#author("2025-12-21T10:59:58+09:00","default:admin","admin")
#author("2025-12-22T13:36:28+09:00","default:admin","admin")
*Statuses [#m8727e49]
>

#contents

**Increase/Decrease Item [#va350b4e]
Increase or decrease the number of items.
When inputting as an integer, it is possible to input from 0 to 99.
You can also specify any variable box.

#ref(Increase_Decrease_Item.png)
#br

-''Quantity''
Enter the quantity directly or select the variable box to use.

-''Increase''
Increase the number of items entered.

-''Decrease''
Decrease the number of items entered.

**Discard Item [#zac468a2]
Display a window for selecting and discarding items. 
#ref(Discard_Item.png)
#br
- Non Cancelable
When discarding an item, the ESC cannot be used to cancel the discard (it is not possible to discard nothing).

- Turn on Switch at Cancel
Turns on the specified event switch (variable) when the Discard Item Confirmation screen is canceled.

**Obtain Item Parameter [#m5875706]
Obtain the parameters of the specified item and assign them to the variable by the specified method.
#ref(Obtain_Item_Parameter.png)
#br
-''To what?''
Specify the variable box to be used.

-''What?''
Select and specify the parameter to be obtained from one of the following options.
--nth Parameter in the Inventory
--Parameter for Item (Item Event)
--nth Change in Abilities in the Inventory
--nth Original Change in Abilities in the Inventory
--Change in Abilities of Item (Item Event)
--Original Change in Abilities of Item (Item Event)
-- Equipped Item Parameter of the nth in the Party
-- Change in Abilities of the Equipped Item of the nth in the Party
-- Original Change in Abilities of the Equipped Item of the nth in the Party


-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the variable box.|
|''Subtraction''|Subtract the obtained value from the value of the variable box.|
|''Multiplication''|Multiply the value of the variable box by the obtained value.|
|''Division''|Divide the value of the variable box by the obtained value.|
|''Assign Remainder of Division''|Divide the value of the variable box by the obtained value and assign the remainder.|
|''Assign with Decimals Rounded Down''|Assign the obtained value with the decimal point rounded down.|


**Item Enhancement [#b5eb7572]
The parameters of a specified item can be increased or decreased.
#ref(Item_Enhancement.png)
#br
- ''nth in the Inventory''
Specify the item to be enhanced.
The numbers are assigned from 1 in the order of obtaining them.
The number of the item selected by the player can be obtained by specifying the variable specified in the "Variable Specification" properties of the "Enhancement Item Selection" screen.

- ''Enhancement Contents''
Specify the elements to be enhanced.
If multiple enhancements are specified for the same element, they will be combined before being applied.
-- ''Add''
Add elements to enhance.
-- ''Delete''
Delete the element to be enhanced that you have added.
-- ''Enhancement Designation''
--- ''Target''
Specify which parameters are to be enhanced.
--- ''Variable''
Specify whether the value should be specified as a "direct value" or a "variable".
--- ''Value''
Specify the amount of change due to enhancement.
Values can be specified from -999999 to 999999.
However, the reflected result is limited by the maximum/minimum value of the "target" status. (ex. Maximum HP cannot be less than 0.)
When "variable" is used, the "variable name" is entered here.
--- ''Rate''
Specify whether the specified value should be treated as a "direct value" or a "rate".
--- ''Formula''
Specify whether to "add" or "overwrite" the specified value.

//- Element
//Specify the element to be enhanced.
//-- Basic Settings
//--- Level (Item Level)
//--- Price

//-- Weapon/Equipment Settings
//--- Attribute Attack Power
//--- Critical Rate
//--- Max Damage/Recovery Amount

//-- Consumable Settings
//--- HP Recovery Amount
//--- HP Recovery Rate
//--- MP Recovery Amount
//--- MP Recovery Rate

//-- Change in Abilities
//--- Maximum HP
//--- Maximum MP
//--- Attack Power
//--- Defense Power
//--- Magical Power
//--- Agility
//--- Evasion Rate
//--- Accuracy 

//- Value
//Specify the value to be increased or decreased for the specified element.

**Change Item Name [#y0796087]
You can change the name of a specified item.
You can add words before or after the original item name, such as "Flame" + "Sword," or you can change the item name itself.
''&color(red){(!)};''Items to be renamed using this panel must have “Enhanceable” turned on in Database > [[Items]].
#ref(Change_Item_Name.png)
#br
- ''nth in the Inventory''
Specify the item to be renamed.

