#author("2023-10-25T00:25:59+00:00","default:admin","admin")
#author("2023-12-26T02:06:03+00:00","default:admin","admin")
*What are Skills [#o3ec9dd2]
Magic and special skills used by the cast in the game are called skills.  Here, you can register and create data for various skills. Various skills can be specified, such as those that change the cast's abilities or those that can perform attacks.

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#ref(./Database_Skills.png,50%)
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#contents

**Function Description [#pfac834d]
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#ref(./Skills Add.png,80%)
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- ''Add''
Add a skill.

- ''Add Folder''
Create a folder.

- ''Copy''
Copy the data for the selected skill.

- ''Paste''
Paste the copied skill data into the last column.

- ''Delete''
Delete skill data.

-''Management Tags + Notes''
You can add management tags and jot down memorandums.
Tags are registered by adding # to the beginning of the line. Tags and notes entered in this field will not appear in the game.
The specified tags can be used to narrow down the entries displayed in the "Picture Book" screen, etc., by specifying them in the Layout Tool function.

**''Skills Properties'' [#n32d9f2f]
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-''Name''
Enter a name for the skill.
You can also write a description of the skill to be displayed during the game.

--''Icon Image''
Specify an icon for this skill to be displayed in the game from the asset picker.

--''Motion When Used''
Specify the motion for this skill to be displayed in the game from the asset picker.

**''Skills Properties: Basic'' [#h3e7a611]

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#ref(./Database_Skills_Basic.png,80%)
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-''Basic Settings''
Specify basic settings related to the skill.

--''HP Consumption''
Enter the amount of HP consumed when using the skill.

--''MP Consumption''
Enter the amount of MP consumed when using the skill.

--''Available in Maps''
When turned on, this skill is available on maps.

--''Available in Battles''
When turned on, this skill can be used during battles.

--''Recover Self with Damage Inflicted''
When turned on, this skill can recover own HP for the amount of damage inflicted on the enemy.

--''KO after Use''
When turned on, after using this skill, the user will be unable to fight.

--''Damage Attribute''
Grant an attribute that affects the damage caused by a skill.  The damage is increased or decreased according to the Compatibility Between Attributes (%) specified in "Attribute Definition" in relation to the attributes of the target to be damaged.

--''Success Rate''
Specify the success rate for skill use between 0 and 100.

--''Common Event to be Called''
Specify a registered common event.

--''Activate after Completion of Common Event''
When turned ON, the skill will be activated after the common event specified in "Common Event to be Called" is completed.
It can be used for things such as to trigger a skill after performing a pre-skill activation effect with a common event.

--''Camera Light Effect''
Specify the degree to which the light is applied to the effect from "None" to "Large".

--''Wait Motion''
Specify the motion to wait for before executing the skill.

--''Attack Range''
Specify the attack range at which the skill is effective.
Attack range "0" is treated as infinite range.
This specification is enabled when "Use Attack Range" is turned on in Game Definition > Rules and Operations.
The unit of attack range is the grid on the battle layout.
The possible attack range by attack range value depends on the setting of Game Definition > Rules and Operations > "Attack Range Judgment Type".
See [[Rules and Operations#AttackRange]] for more information.

-''Consumption Elements''
Specify the elements to be consumed when this skill is used.

--''Item to be Consumed''
Specify the item to be consumed when the skill is used.

--''Number of Items to be Consumed''
Specify the number of items to be consumed.

--''Wait Motion''
Specify the motion to wait for before executing the skill.
--''Consumption Statuses''
Consumption statuses specified in Databases > [[Casts]] and [[Classes]].


**''Skill Properties: Effect on Allies'' [#i144eaac]

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#ref(./Database_Skills_EffectonAllies.png,80%)
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-''Recover HP/MP''
Specify how to recover HP and MP.
"Maximum MP/MP" here refers to the status specified by the keyword "mmp" in the [[Status Editor:https://rpgbakin.com/pukiwiki_en/?Casts#h6d7846a]].

--''Target''
Select the range of the skill's effect from "None," "Single Ally," "All Allies," "Only Oneself," and "Except Oneself".
If you select a single ally, you cannot select a single enemy as a target.

