battle. Rearranging the order consumes one turn.

--- Added "Reverse Left/Right Battle Target Selection" and "Reverse Up/Down Battle Target Selection". 
    Reverses keystrokes for selecting battle command selections. 
    Specify the order of the selection to match the order of the commands in the layout and the order of the party. 

--- The following can now be specified in Game Definition > Common Terms.
    Added a guide message to the Battle tab when selecting a place swap target. 
    The Items tab can now specify the wording to be displayed when the attack range is 0 (unlimited). 
--- Added "Make Battle Rewards Level Dependent" to Game Definition > Rules and Operations. 
    When turned on, rewards specified in the Database will be multiplied by the level of the reward.  

#br
#br
***''[Increase in Number of Party/Enemy Members]'' [#xd62fbee]
''The maximum number of members has been doubled to "8" in response to requests for a larger number of members to form a party.''
''The number of enemies appearing in a battle has also been increased to "8".''
#br
--- The number of Accompanied Members can now be set to "7" in the Game Definition>Start Settings to allow for a party of 8 members.

--- Regarding the area where the number of enemies is specified in the Map Settings and Event Panel, it is now possible to specify up to 8 enemies.

#br
#br
***''[Enhancement Items]'' [#n3c44443]
''Combine database/event/layout to create enhancement items like "Sword +1" or have them dropped by enemies.'' 
#br
#br
--''[Database]'' 
--- Added "Enhanceable" setting to "Items." 
    Items with this setting are eligible for enhancement. 

--- "Item" can now specify a custom event to be triggered at the time the item is obtained. 
    Keep in mind that the number of available event panels is limited. 

#br
--''[Layout Tool]'' 
--- Added "Enhancement Item Selection" screen. 
    This screen will be used together with a common event that includes the item enhancement process. 
    Please see the note on the System Layout for instructions on how to use this screen.

--- Added "Display Item to be Enhanced" to the actions in the Layout Tool submenu container.

#br
--''[Event Panels]''
--- The new event panel "Display Layout Screen" can now open the "Enhancement Item Selection screen".

--- Added "Item Enhancement" and "Change Item Name" panels to the status category of the event panel.

--- Added "nth Parameter in the Inventory" and "Parameter for Item" to the "What?" section of the "Advanced Variable Box Operation" panel.

--- Added "nth Parameter in the Inventory" and "Parameter for Item" to the "What?" section of the "Advanced String Variable Operation" panel.
#br
#br
***''[Mini Map with Auto Mapping]'' [#h65d0411]
''Mini map display function, including auto-mapping function, has been added. Various settings can be made with the following functions. ''

#br
--''[Layout Tool]''
--- Displaying a layout using the special format \minimappreview will display a mini map on the screen. 
  The position/size of the mini map on the screen can be specified by the position/size of the Panel for Rendering Strings with \minimappreview set.

#br
--''[Game Definition]''
--- You can specify which areas on the map will be shown on the mini map by going to Map Settings > Map.

--- The size of the terrain 1 grid on the mini map and the color of the traversable/non-traversable areas can be specified in the "Map Settings for Current Location Map" section of Game Definition > Rules and Operations.

--- Icons indicating the location of doors, traps, etc. can be specified in Game Definition > System Resources.  

#br
--''[Event Editor]''
--- Under "Change Elements During Sheet Execution," a field has been added to "Graphic Settings" to specify the icon image to be displayed on the mini map.
    The image can be selected from the Image for Displaying Map specified in System Resources.

#br
#br
***''[Expanded Picture Book Features]'' [#o53925f2]
''New features have been implemented to enhance the monster, item, and skill picture books. It is also possible to filter by tags specified in the Database.''
#br
--''[Layout Tool] ''
--- Added a Skill Picture Book and added special formats for displaying skill status and other information for creating the picture book.

--- Added special formats for Item Picture Book to show item status and other information. 

--- Added the ability to filter the entries to be displayed by tags specified in the Database in the cast/item/skill picture book. 
    Additional settings are specified in the properties of the layout. 
    Tags should be specified for each entry in the Database. 

#br
--''[Database] 
--- The "Others" tab has been added to "Items" and "Skills" to specify whether or not they can be added to the picture book. 

#br
--''[Game Definition] ''
--- Added an option under "Rules and Operations" to allow you to choose whether you want all cast members/items/skills to be listed in the picture book from the beginning or when they appear in the game. 

#br
--''[Event Panel] ''
--- The new "Display Layout Screen" panel can be used to display picture books that have been added. 
#br
#br
***''[Item Sorting]'' [#c2cdff5c]
Added the ability to "sort" ("rearrange") in-game to organize the many items discovered or created.
#br
--''[Layout Tool]''
--- Added "Sorting Items" to the actions of the submenu containers. 

--- Added "Sorting Type" to the properties of the submenu container. You can specify this when you specify the "Sorting Items" action. 
    Three sorting types are implemented: by database, by name, and by obtained order.

--- Added "Input to Execute Action" function to the properties of the submenu container. 

--- Added "Disable Auto Assignment Container Management Number" to the submenu container settings. 
#br
#br
***''[Batch Rename]'' [#c223cd3a]
''A function to rename multiple entries in a list at once has been implemented. You can also add a suffix to the name in a batch. '' 
Select multiple entries in the following tree, then right-click to display the context menu and select "Batch Rename". 
   ''[Map Editor]''
     A "Batch Rename" function has been added to the Placed List and Common Event List. 
   ''[Layout Tool]''
    A "Batch Rename" function has been added to the Layout Parts List.
#br
#br
***''[Layout Tool]'' [#xdec0655]
--- Added special formats for the Replace Member screen to display the status of the currently selected member.
    The status of both members to be replaced can be displayed. 
    Members who do not want to be replaced can be set in Database > Casts. 
#br
--- A "Display Special Format for Party" setting has been added to the layout properties. 
    For the special format that displays party status and other information, you can specify for each layout whether to display the party only or the party + reserve. 
    However, this function does not exist in the Replace Member screen.

--''[Free Layout for Events]''
--- The order in which free layouts are displayed can now be specified. 
    This can be specified in the Layout Properties.
    The standard value is 0. The higher the value, the more the image is rendered in the foreground. If the values are the same, the one opened later takes precedence.

--- A "Save Display State" setting was added.
    This can be specified in the Layout Properties. 
    You can choose whether or not to save the display state of the layout when saving.
#br
--''[Improved Layout Tool Operation]''
--- When an image with a No Slice setting is specified as the display image for a layout part, the size of the rendering container is automatically changed to the specified image size.

--- When pasting a layout part in the Layout Tool, only the name of the top-most parent part is now suffixed with an additional number (such as "_00").

--- The display of configurable settings has been improved to switch according to the action specified in the subcontainer menu.

--- When opening the Add Layout Part dialog, the behavior has been improved so that the rendering container can be placed as soon as OK is clicked.

--- The display frame of a part can be enlarged without changing the aspect ratio by dragging the frame while holding down Shift on the preview.

--- The behavior of the preview has been changed so that when a part is clicked while it is expandable or contractible, if the mouse is not moved, the other part at the mouse position will be selected.

--- Improved the performance when changing the specified values of layout parts to speed up the operation.

#br
--''[Layout Tool and Others]''
--- The "Suspend Event Execution" setting has been added to the layout properties of the Free Layout for Events screen and the Main Menu screen. 

--- For clipping by parent containers, the parent is now recursively viewed to create clipping with the smallest rectangle.

--- Added a new setting value to the Properties Control section of the rendering container that specifies whether or not to create a clipping area that includes the parent.

--- In the Discard Item Selection screen, obtained items are now displayed as candidates to be discarded in the field for selecting items to be discarded. 

#br
#br
***''[Game Definition]'' [#w0212d1d]
--- A function has been added to the "Rules and Operations" section to adjust the range of the player's "talk" detection in the event start condition.
    Please use this function when the range of detection needs to be adjusted due to player collision size or other issues.

--- In System Resources, the default image can now be specified when the rendering container and menu container are placed in the Layout Tool. 

#br
#br
***''[Map Editor]'' [#gcb0e6bc]
--- A MapID option has been added to the Map Settings > Basic tab. 
    The MapID is automatically assigned when the map is generated, but can be changed.

--- Added MapID indication to the Map List.

--- Added a new setting to the Map Settings > Basic tab to specify whether or not the outside of the map is walkable. 

--- Faster display of the Placed List and UNDO/REDO for moving within the tree have been added and implemented.

#br
#br
***''[Events]'' [#r75da161]
--- Added "Change Battle Speed" panel to the Battle category. 
    You can change the speed of the battle by specifying the "%". The maximum is 1000%.

--- A "Display Layout Screen" panel has been added to the Screen Effects category.
    You can select the screen and layout to be displayed.

--- The event panel "Display Menu" has been added to the Screen Effects category.

--- Added "Teleport Player" panel to specify where to move to using map ID. 
    The Map ID can be found in the upper right corner of the Map Settings > Basic tab.

--- A function to retrieve the current map ID has been added to the "Advanced Variable Box Operation" panel.

--- A function to obtain "whether operation is prohibited or not" has been added to the "Advanced Variable Box Operation" panel. 
    In the DRPG sample game, this function is used in the common event to achieve grid unit movement.

--- Added the ability to get the name of the monster in battle in the "Get Battle Information" panel.

--- The "Change Camera Parameters" panel now includes the ability to specify the time it takes to change parameters.

--- When playing a movie with an event, the sound effect volume has been improved so that the movie volume is applied to the movie volume.

--- Added the ability to check the availability of specified items in the "Check Available Item Slots" panel. 

--- Added a Non Cancelable option to the "Discard Item" panel.

--- Added a function to the "Discard Item" panel to turn on a specified switch when canceling. 

--- We have improved the processing of the event template "Treasure Chest - Get Item" using the newly implemented expanded functionality of the event panel regarding the inventory.

--- The "Display Image" panel now inverts the image when the scale is set to negative.

#br
#br
***''[Resources]'' [#zf1db61d]
-- Improved the behavior of the dialog that appears when importing 2D images. 
--- Single images that are not placed on maps are now registered in the Resources as images specified in the No Slice setting.
--- When multiple slice animation assets are imported, it is now possible to specify the frame size for each image (motion). 
--- Slice animation assets can now be specified as count slices (slices by the number of frames). 
---Added "Up, Left, Down, Right" setting for Direction Order.

#br
#br
***''[Camera Tool]] [#ad2a75df]
--- For the gazing point of the camera tool, the coordinate value information (height, XZ) to which LPF is applied can be selected arbitrarily. 
    "LPF" stands for low pass filter. The effect is that the camera slowly follows the coordinates of the gazing point.

--- The tree section now allows the reordering of cameras within each map. 
  Since the camera belongs to each map, it is not possible to move across maps as before.

***''[Test Play]'' [#ufaf74b5]
--- Added the ability to visualize raycasts to the debugging function "Display Collisions".

--- An "Event Monitor" tab has been implemented in the debug window to display events being processed in a list format.

#br
#br
***''[Event Editor]'' [#jc969d85]
--- Variable icons in the Variable Selection List are now color-coded by type to make them easier to recognize.

#br
#br
***''[Others]'' [#b17b32da]
--- Battle effects are now loaded at the time of command decision. This stabilizes the frame rate during battles. 

--- The speed of the Database and Asset Picker has been improved when displaying information specified in the Database.

--- In the Battle Placement Editor, the coordinates of the center of the battle area being specified (the center of the yellow line) are now displayed.

--- 2D cast stamps for conversation events" and "icon images for mini maps" have been added to the normal assets that can be selected when creating a new project. 
    The mini map icons are located at Resources > Images > BasicSet > Icon.

#br
#br
**'' Bug Fixes '' [#a0cdfbb7]
#br
---''[Layout Tool] ''
--- Fixed a bug in which the images of reserve members were not displayed even if the special format PartyImageIcon was used when "Display Reserve" was enabled in Game Definition > Rules and Operations.

--- Fixed a bug that prevented changes to menu container settings from being immediately reflected in the preview.

--- Fixed a bug that caused an exception when calling a common event in the Free Layout for Events action and opening a free layout from that event.

--- Fixed a bug that prevented messages from being displayed in an event until the animation specified in the message window, which was not specified in the event panel, was completed.

--- Fixed a bug that caused child parts of containers whose visibility was turned off in the layout parts tree to also be selected when dragged on the preview.

--- Fixed a bug in which when multiple parts were selected on the preview and their properties were changed by Ctrl+clicking, the changes were not applied to all parts. 

--- Fixed a bug in submenu container Properties->Control where an exception would occur depending on how the "destination container when direction input is given" was specified. 

--- Fixed a bug that caused an exception when selecting a submenu container with Container Management Number auto-assignment disabled during play.

--- Fixed a bug that caused an exception in some cases when using special formats to display array variables.

#br
---''[Game Definition] ''
--- Fixed a bug in which message-related window images specified in System Resources were not referenced when adding parts in the Layout Tool.

--- Fixed a bug that prevented the player from rotating smoothly when Tank Controls + Player Rear View was specified on in the Game Definition.

#br
---''[Resources] ''
--- The "SpriteOrigin" texture setting was found not to be working properly, and the setting was removed. 
    We will reexamine how to implement this function in considering its necessity.

--- Fixed a bug in which the skip selection in the overwrite confirmation dialog was not used for the next file processing when multiple 2D images were imported. 

--- Fixed a bug that caused an exception when selecting Cancel on overwrite confirmation when trying to import the same stamp as one that already exists. 

#br
---''[Map Editor] ''
--- Fixed a bug that caused an exception when attempting to eventize a stamp specified as "no graphic" in the Resources in the Map Editor.

--- Fixed a bug where, immediately after converting a terrain into a slope or stairs, the slope or stairs could no longer be selected with the mouse. 

--- Fixed naming rule when groups are created in the Placed List.

