#author("2024-12-02T21:07:07+09:00","default:admin","admin")
#author("2025-10-16T15:05:23+09:00","default:admin","admin")
*''Description of Each Screen'' [#f90dd40f]
This is a description of each screen provided in the default "Screen List".
Basically, each screen has its own defined function, and there are differences in the number of menu containers that can be placed, layout property options, etc.
This page describes the role of each screen, its specific specifications, the number of menu containers that can be placed, and the layout property options specific to that screen.

Please refer to this description along with the system layout (the default layout shown in red text in the Layout to be Assigned field of the Layout Tool).
#Contents

**''Title'' [#qbd9f76e]
This is the title screen of the game.
#ref(./01-Title.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

**''System'' [#g316ab05]
***''Loading'' [#vd2bcb27]
This screen is displayed during game loading.
If multiple layouts are created, it is possible to change the loading screen when going from Map A to Map B and from Map B to Map C.

#ref(./02-System-Loading.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

***''Startup Logo'' [#scae3cf2]
This is the screen that appears when the game is launched.
#ref(./03-System-StartupLogo.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Logo Display Time''|Specify the time for which the startup logo is displayed.|

**''In-Game Effects'' [#k8f4eea9]
***''Display Map Name'' [#h76ad061]
This screen displays the map name set in the [[Map Settings Palette]] > Basic tab when the player moves to maps in the game.
This screen will not appear if you set the map name not to be displayed in the [[Map Settings Palette]]>Basic tab.
#ref(./04-InGame-MapName.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Game Over''[#w899ec8d]
This screen is displayed when the game is over.
#ref(./05-InGame-GameOver.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Free Layout for Event'' [#vf1ce9f5]
"Free Layout for Event" is a layout that can be called by the command script "Display Free Layout for Event".
A menu placed on this screen behaves as a "menu equivalent in the "Menu Screen" of the Screen List".
#ref(./06-InGame-FreeLayoutForEvents.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Priority''|When displaying multiple layouts, you can assign a display priority.&br;The higher the value, the higher the display priority. (Displayed in the foreground)|
|''Disable Player Operation''|When turned ON, operations other than menu operations are prohibited while this layout is displayed.|
|''Suspend Event Execution''|When turned ON, event execution is prohibited while this layout is displayed.|
|''Hide with Cancel Button''|When turned on, this layout will be closed when the Cancel button is pressed during play.|
|''Save Display State''|When turned ON, the show/hide status of this layout is saved in the save data.|
|''Management Tags for Items to be Displayed''|Assigning a management tag allows you to limit the items displayed on this screen.&br;Please specify the management tag at Database > [[Items]].|
|''Management Tags for Skills to be Displayed''|Assigning a management tag allows you to limit the skills displayed on this screen.&br;Please specify the management tag at Database > [[Skills]].|
#br
''Explanation:''
The layout tool cannot change the specific role that each screen has.
Based on this, the "Free Layout for Event" is treated as a "menu screen".
#br
Take the case of copying the "Items Used Window" container from the default layout of "Item Selection" into the "Free Layout for Event". (This screen is referred to as "Screen A.")
#br
"Screen A" is the same as the "Item Selection Screen" in terms of display, and items can be selected.
Then, if you select an item, the "Item User Selection Screen" will appear, but you cannot select the user. This is because "Screen A" looks like an "Item Selection Screen," but internally it is a "Menu Screen," and therefore, the information about the selected item is not properly retrieved.
#br
If you wish to display the "Item Selection Screen" without going through the "Menu Screen", please use the "Display Item Selection Screen" in the Event Panel.

