#author("2026-03-18T17:47:49+09:00","default:admin","admin")
*Preinstalled Projects [#r750627f]
**Sample Projects [#c8b26ae1]
These projects are intended to serve as references for game development.
You are also welcome to use the resources within each project.
|Project Name|Overview|Key Components|h
|Orb Stories|This is a side-view, command-based RPG that combines 2D characters with 3D maps.&br;It is a classic-style game built using the core features of Bakin.|- Basic game creation using Bakin&br;- Customizing the layout of each screen using the Layout Tool&br;- A title screen with a moving camera over a 3D map background&br;- Changes to the title screen before and after clearing the game using cross-save variables&br;- Auto-save&br;- Keyword checks using text input (a puzzle solved by entering a specific string)&br;- Cut-in visual effects when using skills (skills implemented via common events)&br;- Conversations between cast members during battle (battle events)&br;- Moving platforms&br;- A boss that transforms mid-battle&br;- Pushing and moving objects (physics)|
|Dungeon RPG Sample|This is a front-view battle RPG where you explore a first-person 3D dungeon.&br;It also serves as a reference for how to create dungeon maps and implement in-map gimmicks.&br;Please use it as a guide when creating a classic dungeon RPG.|- First-person 3D dungeon (first-person camera, invisible player cast, and a local light created with subgraphics to simulate illumination from the player)&br;- Front-view battles with 2D image backgrounds&br;- Mini-map&br;- Party member switching&br;- Disarming trapped treasure chests&br;- Randomized treasure chest contents&br;- Item enhancement&br;- A bridge made of blocks that collapse when stepped on&br;- Doors that appear based on conditions&br;- Traps that teleport the player when touched&br;- Use of terrain exported as FBX models (e.g., dungeon roofs, walls above doors)|
|REINES DU SABBAT|This is a sample game created with Bakin by game creator MAKOTO KEDOUIN.&br;It is a side-view, command-based RPG that combines 2D characters with 3D maps.&br;It is packed with ideas such as story progression through character-driven scenes, camera-based direction, and action-oriented mini-games.|- Creating scenes with multiple 2D pixel art characters in motion&br;- A stealth mechanic where the player must avoid enemy line of sight or face penalties&br;- Side-view jump action&br;- Dodging rolling balls&br;- Puzzles using pushable boxes&br;- Changing battle commands during attacks&br;- Using skills directly from the battle command menu&br;- Camera changes during skill activation|
|Battle Plug-in Sample|This is a sample game in which the battle sequences from Bakin have been rewritten using a C# plugin.&br;By using a plugin, Bakin achieves what's known as a command-based battle system.|CTB (Command-Time Battle) using battle plugins|
|Skill Sample|This project contains sample skills created using common events, battle events, and database functions.&br;It serves as a reference when creating your own skills.|The following sample skills are included:&br;- Protect an ally from a single enemy attack&br;- Taunt (draw enemy aggro)&br;- Randomly knock one enemy out of battle&br;- Defeat enemies whose levels are multiples of a specific value&br;- Ensure an enemy is defeated after a set number of turns&br;- Deal random damage five times to enemies, then deal additional damage to a selected enemy&br;- Consume all MP to attack all enemies&br;- Enlarge a single ally to attack all enemies&br;- An attack that always hits&br;- Example of a critical hit animation|
|3D Asset Tutorial|This project provides basic knowledge for creating 3D assets (characters and background models).&br;It also includes sample models in VRM format.|- Sample 3D characters and 3D objects|
|Map Collection|This project contains sample maps that make use of the Map Editor and post-effect features.&br;It includes forests, deserts, mansions, rooms, and world-map-style maps.|- 12 various sample maps|


**Resource Projects [#k3c30c49]
These are collections of graphics and sound resources.
You can use the resources from the following projects in your game development by importing them from the “Resources” menu.
|Project Name|Overview|h
|2D Cast Assets|This project features a variety of pixel art-style human and monster cast members.|
|Chinese Style 2D Assets|This project features a variety of pixel art-style human and monster cast members.&br;It includes cast members with Chinese-style designs.|
|SMILE GAME BUILDER Pack|This project compiles the resources included in “SMILE GAME BUILDER,” the predecessor to Bakin.&br;It includes a variety of 3D background models, simple character models, pixel art cast members, cast and monster portraits, 2D background art, and 2D effect sprites.|
|Effect Pack vol.1|(This project can be selected from the Asset Picker in Bakin.)&br;This is a project featuring particle effects.&br;It includes a wide variety of effects, such as fire and ice for use during battles, rain and fog for use on maps, and decorative effects for level-up animations and when enemies disappear.|
|Sound Pack|(This project can be selected from the Asset Picker in Bakin.)&br;This project contains background music (BGM), environmental sounds (BGS), and sound effects (SE).|
|BasicSet|(This project can be selected from the Asset Picker in Bakin. Also, when creating a new project, if you select “Normal” for the number of assets, all of this project's content will be imported.)&br;This project includes basic resources, database cast settings, and skill configurations.|
|Previous BasicSet|This is the Basic Set that was included when Bakin was first released. It differs from the current Basic Set in the following ways.&br;- BMP images are used as textures for the 3D models.&br;- For some models, the design is simpler than that of the BasicSet models.&br;&br;Unless there is a specific reason to do so, we recommend that you use the current BasicSet resources rather than this one.|

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