#author("2023-08-26T00:42:49+00:00","default:admin","admin")
#author("2023-09-20T02:24:55+00:00","default:admin","admin")
*Placed List Palette [#d4ded348]
This is a list of objects and events placed on the map that can be managed in one place.  From here, you can change the position and size of the object or load them into the event editor.

//COLOR(#FF0000):画像入る
#ref(./Placed_List_Pallete.png,80%)
#contents

**Feature Description [#pfac834d]
The Placed List palette has the following features:
-''Add Button''
Add a new event on the map.
Clicking the button opens a dialog box where you can specify the location of the event.
//COLOR(#FF0000):画像入る(配置先)
#ref(./Placed_List_Pallete_Add.png,80%)
--''Preview''
A map viewed from directly above will be displayed. Scroll by dragging and click on the location.

--''Destination Coordinates''
You can specify the placement location by entering the X, Y, and Z coordinates.


-''Create Group Button''
Group the selected entries.
On the Placed List, groups are represented by a so-called folder-like appearance.
You can also create groups under a group.

-''Copy Button''
Copy the selection.

-''Paste Button''
Paste the copied selections.

-''Delete Button''
Delete the selection.


-''Show/Hide Checkbox''
If the checkbox is unchecked, the entry will not appear in the map editor or in gameplay.
Note that you can still move and perform other operations even if it is hidden on the map editor.
Not only will it be hidden in game play, but its collision detection will also be disabled, and it will be treated as non-existent.

-''Lock Button''
Once locked (yellow), the entry can no longer be manipulated using the manipulator in the map editor.
//Once locked (yellow), the entry can no longer be manipulated using the manipulator in the map editor.
//When multiple entries, including a locked entry, are selected and moved or otherwise manipulated, the locked entry is not affected by the manipulation.
When locked (icon is yellow), the entry is no longer selected in the Map Editor by clicking on it, and cannot be manipulated using the manipulator.
When multiple entries, including a locked entry, are selected and moved or otherwise manipulated, the locked entry is not affected by the manipulation.
Locked entries become selected on the Placed List palette by clicking on them, and their properties can be changed.
Also, for grouped entries, if the parent group is locked, all children will be locked.


-''Search''
By entering text in the text input area at the top right of the Placed List, you can narrow down the entries to be displayed in the list.

-''Batch Rename (right-click menu)''
You can change the name of multiple entries on the list at once.
#ref(./PlacedList_BatchRename.png,80%)
--''Now''
The current entry names for the selected entries are lined up.
Double-clicking assigns the name of the entry to the "Prefix" field.
--''After Change''
The converted entry names are lined up, reflecting the results entered for the prefix and numbering digits.
--''Prefix''
Specify the letter to be prefixed to the entry name.
This "Prefix" plus the "numbering digit" is the name of the entry.
--''Numbering Digits''
You can specify the numbering digits following the "Prefix".
--''Make All Names the Same''
When checked, all selected entry names are converted to the string specified in the "Prefix" field.

**List Entries [#pfac834d]
The Placement List contains a variety of different types of entries.
-''Map Properties Folder''
The folder contains the following entries.
Clicking on it will bring up the respective "Map Settings" for you to edit.
See the [[Map Settings Palette]] for more information.

--Camera
--Skybox Model
--Light
--Rendering Settings
--BGM
--Enemy Distribution Settings
#br
-''Start Point''
This is the point specified for the position of the main cast at the beginning of the game.

-''Events''
The casts or objects for which the event is specified, as well as events that do not involve graphics.

-''Objects''
Objects for which no events have been specified.

-''Group''
These are grouped entries.

-''Stairs and Slopes''
The terrain is specified for stairs and slopes.

-''Local Light''
Local lights (independent light sources) placed on the map.

-''Destination''
Represents the "destination" specified by the event.

-''Camera''
It represents the frames in which the gazing point is set to world among the cameras belonging to this map created by the Camera Tool.

**Properties[#pfac834d]

The selected entry in the list can be edited from the "Properties" that appear. Editable elements depend on the type of entry.

#ref(./Placed_List_Pallete.png,80%)
-''Properties of Each Entry''
--''Name''
You can enter the name of the entry.

--''Position X''
Specify the position of the X axis.

--''Position Y''
Specify the position of the Y axis.

--''Position Z''
Specify the position of the Z axis.

--''Angle X''
Specify the angle of the X axis.

--''Angle Y''
Specify the angle of the Y axis.

--''Angle Z''
Specify the angle of the Z axis.

--''Scale X''
Specify the scale value to be changed in the X axis direction.

--''Scale Y''
Specify the scale value to be changed in the Y axis direction.

--''Scale Z''
Specify the scale value to be changed in the Z axis direction.

--''Falling by Gravity''
When turned off, the Y-axis position is fixed unless the event panels "Start Player Falling" and "Start Event Falling" are applied.
It will remain floating in the air / being in the ground.
It does not climb or descend when moving over terrain with steps.

--''Memorize Position''
Events with this setting turned on will retain their position after moving with the event, even after they leave the map.
#br

-''Light Properties''

#ref(./Placed_List_Pallete_Light.png,80%)
--''Type''
Specify whether you want a point light or a spot light.

--''Color''
Click on the 8-digit RGBA color code that represents the color of light to open the color picker and specify the color.
For details, see [[Tools Palette]] > "Color Picker".

--''Intensity''
Specify the intensity of the light.

--''Radius''
For a spot light, specify the area illuminated by the light as the radius of the base of the cone.
For a point light, specify the area illuminated by the light as the radius of the sphere.

--''Specular''
Specify the intensity of light reflected in the opposite direction of the incident light, which gives the 3D object a highlight effect, etc.

--''Interior Angle''
For a spot light, specify the range of the strong light reaching by angle.

--''Exterior Angle''
For a spot light, specify the range of the weak light reaching by angle.

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