--- Fixed a bug that caused an exception in some cases when attempting to expand the map size.

--- Fixed a bug that caused 2D stamps to appear distorted when the editor display was set to "Perspective Off" using the button at the bottom of the Map Editor.

#br
---''[Database] ''
--- Fixed a bug that caused overwritten items to disappear when closing the Database with Cancel after pasting an item in Database > Items. 

--- Fixed a bug in which the enable/disable decision for usable items in the Equipment and Skills tabs was incorrectly specified when assigning a class to a cast member. 

--- Fixed a bug that prevented changing equipment even if the initial equipment was set to "None" when "Yes" was specified for "Fixed" in the "Initial Equipment" of the cast.

--- Fixed a bug that caused incorrect status values when a cast's status was changed by a "state" that was granted before the start of battle and the effect of the "state" was removed during battle. 

#br
---''[Events]''
--- Fixed a bug that caused a crash if an event was discarded in the "Delete Event" panel before the event rescaling was complete. 

--- Fixed a bug where the "4 Fixed Directions" in the "Change Player Orientation" panel was not working. 

--- Fixed a bug that sometimes caused the "Display Image" panel to appear as a black board when used consecutively.

--- Fixed a bug in which the "Walk to Specified Coordinates" panel did not walk along the terrain correctly when moving "terrain containing steps". 

--- Fixed a bug in which images specified for "Layout Display Graphic" and "Icon" were not reflected in the layout when the graphic on the map was turned off in the "Change Cast Graphic" panel. 

--- Fixed a bug that caused the Game Definition "Use Inertia to Move" to be turned on when using the "Move Player with Physics Engine" panel. 

--- Fixed a bug that when using a raycast from "This Event" to "Event", it does not detect its own collision.

--- Fixed a bug where using the "Change Cast Motion" panel immediately after a defeat in a "No Game Over Even If Defeated" battle was not reflected. 

--- Fixed a bug that prevented battles from progressing if the "Terminate Battle Forcibly" panel was used continuously or at the end of a battle. 

--- Fixed a bug that could cause the skybox to blink black in the map preview of the Battle Placement Editor. 

--- Fixed a bug in the battle placement editor that could cause enemy numbers to overlap.

--- Fixed a bug that could cause an exception to be displayed when running the "Display Web Browser" panel in test play. 

--- Fixed a bug where a Windows warning sound would be emitted when a key was entered after using the "Display Web Browser" panel.

--- Fixed a bug that caused the BGM fade process to not work properly when performed on top of each other. 

--- Fixed a bug that caused the menu save to become selectable in some cases even though the event disabled saving.

--- Fixed a bug in the "Specify Game Over" panel where events were not executed when "no map movement" and "specifying a common event" were used.

#br
---''[Camera Tool] ''
--- Fixed a bug in the camera tree in which information on maps located in folders on two or more levels was not displayed correctly. 

#br
---''[Variables Used] ''
--- Fixed a bug in the "Variables Used" dialog in which information on variable usage in common events was not being listed. 

#br
---''[Game Play] ''
--- Fixed a bug in which changes in experience, money, and other rewards due to a "state" with a condition specified to be "released at the end of the battle" were not reflected in the game. 

--- Fixed a bug in which the cursor could be moved to the window of the reserve member's side in the member change screen even when the reserve member's setting was set to "0". 

--- Fixed a bug that caused object collisions to be generated at incorrect coordinates when a stamp with slice animation was placed on a map as an "object" and the object was moved to that map from another map. 

#br
---''[Battles]''
--- Fixed a bug in which the attack calculation formulas for weapons held by enemy casts were not reflected in the battle results.  

--- Fixed a bug that could cause unnatural shaking in the camera effect when using a skill.

--- Fixed a bug that caused reserve members to be selected as targets when attempting to use a skill that targeted the entire party. 

--- Fixed a bug that prevented monster preemptive attacks from working properly.
#br
---''[Other] ''
--- Fixed a bug that could cause the tool to fail to start in a very few environments due to a flaw in the OpenGL initialization order.

--- Fixed a bug that caused after rearranging the entry tree in each dialog, if the dialog was closed with Cancel, the rearrangement made in the tree was not reflected correctly. 

--- Fixed the display position of the player icon in the map view.

--- Fixed the save screen layout settings for the sample game "Orb Stories". 
   The property "Layout to be Opened" setting for the "Saved Data 9" container on the save screen was incorrect. 
   "SaveAsk_Master_1" must be specified as with other "saved data" containers. 
   Please note that if you have created a save screen for your own project based on the Orb Stories save screen layout prior to this update.

----
-''ver1.2.3.11''
--''Improved Features''
--- A warning is now displayed when attempting to delete a camera that is in use for an event, etc.
#br
--''Bug Fixes''
--- Fixed a problem with unused camera data being pasted when copying and pasting events.
----
-''ver1.2.3.9''
--''New and Improved Features''
--- When importing multiple assets for slice animation by drag & drop at the same time, the "Direction Order" of the images can be changed. 
Previously supported only for importing a single image, this feature can now be applied when importing multiple images at the same time.
Please refer to the [[2D Stamps - Import and Export]] for various settings during import.
#br

---''[Resources] ''
--- When importing sound files, "Use Loop" is now automatically checked for data with loop tags specified. 
#br

---''[Layout Tool] ''
--- A system layout has been added to the "Item Picture Book" screen.
Currently, all items in the Database are listed on this screen, and only the icon and description are displayed.  We will continue to improve and expand the feature in the future. 
#br

---''[Database] ''
--- The effect of the "status change with a rate of increase or decrease" specified in the "State Definition" section is now applied not only in battles, but also on maps. 
#br

--''Bug Fixes''
---''[Events] ''
--- Fixed a bug that caused an exception when executing the "Specify Battle Cast Action" panel created in Ver. 1.2.1 or earlier. 
#br

---''[Event Editor] ''
--- Fixed a bug that sometimes caused an exception when renaming variables after Ver. 1.2.3 update. 
#br

---''[Problems at Playing] ''
--- Fixed a bug that caused incorrect values for each changed status when a "state" specified to be cancelled at the end of a battle was given on the map screen.
#br

---''[Published Work Export] ''
--- Fixed a bug that could cause published exported game files to be targeted for disinfection by some security software. 

#br

----
-''ver1.2.3.7''
---'' Fixed a bug that caused map editing content to be incorrectly reflected after the Camera Tool was canceled.''
As a result, the following issue, which was reported fixed in 1.2.3, will not be fixed. It will be treated as a known bug. We apologize for any inconvenience this may cause.
 '''- Fixed a bug that caused camera operations and rendering settings changes made in the Camera Tool dialog, which is displayed by clicking the camera button at the top of the Layout Preview, to be reflected in the actual camera data.'''
#br
--- Fixed a bug that caused incorrect determination of the distance to a wall when making an event walk with the scale specified as something other than 1.

--- Fixed a bug that prevented some of the rendering settings (Skybox, LUT) from being applied to the battle background map.

--- Fixed a bug that Enemy was not appearing in the Insert Special Coordinates Specification Tag dialog on the Battle Status screen.
-''ver1.2.3''
--''New and Improved Features''
---''[Asset Picker] ''
---'' A simple asset picker has been implemented.''
We implemented a new asset picker that is just the tree part of the asset picker, excluding the preview and other parts from the existing asset picker. (A button to open the previous asset picker is also provided in the dialog.)  
We have applied this to places where previews are not needed, such as where the database specified settings (e.g., casts and classes) are selected, and where sounds are selected.
This allows for quicker selection of various assets. 
The process of opening the asset picker has also been sped up, and the speed at which the previous type of picker with a preview opens has also been improved. 

--- When the asset picker is opened, various places have been adjusted to select a more appropriate asset type depending on the location where the asset picker is opened. 
#br
---''[Map Editor] ''
---'' Copy, cut, and paste functions for terrain have been implemented.''
This changes the behavior of copy, cut, and paste in the previous Map Editor.
The behavior depends on the mode of the "Selection Target" at the bottom of the Map Editor.
 " Terrains Only ": Copy, cut, and paste selected terrains.
 " Objects Only": Copy, cut, and paste selected objects and events.
 " Terrains and Objects ": Copy, cut, and paste selected terrains and the objects/events that will be placed on them.

--- Folders with more than two levels of hierarchy can be created in the Map List. 

--- The number of monsters that appear during battle tests in the Map Settings > Enemy Distribution tab can now be specified.

--- Multiple monsters can now be selected and deleted from the Map Settings > Enemy Distribution tab.  Selection can be made by clicking on the icon area.
#br
---''[Event Editor] ''
---'' The variable list has been changed to a tree system and improved so that it can be rearranged and categorized arbitrarily. ''
#br
---''[Events] ''
--- The event walking process is now paused while the menu is displayed. 
--- Parallel events are now stopped while the save screen is being displayed.
These two changes may affect some events. Please be aware of them. 

--- In status---related event panels, "Entire Party" can now be selected as the target in almost all panels that manipulate party status.

--- The maximum number of selections in the "Display Selection" panel has been changed from 6 to 10.

--- Added the ability to obtain "This Event's Name" in the "Advanced String Variable Operation" panel. 
#br
---''[Layout Tool] ''
--- Modifications have been made to the Layout Tool to improve clarity in its operation and display. 
We will continue to make ongoing modifications based on the following policy. 
---''--- Display necessary information and delete unnecessary information. ''
 Ex: Container Management Number used for submenu containers and text panels is now displayed. 
 
---''--- Anything that cannot be placed or changed, etc., should not be allowed to change its setting.''
 Ex: In the dialog box for specifying special coordinate specification tags, tags that have no effect in the screen being specified are no longer listed. 

---''--- Make it easier to understand the settings at the time the part is placed. ''
 Ex: When creating a new menu container or rendering container, sprite sets are now included by default in Effects.  This is to allow for quick selection of simple fade---ins/outs, etc.

--- A special format called \newitem has been added that displays the image of NEW if the item is unselected.
 
--- The special coordinate specification tag "Player" can now be used on maps as well. Please use this tag when displaying free layouts near the player on maps. 
#br
---''[Database] ''
--- Status changes due to skill/state changes can now also be specified as a "rate". Please select the Direct Value/Rate in the following section.
Currently, changes in status caused by "skills" and status changes caused by "states" whose increase/decrease values are set by "rate" are only effective during battles.
 Skills > Effect on Allies tab > Ability Enhancement
 Skills > Effect on Enemies tab > Ability Weakening 
 State Definition > Influence of State Change > Influence on Abilities
#br
---''[Game Definition] ''
--- Multiple selection and deletion of Initial Accompanied Members and Items Owned from the Beginning can now be specified.

--- Added options to Game Definition > Project Settings to specify initial values for " camera rotation direction by operation" and "memorizing the cursor position".
#br
---''[Resources] ''
--- The contents of folders can be added together from Explorer.
#br
---''[Test Play] ''
--- The "debug window open/close status" from the previous test play is now retained.

--- Regarding the Variable List in the Debug Window, it has been modified so that events are displayed in the list at the "stage when the variable is referenced".
#br
---'' [Others] ''
--- The "Zip Project" function, available by right---clicking on the project path in the upper right corner of the Map Editor, allows the import path to be emptied for export. 
Import paths for resources, etc. can be removed and distributed when distributing projects. 
#br

--''Bug Fixes''
---''[Game Engine] ''
--- Fixed a bug in the processing when rotation was applied to a collision in the Physics Settings, where the preview did not match the engine.
''The engine rotation order "ZYX" has been changed to "ZXY" as in other parts of the engine. 
Please note that the operation of the engine will change accordingly.''
#br
---''[Problems at Playing] ''
--- Fixed a bug that caused HP/MP values to change in some cases when trying to change equipment while wearing equipment that changes maximum HP/maximum MP, even before the equipment change. 

--- Fixed a bug where gamepad stick thresholds were not working when the player control type was set to "Tank Controls".

--- Fixed a bug where information on the currently selected saved data was not updated when switching saved data pages.
#br
---''[Events] ''
--- For "Only Once in Parallel" event sheets, as with "Repeat in Parallel," the processing after the "Delete This Event" panel has been modified so that it is not executed. ''Please note that the behavior will change.''

--- When the original motion is played back immediately after the 3D stamp motion is changed, it is now played back from the beginning if it is a one-shot motion. ''Please note that the behavior will change. ''

--- Fixed a bug that caused a crash when combining the "Loop" panel and the "Display Effect" panel without the "Wait to Complete" checkbox checked. 

--- Fixed a bug that caused an exception when specifying a movement range that included off---map areas for an event. 

--- Fixed a bug that sometimes caused an exception on the "Teleport Player" destination selection screen after Ver. 1.2.2.

--- Fixed a bug in which "event transparency state," "rendering specified changed by event," "image rotation angle," and "state of sprite displayed as image" were not recorded in the save data. 

--- Fixed a bug in the "Change Display State of Player/Event Subgraphic" panel in which subgraphic numbers were not interpreted correctly when specified as variables. 

--- Fixed a bug that caused some frames to momentarily show the background when repeatedly playing a movie using the "Play Movie" panel and loop. 

--- Fixed a bug that caused the volume to be set to 0 when certain operations were performed after playing background music with fade---in.

--- Fixed a bug where events with "Collide with Player" turned off did not respond to raycasting.

--- Fixed a bug in which contact detection was not performed between events in which "Collide with Player" was off and "Collide with Other Events" was on.

--- Fixed a bug in which contact detection with other objects and events did not take scale into account when using "Make Walk Event".

--- Fixed a bug that sometimes prevented up staircase events from being triggered upon contact.

--- In battle events, when using a message or conversation window for which Disappearance Motion animation was specified as the effects in the Layout Tool, the window would remain displayed instead of closing.

---Fixed a bug that prevented the "Decrease" function from working in the "Increase/Decrease EXP" panel.