--''Recover HP''
HP is restored by this value.

--''Recover HP by Specified %''
Recover HP for maximum HP * specified percentage.

--''Recover MP''
MP is restored by this value.

--''Recover MP by Specified %''
Recover MP for maximum MP * specified percentage.

--''Recover HP by x% of Attack Power''
Recover HP for attack power * specified percentage.

--''Recover HP by x% of Magical Power''
Recover HP for magical power * specified percentage.


-''Ability Enhancement''
Increase the status by the entered value. (A negative value will decrease it.)
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The range of increase can be specified as a direct value or as a rate.
If specified as a rate, the current ability value will be increased by multiplying the current ability value by the rate (%).
Ex. If the rate is 50, the current ability value will increase by 50% multiplied by the current ability value.
&color(red){The effects of skills "Change in Abilities" are only effective during battles.};

-''HP Recovery Formula''
Specify the formula for the amount of recovery when a skill that restores HP is used.
The result of this formula will be added to what is specified in the "Recover HP/MP" section and reflected in the game.

--''Formula Editor''
The "..." icon to the right of the formula allows you to customize the formula for the amount of recovery using the four arithmetic operations.
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-''State Recovery''
Specify the state to be recovered by this skill.
The list shows those registered under "State Definition" in the Database menu.

--''Valid Only for Those KO''
When turned on, the effect appears only when used on a person who is unable to fight.
This can be specified when "Instant Death" is turned on.

--''Increase Evasion Rate''
When turned on, it recovers the state of increased evasion rate.

--''Increase Attack Power''
When turned on, it recovers the state of increased attack power.

--''Reduce Resistance''
When turned on, it recovers the resistance down state.

--''Poison''
When turned on, it recovers the poisoned state.

--''Confusion''
When turned on, it recovers the confused state.

--''Charm''
When turned on, it recovers the charmed state.

--''Paralysis''
When turned on, it recovers the paralyzed state.

--''Sleep''
When turned on, it recovers the sleeping state.

--''Less HP''
When turned on, it recovers the dying state.

--''Instant Death''
When turned on, it recovers instantaneous death.


-''State Changes''
Specify the state to be changed by this skill.
The list displays those registered under "State Definition" in the Database menu.

--''Increase Evasion Rate''
When turned on, the evasion rate is increased.

--''Increase Attack Power''
When turned on, the attack power is increased.

--''Reduce Resistance''
When turned on, the resistance is in a down state.

--''Poison''
When turned on, the poison state is activated.

--''Confusion''
When turned on, the confusion state is activated.

--''Charm''
When turned on, the charmed state is activated.

--''Paralysis''
When turned on, the paralysis state is activated

--''Sleep''
When turned on, the sleeping state is activated.

--''Less HP''
When turned on, the dying state is activated.

--''Instant Death''
When turned on, it causes instant death.


-''Raise in Resistance''
The resistance to each attribute is increased by the value entered.
The list displays the attributes registered under "Attribute Definition" in the Database menu.
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The range of increase can be specified as a direct value or as a rate.
If specified as a rate, the current resistance value will be increased by multiplying the current resistance value by the rate value (%).
Ex. If the rate is 50, the current resistance value will increase by 50% multiplied by the current resistance value.
&color(red){The effects of skills "Raise in Resistance" are effective only during battles.};


-''Effect When Used''
Select the effect for this skill use from the asset picker.

**''Skill Properties: Effect on Enemies'' [#ic4e597f]
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-''Damage to HP and MP''
Specify the settings for HP and MP damage.
"Maximum MP/MP" here refers to the status specified by the keyword "mmp" in the [[Status Editor:https://rpgbakin.com/pukiwiki_en/?Casts#h6d7846a]].

--''Target''
Select the range of the skill's effect from "None," "Single Enemy," or "All Enemies."
If you select a single enemy, you cannot select a single ally as a target.

--''Damage to HP''
Damage is done to the HP by this value.

--''Damage to HP by Specified %''
Damage equivalent to maximum HP * specified percentage of HP.

