#author("2023-09-20T02:58:40+00:00","default:admin","admin")
#author("2023-12-25T06:53:38+00:00","default:admin","admin")
*Screen Effects [#g8990fdd]
>

#contents

**Display Image [#o128febc]
The image assets and 2D casts are displayed on the screen.

#ref(Display_Image.png)
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-''Display Position''
Specify the coordinates to display the image. The method to specify can be selected from the following three patterns.

-''Specified in Preview''
On the preview screen, move the image directly to specify the display position. You can also enter the display coordinates directly.

-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually for X-axis and Y-axis with values.

-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as coordinates.

-''Magnification Ratio''
The string can be enlarged or reduced in a range of -3000 to 3000%.
If a negative value is entered, the image is inverted.

-''Rotation''
It can rotate between -3600 and 3600°.

-''Fade In''
When displaying an image, display it in a gradually changing manner.

-''Translucent''
Display the image semi-transparently.

**Display String as Image on Screen [#kaefa019]
//The event panels such as "Display Conversation" or "Display Message" can display string only in a fixed place, but with this event panel, it allows the string to be displayed as an image in any position.
The event panels "Display Conversation" and "Display Message" can only display text in the location specified by the Layout Tool, but this allows text to be displayed in any position by displaying the string as an image.

#ref(Display_String_as_Image_on_Screen.png)
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-''Input Support Button''
It allows you to enter command input for text to create effects such as bolding, or to display the contents of a variable.
For a list of Input Supports, see the [[Text Decoration/Command Input Support:https://rpgbakin.com/pukiwiki_en/?Text+Decoration/Command+Input+Support]] page for more information.
The type of Input Supports that can be used depends on the contents of the event panel.

-''Text Effect''
You can add outlines and other effects to text.

-''Text Alignment''
You can select from three types: left-aligned, center-aligned, and right-aligned.

-''Display Position''
--Specify Coordinates Values (Direct)
Specify the coordinates you want to display individually for X-axis and Y-axis with values.

--Specify Coordinates Values (Variables)
You can assign the value in the specified variable box as coordinates.

-''Select Color''
Select the color of the string.

-''Magnification Ratio''
Strings can be enlarged or reduced in the range of 0 to 1,000%.

**Move Image [#l4ac2bd8]
You can move the specified image to any location.

#ref(Move_Image.png)
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-''Specify Location''
On the preview screen, specify the location where you want to move the image. You can also enter the destination coordinates directly.

-''Specify Coordinates Values (Direct)''
Specify the coordinates you want to display individually for X-axis and Y-axis with values.

-''Specify Coordinates Values (Variables)''
You can assign the value in the specified variable box as coordinates.

-''Magnification Ratio After Move''
Specify the final display size after the image has been moved. It can be set in the range of 0 to 500% for each of the X-axis and Y-axis.

-''Time to Move''
Specify the time for the image to move to the specified coordinates.


**Delete Image [#t93e2f35]
Delete the image of the specified control number from the screen.

#ref(Delete_Image.png)
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**Brighten/Darken Screen [#e75a1de1]
Fade in and out can be produced at the specified time on the game screen.

#ref(BrightenDarken_Screen.png)
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**Change Screen Color [#g8343c80]
Additive change of game screen color with specified time, color, and opacity.

#ref(Change_Screen_Color.png)
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**Shake Screen [#i9aacb04]
Randomly shake the game screen at the specified time.

#ref(Shake_Screen.png)
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**Flash Screen [#sfb14ae0]
Flash the game screen at the specified time.

#ref(Flash_Screen.png)
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**Display Save Screen [#l3762f60]
Force the save screen to be displayed during play.

#ref(Display_Save_Screen.png)
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**Display Item Selection Screen [#wa553cf9]

#ref(Display_Item_Selection_Screen.png)
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**Display Free Layout for Event [#s6a1b03e]
You can specify a layout created in the Layout Tool > Free Layout for Event screen to show or hide it.
#ref(Display_Free_Layout_for_Event.png)
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-''Use String Variable''
Display a free layout with the same name as the content of the specified string variable.

-''Wait to Close''
Wait for the next panel to execute until the specified Free Layout for the Event is closed.

**Display Title Screen [#u015ac91]
Display the layout created in the Layout Tool > Title screen.
#ref(Display_Title_Screen.png)
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**Display Main Menu Screen [#y5e0773e]
Display the layout created in the Layout Tool > Menu screen.
#ref(Display_Main_Menu_Screen.png)
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**Display Layout Screen [#be342b8a]
Display the layout created with the Layout Tool.
Specify the screen to be displayed in "Layout Type" and select the layout belonging to the screen to be displayed in "Layout to be Used".
#ref(Display_Layout_Screen.png)
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**Change Layout to be Used [#gbf828d7]

#ref(Change_Layout_to_be_Used.png)
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**Specify Game Over [#gef5cfd6]
Specify the action to be taken when the party is annihilated, and the game is over.

#ref(Specify_Game_Over.png)
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-''Back to Title''
Upon game over, it returns to the title screen.

-''Revive on the Spot''
With HP of 1, they will be revived at the place where the game is over.

-''Advanced Settings''
When the game is over, you can move to a specific map to revive the casts under specified conditions or execute a common event to express detailed effects.

- ''Advanced Game Over Setting Dialog''
This dialog specifies the behavior when the "Advanced Settings" checkbox is checked in this panel.
#ref(./Advanced_Game_Over_Setting_dialog.png,70%)
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--''Destination Settings''
Check the "Move" checkbox to assign a destination for moving the cast after the game is over.
If you wish to change the map to which they are moving, please assign the map in the "Change Map" section.
---''Move''
If this checkbox is checked, the party will move to the destination assigned in "Destination Settings" after the game is over.

--''Revive Setting''
You can assign whether to revive "the whole party" or "only the leading cast of the party."
--''HP After Revive''
The amount of HP at revival can be specified as "1" or as a percentage of the maximum HP.
--''Consumption status at the time of resurrection''
You can specify how much of the consumption statues will be restored upon revival.
Select consumption statuses using the Add button, and specify what percentage of the statuses will be restored to their maximum value when they are revived.
For consumption statuses not specified here, the values at game over are retained.

--''Common Event to be Executed after Move''
Assign a common event to be executed after the game is over and the player is revived.

**Display Web Browser [#a338823d]
Use the in-player web browser to open the specified web page.

#ref(Display_Web_Browser.png)
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**Play Movie [#ne477db6]
Play the specified movie data.
The volume of the movie is applied to the volume of the sound effect. 

#ref(Play_Movie.png)
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**Change Rendering Settings [#o77ffa30]
You can change the map's rendering settings using custom or preset data created in the "Rendering" section of the Map Settings.

#ref(Change_Rendering_Settings.png)
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