--- Fixed a bug that caused speech bubbles to be displayed at incorrect coordinates when "cast---based events" were specified as the source of the speech bubbles.
#br
---''[Layout Tool] ''
--- Fixed a bug in which the size of the rectangle when selected in the sprite display was sometimes displayed incorrectly in the Layout Preview..

--- Fixed a bug that caused the size rectangle in the text panel to be displayed at an incorrect size when the text content of a special format was empty in the Layout Preview..

--- Fixed a bug that sometimes caused incorrect position calculations when rendering text in Right---Aligned or Center---Aligned. 

--- Fixed a bug that prevented dragging small sized parts in the Layout Preview.

--- Fixed a bug that caused camera operations and rendering settings changes made in the Camera Tool dialog, which is displayed by clicking the camera button at the top of the Layout Preview, to be reflected in the actual camera data.
#br
---''[Map Editor] ''
--- Fixed a bug where properties were not displayed in the Placed List when the map was switched. 

--- Fixed a bug where a common event immediately after it was added was not reflected in the "Event to be Called Before Displaying Map" combo box in the Map Settings palette > Basic tab. 

--- Fixed a bug where the checkboxes for enabling and disabling the Common Event palette were not reflected correctly in the game. 

--- Fixed a bug where camera data was not pasted correctly when copying and pasting events between maps. 

--- Fixed a bug that caused a crash when creating thumbnails when using stamps with no resources allocated for casts.

--- Fixed a bug that sometimes caused the indicator for selecting a terrain area to appear when using the Fill tool.
#br
---''[Resources] ''
--- Fixed a bug that prevented stamps with "None" selected for graphics from having subgraphics.

--- Fixed a bug that prevented thumbnails from being displayed when images were added from local files. 

--- Fixed a bug where the "Use Same Procedure for All Thereafter" checkbox was not working in the dialog when importing models. 
#br
---''[Game Definition] ''
--- Fixed a bug that prevented jumping to objects and events when the height of the steps the player could walk on was 0.
#br
---''[Published Work Export] ''
--- Fixed a bug in exported game files that caused the menu to disappear afterwards when the game was set to full screen.

--- Fixed a bug in which the DLL for battle system processing of exported game files could be mis---detected and disinfected by anti---virus software.
#br
[Test Play] 
--- Fixed a bug that caused an exception when entering a battle with the Cast Parameter Check View open.

--- Fixed a bug that could cause a freeze during loading at the start of test play under very limited conditions. 
#br
---''[Top Menu] ''
--- Changed the operation method to Tank Controls when "Overhead View from Behind" is selected for the camera when creating a new project. 

--- Fixed a bug in the Steam Workshop management screen where items smaller than 1MB in size were marked as 0MB. 

--- Fixed a bug where changing the game file save location on the local PC was not reflected in the text box if the Configuration was opened first. 
#br
---''[Others] ''
--- Fixed a bug that caused the skybox coordinates to shift at the start and end of camera animations.

--- Fixed a bug that sometimes slowed down the test play process after closing the Database. 

--- Fixed a bug that when the execution engine window was maximized, the lower right corner of the window did not respond to mouse clicks compared to the original window size. 

--- For each tree view in the tool, a bug has been fixed where automatic scrolling downward did not occur while dragging when the horizontal scroll bar was displayed.

--- Fixed a bug in the battle test that prevented battles from progressing if the inventory limit was exceeded by items dropped by the enemy after the battle was over.

--- Fixed a bug in the default terrain stamp EP_rock_01 where a seam was visible on the side of the terrain as the Y axis was raised.

--- Fixed a bug where a variable name for the Orb Stories letterbox display event was not translated.

--- Added an event on Orb Stories' Scorching Cave map to return to the shore when forced to fall from a lift.

----
-''ver1.2.2''
-- ''New and Improved Features''
---''[Steam Workshop]''
--- Lyrbr files (exported layout data) can now be uploaded to Steam Cloud and Workshop.
The .lyarbr file contains the sprite and image resources used in layouts.
This new feature makes it easier for users to share their own layout data with others.
We hope this will be of great use to you.
  In addition, two layout data files have been released in the Steam Workshop.
---''- SGB Style: "SMILE GAME BUILDER" style layout.''
---''- Sample Layout A: A bright yellow and orange-based layout.''


---''[Resources]''
--- A property called "Y Angle Offset" has been added to the Slice Animation.
 Previously, a two-directional slice animation could only be created for the up and down directions, but by setting the Y angle offset to "90," it is now possible to create a two-directional slice animation for the left and right directions.

---''[Map Editor]''
--- In Terrain Raise/Lower Pen mode, when the Ctrl key is held down during operation, a function has been implemented to make the difference between the up and down steps four times larger than normal (0.25>1).

--- Map size limits are now determined by the area of X * Z.

--- When creating a new map or resizing a large map, the system now warns that the process may be slow in some environments.

---''[Layout Tool]''
---''<Preview Improvements>''
--- The outer frame of layout parts can be resized by dragging.

--- Property values are now updated immediately when a layout part is dragged to change its position or size.

--- Specified values used for previews of the Selection Screen, etc., are now saved so that the preview state is retained even if the layout is switched.

---''<Improved Actions>''
--- Allows the common event specified in the submenu container action to be executed even when the Title Screen is displayed from an event during a game using title skip.

--- A "Display Return to Title" action has been added as an action for submenu containers.
 This function works as follows. The Exit Game action that was specified other than the title is automatically converted to Return to Title.
 At the title screen;
 Exit Game...Quit game (application)
  Return to Title... do nothing.
  When other than the title screen:
 Exit Game...Quit game (application)
  Return to Title...Return to the title

--- Actions for the configuration can now work outside of the Configuration Screen.
 Please note that some screens, such as battle-related screens, may invalidate the actions you specify.

---''<Improvements to Panel for String Rendering>''
--- The following improvements have been made:
  - Multiple lines of text input is now supported.
  - The property option "Use Multi-Line Text (Auto Line Break)" is now specified as ON by default.
  - Text effects can now be specified individually (e.g. outline + bold, etc.)
  - If "Specify What to Display in the Panel" contains special formatting of the type that displays an image, some properties related to text decoration that would otherwise be invalid are now specified as not configurable.

---''<Improvements to Layout for Input String Screen>''
--- The following improvements have been made:
  - The rendering width of input string elements (elements displayed in the special format \inputstring) has been changed to refer to the size of the Panel for Rendering Strings.
   Previously, rendering was based on the width of the menu container, but now it is easier to adjust the size of the input section of text by referring to the text panel.
  - The rendering container placed on this screen can now be specified to "automatically adjust size to match parent container" or not.
  - Images used for decision buttons, etc. can now be specified in the properties of each layout.
With this change, the option to specify input string-related images in Game Definition > System Resources will be removed.
   The existing Input String screen will not be affected due to the conversion process.

---''<Other Improvements to Layout Tool>''
--- Menu containers cannot be placed as layout parts on "screens where placing menu containers does not work".

--- The size of the menu container is now unchangeable on the Selection Screen.
 The size setting of the menu container is invalid because the size of the Selection Screen is automatically adjusted according to what is specified in the Event Panel.
 The above action was taken to prevent confusion caused by the ability to change invalid settings.

--- Visibility of the "Add Layout Part" and "Insert Special Format" dialogs has been improved.

---''[Database]''
--- "Targetability" was added as an element of the State Definition.
 By increasing or decreasing this value through skills and other methods, one can make it easier or harder to be targeted by enemies during battles.

---''[Events]''
--- The ability to explicitly specify the target of an action in the "Specify Battle Cast Action" panel has been implemented.

---''[Game Definition]''
--- Added the ability to dither objects close to the camera to make them transparent (Object Transparency / DistanceFade) in the Game Definition and Material Settings.
 [u]This feature is activated by turning it on both in the "Game Definition" menu and in the Material Settings of the object you wish to target.[/u]

---''[Battles]''
--- The timing of data loading at the start of battle is now done after the fade-out instead of immediately after the encounter.

---''[Top Menu]''
--- A "Save Information for Inquiry" function has been added to the Configuration > System Report that outputs a set of environmental information and logs in a zip file format.
 We would appreciate it if you could provide us with the file output from this function when you contact us to report any problems.

--- In the local PC menu, the history of the game file save location is retained and can be selected in a combo box.


-- ''Bug Fixes''
---''[Events]''
--- Fixed the display state of the player's subgraphics to be maintained when moving to another map.
 Please note that with this modification, if you change the state of subgraphics with an event, they will remain changed unless you "explicitly" change their state.

--- Fixed a bug in which when a skill was used with the "Specify Battle Cast Action" panel, the target of the previous skill activation was sometimes inherited.

--- Fixed a bug that caused the game to become very slow when using the "Change Event Scale" panel for events that use "Stamps with subgraphics specified" as the graphic.

--- Fixed a bug that caused the "Display Effect" panel to play the effect displayed the first time, regardless of the second and subsequent specs, when the panel was used with "Wait to Complete" mode consecutively.

--- Fixed a bug that could cause images to not load properly when changing the layout using the event process immediately after starting the game or immediately after moving to the map.

---''[Resources]''
--- Fixed a bug that caused an exception when updating information on one of the models in Resources > Models when there was a "stamp on the map with subgraphic local light specified".

--- Fixed a bug that caused texture files to be copied even if materials shared with other resources were specified when adding a model, etc.

--- Fixed a bug that caused the volume of BGM to be lowered when resuming a game if the game data was saved while "BGM with the volume specified to be lowered in the Resources menu" was being played in the game.

--- Fixed a bug that could cause file path information to be corrupted when overwriting and importing DLC particle assets.

--- Fixed a bug that caused a shader compilation error to appear when using the 2Dmap_skybox shader in Materials.

---''[Game Definition]''
--- Fixed a bug that caused a sprite called "None" to be created when "None" was selected for the sprite for transitions in System Resources.

---''[Sprite Tool]''
--- Fixed a bug in which sound effects specified for the first frame of a sprite sometimes did not sound when editing the sprite.

---''[Layout Tool]''
--- Fixed a bug where the special coordinate specification tag Variable[x][y] did not work correctly.

--- Fixed a bug that caused an exception when the value of y in the special format \$[x][y] is -1.

---''[Map Editor]''
--- Fixed a bug in the terrain selection in the Auto Map Generation dialog where "Stairs" and "Slope" could be selected.

--- Fixed a bug that caused the motion of placed objects on the Map Editor to stop when the "Resources" menu was canceled and closed.

--- Fixed a bug that could cause incorrect application of Terrain Raise/Lower Pen coverage.

---''[Others]''
--- Fixed a bug where exrbr files could not be selected when adding sounds from the asset picker.

--- Fixed a bug that prevented multiple selections by shift+clicking icons in the tree view.

--- Improved stability against crashes for OpenGL-related processing.

--- Fixed a bug in which English translations were not being applied to some of the Steam Cloud management screens.

----
-''ver1.2.1''
--'' New and Improved Features''
---''[Layout Tool]''
---''[Layout Tool Operation]'' 
--- Operation using the mouse in layout preview has been changed to be similar to that of the Sprite Tool.
General operations have been revised, such as zooming in and out with the center wheel, moving the entire layout by dragging while holding down the center wheel or the space key, and improving the operation of selecting parts by dragging and clicking on the preview.

--- Added a button at the top of the preview that allows the user to specify the background color of the preview.

--- The Layout to be Assigned column in the Layout Tool has been improved to make it easier to see whether the Layout to be Assigned column or the Layout Parts column is selected.

---''[Layout Tool Features]''
--- Container for Elements of Entry Selection now can specify which direction the cursor moves to depending on the direction of entry.

--- In the "Effects" section of the Container for Elements of Entry Selection, it is now possible to specify the motion that will be played when the decision is pressed.

--- A special coordinate specification tag has been added to display the part at the specified variable coordinates.

--- Improved "Continue" as a layout action so that it can also be used on the menu screen.
By using Container for Elements of Entry Selection with the action "Continue" specified, the loading screen can be called up even during the game.

--- "Display Discard Item Selection" and "Confirm Discard Item" were added as layout actions.
By specifying these actions and Layout to be Opened in Container for Elements of Entry Selection, you can display the screen for discarding items.

--- Add options to the properties of the General Message and Selection screens to specify the number of letters and lines of text to be displayed and to check the image on the layout preview when the game is executed.

--- The Container for Rendering settings on the General Message and Selection screens is now specified to change its own size in accordance with the size of the parent.
The above functionality has been added because these screens have a mechanism that allows their size to vary depending on the content to be displayed.

--- Added special formats for displaying extended variables.

---''[Layout Data]'' 
--- Paste and export of layouts now includes the resources used in the layouts.
This will ensure that the .lyrbr file exporting the layouts contain the relevant resources.

--- Layouts can now be selected for inclusion in the export file (.lyrbr) when exporting layouts.


---''[Map Editor]''
--- When Bakin is launched multiply and maps are copied between multiple projects, the stamps/casts of objects and events on the map are now copied and pasted.
(*However, resources specified in events that exist on maps are not copied and must be copied separately.)

--- For frames of camera data for which the gazing point is specified as world, the camera position is now displayed in the Map Editor and in the Placed List.

---''[Events]''
--- A "Enable/Disable Move" panel has been added to the "Switches" category to allow or disallow player---operated walking.

---A "Change Operation Mode" panel has been added to the "Switches" category, allowing the user to change between basic and tank---controlled operation during the game.

--- For the event panel that performs operations on the party, "nth in the Party" can now be specified by a variable.

--- Added "Event Status (For Cast---based Event)" to the "What?" section of the "Advanced Variable Box Operation" panel.

--- The "Name of Shooting Source" for dynamic events can now be obtained in the "Advanced String Variable Operation" panel.

--- A check box has been implemented in the "Play Movie" panel to allow the user to choose whether to allow movie skipping.