- ''String Before Original Name''
Specify the string to be prefixed to the original name.

- ''String After Original Name''
Specify the string to be added after the original name.

- ''Not Using Original Name''
The original name is not used.
Replaced by the string specified by this panel.

**Obtain Cast Status [#o45931f7]
Obtain the status of a specified cast and assign it to a variable in the specified method.
#ref(Obtain_Cast_Status.png)
#br

-''To what?''
Specify the variable box to be used.

-''What?''
Select and specify the parameter to be obtained from one of the following options.
"Total Status" is the "current in-game status value" that takes into account the effects of equipment, buff skills, and other factors.
Simply "status" indicates the numerical value that the cast itself has, as specified in Database > Casts.
--''Total Cast Status''
--''Total Status of the nth in the Party''
--''Total Event Status (Cast Event)''
-- ''Cast Status''
-- ''nth Status in the Party''
-- ''Event Status (Cast Event)''


-''Do what?''
|''Assign''|Assign the obtained value to the variable box.|
|''Addition''|Add the obtained value to the value of the variable box.|
|''Subtraction''|Subtract the obtained value from the value of the variable box.|
|''Multiplication''|Multiply the value of the variable box by the obtained value.|
|''Division''|Divide the value of the variable box by the obtained value.|
|''Assign Remainder of Division''|Divide the value of the variable box by the obtained value and assign the remainder.|
|''Assign with Decimals Rounded Down''|Assign the obtained value with the decimal point rounded down.|

**Increase/Decrease Money [#xdcc9a28]
Change the amount of money in possession.
When entering the amount as an integer, it is possible to enter from 0 to 9999999.
You can also specify any variable box.

#ref(IncreaseDecrease_Money.png)
#br

-''Amount of Money''
Specify the amount to be increased or decreased.

-''Integer''
Specify between 0 and 9999.

-''Variable Box''
Specify the variable box to use.

-''Increase''
Increase the amount of money entered.

-''Decrease''
Reduce the amount of money entered.

**Recover/Reduce HP or MP [#fdb3cd14]
**Recover/Reduce HP or MP ※Not recommended[#fdb3cd14]
Increase or decrease the HP / MP of the specified cast.
''&color(red){(!)[Attention]};''To adjust status values, please use the “Change Cast Status” panel.
The functionality of this panel itself remains unchanged, so current users may continue using it as before.


#ref(RecoverReduce_HP_or_MP.png)
#br

-''Cast to be Changed''
Select a cast that recovers or reduces HP/MP.
It can also target the entire party.

-''nth in the Party''
Increase or decrease HP/MP to the cast of the specified index in the party.

-''Effect Target''
Select either HP or MP.

-''Value''
--''Integer''
Specify between 0 and 9999.

--''Variable Box''
Specify the variable box to use.

--''Increase''
Increase the amount of money entered.

--''Decrease''
Reduce the amount of money entered.

**Fully Recover Party [#b0dd8f5d]
All casts in the party are fully recovered.
There are no configurable items.

#ref(Fully_Recover_Party.png)
#br

-''Include the Reserve as well''
Reserve members are also subject to the effectiveness.

**Increase/Decrease EXP [#jc4ac693]
Increase or decrease the experience of all members of the party or a specified cast.

#ref(Increase_Decrease_EXP.png)
#br

-''Cast to be Changed''
Specify the cast members whose experience is to be increased or decreased.
It can also target the entire party.
Specify the cast that adjusts experience points.
---''Include the Reserve as well''
This is also effective when the designated cast member is a reserve member.

-''nth in the Party''
Increase or decrease the experience of the cast members at the specified index in the party.
--''nth of the Reserve''
Specify the cast that adjusts experience points using the index within the party/ reserve members.

-''EXP''
For values, numbers from 0 to 99999999 can be specified.  If a variable box is specified, the number in the variable box is used.
For values, numbers from 0 to 9999999 can be specified.  If a variable box is specified, the number in the variable box is used.

-''Increase/Decrease''
Choose whether to increase or decrease the experience specified.


**Learn/Forget Skill [#b9e5242c]
This allows a cast member to learn a skill or to forget a skill that has already been learned.

#ref(Learn_Forget_Skill.png)
#br

-''Cast to be Changed''
Specify the cast member who will perform the learn/forget skill.
It can also target the entire party.
Specify the cast member to learn/forget skills.
---''Include the Reserve as well''
This is also effective when the designated cast member is a reserve member.

