#author("2022-11-29T05:00:54+00:00;2022-11-10T13:35:15+00:00","default:admin","admin") #author("2022-11-29T07:34:44+00:00","default:admin","admin") *What are Classes [#o3ec9dd2] Create data such as the registration of classes that cast members can assume in the game and the characteristics of each class. You can specify the items and skills that can be used in different classes, as well as the growth factor of their abilities if they change to that class. //COLOR(#FF0000):画像入る #ref(./Database_Classes.png,50%) #br #contents **Function Description [#pfac834d] //COLOR(#FF0000):画像入る #ref(./Classes Add.png,80%) #br - ''Add'' Add a class. - ''Add Folder'' Create a folder. - ''Copy'' Copy the data for the selected classes. - ''Paste'' Paste the copied class data into the last column. - ''Delete'' Delete class data. -''Management Tags + Notes'' You can add management tags and jot down memorandums. Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game. **Class Ability Values [#pfac834d] //COLOR(#FF0000):画像入る #ref(./Classes Name.png,80%) #br -''Name'' Enter a name for the class. You can also write a description of the class. -''Icon Image'' Specify an icon for this class to be displayed in the game from the asset picker. -''3D Model'' Specify a 3D model of this class to be displayed in the game from the asset picker. **Class Ability Values: Basic [#pfac834d] //COLOR(#FF0000):画像入る #ref(./Database_Classes_Basic.png,80%) #br --''Initial Level'' Specify the level at which the game starts. --''Growth Speed'' Select the rate of increase in experience required to level up. -''基本変化率'' Specify the base change rate for each status when a cast become this class. --''EXP'' Specify the amount of experience the player will gain if defeated as an enemy. --''Evasion Rate'' Specify the evasion rate for physical attacks. --''Accuracy'' Specify the accuracy of physical attacks. --''Poison Damage Rate'' Specify the damage rate the character will take when poisoned. -''Attribute Resistance'' Specify the resistance for the selected attribute. データベースメニューの「属性定義」で登録した中から選択できます。 You can choose from among those registered under "Attribute Definition" in the Database menu. -''State Resistance'' この職業が持つ、状態に対する耐性を設定します。 一覧には、データベースメニューの「State Definition」で登録された状態が表示されます。 それぞれの状態ごとに、「吸収 150%」「強い 100%」「やや強い 50%」「変化なし 0%」「やや弱い -50%」「弱い -100%」の5段階から選択できます。 Specify the resistance this class has to the states. The list displays the states registered under "State Definition" in the Database menu. For each state, there are five levels to choose from: "Strong 100%", "Slightly Strong 50%", "No Change 0%", "Slightly Weak -50%", and "Weak -100%". -''Growth Factors When Changing to This Class'' Specify at what acceleration each ability changes when the class levels up. The values earned in a class are added to the unique ability values of the cast attached to this class. Specify the initial values of the statuses that this class has and how each ability changes as it levels up. The status of the class (subclass) is added to the status held by the cast member. You can also adjust how much the status values of classes/subclasses are reflected in the cast-specific statuses by going to Game Definition > Game System Definition > Parameter Reflection Rate (Class/Subclass). ''Example'' If Game Definition > Game System Definition > Parameter Reflection Rate (Class) is specified as 100%, the initial HP value of Cast A is 70, the initial HP value of Class: Swordsman is 30, and when Cast A is level 1, if the Swordsman level 1 is assigned as the class, the HP value will be 100. //COLOR(#FF0000):画像入る //#ref(Classes Growth.png,80%) //#br --''Abilities'' Specify the following options for the HP, MP, Attack Power, Magical Power, Defense Power, and Agility abilities. Specify the following options for the HP, MP, Attack Power, Magical Power, Defense Power, Agility, Evasion Rate, Accuracy and Poison Damage Reduction Rate. --''Initial'' 各能力の初期値を設定します。 --''Initial Addition Value'' Specify the initial value for each ability. --''Basic'' レベルアップ時の能力値の成長率を0~99%の間で設定します。 --''Basic Increase Value'' This is the basic value added to the status when the level is raised. This value is then multiplied by the growth type. --''Growth Type'' レベルアップに必要な経験値の増加率のタイプを5種類の中から選択します。 「加速型」だと最も早く成長し、「鈍化型」だと最も遅く成長します。 It is an indicator of the ease of status growth. When leveling up, the status increase is added to the base increase value to determine the status increase value. For more information, please read the [[Formula for Each Status Increase:https://rpgbakin.com/pukiwiki_en/?Casts#q8a0ce6e]] section. **Class Ability Values: Abilities [#pfac834d] //COLOR(#FF0000):画像入る #ref(./Database_Classes_Abilities.png) #br -''Usable Item'' Specify items that can be used in this class. --''Enable Disable'' Specify Enable on for items that can be used in this class and Disable on for items that cannot. --''Item Names'' The list displays items that have been registered and specified in the "Items" section of the Database menu. -''Skills to be Learned'' Specify the skills that can be learned during this class. --''Enable'' Turn on skills that can be learned. --''Skill Name'' The list shows skills that have been registered and specified in the "Skills" section of the Database menu. --''Achievement Level'' Specify the level of achievement for each skill.