---''[Game Definition]''
--- In the project settings, the default text color can now be specified when a new Panel for Rendering Strings is created in the Layout Tool.

--- In Rules and Operations, a switch has been implemented to turn jumps on and off in the project.
The above switch can now be used to turn on/off jumps that were specified in "Input Device Assignment".

---''[Database]''
--- Added a "Disable "None"" option to the "Fixed" column of the "Initial Equipment" cast setting.
This setting will prohibit the "Remove" option from being displayed on the equipment selection screen for the equipped part.

--- The battle formula rand(min,max) has been improved so that min/max can be written in any order.

---''[Resources]''
--- The confirmation of overwriting related data when pasting data has been changed so that only those with differences in content are displayed.

---''[Others]''
--- The maximum number of particle emitters and vertices has been doubled.

--- The configuration can now be specified to reverse up/down operation and left/right operation of the camera.
Accordingly, the default value for the vertical rotation of the camera for the controller input has been changed.

--- .xlsx can now be selected as the export format for the localization tool.

--- The mouse operation of the image/icon preview has been changed to be similar to that of the Sprite Tool.

---''[Assets]''
--- Added jumpup and landing motion to all casts included in 2D Stamps > 2D Casts > Hero Casts in a newly created project with normal assets.


--'' Bug Fixes''
---''[System Resources]''
--- Fixed a bug in which the sounds specified for opening and closing the main menu as system sound effects were not sounding.
Please note that with this modification, no sound will play when the menu is opened or closed if no settings are specified for "Open Main Menu"/"Close Main Menu".

---''[Game Execution Issues]''
--- Fixed a bug that caused an exception when selecting "No Item" after opening the Item Selection screen in an event.

--- Fixed a bug that caused an exception if a deleted window resource was used in a layout when a game was executed.

--- Fixed a bug in which the player cast could fall when entering a sharp cliff at an angle even when "Disable Jumping from Elevation" was turned on.

--- Fixed a bug that caused the camera rotation speed to slow down while running.

--- Fixed a bug that caused a graphic error when displaying more than a certain number of items with 3D models as icons in a layout.

--- Fixed a bug that caused incorrect collision walls to be generated where non---traversable terrain was adjacent to each other at cluster boundaries.

---''[Events]''
--- Fixed a bug in which changing the movement speed using the "Change Player Movement Speed" panel would reset the speed when moving around the map.
Please note that with this modification, if you change the speed of movement with an event, the speed will always remain the same unless you explicitly restore to the original speed.

--- Fixed a bug that caused an exception when an event using the "Display Web Browser" panel was executed in a game that was exported as a published work.

--- Fixed a bug in which null was set to mapScene when a C# script was assigned to a common event.

--- Fixed a bug that could cause the player to change to "Downward" if the orientation after the move was not specified in the event panels with location movement.

--- Fixed a bug that caused the player to move while the menu was being displayed when the main menu was switched using the "Change Layout to be Used" panel.

--- For dynamically generated events, a bug that prevented local variables from being used as pointers to array variables has been corrected.

--- In the "Advanced String Variable Operation" panel, fixed a bug in which the "Name of Shooting Source" could not be obtained unless Wait was inserted. 

--- As for obtaining the "Name of Shooting Source" in the "Advanced String Variable Operation" panel, fixed so that even if an event panel is used to shoot events, the name of the first party member is retrieved if the shooting source is "Player".

--- Fixed a bug in which changes in destination coordinates were not always reflected in door and staircase event templates.

---''[Map Editor]''
--- Fixed a bug that prevented the map paste button of Bakin in a multiply launched separate process from being enabled after copying maps in the Map List.

--- Fixed a bug that caused a crash when trying to select a newly added cast outside of the Database in the Events tab of the Stamp Palette.

--- Fixed a bug that caused the scale to be applied twice only in the editor when a "No Billboard" 2D stamp was placed and scaled.

--- Fixed a bug that caused an exception when placing a 3D stamp on a map with no material assigned to it.

--- Fixed a bug that caused extremely horizontal billboards to be hidden when placed on a map, even if the display area still remained on the screen.

---''[Database]''
--- Fixed a bug in which copy/paste, etc. in the Database were not being enabled/disabled properly.

--- Fixed a bug in which entries for local variables used within a cast's custom event were not generated in the "Variable List" when copying and pasting a cast.

---''[Layout Tool]''
--- Fixed a bug that caused an exception when displaying a container in battle whose special coordinate specification tag is Enemy or Player and whose Container Management Number is specified as less than 0.

--- Fixed a bug in the Container for Entry Selection property where the cursor would not move properly when the menu subcontainer placement method was set to "Line Up Vertically" and the number of elements per row/column was set to 3 or more.

--- Fixed a bug in which the text color was not reflected in the special formats of the Input String screen.

--- Fixed a bug with Panel for Slider Operation in which the slider would not move when Frame Thickness was specified at "0".

--- Fixed a bug in which the display did not work correctly in some cases when a series of selections with different numbers of choices were displayed.

---''[Sprite Tool]''
--- Fixed a bug in which copying and pasting sprites in the reserved folder did not copy motions.

---''[Resources]''
--- Fixed a bug that created a new material when a material with a different name than the model's material information was assigned.

--- Fixed a bug that caused an exception when selecting a local file for adding motions.

--- Fixed so that when renaming using "Rename File by Resource Name", the folder path is not changed if the file name before the change is different from the folder name.

--- Fixed a bug in which "None" could be selected as the material for 3D stamps.

--- Fixed a bug that caused an exception when multiple files were selected in Add Slice Animation, and after the first image was specified with image slice other than 1x1, the second image was specified with the same slice.

--- Fixed a bug that caused an exception when a slice animation with a motion count of 0 was assigned to the player or events.

--- Fixed a bug that caused an exception in some cases when overwriting files when adding resources from a DLC.

--- Changed so that adding a model from motion does not generate a stamp.

---''[Others]''
--- In each tree view, the opening and closing of folders with the +--- buttons has been modified to be remembered.

--- Fixed a bug that caused an exception when adding some slice animations from the DLC "SMILE GAME BUILDER Pack".

--- Fixed a bug that prevented events from working properly when the "door" resource included in the "Modern City Pack" DLC was specified as a graphic for an event template of the type that uses doors.

--'' Known Bugs''
We have confirmed a case where the application cannot be opened from the taskbar when it is minimized.  In this case, you can still save the project by right---clicking the icon on the taskbar and selecting "Close Window.
Then, please start Bakin again.
We will continue to investigate and fix this issue.

----
-''ver1.2.0.4''
--'' Bug Fixes ''
---''[Events]''
--- In Ver. 1.2.0.1 or later, when "Center-Aligned"/"Right-Aligned" was used in the "Display String as Image on Screen" panel the coordinates would sometimes be displayed out of alignment.

--- Fixed a bug that caused the text color to turn white when a string displayed in the "Display String as Image on Screen" panel was moved in the "Move Image" panel.

--- Fixed a bug that caused cast members to be sent to the reserve even if "Remove from the Reserve" was turned on, when using the "Add/Remove Party Member" panel to remove a member from the party using "nth in the Party".

--- Fixed a bug that caused a margin to appear in the lower right corner of the coordinate adjustment dialog in the "Display Image" panel after opening the Layout Tool.

---''[Layouts]''
--- Fixed a bug in which the special formats \currentpartyclass and \currentpartysubclass were displaying icons instead of class names.

--- Fixed a bug in which the display priority of free layouts was below the fade process since Ver. 1.2.0.1.

--- Fixed a bug in the layout function that caused the cast status to be displayed incorrectly when the number of skills learned by the currently selected cast was 0.

---''[Battles]''
--- Fixed a bug in which, since Ver. 1.2.0.1, skills that had an effect on both allies and enemies were not activated and were skipped.

---''[Database]''
--- Fixed a bug in which selecting "Add with Another ID" when pasting a database entry into another project did not actually add the entry.

---''[Resources]''
--- Fixed a bug that prevented adding terrain from a DLC from Ver. 1.2.0.1 onward from being copied correctly if a normal or mask map was specified for that stamp.

--- Fixed a bug that was not immediately reflected in the preview when the frame value of motion was changed after Ver. 1.2.0.1.
----
-''ver1.2.0.2''
--'' Improved Feature''
--- When using "Copy Battle-Related Scripts to Game File", the reference path in csproj has been improved to be rewritten automatically.
We recommend Visual Studio (Community version is acceptable) installed with C# development capability as the environment for creating plug-ins.
 
--'' Bug Fixes''
--- Fixed a bug in which it was possible to copy and delete battle plug-ins even in projects opened from the Game Gallery.
If it has already been executed, it can be restored by running "Verify integrity of software files" from the Steam Client's Library > Bakin page Properties > Local Files.

--- Fixed a bug in Ver. 1.2.0.1 where the "Ignore Elevation" option in the "Make Event Walk" event panel was not working.

--- Fixed a bug in Ver. 1.2.0.1 that caused speech bubbles to be displayed at incorrect coordinates when speech bubble-type message/conversation panels were used consecutively.

--- Fixed a bug in Ver. 1.2.0.1 that caused a crash when loading particles containing relative paths to upper directories.
Currently, we ask that you work with the .efk file and the textures and other resources it references on the same directory. We are considering an improvement regarding this issue.

--'' Note''
After this version update, if you perform test play on a project that has a battle plug-in copied as of Ver.  1.2.0.1, you will receive a warning about the version.
However, there are no changes to the battle process in this upgrade, so the warning will not be a problem in terms of play.
If you do not want the warning, you can replace // @@version with 1.2.0.2 in the first line of battlescript\BattlePluginDef.cs.
(Overwrite copying of the battle plug-in can also solve this problem, but you will lose any changes you have made to the battle plug-in.)
----
-''ver1.2''
--'' Major New Features''
---''[C# Plug-ins]''
''Bakin has two types of plug-ins: tool plug-ins (.dll format), which extend the editor, and engine plug-ins (.cs format), which extend engine operation.''
''We have published a reference for "Battle Plug-ins" and "Event Scripts," which are engine plug-ins, and added the features necessary for creating battle plug-ins.''
 ''- Added "Copy Battle-Related Scripts to Game File" feature to the Map Editor upper menu > Functions > Expanded Features.''
  The battle plug-in must be exported from the default source written in C# and modified directly within the source. This function generates a battlescript folder in the project folder, and the default source code will be written out in that folder.
  The source itself can be modified, allowing you to freely extend the battle system.
 ''- The reference will be a website with brief descriptions of the relevant classes.''
    Plug-in Reference URL: https://rpgbakin.com/csreference/
 - We have also updated the compilation method for C# scripts so that Linq and Nullable can be used.

---''Added a sample project of a battle plug-in to the Game Gallery.''
This project uses a plug-in to create a battle system in which a timer is set up to add values based on the casts' "agility" status as time passes, and the cast can choose their action when the timer reaches its maximum value.
Two patterns are available as battle layouts.
We hope you will use them as a reference when creating your battle plug-ins.
When using Layout Type-B, select the Battle Camera in the Camera Tool and use the preset data "Battle Camera F Back View 2".

---''[Layout Tool]''
 - Multiple displays of the "Free Layout for Events" screen are now supported.
 - Added "Open Menu" and "Open Free Layout" as container actions.
  Starting from ver. 1.1.3, common events can also be called from Free Layout for Events.
 
---''[Others]''
 - During test play, the feature to fast-forward through event scenes has been implemented.
  This allows for faster play when debugging, etc.
  In Game Definition > Rules and Operations > Assign Input Device, pressing a key assigned to Fast_Forward will fast-forward events.
  The default specification is to assign the "left CTRL key" to fast-forward.
  It is automatically included in new projects, but if not, please copy and paste the following into your project.
   ''bind FAST_FORWARD    LeftControl''

--''Added and Improved Features''
---''[Events]''
 ''- The event panel "Make Event as Operation Target" has been implemented.''
  This panel can be used to perform operations such as making other events walk, etc.
 - The following features have been added to the "Advanced String Variable Operation" event panel.
   - Implemented the ability to specify "nth in the Party".
   - Ability to obtain information on cast members other than allies.
 - The following features have been added to the "Advanced Variable Box Operation" event panel.
   - Ability to obtain the elapsed time from the previous frame.
   - Ability to obtain the coordinates of the camera itself rather than the gazing point.
   - Ability to obtain class and subclass levels.
   - Ability to obtain information on cast members other than allies.
 - In the "Display Store and Check Results" event panel, it is now possible to specify the layout to be opened when executing and from the Buy/Sell screen of items.
 - In the "Change Layout to be Used" event panel, the method of specifying the layout to be used has been improved.
 - In the "Make Player/Event Walk to Specified Coordinates" event panel, the ability to use variable boxes for specifying coordinates has been implemented.
 - In the event panels "Select from Selection and Check Results" and "Display Text as Image", the Input Support can be used for text decoration and control letters that call variables.
  The type of Input Support available depends on the function of the event panel.
 - When adding a member using the "Add/Remove Party Member" event panel, a feature has been implemented to send the member directly to the reserve list.
 - The event panel "Start Event Falling" can now be executed even with acceleration "0".
  By using this condition, the "Move with Physics Engine" Y-axis directional change can be applied to events in the floating state.
 
---''[Layout Tool]''
'' - We have added and improved features to unify the operating feel and increase operability.''
---'' [Layout Preview]''
  - Changed so that hidden parts cannot be selected in the Layout Parts section.
  - The display color of the rectangle representing the part selected by the mouse cursor and the parent part's rectangle are now different.
  - Added the ability to move parts while holding down Shift and dragging to fix the axis. 
  - When multiple parts are selected by pressing Shift in the layout parts tree, they are also selected in the preview.
 
---'' [Layout Parts Tree]''
  - Lock feature for parts is provided.
  - When multiple parts are selected and the display check box is clicked, the state of all selected boxes is switched.
  - Changed the position of the new entry in the tree of layout parts when a new entry is added.
  - Improved behavior so that name editing is canceled when a button such as copy is pressed while editing the name of a layout.
 
