#author("2022-09-12T09:08:33+00:00","default:admin","admin") #author("2023-11-17T01:44:50+00:00","default:admin","admin") *Others [#k0ae69bf] > #contents **Note [#j46540ba] Comments can be added. They will not be reflected during the game. #ref(Note.png) #br **Label Definition [#w9bbf86e] The "Label Jump" panel allows you to specify a "label" in the event to jump to. The "label" can be set in the range of 0 to 99. #ref(Label_Definition.png) #br **Label Jump [#w7cdcf85] It is possible to jump to a "label" specified within the same event sheet. The label to jump to is specified in the "Label Definition" panel. --- This command has the same behavior as the "GOTO" command in the "BASIC" programming language. #ref(Label_Junp.png) #br -''Jump Destination Label No.'' Assign a label to jump to. If the corresponding label is not found on the same sheet, this panel is ignored. --''Fixed Value'' Assign a label number as a direct value from 0 to 99. --''Variable Box Value'' Assign the label number by the variable value. If the variable value contains a negative value or a value greater than 100, this panel is ignored. If the variable value contains a decimal value, this panel is executed if the value is an integer between 0 and 99, after rounding down. ''&size(18){&color(red){[Attention]};};'' -The Label Jump is a powerful command, but its overuse tends to cause confusion. Please be careful when using it. -It is strongly recommended to avoid placing multiple identical labels. (It works, but it is confusing.) -Although it is possible to create a loop process using label jumps, it is necessary to build a process that can skip label jump commands under some conditions in order to exit from the loop. Note that the "Escape from Loop" panel cannot be used to escape from a loop.