**''Menus'' [#n2db4786]
***''Menu'' [#f6e0c5e0]
#ref(./07-Menus-Menu.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Suspend Event Execution''|When turned ON, event execution is prohibited while this layout is displayed.|

***''Item Selection'' [#w655bf29]
#ref(./08-Menus-ItemSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Items to be Displayed''|Assigning a management tag allows you to limit the items displayed on this screen.&br;Please specify the management tag at Database > [[Items]].|
|''Auto Sorting''|When turned ON, the selections displayed in the layout are automatically sorted when this layout is opened.|
|''Sorting Type''|Assign the rule for sorting when "Auto Sorting" is turned on, from among ''Obtained Order''/ ''Database''/ ''Name''.|

***''Item Target Selection'' [#aa186a96]
#ref(./09-Menus-ItemTargetSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Casts to be Displayed''|Assigning a management tag allows you to limit the number of casts displayed on this screen.&br;The management tag should be specified at Database > [[Casts]].|

***''Skill Activator Selection'' [#je26d61e]
#ref(./10-Menus-SkillActivatorSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Casts to be Displayed''|Assigning a management tag allows you to limit the number of casts displayed on this screen.&br;The management tag should be specified at Database > [[Casts]].|
|''Management Tags for Skills to be Displayed''|Assigning a management tag allows you to limit the skills displayed on this screen.&br;Please specify the management tag at Database > [[Skills]].|
|''Auto Sorting''|When turned ON, the selections displayed in the layout are automatically sorted when this layout is opened.|
|''Sorting Type''|Assign the rule for sorting when "Auto Sorting" is turned on, from among ''Obtained Order''/ ''Database''/ ''Name''.|

***''Skill Selection'' [#m8b8222e]
#ref(./11-Menus-SkillSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Skills to be Displayed''|Assigning a management tag allows you to limit the skills displayed on this screen.&br;Please specify the management tag at Database > [[Skills]].|
|''Auto Sorting''|When turned ON, the selections displayed in the layout are automatically sorted when this layout is opened.|
|''Sorting Type''|Assign the rule for sorting when "Auto Sorting" is turned on, from among ''Obtained Order''/ ''Database''/ ''Name''.|

***''Skill Target Selection'' [#f7a08292]
#ref(./12-Menus-SkillTargetSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Casts to be Displayed''|Assigning a management tag allows you to limit the number of casts displayed on this screen.&br;The management tag should be specified at Database > [[Casts]].|

***''Equipment Changer Selection'' [#w4b374ad]
#ref(./13-Menus-EquipmentChangerSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Casts to be Displayed''|Assigning a management tag allows you to limit the number of casts displayed on this screen.&br;The management tag should be specified at Database > [[Casts]].|

***''Equipment Type Selection'' [#e0ec8a90]
#ref(./14-Menus-EquipmentPositionSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Equipment Item Selection'' [#nd63c6b2]
#ref(./15-Menus-EquipmentItemSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Items to be Displayed''|Assigning a management tag allows you to limit the items displayed on this screen.&br;Please specify the management tag at Database > [[Items]].|
|''Auto Sorting''|When turned ON, the selections displayed in the layout are automatically sorted when this layout is opened.|
|''Sorting Type''|Assign the rule for sorting when "Auto Sorting" is turned on, from among ''Obtained Order''/ ''Database''/ ''Name''.|

***''Status'' [#f0ab9ee8]
#ref(./16-Menus-Status.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Replace Member'' [#ub64fbb9]
#ref(./17-Menus-ReplaceMembers.png,50%)
#br
-''Number of Menu Containers that can be Placed: 2''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Cast Picture Book'' [#o4c54ed9]
#ref(./18-Menus-CastPictureBook.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Casts to be Displayed''|Assigning a management tag allows you to limit the number of casts displayed on this screen.&br;The management tag should be specified at Database > [[Casts]].|


***''Item Picture Book'' [#v4c665cb]
#ref(./19-Menus-ItemPictureBook.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Items to be Displayed''|Assigning a management tag allows you to limit the items displayed on this screen.&br;Please specify the management tag at Database > [[Items]].|


***''Skill Picture Book'' [#o9129594]
#ref(./20-Menus-SkillPictureBook.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Skills to be Displayed''|Assigning a management tag allows you to limit the skills displayed on this screen.&br;Please specify the management tag at Database > [[Skills]].|


***''Maps'' [#x28aca39]
#ref(./21-Menus-Maps.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

***''Backlogs'' [#t5eae971]
This screen allows you to view the backlog, which is mainly saved text displayed in the game.
In this screen, a scrollbar can be displayed by setting the Special Coordinate Specification Tag “ScrollBar” to the rendering container.
The page can also be switched by entering left or right.