---'' [Others]''
  - Added search feature to the add layout part dialog.
  - The Special Format Insert Support dialog can now be expanded and contracted.
  - Reorganized the order in which action candidates are displayed in the "Container for Elements of Entry Selection" in the Layout Tool.
  - When a duplicate layout is found when importing layouts, a dialog box is now displayed to allow the user to choose whether to overwrite the duplicate layouts.
  - When clicking on a value specified for a system layout, a warning dialog box is now displayed informing the user that the layout must be copied before it can be used.
 
---''[Layout Tools - Other Features]''
 - Added "Call Common Event" (do not close after calling common event) action to the "Container for Elements of Entry Selection" action.
 - A special format has been added that displays a moving graphic specified in Database > Casts.
 - A special coordinate specification tag has been added to adjust the scroll speed of the ticker.
 - When layouts are converted by changing the execution resolution in Game Definition > Project Settings, a process has been added to automatically use the converted layouts if the layout to be converted is being used in an event.  
 - Specified an animation that fades in and out during playback of the system layout of the ticker screen.
 
---''[Database]''
 - When adding a new entry in the entry tree of each menu in the Database, the entry is now added just below the selected position.
 
---''[Sprite Tool]''
 - Added variations of interpolation like rotation and enlargement to color specification in the Sprite Tool.
 
---''[Camera Tool]''
 - Added two preset data for the battle camera.
 
---''[Map Editor]''
 - Added the feature to drag the quick toolbar to pin it in the desired position.
  You can specify to enable or disable this feature in the Top Menu > Configuration.
 
---''[Others]''
 - Changed the folder to which resources from the DLC are added.
  Files imported from the DLC were previously stored in the same folder (ex. res/texture) according to file type, but now they are stored in separate folders for each DLC.
 - In Resources > Motions, motion of models with no material specified that have not been assigned to a stamp can now be previewed to confirm motions.
 - The minimum scale value that can be specified in the FBX import dialog has been extended to 0.0001.
 - When selecting an icon image using the asset picker, a scroll bar is now displayed to enable handling of large images.

--''Bug Fixes''
---''[C# Plug-ins]''
 - Fixed a bug where update/beforeupdate/afterdraw was not being called in C# scripts assigned to battle events.
 
---''[Camera Tool]''
'' - Fixed a bug in the battle camera where the gazing point was sometimes shifted by +0.5 in X,Z.''
  There was a case where the camera tool and the battle camera displayed differently, but this has been resolved.
''  Please note that due to this correction, if you have adjusted the battle camera coordinates strictly, it may be necessary to readjust them in some cases.''
 
---''[Events]''
 - Fixed a bug where particles displayed using the "Display Effect" event panel were being applied in the opposite direction of the target.
 - Fixed a bug that prevented local variables for events generated by the "Generate Events" event panel from being displayed in messages.
 - Fixed a bug in which operations other than the Y axis were not properly reflected when using the "Move Player with Physics Engine" event panel.
 - Fixed a bug in the event panel related to conversations and messages that caused an exception when using the Input Support "\>" and not closing a message and then using "\!" to display a message.
 - Fixed a bug that caused the player's motion to return to wait when adding a cast to the party.
 - Fixed a bug in which if the event panel "Change Player Scale" was executed at 0 seconds, the scale value for saved data was not changed and the scale value was restored when going to a different map.

---''[Battles]''
'' - During battles, there was a function that displayed the status UP/DOWN by skill for enemies selected as attack targets, but this function has been removed for the time being. We appreciate your understanding.''
  If you would like to display the status change of enemies as icons, specify in the "State Definition" section that the status change should take place. 
  We are separately considering how to allow the display of status changes due to skills to be specified arbitrarily.
 - Fixed a bug that could cause the previous battle state to remain internally, resulting in heavy processing.
 - Fixed a bug in the battle formula where the enemy level was always calculated as 1.
 - Fixed a bug where events placed in the battle background were sometimes not displayed during battles.
 - Fixed a bug that caused even unselected monsters to be displayed in gray when selecting a target to attack.
 - Fixed a bug where the subgraphic portion of the cast being selected was not blinking.
 - Fixed a bug that could cause a monster to target an already-deceased companion when using supplementary magic.
 - Fixed a bug that prevented the "Escape" command from working in some cases when a party member was attacked by a skill with Abnormal Action > Attack turned on and the party member was in that state.
 
---''[Layouts]''
---'' [Exporting Layouts]''
 - An error occurred when loading a project if an .rbr file exported by the Layout Tool was placed in the project.
  The extension for exporting with the Layout Tool has been changed to ".lyrbr" so that errors do not occur when the file is loaded into the project loader.
  (Caution)
  Please note that placing an .rbr file of a previously exported layout in your project may result in a loading error.
 - Fixed a bug where the Layout to be Assigned section was not immediately updated when an exported layout file was loaded. 

---'' [Layout Parts Tree]''
 - Fixed a bug in which switching the display of the slider panel and spin panel was not immediately reflected in the preview.
 - Fixed a bug that when copying and pasting layout parts, they were not pasted in the order in which they were selected.
 
---'' [Layout to be Assigned]''
 - Fixed a bug that caused some properties to be incorrectly specified as initial values when "Free Layout for Event" was copied.
 
---'' [Properties]''
 - When displaying the status of party/reserve members using the slider panels, the sliders are no longer displayed for party/reserve members that do not exist, even if they are specified to be displayed in the layout.
  Along with this modification, a special format has been added for the slider panel that displays the status of the party/reserve member according to the "Container Management Number" of the parent container.
 - Fixed a bug where special formats related to saved data were not displayed in the list.
 - Fixed a bug that prevented some of the special formats in the slider panel from working properly.
  This applies to formats without [x], such as partyhp and reservemp.
 - Fixed a bug that caused an exception if the parent Container Management Number was -1 when using some special formats in the slider panel.

---'' [Layout Preview]''
 - Fixed a bug that caused a crash when clicking on the preview after starting the Layout Tool.
 - Fixed a bug in the scrolling process when the preview is displayed at a size other than the screen size.
 - Fixed a bug in which display position updates were not reflected after dragging a simple map.
 - Fixed a bug that caused a crash when dragging and moving a container containing any special formats of the map display.
 
---'' [Game Execution Issues]''
 - Fixed a bug that caused the message feed mark to appear in an unintended position when displaying a selection after displaying a message and then displaying a further message.
 - Fixed a bug that caused the text to be misaligned at the start of the display when a speech bubble was displayed above the cast.
 - Fixed a bug that caused the game to start from the beginning when an empty save data was selected on the save data selection screen and the decision button was pressed.
 - Fixed a bug that prevented hidden containers from being displayed when the layout was closed using the "Close" action of the Container for Elements of Entry Selection in the layout.
 - Fixed a bug that caused the "Free Layout for Event" with no close animation specified to immediately talk to an event when closed with the decision key.
 - Fixed a bug that prevented the special format displaying casts from being rendered correctly after an event to change the layout used.
 - Fixed a bug that caused items and skill availability statuses to be displayed incorrectly.
 
---'' [Layout Conversion Issues]''
 - Fixed a bug in which non-default layouts were not converted when the runtime resolution of a game was changed in Game Definition > Project Settings.
 - Fixed a bug that caused icons to be the wrong size when converting layouts containing icons.
 
---'' [Others]''
 - Fixed a bug in the system layout of the save file selection screen that incorrectly formatted the state change icons for the second and subsequent party members.
 
---''[Sprite Tool]''
 - Fixed a bug that caused sprites to be deleted when the DEL key was pressed during renaming.
 
---''[Resources]''
 - Fixed a bug that prevented material textures from being re-imported when re-importing models.
 - Fixed a bug in which unnecessary resources were checked before replacing stamp materials, resulting in an increase in unnecessary textures, etc.
 - Fixed a bug that was causing slow processing due to reloading of stamps when changing motions in motion sets.
 
---''[Database]''
 - Fixed a bug in which changes to the State Definition "Assign Terrain State Change" specs were not being applied to test play.
 - In the tree of each entry, fixed a bug in which "context menu shortcuts that should not be enabled" were falsely functioning when trying to rename an entry.
 
---''[Game Definition]''
 - Fixed a bug in the Game Definition in which the screen would vibrate if the player continued to walk toward a cliff with Disable Jumping from Elevation turned on.
 - Fixed a bug in which entries that should have been enabled were not enabled when Game Definition > Movement (Inertia) > Use Inertia to Move was turned on.
 - Fixed a bug in Game Definition > Common Terms where the default battle message was deleted but reverted to the state before deletion.
 
---''[Map Editor]''
 - Fixed a bug that caused shortcut keys such as Del key/Ctrl+C to malfunction while renaming in the map list and placed list.
 - When multiple entries are selected on the map and in the Placed List, it is now possible to deselect a single entry by Ctrl+clicking on it.
 - In the Placed List, the behavior of the display check box when multiple selections are made has been corrected.
 - Fixed a bug in the battle test where the light source specification for the map currently being edited was being used instead of the battle background.
 
---''[Others]''
 - Fixed a bug that sometimes caused the camera to move around during play, even if camera operation was disabled in the Map Settings or Game Definition.
 - Fixed a bug with 2D stamps in "No Billboard Processing" that caused the length of the shadow and the degree of burial in the wall to change depending on the camera angle.
 - When running a published game, if the monitor resolution is equal to or lower than the resolution specified by the game, the window cannot be moved after startup, so the game is now started with a window size slightly smaller than the monitor resolution.

----
-''ver1.1.3''
--''Additional and Improved Functions''
---''[Layout Tool]''
--- The ability to specify variables as parameters to be reflected in the slider panel has been implemented.

--- The following special formats have been added:
  - Display array variables.
  - Display cast description.
  - Display units of money specified in common terms. 

--- An action can now be called from a menu placed on the Free Layout for Events screen.
 However, this screen-placed menu behaves as "equivalent to the menu on the "Menu" screen of the Screen List".  For more information, please see the "List of Screen Lists and Types of Layout Parts Used" section of this wiki.
 
--- The following settings have been added to the properties of the Free Layout for Events.
  - Whether or not the player's operations are limited to menu operations during the display
  - Whether the screen can be closed with the Cancel button
 
--- Unchecked parts in the "Layout Parts" column are now hidden when the game is executed.
 
--- The page mark is now always displayed on the preview when "Display" is specified in the page mark setting of the Container for Entry Selection.

---''[Events]''
--- A copy and paste function for the sheet condition panel of the event sheet has been implemented.
  This can be done by right-clicking on the condition panel and selecting the context menu that appears.

--- In the event panels "Display Conversation" and "Display Message", it is now possible to specify a speech bubble above the second and subsequent cast members in the party train.

--- The event panel "Check String Variable Box" allows string variables to be compared with each other.

---''[Battles]''
--- Added playback of battle_walk (when walking in battle) and dodge (when dodging an attack) motion transitions during battles.

--- Fixed monster placement, battle test UI and default layout during battles.

---''[Resources]''
--- For resources, whose properties cannot be changed, a warning message is now issued when the property portion is clicked.
(This includes default resources in the reserved folder.)
 
---''[Map Editor]''
--- In the Placed List of the Map Editor, the icon to show/hide placements has been changed to check mark icons to match the function.
 
---''[Others]''
--- When a vertex error occurs during a middle-click test play or when playing an exported published work, a dialog box will no longer be displayed.

--''Bug Fixes''
---''[Layout Tool]''
--- When the special format "\currentsavemap" is used, nothing is displayed if the save data is empty.

--- Fixed a system layout problem that caused the window to overflow from the screen when a long string of text was entered for a selection.

--- Fixed a bug that caused incorrect display when displaying icons with clipping during layout.

--- Fixed a bug that caused containers displayed as rectangles to remain invisible in preview view.

---''[Battles]''
--- Fixed a bug in which class status was not being added to the status when displaying level-up after a battle.

---''[Game Engine]''
--- Fixed a bug where dashing toward a gap between collisions could result in being buried in a collision.
 
---''[Events]''
--- For the "Advanced Variable Box Operation" panel, a bug has been corrected in which the display order of right-click and center-click was reversed (i.e., the values obtained were swapped).
In addition, a bug has been fixed in which the state of being held down (1 being assigned) was not being reflected and 0 was being assigned.
 
--- The following bugs in the "Display Image" panel have been fixed:
  - The center point for rotating the image was not specified correctly.
  - Failure to rotate slice animation
  - Scale/rotation was not working in the preview of the display position specification.

--- Fixed a display misalignment problem when displaying centered text in a ticker.
 
---''[Resources]''
--- Fixed a bug that prevented changes to the direction order in the File Import dialog from being reflected when adding slice animations from a local file.
 
---''[Database]''
--- Fixed a bug where the state definition "Increase Movement Speed" was not being reflected.
 
---''[Game Definition]''
--- Fixed a bug in which the camera's "Get Behind Player Automatically" operation was enabled even when camera operation was disabled.
 
---''[Camera Tool]''
--- Fixed a bug in the camera tool that caused the X angle to go dark when -90 was entered (it will be replaced by -89.999).
In addition, when a camera work in which the interpolation result passes directly above the gazing point is played back by the execution engine, an incorrect frame was inserted in the display.

---''[Others]''
--- Fixed a bug that appeared in special cases such as "a space at the end of the game title" or "nothing written in the game title" when creating a project.

--- When multiple launching projects in use, the project to be opened later is modified to be read-only.
 
--- Removed unneeded minimize buttons from forms that had them.
----

-''ver1.1.2''
--'' Additional Functions ''
--- Layout Tool: Added special formats showing status changes when purchasing equipment in the store.
selectshopitemequipstatus[x], selectshopitemequipstatus[x][y]
If you use the above special formats when selecting an item in the store, the status after equipping will be displayed. (If the item is unequipable or unchanged, nothing will be displayed.)