--''Damage to MP''
Damage is done to the MP by this value.

--''Damage to MP by Specified %''
Damage equivalent to maximum MP * specified percentage of MP.

--''Damage to HP by x% of Attack Power''
Damage equivalent to attack power * specified percentage is inflicted on HP.

--''Damage to HP by x% of Magical Power''
Damage equivalent to magic power * specified percentage is inflicted on HP.


-''Ability Weakening''
Decrease the status by the entered value. (A negative value will increase it.)
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The reduction can be specified as a direct value or as a rate.
If specified as a rate, the current ability value will be reduced by multiplying the current ability value by the rate (%).
Ex. If the rate is 50, the current ability value is reduced by 50% multiplied by the current ability value.
&color(red){The effects of skills "Change in Abilities" are only effective during battles.};

--''Reduce Attack Power''
It weakens the attack power by this value.

--''Reduce Magical Power''
It weakens the magical power by this value.

--''Reduce Defense Power''
It weakens the defense power by this value.

--''Reduce Agility''
It weakens the agility by this value.

--''Reduce Evasion Rate''
It weakens the evasion rate by this value.

--''Reduce Accuracy''
It weakens the accuracy by this value.



-''Damage Formula''
Specify the formula for calculating the damage when this skill is used in battles.
The result of this formula is added to what you specified in the "Damage to HP and MP" section and is reflected in the game.

--''Formula Editor''
The "..." icon to the right of the formula allows you to customize the damage calculation formula using the four arithmetic operations.
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-''State Recovery''
Specify the state to be recovered by this skill.
The list shows those registered under "State Definitions" in the Database menu.


--''Increase Evasion Rate''
When turned on, it recovers the state of increased evasion rate.

--''Increase Attack Power''
When turned on, it recovers the state of increased attack power.

--''Reduce Resistance''
When turned on, it recovers the resistance down state.

--''Poison''
When turned on, it recovers the poisoned state.

--''Confusion''
When turned on, it recovers the confused state.

--''Charm''
When turned on, it recovers the charmed state.

--''Paralysis''
When turned on, it recovers the paralyzed state.

--''Sleep''
When turned on, it recovers the sleeping state.

--''Less HP''
When turned on, it recovers the dying state.

--''Instant Death''
When turned on, it recovers instantaneous death.


-''State Changes''
Specify the state to be changed by this skill.
The list shows those registered under "State Definition" in the Database menu.

--''Increase Evasion Rate''
When turned on, the evasion rate is increased.

--''Increase Attack Power''
When turned on, the attack power is increased.

--''Reduce Resistance''
When turned on, the resistance is in a down state.

--''Poison''
When turned on, the poison state is activated.

--''Confusion''
When turned on, the confusion state is activated.

--''Charm''
When turned on, the charmed state is activated.

--''Paralysis''
When turned on, the paralysis state is activated

--''Sleep''
When turned on, the sleeping state is activated.

--''Less HP''
When turned on, the dying state is activated.

--''Instant Death''
When turned on, it causes instant death.


-''Reduce in Resistance''
The resistance to each attribute is reduced by the value entered.
The list displays the attributes registered in the "Attribute Definition" section.
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The reduction can be specified as a direct value or as a rate.
If specified as a rate, the current resistance value will be reduced by multiplying the current resistance value by the rate value (%).
Ex. If the rate is 50, the current resistance value is reduced by 50% multiplied by the current resistance value.
&color(red){The effects of skills "Raise in Resistance" are effective only during battles.};

-''Effect When Used''
Select the effect for this skill use from the asset picker.

**''Skill Properties: Others'' [#v874b7e3]
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-''Picture Book''
You can specify the settings to be displayed in the "Picture Book" screen.
The "Picture Book" screen can be created using the Layout Tool.
You can specify when they will be registered in the "Picture Book" by going to Game Definition > [[Rules and Operations]] > Register to Picture Book.

--- ''Register to Picture Book''
If turned on, this skill will be displayed in the Picture Book.

--- ''Referent''
Various data on the skill specified here can be displayed in the Picture Book.

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