#ref(./47-Menus_Backlogs.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Set the background music to be played when this layout is displayed.|
|''BGS''|Set the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Specify whether to include the reserve members as a party when using a special format that handles information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|


***''Save File Selection'' [#pbea587a]
#ref(./22-Menus-SaveFileSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Overwrite Confirmation'' [#w666372a]
#ref(./23-Menus-OverwriteConfirmation.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Config'' [#zcca690e]
#ref(./24-Menus-Config.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Exit Game Confirmation'' [#bef2795d]
#ref(./25-Menus-ExitGameConfirmation.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
#br
''Explanation:''
The layout with the checkbox in the “Layout to be Assigned” field on this screen will be the screen that is displayed when the gameplay window is closed with the “X” icon when the project is exported as a published work.
You can also assign an empty layout so that nothing is displayed when the game is closed.


***''Input Bindings'' [#ibd794ac]
This screen allows you to assign keyboard keys or gamepad buttons to in-game actions.
Use the action assigned to the submenu container to toggle between assigning a key or a button.
When creating this screen, refer to the structure of the system layout (default layout) as a guide.
#ref(./48-Menus-InputBindings.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Available Layout Property Settings''
|Property||h
|''BGM''|Sets the background music that plays while this layout is displayed.|
|''BGS''|Sets the environmental sound that plays while this layout is displayed.|
|''Display Special Format for Party''|Specifies whether special formats that handle party information in this layout should consider reserve members as part of the party.|
|''Variable to Assign a Selection Result''|The value corresponding to the selected selection in this layout is assigned to the specified variable. &br;If the selection is canceled, -1 is assigned.|
|''Variable to Assign a Selection''|The value corresponding to the currently selected selection in this layout is assigned to the specified variable. &br; In the Enhancement Item Selection screen, this refers to the inventory index (starting from 1), while in other screens it refers to the container index.|
|''Start Index from 1''|When enabled, the variable assigned for the selected result/selection starts from "1" instead of "0"|

When enabled, the variable assigned for the selected result/item starts from "1" instead of "0".

-''Actions to Which Keys/Buttons Can Be Assigned''
Keys and buttons can be assigned to actions configured via: Game Definition > Move & Operate > [[Key/Button Assignments:https://rpgbakin.com/pukiwiki_en/?Move+and+Operate#s499f292]].
''&color(red){(!)};''However, the following actions are not functional in-game, so keys/buttons cannot be assigned to them:
WALK-TOUCH, WALK-FAST_FORWAD, MENU-TOUCH, MENU-FAST_FORWAD
Additionally, the following action cannot be changed in-game:
MENU-BINDING_REWORD

-''Key/Button Assignments''
To set up menu entries for key/button assignment, follow the steps below:
+''Assign a dedicated action to the submenu container''
Assign the "Enter Input Bindings" to the "Action" property.
In the system layout, the "Layout to be Opened" is set to a General Message layout, which displays a prompt for input.
+''Place a text panel as a child of the submenu container and configure a special format''
To display the name of the assigned key or button, place a text panel and set a special format in "Specify What to Display in the Panel".
--''Special Formats to Display Assigned Keys/Buttons''
There are four special formats used to display assigned key/button names:
For keyboard assignment: \keybindmenu[][], \keybindmap[][]
For gamepad assignment: \padbindmenu[][], \padbindmap[][]
---''Gamepad Button Names''
For DirectInput controllers, button names are displayed using names that correspond to those of XInput controllers.