--- Added "Basic Max Damage/Recovery Amount" to the "Rules and Operations > Game System Definition" section of the Game Definition.

--- The following parameters have been added to the Database that increase or decrease the "Basic Max Damage/Recovery Amount".
  - "Max Damage/Recovery Amount" of "Items > Change Elements > Equipment Item Settings"
  - "Max Damage/Recovery Amount" of "State Definition > Influence of State Change > Influence on Battles"
The final Max Damage/Recovery is the sum of the Basic Max Damage/Recovery, the Equipment Max Damage/Recovery, and the State Max Damage/Recovery.

--- In the asset picker, the properties of the selected resource are now hidden.
 
--'' Bug Fixes ''
---''[Layout Tool]''
--- Fixed a bug that caused the cursor to be displaced when using an animation that changes scale when specifying an offset for the cursor.
 
---''[Battles]''
--- Fixed a bug that could cause a rare exception when a monster fought back.

--- Fixed a bug that sometimes caused the granting message to appear in two separate turns when the states were granted all at once.

--- Fixed a bug in which when another state was added to an already granted state, the message for the already granted state was also displayed.
 
---''[Events]''
--- Fixed a bug in the event sheet that prevented movement from being completed when conflicting walks, such as "forward" and "backward," were initiated simultaneously using parallel sheets.
After this version, the last issued walk command will have priority.
 
--- Fixed a bug where when changing the event sheet, walking using the "Movement Pattern" executed in the previous sheet was not immediately interrupted, but moved slightly and/or motion was not reflected.

--- Fixed a bug that caused incorrect speech bubble height values for stamps that use "Accurate Collision".

--- Fixed a bug where adding a new member to the party while a cast member was in KO state would not update the party train.
 
--- Fixed a bug in the "nth Status in the Party" of the "Advanced Variable Box Operation" event panel that caused an exception when assigning a variable to an index.

---''[Database]''
--- Fixed a bug where the options column in Database > Casts > Battle Action AI was getting narrower each time the asset picker was opened.
 
--- Fixed a bug that prevented the Database menu from opening in some cases under certain conditions.

---''[Map Editor]''
--- Fixed a bug that caused event collisions that existed on the map specified in the map view (shown with the camera directly above) in the dialog for moving locations, etc., to appear on the map currently being edited.

---''[Game Engine]''
--- Fixed a bug in Map Settings > Rendering Settings where the shadow cascade related settings for the map were not being reflected in the game.
 
--- Fixed a bug where repeatedly pressing the jump button while walking would cause the next jump to be made before the player had fully landed.

----
-''ver1.1.1''
--'' New and Improved Features''
--- Formats for Input Support have been implemented that allow the contents of local and array variables to be displayed when a conversation or message is displayed in an event.

--- All resistance values in the Database have been changed so that they can be entered as numerical values.

--- The System Resources menu that was in Resources has been moved to Game Definition.

--- When adding assets from local files or DLC using the asset picker, a progress bar is now displayed if the adding process takes a long time. 

--'' Bug Fixes''

---''[Game Engine]''
--- Fixed a bug that could cause the player to be trapped on the ground or in other places when dashing toward a table.

--- Fixed a bug that caused the player cast to be affected by the state change of the terrain below the object, even when the player cast was standing on top of the object.

--- Fixed a bug where collisions were not generated correctly for 2D stamps placed on maps.

--- Fixed a bug in which the collision models' pre-loading and caching functions were not working when exporting and executing a published work.

---''[Events]''
--- Fixed a bug that could cause movement by "Movement Pattern" on the event sheet to get stuck at the boundary of the movement range limit.

--- Fixed a bug in "Display Ticker Text" that caused the display to end in the middle when a ticker containing blank lines was played by scrolling.

--- Fixed a bug that could cause an exception when using "Rearrange the Order of Party Train" to place a non-party cast at the front of the party train.

--- Fixed a bug in which the elevation of the destination was not adopted when moving to a different map when moving to a different location due to an event.

--- Fixed a bug that could cause an exception when specifying an image number as a variable in "Display Image".

--- Fixed a memory leak problem when starting to display a sprite in "Display Image".

---''[Battles]''
--- Fixed a bug that caused damage numbers to overlap when using skills that damage HP and MP at the same time.

--- Fixed a bug in which the value of the class's state resistance was not being added to the cast's parameters.

--- Fixed a bug that caused an empty battlefield to be displayed when losing a battle in the battle test.

---''[Map Editor]''
--- Fixed a bug in which, when converting an object to an event, canceling the edit would undo the conversion itself even after the Apply button was pressed.
 
--- Fixed a bug where adding and deleting terrain stamps in Resources was not properly reflected when changing the map size on the Map Settings > Basic tab.

---''[Layout Tool]''
--- Some wording used within the layout tool has been corrected to a consistent wording.

--- Fixed a bug that caused the display of messages, conversations, and tickers to be corrupted when the display origin of the layout's text panel was specified to be other than the upper left corner.

--- Fixed a bug that caused incorrect scale calculations for child containers when changing the scale of a menu container.

--- Fixed the display of special formats for sliders and special coordinate tags in the special format list in the text panel so that they are not displayed.

--- Fixed a bug in the special format for displaying variables in which the display did not reflect the result of a change in the contents of a variable due to an event or other influence.

---''[Database]''
--- Fixed a bug that incorrectly indicated state changes and resistances of classes in cast parameters.

--- Fixed a bug that sometimes prevented folders in the list of each section from being deleted properly.

---''[Resources]''
--- The U/I of the file import dialog that appears when importing 2D resources has been corrected.

--- Fixed a bug that caused an exception when changing model attributes on a terrain stamp.

--- Fixed a bug that caused images existing in the res folder in the editing project to be saved as absolute paths when assigned to a normal map/mask map.

--- In the process of adding to Resources, the behavior of drag-and-drop and adding local files from the asset picker is now the same.

--- Collision models from local files (files whose filename ends with "_col/_col+number") have been modified not to be made into stamps.

--- Fixed a bug in which resource files that did not need to be pasted were pasted when "Change ID/Use Same Procedure for All Thereafter" was specified in the dialog box when pasting a copied folder.

--- Fixed a bug that sometimes prevented the scale selection combo box from being selected. 

---''[Others]''
--- Fixed a bug that caused incorrect values to be specified for audio when the config was opened.

----
-''ver1.1.0''
--'' New and Improved Features''
---'' Cross-Save Shared Variables''
Variables that exist beyond the saved data units and can be referenced from anywhere in the game have been implemented. 
By using these variables, it is possible to change the game content before and after the game is cleared, or to record only the scenes seen during play in a multi-ending game.  This feature can be used in games with story branches, such as novel games and adventure games, and can also be utilized in a variety of ways depending on the creator's ideas.
#ref(./ENセーブ間共有.png,80%)

---'' Title Screen Call Feature from Event''
Added a command script "Display Title Screen".
This makes it possible to display the title screen after the game's introductory event, or to display the title screen while showing the map with the camera.
#ref(./ENイベントからタイトル画面呼び出し.png)
Together with the cross-save shared variables, it is also possible to change the title screen before and after the game is cleared, and so on.
To skip the title screen, turn on Game Definition > Rules and Operations > Skip Title Screen.  (You can also try launching the test play by right-clicking on it.)
The sample game "Orb Stories" has been updated to show how to call the title screen from an event and how to change the title screen before and after clearing the game using cross-save shared variables.  Please use it as a reference for your game creation.

---'' Stamp Export/Import Feature and Ability to Published Export Files to Steam Workshop''
Added the ability to export 2D/3D/terrain stamps and various resources as a single file and import them.
''< Export >''
#ref(./EN選択した要素をエクスポート.png,80%)
1. Select the file(s) or folder(s) you wish to export in the tree section of each resource menu and right-click to display the context menu.
2. Select "Export Selected Elements" in the menu.
3. Each element of the stamp is compiled and exported in a file named .exrbr.
''< Import >''
You can import resources by selecting them from the Asset Picker > Local Files or by dragging and dropping .exrbr files into the Resources Tree section or Map Editor.
Also, exported .exrbr files can now be published to the Steam Workshop.
Please use it to publish your own stamps, etc.


---'' New 3D/2D stamps exported to Steam Workshop are now available free of charge.''
We have released the following two samples of the stamp export feature. Enjoy using them to create your own games.
''2D Cast Figure Graphics Set'': This is a set of figure graphics that has been requested by many customers.
#ref(./2D Cast Figure Sets.png,20%)
''3D Models Stall Tent Set'': This set will be 3D stamps of stall tents decorating the streets.
#ref(./Stall Tent Sets.png,20%)


--[ Event Editor ]
--- Added functions to the command script "Advanced Variable Box Operation" to obtain information on "Arithmetic Functions" and "nth Status in the Party" and to convert degrees > radians and radians > degrees.
#ref(./EN度数とラジアン.png,80%)

--- The command script "Play Movie" can now select the display priority of the movie.
In addition, a function has been implemented to end a movie that is playing when the movie to be played is specified as "None".

--- The command script "Change Cast Graphic" can also be used to change the icon image of the cast.
#ref(./ENキャストのグラフィックを変える.png,80%)
--- Changed the specification of the command script "Change Y Coordinate of Player/Event" to check if there are any obstacles in the upper or lower direction and added a function to stop there.
The previous specification was to go through the collision, but this has now been changed.

--[Map Editor]
--- Added "Memorize Position" to the context menu of events on maps.
Events with this setting turned on will keep their post-movement position even after the player has left the map.
#ref(./EN位置を記憶.png,80%)

--- Snap Tool has been added to the Tools palette.
#ref(./EN吸着.png,80%)
After this tool is turned on, if an object or event is selected and brought within a certain distance to another object, it will be snapped at the outer perimeter.
#br
--- Random Pen placed on the Tools palette.
#ref(./ENランダム.png,80%)
Random Pen function that randomly changes scale and angle when placing objects is made into a button.
(The existing shortcut Ctrl+Alt to Random Pen when using the Pen tool remains unchanged.)
#br
--- A button has been added to the Quick Toolbar that allows the user to turn on/off the "Falling by Gravity of Events" setting.
#ref(./ENクイックツールバー自由落下.png,80%)
#br
--- The ON/OFF button for View Collision at the bottom of the Map Editor is now linked to the ON/OFF for displaying the collision range of events.
#ref(./ENコリジョン表示.png,50%)

--[ Layout Tool ]
--- Added Special Formats for Layout Tool
Various special formats have been added, focusing on attributes and information about reserve members.
#ref(./ENレイアウトスールの特殊書式.png,60%)
 
--- Implementation of a List of Tags Specifying Special Coordinates in the Layout Tool
Special Coordinate Specification Tags" in Container for Rendering and Container for Entry Selection can now be selected from a list of tags.
//#ref(./EN特殊座標指定タグ.png)

--[ Game Definition ]
--- Rules and Operations > Use Default Battle Layout and Battle Layout Settings have been implemented.
//#ref(バトルレイアウトの設定を利用する.png)
This allows you to specify a default battle layout for the entire game.
Also, a switch to use/not use custom battle layouts has been implemented in Map Settings > Enemy Distribution, making it possible to not use battle layouts specified with this feature.
 
--- The height limit of 50 for "Change Y Coordinate of Player/Event" that was in the Rules and Operations has been removed.
 
--- In the Project Settings, it is now possible to specify the interval (distance) at which objects are continuously placed by dragging.
#ref(ENドラッグ時の物体配置間隔.png)
This setting is common to both the Pen tool and the Random Pen tool.

--[ Resources ]
--- The asset picker now divides sound types into BGM/Environmental Sound/SE for clarity.
#ref(./ENアセットピッカー追加サウンド.png,30%)

--- When moving to the material edit screen from the "Material" section of the Properties in the Resources > 3D Stamps and Models screen, the material is now previewed in the model that is using the material.
#ref(./ENマテリアル編集画面.png,30%)

--- Added motion for emotion marks to Emotion in the Resources > Sprites reserved folder.
#ref(./感情マーク.png,60%)
--[ Database ]
--- The range of status increases/decreases values for items, skills, and state definitions has been expanded.


--'' Bug Fixes''
--[ Game Engine ]
--- Fixed a bug in the command script "Change Player Y Coordinate" that sometimes caused the player to warp to map coordinates 0,0 when pushing through terrain from below.
 
--- Fixed a bug that sometimes caused the event to be started again after the command script "Delete Event" was executed on contact-triggered events.
 
--- Fixed a bug in which when changing classes with a battle event, the status of the changed class was not reflected in the in-battle status.
 
--- Fixed the display position of the cast graphic for conversations specified in the Layout Tool to be displayed correctly.
 
--- Fixed a bug in which the "Enemy Level" specified and displayed with the Layout Tool was always displayed at 1.
 
--- Fixed a bug that caused an exception when a sprite with no eye/mouth layer contents was specified as a cast to be displayed in the command script "Display Conversation".
 
--- Fixed a bug that caused a crash when executing the command scripts "Check Collision State" and "Check Surrounding Collision Detection" within a common event initiated from a map, skill, or item.
 
--- Fixed a bug that caused a crash when playing a movie with a file path using non-ASCII text in an English environment.
 
--[ Layout Tool ]
--- Fixed a bug that allowed the user to press the Add Part button in the Layout Tool even when the layout to be assigned was not selected.
 
--- The value displayed in the special format enemystatus[9] has been changed to the experience gained after battles.
 
--[ Event Editor ]
--- Fixed a bug that prevented switching motions on the event sheet from being immediately reflected in the preview.
 
--[ Map Editor ]
--- Fixed a bug that caused an exception when renaming an entry in the Properties while multiple entries were selected in the Placed List palette.

--- Fixed a bug that sometimes caused the collision of the underlying object to be displayed incorrectly when an object was placed on top of it with the "Place on Top" button turned on. 
 
