#author("2024-09-05T18:51:23+09:00","default:admin","admin")
#author("2024-09-06T11:36:38+09:00","default:admin","admin")
*What you can do with the Resource Menu "Images" [#r02f2a7d]
Here you can see the basic elements of 2D images (textures).

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#ref(./Images.png,50%)
#contents
**Image Setting Options [#gf49bb81]

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#ref(./Images List.png,70%)
-''Add Button''
Add textures from the asset picker.

-''Folder Button''
Add a folder.
Foldering can be performed by clicking the button with multiple selections.
You can also move data by drag & drop after adding folders.

-''Update Information button''
Update data.
When data is added, the folder path where the data was located is saved, so pressing this button will update the data from there.
If the data is from a game file created by another PC, the first time you click on it, you will be asked if you want to specify the path from which you want to import the data.
Use this function if you wish to place data for editing in folders outside of the project.


-''Copy Button''
Copy the selection.

-''Paste Button''
Paste the copied selection.

-''Trash Button''
Delete the selection.

-''Stamp Button''
Register the selection as a stamp.

-''2D Animation Button''
Basically, it is used for dot-cast image images.
Generate 2D animation from the selected texture.
The generated animation will be added to "2D Stamps > Slice Animation".

-''Export Button''
Copy the selections to any folder.



**Image List / Right-Click Menu [#r2e6754f]
Right-click in the image list to view.

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#ref(Right.png)
#ref(https://rpgbakin.com/pukiwiki_en/?plugin=attach&refer=Terrains&openfile=Resouces_Filetree_Contextmenu.png,70%)
#br

-''Cut''
Cut out the selection.
Cut out the images.

-''Copy''
Copy the selection.
Copy the images.


-''Paste''
Paste the cut and copied selection.
Paste the cut and copied images.


-''Delete''
Delete the selection.
Delete the images.


-''Rename File by Resource Name''
Rename the specified file with the name currently on the list.

-''Specify Local Name''
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the English version.

-''Export Selected Elements''
Export the selected elements as an .exrbr file. If multiple selections are made, they are combined into one file.
The .exrbr file is a file format that allows various resources to be compiled and imported into Bakin.

-''Open the Resources Folder in Explorer''
Open the folder where the resource is stored.


-''Open the Import Folder in Explorer''
Open the folder for import. (If there is a folder for updating data specified with the Update Information button)

-''Copy GUID''
Copy the specific GUID.


-''Sort This Hierarchy by Name''
Sort alphabetically by name within the selected hierarchy/folder.


-''Sort Selected Elements by Name''
Sort only on multiple selections.
Not used in Sprites of Resource Management.

-''Be Sure to Include in Published Work Export''
Ensure that the selected resources are included in the work when it is exported as a published work.
''&color(red){(!)};''When exporting a work as a published work, resources other than “resources used in the game,” such as those placed on maps or used in events, will not be included in the work.
Therefore, resources that are used only by plug-ins installed in the work must be explicitly included in the work with this feature.



**Texture Preview [#zc02cee9]
This is a preview screen of textures. You can check the selected texture in the "Image List".

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#ref(Images Texture Preview.png)
-''Auto Button''
Specify the preview size.



**Texture Settings [#j8672f9a]
Specify detailed texture settings.

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#ref(Images Texture Settings.png)
-''Name''
Specify a name for the texture.
(You can also change it by clicking twice on the data you want to change in the texture list.)

-''Basic''
--''File Name''
The file name of the texture specified.

--''Folder Name''
The folder name and folder path of the specified texture.


--''Image X Size''
The horizontal pixel size of the texture.


--''Image Y Size''
The vertical pixel size of the texture.

--''Number of Bits''
The number of bits in the texture.

--''Image Type''
Texture image format.

--''Shape''
Specify the texture to be used for the texture.

---''[2D]'' Select when using general textures.
---''[Cube]'' Select this option with a texture to be used for environment maps or IBL (Image Based Lighting).
Textures used in Cube must be in hdr format.
---''[3D] ''Select to use as LUT for color grading.

--''SRGB''
SRGB must be turned on for textures that are used as color information, such as color textures and albedo textures.
If the texture file name has "_albedo", it is automatically turned on.

-''3D Settings''
These settings are for 3D assets only.
For more details, please refer to "Textures" in the 3D menu.

-''2D Settings''
This option is specified when the texture is used as a 2D asset.

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#ref(2D Settings.png)
--''Slice''
Specify how this texture will be divided.

--''X Slices''
Used to specify pixels/number of divisions.

--''Y Slices''
Used to specify pixels/number of divisions.

--''Render 1px Smaller (for CountSlice only)''
When used in CountSlice, render one pixel smaller in X and Y than the actual size.
It is mainly used for sprites to create the parts of the cast that animate the eyes and mouth.

--''Maintain Aspect Ratio of Frame (Priority to Short Side/For WindowSlice only)''
When used with WindowSlice, the frame aspect ratio is maintained and rendered.
Mainly used for window frames used in menus.

--''FillType''
Specify how to fill all but the four corners of the window when dividing the window.

--''Top''
Specify the division position of the upper side.

--''Left''
Specify the division position of the left side.

--''Right''
Specify the division position of the right side.

--''Bottom''
Specify the division position of the lower side.

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