---''Two Parameters of Special Formats''
The first parameter in the brackets specifies which of the two assignable keys/buttons to refer to: use "0" or "1".
The second parameter specifies the action number.
''Example: \keybindmenu[0][4]''
This displays the keyboard key assigned to Menu Operation #4 = "Decide".
''Example: \padbindmap[0][6], \padbindmap[1][6]''
This displays the gamepad buttons assigned to Map Operation #6 = "Open Menu".

-''Canceling Assigned Keys/Buttons''
In-game, you can cancel assigned keys/buttons for specific actions.
To do this, move the cursor to a selection that has a key/button assigned, and instead of pressing the decision button, press the key/button assigned to MENU-BINDING_REWORD in Game Definition > Move & Operate > "Key/Button Assignments".

-''Reset to Default / Cancel / Decide''
To create menu selection for resetting to default, canceling, and deciding, assign dedicated actions to submenu containers.
For these menu selections, make sure to enable the "Disable Auto Assignment Container Management Number" property.
Then, use the "Offset X/Y" properties to adjust the position of these menu selections.
Also, use the "Submenu Container to Select When Pressing Up/Down/Left/Right" property to configure cursor movement behavior appropriately.


**''Conversation'' [#nc9a2627]
***''Message'' [#k6353af0]
#ref(./26-Conversation-Message.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Number of Message Lines''|The number of lines before the line feed mark appears can be set.|
|''Line Spacing Offset''|The width between lines of text can be set.|

***''Conversation'' [#caab66d8]
#ref(./27-Conversation-Conversation.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Number of Message Lines''|The number of lines before the line feed mark appears can be set.|
|''Line Spacing Offset''|The width between lines of text can be set.|
|''Reflect the Rendering Order of the Cast Displayed''|When turned on, the parts at the bottom of the layout parts list will be displayed in the foreground, as in the other screens.&br;When turned off, “panels assigning the special formats \dialoguecharacterleft or \dialoguecharacterright″ will always be rendered further back than the message window.|


***''Ticker'' [#n0b67585]
#ref(./28-Conversation-Ticker.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Line Spacing Offset''|The width between lines of text can be set.|


***''General Message'' [#wded2b7f]
#ref(./29-Conversation-GeneralMessage.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Preview Text''|This setting is for layout preview.&br;A preview will appear with the assigned text.|


***''Selection'' [#hcb9fd3f]
#ref(./30-Conversation-Selection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 9''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Preview Text''|This setting is for layout preview.&br;A preview will appear with the assigned text.|
|''Number of Lines for Selection''|This setting is for layout preview.&brA preview will be displayed in the form of the number of lines (number) of the assigned selections.|
|''Window Position to be Displayed''|This setting is for layout preview.&br;When the Preview Text and the Number of Lines for Selection are specified, the menu container at the specified position is displayed in the preview.&br;A tag indicating the display position must be specified in the Special Coordinate Specification Tag of the menu container.|


***''Input String'' [#y7d0604f]
#ref(./31-Conversation-InputString.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Decide''|An image can be assigned for the decision button to place on the Input String panel.|
|''Cancel''|An image can be assigned for the cancel button to place on the Input String panel.|
|''Delete''|An image can be assigned for the delete button to place on the Input String panel.|
|''Type 1''|Select the image to be used when displaying page 1 from the images. &br;This button is used to switch pages on the input screen.|
|''Type 2''|Select the image to be used when displaying page 2 from the images. &br;This button is used to switch pages on the input screen.|
|''Type 3''|Select the image to be used when displaying page 3 from the images. &br;This button is used to switch pages on the input screen.|
|''Type 4''|Select the image to be used when displaying page 4 from the images. &br;This button is used to switch pages on the input screen.|