--[ Resources ]
--- Fixed a bug in Resources > 3D Stamps/2D Stamps Textures/Images where resource and folder names were not linked.

--- Fixed a bug that caused resources with the same name to be created when a file was dropped from Explorer into each of the Resources menus.

--- Fixed a bug that prevented a stamp with multiple subgraphics specified from being displayed correctly in the preview if any of the subgraphics specified had blanks for both graphics and local lights.
 
--[ Database ]
--- Fixed incorrect initial value for Generate Events > "Number of Event Generated per Time" in Database > Casts > Other tab.
 
--[ Sprite Tool ]
---Fixed a bug that caused an exception when adding a sprite set.
 
--[ Camera Tool ]
---Fixed a bug that could cause an exception when editing the battle camera in the Camera Tool after test play.
 
[ Other ]
--- Fixed a bug that sometimes caused particles placed on a map to blink in a published exported work.
 
--- Fixed a bug that caused a freeze when quitting a published exported work while the map was being pre-loaded in the background.
 
--- Fixed unnecessary folders are no longer displayed in the asset column of the asset picker "Ready-to-Use" tab.

----
-''ver1.0.15''
--'' New Features''
--- When the project path is displayed in the upper right corner of the Map Editor, right-clicking in the path display area now opens the project folder in the Explorer.

--- Added state resistance indicators to the Cast Parameter Check View in the Test Play > Options menu.

--- Added links to the official website/YouTube channel/Change Log in the Help menu at the top of the Editor.

--'' Functional Improvements''
--- When removing ally members from the party, you can now choose whether to put them in the reserve or not, and whether to remove them even from the reserve.

--- The check for allies in the party for the execution condition on the event sheet can now choose whether to include the reserve.

--''Bug Fixes''
---''[ Events ]''
--- Fixed a bug in which left-right flipping did not work when a sprite was used for "Display Conversation".
<Note>
With this correction, if a character or other element is displayed using a sprite in a conversation event, the image will be reversed if the Flip Horizontal checkbox is turned on. We apologize for the inconvenience, but please check if you are using the same command in your events.

--- Fixed a bug in which changing the cast to be displayed in "Display Conversation" did not specify the motion selected in the asset picker.

--- Fixed a bug in which scaling did not work when a sprite was used for "Display Image".

--- Fixed a bug in which events fired using "Generate Events" were sometimes affected by the "Movement Pattern" of previously generated events, resulting in unintended behavior.

--- Fixed a bug in which the upper limit for a value input in the command script for manipulating HP was 3000.

--- Fixed a bug in which a sheet with the "In Battle, Repeat in Parallel" event start condition for a battle event did not start executing when the condition was met in the middle of a battle.

---''[ Test Plays ]''
--- Fixed a bug that prevented motions of some models from being played back correctly after Ver. 1.0.14.

--- Fixed a bug that caused a crash that was still occurring on some map loads after Ver. 1.0.14.4.

--- In the Cast Parameter Check View of the Test Play > Options menu, a bug has been corrected in which the attribute resistance was displayed as 0 when it was negative.

--- Fixed a bug in which resistance values specified for equipped items and classes were not being added when the resistance of the attribute specified in the cast was 0.

--- Fixed a bug in Items > Assign When Handling Skill where the target could not be selected correctly for those skills whose "Valid Only for Those KO" was not checked in the skill's specification.

--- Fixed a bug in the success check when using a state change item on a map, where the equipment's resistance was not being added to the cast's status.

--- Fixed a bug where the camera's playback status, such as playing or finished, was not saved.

--- Fixed a bug that sometimes caused events with Falling by Gravity turned off to move through steps when walking.

--- Fixed a bug where the target of "This Event" was the player when initializing the map, skills, items, and calling common events from the menu.
After this modification, "This Event" will be ignored when it is operated by the above call.

--- Fixed a bug where the sound specified on the startup logo screen would only play for a moment.

--- Fixed a bug in which the text effects of layouts used in messages and conversations were not reflected.

--- Fixed a bug in which the text display position for messages, conversations, and tickers was not reflected even if the layout tool was used to specify the position.

--- Fixed a bug in which the display was not always updated when changing members from the menu.

--- Fixed a bug that prevented variables from displaying properly when the store layout was displayed.

--- Fixed a bug that caused a crash when entering emoji during text input.

---''[ Map Editor ]''
--- Fixed a bug that caused a mismatch between the display state of groups in the Placed List and the display state of objects in the group.

--- Fixed a bug where changes to the collision range of an event were not immediately reflected in the Map Editor.

--- Fixed a bug in the "Event to be Called Before Displaying Map" in Map Settings where the change of the common event name was not immediately reflected.

--- Fixed a bug that caused the object stamp thumbnails in the Stamps Palette to disappear when the Resources menu dialog was closed with Cancel.

--- Fixed a bug that prevented placing an event if a cast event was placed immediately after a cast was added.

---''[ Resources ]''
--- Fixed a bug that caused some bone animations to be longer than the actual data in some cases.

--- Fixed a bug where when adding Terrain Stamps/Particles from the DLC, the assets were not being added correctly when a dialog box appeared indicating that files of the same name already existed in the project.

--- Fixed a bug that caused a crash when repeatedly changing material shaders.

---''[ Layout Tool ]''
--- Adjusted the size of the thumbnails displayed in the Layout Tool > Layout to be Assigned list.

---''[ Sample Game ]''
--- Modified the sample game to conform to current specifications.

----
-''ver1.0.14.4''
--''Bug Fixes''
--- Fixed a bug that caused a crash after moving the map, which had been occurring in some environments after the Ver. 1.0.14.3 update.

--- Fixed a bug that caused the selection window to grow a little larger with each selection displayed after the Ver. 1.0.14.3 update.

--- Fixed a bug that sometimes caused teleporting to coordinates 0,0 when using the command scripts "Change Player Y Coordinate" and "Change Event Y Coordinate".

--- Adjusted the animation of the sprite set, Emoticon "!speechless" used for the emotion mark.
----
-''ver1.0.14''
--'' New Features''
--- Guides have been added for dragging and moving elements in the Layout Tool > Layout Parts tree view.

--- Layout Tool > Slider Panel text color can now be changed.

--''Functional Improvements ''
--- We have implemented load handling when a relatively large number of models are placed on a large map.

--- Improved processing time when executing the command script "Change Layout to be Used".

--- In the in-game menu, it is now possible to go back and forth between party and reserve members even with cursor movement input when operating the member change screen.


--''Bug Fixes''
--- Fixed display problems with the asset picker.

---''[Events]''
--- Fixed a bug that caused the player to teleport to coordinates (X,Y)=0,0 if a graphic change was made while the player was being rescaled.

--- Fixed a bug that caused an exception on the map screen when a cast that was hidden by the command script "Add Casts to the Party Train/Rearrange the Order" was disabled for battle.

--- Fixed a bug in the command script "Advanced String Variable Operation" where local variables were not available for array pointers.

--- Fixed a bug in the command script "Display Ticker Text" where line breaks in the string to be displayed did not work.

--- Fixed a bug in which the display state of the command script "Display String as Image on Screen" was not included in the saved data.

--- Fixed a bug in which the text effects of layouts used in messages and conversations at events were not reflected.

--- Fixed a bug that caused graphics from other sheets to overlap when inserting an event sheet.

---''[Game Play]''
--- Fixed a bug that caused the player to receive damage when bumping into an enemy cast placed on the map, ignoring the amount of HP recovered by items, etc.

--- Fixed a bug that when the player collided with an enemy cast placed on the map and the damage caused a game over, the player and the colliding event remained glowing.

--- Fixed a bug in which the height of the speech bubble type conversation event window did not match the size of the text when the execution resolution was changed in the Game Definition.

---''[Map Editor]''
--- Fixed a bug that sometimes created events with duplicate GUIDs (internal IDs) when copying and pasting cast-based events placed on a map.
This fix resolves the following issues that were occurring on the map where the event that caused this problem existed:
An exception occurs during save and load.
Unintended events are moved.
Local variables would be shared.

--- Fixed a bug that sometimes caused the positions of placed objects to be linked between maps duplicated by copying and pasting.

--- Fixed a bug in which changes to the resources that make up a stamp were not immediately reflected on the map.

--- Fixed a bug that caused an exception when copying and pasting maps in the Map List after opening the Database and closing it with Cancel.

---''[Resources]''
--- Fixed a bug that created data that could not be loaded when saving a 3D stamp with the material set to "None".

--- Fixed a bug that could cause an exception when updating information on multiple selected models.

--- Fixed a bug that prevented model scaling from working in some cases.

--- Fixed a bug that caused semi-transparency to appear in an incorrect order and materials for additive compositing to appear missing.

--- Fixed a bug that in some cases the folder preview display was not updated.

---''[Layout Tool]''
--- In Layout Tools > System Layout, a bug that caused layout parts to move when dragging in preview has been fixed.

--- Fixed a bug in the display of selections when using window images with large margins.

---''[Other]''
--- Fixed a bug in which the Database > Casts > Others > Number of Event Generated per Time, Shooting Interval, and Movement Time fields contained incorrect values when selecting a normal asset in a new project creation.
In newly created projects, the case in which the following casts generated by events disappear on their own will be resolved.  Target Casts: Hero A / Hero B / White Mage / Goblin / Metal Golem
If you are experiencing disappearing events for an existing project, please go to Database > Casts > Others and change the Movement Time to 0.

----
-''ver1.0.13''
--'' New Features''
--- Added the ability to skip the "Do Nothing" message in the command script "Specify Battle Cast Action".

--'' Bug Fixes''
--- Fixed a bug that caused walk and wait motions to start playing every frame for the player after ver 1.0.12, so the motions were not behaving correctly.

--- Fixed a bug that the manipulator could not be operated correctly with the mouse after ver1.0.12.

--- Fixed a bug that caused battle characters to be highlighted when they were hidden in the shadows.

--- Fixed a bug in the command script "Rearrange the Party Train Order" that caused an exception when there was no character to display.

--- Fixed a bug in the command script "Make Event Walk" where the "Pass Through Player/Events" checkbox did not allow the player to pass through.

--- Fixed a bug in the Map Editor > Placed List palette that caused an entry to be deleted by pressing the Delete key while renaming.

--- Fixed a bug that caused an exception when placing a Panel for Rendering Strings with MapPreview specified in Layout Tool > Text to the root of the Layout Parts List.

--- Fixed a bug that caused an exception when the file tree view was empty at various locations in the Resources.

--- Fixed a bug that caused a crash in the preview of the Resources containing the motion after deleting the model used in the motion in the Resources.

--- Fixed a bug that prevented textures from being converted to png files when importing models with jpg files as textures.

--- Fixed a bug that caused colors to change on export when specifying no SSS file in SSS material.

--- Fixed a bug that prevented a battle from progressing when using the command script "Camera Playback" in Database > Skills > Common Event to be Called.

--- Fixed a bug that prevented the next battle from progressing if the command script "Terminate Battle Forcibly" was used in Database > Skills > Common Event to be Called.

----
-''ver1.0.12''
--''Functional Improvement''
--- For the player's walking process, a new walking process has been implemented that does not shift or bounce from side to side.
If Game Definition > Rules and Operations > "Use Inertia to Move" is turned off, inertia is to be 0.
If you wish to use inertia, please turn on this option and adjust each of the specified settings. 
e.g.: Lowering the Damping Amount at Ground Level will reduce slippage.

--- Asset picker has been improved.
The UI has been changed to make it easier to find ready-to-use assets.
Added the ability to add resources from the DLC with multiple selections, including folders.
 
--'' New Features''
--- Test Play > Debug Window now has a function to fast-forward through battles.

--- An "Invisible Wall" event template has been added to the Stamps Palette > Events tab > Physics, which can be used to place restrictions on where the player can go. 
 You can place an event on the map and adjust its size to create a wall. 

--'' Bug Fixes''
--- Fixed a bug that prevented resources such as skyboxes referenced only from the command script "Change Rendering Settings" from being included in the public export.
 
--- Fixed a bug regarding the command script "Select from Selection and Check Results" panel that caused an exception when deleting the top selection in the editor.

--- Fixed a bug that prevented images from being displayed when a variable was used for the Y magnification factor in the "Display Image" panel.

--- Fixed a bug that sometimes prevented subsequent conversation windows from being displayed, depending on the command scripts combined between conversation panels.

--- Fixed a bug that caused an exception when attempting to change the walking speed of an event during battle.
 
--- Fixed a bug that caused an exception when attempting to select a target with a mouse click during a battle while the player was invisible.

--- Fixed a bug that caused pointer information of array variables to be lost when exporting and importing events.

--- Fixed a bug that caused the player to be affected by Terrain State Change even if the player was in the air.
 
--- Fixed a bug in which, when using the Basic tab "Event to be Called Before Displaying Map" in the Map Settings palette, depending on the content of the event, the player could not be controlled even after the process was complete.
 
--- Fixed a bug in which the cast's own accuracy and evasion rate was not reflected when playing the game from "Continue" until a status change, such as an equipment change, was made.
 
--- Rotation and scaling behavior when multiple objects on the map are selected in the Map Editor has been corrected.
 
--- Fixed a bug in the Map Editor that caused the eyedropper picked objects to change indefinitely while editing a map with many objects placed on it.
 
--- Fixed a bug that sometimes prevented the Map Editor display from reflecting the results of editing the event collision range extensions.

--- Fixed a bug that prevented object deletion if the starting point was included in the selection.

--- Fixed a bug in which when an object was selected, the starting point was also selected at the same time, making it impossible to delete the object.

--- In the Slice Animation Import dialog, a bug was fixed in which the dividing line specified in Slice Size would change position when the motion was switched, causing it to be imported in an incorrect form.
 
--- Fixed a bug that caused some models imported from the Unity Asset Store to appear broken.