-''nth in the Party''
Execute Learn/Forget Skill on the cast at the specified index in the party.
--''nth of the Reserve''
Specify the cast member to learn/forget skills by their index within the party/ reserve members.

-''Skill to be Changed''
Select the skill to be changed.

-''Learn/Forget''
Choose to learn or forget.

**Change Cast's Equipment [#abb37f81]
Change the equipment of the specified cast forcibly.

#ref(Change_Cast's_Equipment.png)
#br

-''Cast to be Changed''
Select from the casts already created.
Specify the cast member to change equipment.
---''Include the Reserve as well''
This is also effective when the designated cast member is a reserve member.

-''nth in the Party''
Specify a cast member in the party whose equipment you wish to change by indexing them in the party.
--''nth of the Reserve''
Specify the cast member to change equipment using their index within the party/reserve members.

-''Equipment Type''
Specify from one of the following: Weapon, Arm Armor, Headgear, Body Armor, Accessory 1, or Accessory 2.
Specify the equipment slot to change.

-''Item to be Equipped''
Specify the item to be equipped.

-''Ignore Fixed Equipment''
When the checkbox is turned on, equipment can be changed without regard to the effect of the ability to fix equipment specified in the Database > Casts > [[Equipment and Skills tab:https://rpgbakin.com/pukiwiki_en/?Casts#e6c4a7ae]] or in the [[“State” Abilities:https://rpgbakin.com/pukiwiki_en/?State+Definition#u3468c2a]].

-''Discard Removed Item''
When the checkbox is turned on, the equipment removed by this event panel is automatically discarded.

**Change Cast's Class [#q53ea99a]
Change the class of the cast.

#ref(Change_Cast's_Class.png)
#br

-''Cast to be Changed''
Select from the casts already created.
Specify the cast member whose job is changed.
---''Include the Reserve as well''
This is also effective when the designated cast member is a reserve member.

-''nth in the Party''
Specify the cast whose class will be changed by indexing them in the party.
--''nth of the Reserve''
Specify the cast member whose job is to be changed using their index within the party/reserve members.

-''Change Target''
Select either a class or a subclass.

-''Transfer of Grown-Up Status''
Specify whether or not to transfer over the grown status from the previous class.

-''Transfer Previous Class Skills''
Specify whether or not the skills learned in the previous class are transferred over.

-''Change Subclass into Class''
Switch the primary class to the class specified for the subclass.
Valid only if this panel does not specify where to change the primary class.


**Change Cast Status [#gc32eaf9]

#ref(Change_Cast_Status.png)
#br

-''Cast to be Changed''
Specify the cast to increase or decrease the ability value.
It can also target the entire party.
Specify the cast that increases or decreases the status.
---''Include the Reserve as well''
Reserve members are also subject to the effectiveness.

-''nth in the Party''
Change the status of the cast members in the specified order in the party.
--''nth of the Reserve''
Changes the status of the cast member at the specified index within the party/reserve members.

-''Cast Event''
Change the status of the assigned cast event.

- ''Changes''
Specify the elements to be enhanced.
If multiple enhancements are specified for the same element, they will be combined before being applied.
-- ''Add''
Add elements to enhance.
-- ''Delete''
Delete the element to be enhanced that you have added.
-- ''Enhancement Designation''
--- ''Target''
Specify which parameters are to be enhanced.
--- ''Variable''
Specify whether the value should be specified as a "direct value" or a "variable".
--- ''Value''
Specify the amount of change due to enhancement.
Values can be specified from -999999 to 999999.
However, the reflected result is limited by the maximum/minimum value of the "target" status. (ex. Maximum HP cannot be less than 0.)
When "variable" is used, the "variable name" is entered here.
--- ''Rate''
Specify whether the specified value should be treated as a "direct value" or a "rate".
--- ''Formula''
Specify whether to "add" or "overwrite" the specified value.

- ''Display Damage Numbers on Screen''
If checked, damage numbers will be displayed on the screen when the event is executed.

**Make/Cure State Changes [#ia26c962]
Specify the specified state change for the cast.

#ref(Make_Cure_State_Change.png)
#br

-''Cast to be Changed''
Specify the cast that is to execute the state change.
It can also target the entire party.
Specify the cast that changes the state.
---''Include the Reserve as well''
Reserve members are also subject to the effectiveness.

-''nth in the Party''
Execute a state change for the cast at the specified index in the party.
--''nth of the Reserve''
Executes a state change on the cast member at the specified index within the party/reserve members.

-''Type of State Change''
After specifying the type of state change, choose whether to make or cure the specified state change.

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