**''Stores'' [#tb846bf4]
***''Selection'' [#k73c443b]
#ref(./32-Stores-Selection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Buy'' [#kca71c75]
#ref(./33-Stores-Buy.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Quantity Purchased'' [#r0f6587b]
#ref(./34-Stores-QuantityPurchased.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

***''Sell'' [#q37aa401]
#ref(./35-Stores-Sell.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Items to be Displayed''|Assigning management tags allows you to limit the items that are displayed on this screen.&br;Management tags should be specified in each menu of the Database.|


***''Quantity Sold'' [#xfc131ec]
#ref(./36-Stores-QuantitySold.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

***''Discard Item Selection'' [#g1429e23]
#ref(./37-Stores-DiscardItemSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Items to be Displayed''|Assigning a management tag allows you to limit the items displayed on this screen.&br;Please specify the management tag at Database > [[Items]].|

***''Discard Item Confirmation'' [#c81795bc]
#ref(./38-Stores-DiscardItemConfirmation.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Inns'' [#mb45aef7]
#ref(./39-Stores-Inns.png,50%)
#br
-''Number of Menu Containers that can be Placed: 9''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|

***''Enhancement Item Selection'' [#z34f42c0]
#ref(./40-Stores-EnhancementItemSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Variable to Assign a Selection Result''|A value corresponding to the element determined by this layout is assigned to the specified variable.&br;In case of cancellation, -1 is assigned.|
|''Variable to Assign a Selection''|A value corresponding to the currently selected element in this layout is assigned to the specified variable.&br;In the Enhancement Item Selection screen, the number on the inventory (from 1) is assigned; in other screens, the container number is assigned.|
|''Start the Index from 1''|When turned on, when assigning a Selection Result or Selection to a variable, the first element number starts from “1” instead of “0”.|
|''Management Tags for Items to be Displayed''|Assigning a management tag allows you to limit the items displayed on this screen.&br;Please specify the management tag at Database > [[Items]].|

**''Battles'' [#o115cdb4]
***''Battle Messages'' [#b16fe321]
#ref(./41-Battles-BattleMessages.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

***''Battle Statuses'' [#je37c3ae]
#ref(./42-Battles-BattleStatuses.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

***''Battle Skill Selection'' [#t36f429b]
#ref(./43-Battles-BattleSkillSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Management Tags for Skills to be Displayed''|Assigning a management tag allows you to limit the skills displayed on this screen.&br;Please specify the management tag at Database > [[Skills]].|
|''Auto Sorting''|When turned ON, the selections displayed in the layout are automatically sorted when this layout is opened.|
|''Sorting Type''|Assign the rule for sorting when "Auto Sorting" is turned on, from among ''Obtained Order''/ ''Database''/ ''Name''.|

***''Battle Item Selection'' [#ce0eb204]
#ref(./44-Battles-BattleItemSelection.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|
|''Management Tags for Items to be Displayed''|Assigning a management tag allows you to limit the items displayed on this screen.&br;Please specify the management tag at Database > [[Items]].|
|''Auto Sorting''|When turned ON, the selections displayed in the layout are automatically sorted when this layout is opened.|
|''Sorting Type''|Assign the rule for sorting when "Auto Sorting" is turned on, from among ''Obtained Order''/ ''Database''/ ''Name''.|

***''Battle Commands'' [#x2441eef]
#ref(./45-Battles-BattleCommands.png,50%)
#br
-''Number of Menu Containers that can be Placed: 1''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

***''Battle Results Window'' [#kb94c92a]
#ref(./46-Battles-BattleResultsWindow.png,50%)
#br
-''Number of Menu Containers that can be Placed: 0''
#br
-''Layout Property Options that can be Configured''
|Property Option||h
|''BGM''|Specify the background music to be played when this layout is displayed.|
|''BGS''|Specify the environmental sound to be played when this layout is displayed.|
|''Display Special Format for Party''|Assign whether to include the reserve members as part of the party when using a special format that deals with information about the party in this layout.|

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