--- After resource files are deleted, the empty OS folders are also modified to be deleted.
 
--- When deleting related resources, the parent folder in the editor has been modified to be deleted when it is empty.
 
--- When deleting a model, a texture was not a candidate for deletion if the stamp used the same material.

--- Fixed a bug that caused events deleted by the command script "Delete This Event" to be restored by loading saved data.

--- Fixed a bug that prevented editing of the tag field in the Camera Tool.

--- Fixed a bug in which pressing Ctrl+C, etc. while editing an event in the text mode of the event editor would jump to the line with the matching initial letter.

--- Fixed a bug in which the default "Yes/No" selection was written in Japanese. 

----
-''ver1.0.11''
-- ''Bug Fixes''
--- Fixed a bug that caused an exception in the battle test when there was a common event with "Collision Condition with Player (Operating Cast)" as an execution condition on the event sheet.

--- Fixed a bug that caused an exception when performing a battle test from the battle panel on a common event.

--- Fixed a bug that caused a crash when playing a WebM file with no audio track using the command script "Play Movie".

--- Fixed a bug that caused a crash if the collision type was set to Mesh in the Resource > Stamp settings and the Mesh model was left blank.

--- Fixed a bug that caused common events tied to an item to be executed even after the item's use was canceled.

--- Fixed a bug that sometimes caused a cast without a jumpup/landing motion to have a different jump power or be able to make a double jump when the cast was set as the player.

--- Fixed a bug that prevented the "Teleport Event" panel from taking effect from common events executed from other than items/skills.

--- Fixed a bug in which deleting the event that executed the conversation while the conversation was being displayed would prevent operation even after the conversation was closed.

--- Fixed a bug so that a confirmation message is not displayed when pasting data from the same project in the database.

--- When pasting data from the database, if there is data with the same name in the destination, the data name is now sequentially numbered.

--- Fixed a bug in which the contents of an event generated by "Generate Event" were sometimes mixed with the contents of another event and executed after the player moved to a different map.

--- Fixed a bug in the Layout Tool > Text & Special Formats Insert Support dialog where the following formats could no longer be specified.
  learncharactername   :   Name of Party Member who Learns a New Skill
  learnskillname            :   Name of Skill to be Learned in Results
  learnskillname[x]        :   Name of Skill X to be Learned in Results

--- Fixed a bug that caused skin models to appear composited when rendering instances.

--- Graphic data that contained incorrect settings has been corrected.

 
--- ''Countermeasures have been taken to address the issue of slow operation of this tool in some environments. ''
Please try this along with the previously mentioned turning off "Threaded Optimization" in the NVIDIA Control Panel 3D Settings Management.
----
-''ver1.0.10''
--'' Added Feature''
--- A link to the "Shortcut Key List" has been added to the "Help" section of the Map Editor top menu.
 
--'' Bug Fixes''
--- Fixed a bug in Ver. 1.0.9 where the target to be generated by the command script "Generate Events" could not be selected correctly.

--- Fixed a bug in the Layout Tool where the mini map could not be moved by mouse dragging.

--- Fixed a bug in the Map Editor in which the relative positions of grouped objects were sometimes misaligned when pasting them.

--- Fixed a bug that prevented games exported by the publishing work export function from running in environments where the Visual C++ 2019 Runtime was not installed.
If you have experienced a failure to launch the sample game "Orb Stories", which can be downloaded from the top page of the official RPG Developer Bakin website, please download the game again from there and give it a try. 
Due to this problem, there have been cases where games distributed to other parties do not launch.  We apologize for the inconvenience, but we would appreciate it if creators could try exporting their works again to see if the symptom improves.

----
-''ver1.0.9''
-- ''Functional Improvements ''
--- When a diffuse/normal/specular texture is set as the material for a model imported from Blender, a_n_rm is now automatically assigned to the albedo/normal/mask textures, respectively.
 
-- ''Bug Fixes''
--- Fixed a bug that could slow down test play after opening the "Classes” of the Database.

--- Fixed a bug that caused an exception when repeatedly executing the "Make Monster Appear" event panel.

--- Fixed a bug in which placing an allied cast on the map would cause it to be added as a reserve member of the party.

--- Fixed a bug that caused variables in deleted events to appear in the ALL category of variable labels.

--- Fixed a bug that sometimes caused the graphic on Sheet 1 of an event specified in the Custom Event Settings in the Database to be automatically replaced by the graphic of the cast.

--- Fixed a bug that prevented test play from starting if the saved data contained deleted cast members.

--- Fixed a bug that could cause a crash when adding a resource overwrite by selecting from a file in the Layout Tool.

--- Fixed a bug in the Layout Tool where the OK button could be pressed without selecting anything in the Add Layout Part dialog.

--- Fixed a bug that caused Bakin to become inoperable for a long time when manipulating the position of a mini map with the Layout Tool.

--- Fixed a bug that caused the engine to process very slowly when a mini map was used for free layout in the Layout Tool.

--- Fixed a bug that sometimes caused light gray squares to appear on top of each other in the map editor.

--'' Known Issues ''
--- There is a problem with the Steam overlay function displaying off the screen.  Currently, we recommend that you do not use the Steam overlay when using this tool.
To turn off this feature explicitly, go to the right side of the Steam library page in Bakin and uncheck the “Enable the Steam Overlays while in-game” checkbox in the Steam Library > General menu.


----
-''ver1.0.8''
--- The bug that prevented the published work export dialog from opening after the Ver. 1.0.7 update has been fixed.

--- Fixed a bug that caused the texture in the blank area to be randomly corrupted on execution when the texture was left blank in the Resource -> Material Edit screen.

--- Fixed a bug that caused automatic window width adjustment to only work on the narrower message when a series of speech bubble-type messages or conversations are used.

--- Fixed a bug in which "Layout to be Opened" could not be selected under "Continue" in the Layout Tools -> Title Layout.

--- Fixed a Bakin crash that could occur if the Asset Picker was opened and closed immediately.

--- Fixed a bug that caused an exception when the Add button could be pressed to add more than the maximum limit of 2048 variable boxes to be used within the event editor.

---%%''We are currently experiencing a slowdown in test play after opening the "Classes" section of the Database. We apologize for the inconvenience, but restarting Bakin will temporarily resolve the issue.''%%
----
-''ver1.0.7''
-- ''Added Features''
---Top Menu: "Update Log" page tab and "Back" button added to Info and Tips。

-- '' Bug Fixes''
--- We have removed the -0.2 degree X-axis tilt that was implicit for the player and events.

--- Fixed a bug in the command script "Event/Rotate Player" where decimals were not available.

--- Fixed a bug where event destination symbols sometimes remained on the map without being erased.

--- Fixed a bug in which local variables were not available in the command scripts "Teleport Player" and "Teleport Event".

--- Fixed a bug that caused shader compilation errors during tool initialization in Radeon HD series graphics environments.

--- Fixed a bug that caused image files to be locked and unable to be updated or deleted until the tool was exited when generating a map from an image.

--- The process of obtaining the loop range of an ogg file has been corrected.  This fixes a bug that prevented the BGM_Opening04.ogg in Sound Pack Vol. 1 from playing.

---'' Fixed a bug where battle formulas required commas for decimal points in some locales.  ''
''From this version onward, decimal points in battle formulas will be standardized to dots.  If you have been entering commas, we apologize for the inconvenience and ask that you please correct this manually.''
''[Affected Areas]''
Database -> "Damage Formula" for Items and Skills, "HP Recovery Formula" for Skills, and "EXP Calculation Formula" for Game Definitions

----
-''ver1.0.6''
--''Functional Improvements''
--- Removed text limits for title, subtitle, and creator's name.
However, if the number of letters is large, the default title screen layout may run out of the screen in some cases.  If this is the case, adjust the title screen layout in the Layout Tool after creating the project.
 
--''Bug Fixes''
---Fixed a bug that could cause an exception when using the "Display Effect" panel to play both sprites and particles on the same event.
 
---Fixed a bug in Event Editor > Panel Mode where copying and pasting the "Advanced Variable Box Operation" panel would change "Assign with Decimals Rounded Down" to "Assign Remainder of Division".
 
---Fixed a bug that occurred in Game Definition > Project Settings > Execution Engine Definition.
Changing the run-time resolution causes a crash / BGM initial volume cannot be changed.
 
---Minor corrections were made to the sample game "Orb Stories".

----
-''ver1.0.5''
--- Fixed a problem that caused maps to become abnormally bright in newly created projects, etc.
 The problem was occurring in some locales, including German and Dutch.
 If you are still experiencing the problem after having this correction, please contact us through the Contact Us page.
 
--- Fixed a problem in which bakinbattle.dll would not start if not allowed to run by its properties for publishing work.
 With this modification, no special work is required to unzip a published work into a Zip file using Explorer.
 
--- Fixed a problem where the RayCast panel was firing from the feet, making it very difficult to detect the player, among other things.
 From this Ver onward, as previewed in the panel, it will be fired from an elevation of 0.5 square from the ground.
 If you have already implemented events in a way that depends on the previous behavior, we apologize for the inconvenience, but please correct this manually.

--- Fixed a bug that caused an exception when using a skill with no effect and common assignment for both allies and enemies on the map. 

--- Fixed a bug that prevented recovery from events during battles for conditions other than KO.
 
--- Fixed a bug that prevented the event panel "Recover/Reduce Battle Cast's HP/MP" from working in battles.
 
--- Fixed a problem in which a weapon item with "One Step Forward When Acting" could cause a monster with "Not Moving" specified to take one step backward when using a skill, item, or etc.

--- Fixed a problem in which the camera with the gazing target set to "world coordinates" would not animate correctly when Game Definition > Rules and Operations > Camera Get Behind the Player Automatically was turned on.
 
--- Fixed a problem in which pressing the F key with a Common Event or Battle Event selected in the Common Event palette would move the display range of the Map Editor to distant coordinates.
 
--- Fixed a bug that sometimes caused the position of the splitter for Database and Resources to fluctuate unintentionally when the asset picker was opened.
 
--- Improved the ability to toggle the display of a file path shown in the upper right corner of the map editor.
 Moved to "View" menu to memorize ON/OFF
 
--- Fixed a bug where Wav files were not being processed properly for playback.
 
--- The section Game Definition > Execution Engine Definition > Font, which was not reflected due to specification changes during development, has been removed.
The font can be changed from the configuration settings in the top menu.
 
--- Modified the various "House - Wall 01-03" models on the 3D stamps for the following three projects 
 Newly created project (Normal assets)
 Sample game "Orb Stories"
 House Pack Vol.1 (Free DLC)
 
--- In addition, we have fixed several issues that were identified in the crash reports we received from our users, so that crashes do not occur.
----
-''ver1.0.4''
-- ''Added Features''
--- Effekseer 1.70 is now supported.
You can use particles created with Effekseer 1.70 in Bakin.

-- ''Bug Fixes''
--- Fixed a bug that caused the splitter position in the "Conditions to Run This Sheet" field in the Event Editor to change unintentionally.
 
--- Fixed a bug that caused a higher value to be set internally when specifying the movement speed and frequency in the "Movement Settings" of the Event Editor.
After this version, the correct values are displayed and specified in the editor.
 
--- Fixed a bug in the command script "Display Image" that caused a crash when selecting a sprite.
 
--- Fixed a bug in the battle layout that caused an exception if a party or monster was placed outside the area range.
 
--- Fixed a bug that caused an exception when a cast member repeatedly joined and left from the party in a battle event.
 
--- Fixed a bug in the map editor "Placed List Palette" where group name renames were not being saved.
 
--- Fixed a bug that caused the window to maximize when double-clicking the caption area on the Map Editor Quick Toolbar.

--- Fixed a bug that caused the tool to crash if there was a description error in Game Definition - "Rules and Operations" - "Assign Input Device".
 
--- Fixed a bug that prevented WAV files from playing properly.
 
--- Fixed a bug that caused some dialogs, such as exit confirmation, for games exported using "Published Work Export" to be displayed in Japanese even in an English environment.
----
-''ver1.0.3''
--'' Added Features''
--- The manual wiki is also available from the "Info and Tips" section of the top menu.  As previously, it is also available from the Map Editor's Help (H), so please click here while you are working on your game.
 
--- For the property "Layout to be Opened" of the Layout Tool Layout Part's Container for Element of Entry Selection, the selectable layouts are now narrowed down according to what is specified in the entry "Action".

--''Bug Fixes''
--- Fixed a bug that caused an exception when an item referencing a skill that invokes a common event was the second or later entry in the inventory.
 
--- Fixed a bug in the rendering settings in Map Settings that caused an exception when minimizing a property that contained entries that were being edited.
 
--- Fixed a bug in the game where events added to that map or common after a save were not reflected when loaded and played.

--- Fixed a bug that caused resources other than stamps to be added when adding stamps from the right-click menu on the Object tab of the Stamp Palette.
----
-''ver1.0.2''
--- Fixed a bug that sound was distorted in some cases when playing sound data in the tool.
--- Fixed a bug where this tool crashes in the middle of the loading screen (progress bar).
If you are using an AMD Radeon GPU and have been experiencing this problem, please try this version.
--- Fixed a bug that caused the editor to freeze or crash due to incomplete default data for creation.
--- Fixed a problem with the screen turning light blue and stopping when playing the published sample game.
--- Fixed a problem with the jump button, which is specified by default, reacting when closing the in-game menu.

----
-''ver1.0.1''
--- Fixed a bug that caused the editor to freeze or crash due to incomplete default data for new creation.  The problem has been fixed so that data that has already been created will not cause problems.
--- In the "Edit" menu at the top of the Map Editor, a new function " View File Path" has been added to turn on/off the path that appears in the upper right of the Map Editor.
--- Fixed a bug that prevented the "Asset Showcase" banner from displaying correctly.
--- Other minor corrections


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