#author("2022-11-13T08:28:04+00:00","default:admin","admin")
*Camera Registration [#ef3c6668]
There are two types of camera work used in the game: the "camera used on the map" and the "battle camera" used during battles. Here, you can create each type of camera work using the camera tool and specify various settings.
The main functions of the camera tool are as follows:
#author("2025-08-13T13:10:21+09:00","default:admin","admin")
*Camera Tool Overview [#ef3c6668]
The Camera Tool allows you to create camera work for use within the game.
There are three types of camera work:

--''Map Event Camera'': Used during movement scenes or events on the map.
--''Battle Camera'': Used during battles.
--''Conversation Scene Camera'': Used when displaying 3D models as character portraits during dialogue scenes.

#ref(./CameraTool_Overview.png,60%)
#br
The Camera Tool has the following features:

-''Camera List''
Create and select camera works for battles and for each map or event. By default, the basic settings for the battle camera are specified.

-''Preview''
The created camera works, including the specified effects, can be viewed as they were during gameplay.
''&color(red){(!)};''The image you see in the Camera Tool preview is the image you will see when you actually play the game. DOF (Depth of Field)", which changes the range of blur depending on the camera position, should be checked with the Camera Tool.

-''Timeline''
Add frames, specify timing and number of frames to be displayed, and create the camera work.

-''Rendering Settings''
Specify rendering settings for each map. You can choose from a large number of presets and even specify your own effect settings.


-''Various Property Settings''
You can specify the camera's angle of view, gazing target, light source, and more.

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