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Yukar.Common.Resource.Lut Class Reference

Class used to convert game files for SGB More...

Inheritance diagram for Yukar.Common.Resource.Lut:
Yukar.Common.Resource.ResourceItem Yukar.Common.Rom.RomItem Yukar.Common.Rom.IChunk

Public Member Functions

override void load (BinaryReader reader)
 loading More...
 
override void save (BinaryWriter writer)
 keep More...
 
- Public Member Functions inherited from Yukar.Common.Resource.ResourceItem
override bool initializingAfterLoading ()
 Initialization process after loading More...
 
virtual void initializeKmyGfx ()
 Resource initialization processing More...
 
override void save (System.IO.BinaryWriter writer)
 
override void load (System.IO.BinaryReader reader)
 
virtual void setPath (string path)
 Set resource path More...
 
virtual void CopySourceResourceFile (string inSrcPath, string inDstPath=null, bool inIsOverwrite=false, bool inIsExistFileRename=false)
 Copy source resource file More...
 
void CopyOutsideResourceFile (bool inIsOverwrite=false, bool inIsExistFileRename=false)
 Copying external resource files More...
 
bool deleteResourceFile (Dictionary< string, int > inUsedFilePathCountDic, bool inIsAutoDeleteFile)
 Deleting resource files More...
 
virtual List< string > getRelatedFiles ()
 Get path list of related files More...
 
virtual List< string > getInternalFormatFilePath ()
 Get file path list in private format More...
 
virtual ErrorType verify ()
 Check resource integrity (used for converting SGB game files) More...
 
bool IsError (bool inCheckDispOnly=true)
 Is the resource in an error state? More...
 
bool isSystemResource ()
 Is it a system resource? More...
 
bool isDLCResource ()
 Is it a DLC resource? More...
 
void setToModified ()
 Not implemented More...
 
virtual string[] getPathList ()
 Get path list of files used by resource More...
 
string getExtension ()
 Get resource file extension More...
 
virtual void ChangeReImportPath ()
 Change re-import destination More...
 
virtual List< Guid > GetUsedResourceIdList ()
 Get list of used resource IDs More...
 
override void ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic)
 
void ClearResourceHolderCache ()
 Clear resource holder cache More...
 
void updateSetuppedThumbnail ()
 Update thumbnails for associated graphics setups More...
 
virtual void reload ()
 Reload resource files More...
 
bool isExistNewerTimeStamp ()
 Are the resource files updated? More...
 
virtual void renamePath (string inNewPath)
 Change resource path More...
 
virtual void setNativeResourcePath (string inFolderPath)
 set full path of native resource for system project y More...
 
- Public Member Functions inherited from Yukar.Common.Rom.RomItem
string getCategory (string locale=null)
 Get category path More...
 
 RomItem ()
 constructor More...
 
System.Drawing.Bitmap getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify)
 Get thumbnail image More...
 
System.Drawing.Bitmap getThumbnail (THUMBNAILMAKERNOTIFY notify)
 Get thumbnail image More...
 
System.Drawing.Bitmap getThumbnail ()
 Get thumbnail image More...
 
void invalidateThumbnail ()
 Disable thumbnail images More...
 
void invalidateThumbnail (THUMBNAILMAKERNOTIFY notify)
 Disable thumbnail images More...
 
void forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify)
 Force regeneration of thumbnail images More...
 
virtual void save (BinaryWriter writer)
 keep More...
 
virtual void load (BinaryReader reader)
 loading More...
 
virtual void saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID)
 Export the GUID you are using (for tools) More...
 
void saveUsedGUID (BinaryWriter writer)
 Export the GUID you are using (for tools) More...
 
virtual bool initializingAfterLoading ()
 Initialization process after loading More...
 
virtual void reImport ()
 Reimport More...
 
virtual void export (string path)
 export More...
 
virtual void onCatalogCleanup ()
 Catalog release processing More...
 
virtual void onNameChanged ()
 Processing when renaming More...
 
void copyFrom (Common.Rom.RomItem src)
 Copy data from another RomItem More...
 
virtual void CheckRecourceConsistency (Catalog inCatalog)
 Consistency check (for tools) More...
 
virtual void ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic)
 Replace the Id you are using with the corresponding Rom Id More...
 
void ClearId (List< Rom.RomItem > inClearRomItemList)
 Removed rom usage in list More...
 
void Dispose ()
 
void AddUpdatecall (int count)
 Increase/decrease the thumbnail generation pending counter More...
 
void save (BinaryWriter writer)
 keep More...
 
void load (BinaryReader reader)
 loading More...
 

Additional Inherited Members

- Public Types inherited from Yukar.Common.Rom.RomItem
enum  ThumbnailStatusType { Empty = 0 , Creating , Created , Failed }
 Thumbnail image generation status More...
 
- Static Public Member Functions inherited from Yukar.Common.Resource.ResourceItem
static string makeCreateFilePath (Type inType, string inSrcPath, bool inIsOverWrite)
 Creating a file path to copy resource files to More...
 
- Static Public Member Functions inherited from Yukar.Common.Rom.RomItem
static bool reImport (List< RomItem > inRomList)
 Reimport More...
 
static void writeChunk (System.IO.BinaryWriter writer, IChunk rom)
 write chunk More...
 
static void readChunk (System.IO.BinaryReader reader, IChunk rom)
 load chunk More...
 
static void skipChunk (System.IO.BinaryReader reader)
 skip chunk More...
 
static T Clone< T > (RomItem inSrc)
 Clone RomItem More...
 
static bool equalChunk (IChunk a, IChunk b)
 Are the contents of the chunks equal? More...
 
static IChunk duplicate (IChunk rom)
 Duplicate IChunk More...
 
- Public Attributes inherited from Yukar.Common.Resource.ResourceItem
Guid dlcGuid = Guid.Empty
 GUID of DLC or system project More...
 
string relatedPath = ""
 relative path More...
 
string path = ".\\"
 resource path More...
 
Option option = new Option()
 Resource options (for converting game files for SGB) More...
 
ResourceSource source = ResourceSource.RES_USER
 Resource source type More...
 
- Public Attributes inherited from Yukar.Common.Rom.RomItem
Guid guId
 ID More...
 
String name
 name More...
 
string tags = ""
 tag More...
 
string category = ""
 category More...
 
- Static Public Attributes inherited from Yukar.Common.Resource.ResourceItem
static ResourceSource sCurrentSourceMode
 current source mode More...
 
static bool sReferenceLoad = false
 Reference read mode More...
 
static bool sClipboardLoad = false
 Load from clipboard mode More...
 
static bool sAttachResource = true
 Attach the resource More...
 
const string TAG_3D = "#3D"
 3D resource tags More...
 
const string TAG_2D = "#2D"
 2D resource tags More...
 
static Guid sCurrentSourceGuid
 GUID of the DLC or system project being loaded More...
 
- Static Public Attributes inherited from Yukar.Common.Rom.RomItem
static int thumbnailWidth = 128
 Thumbnail image width (pixels) More...
 
static int thumbnailHeight = 128
 Thumbnail image height (pixels) More...
 
const char CATEGORY_SPLITTER = '\\'
 category delimiter More...
 
static CREATETHUMBNAIL createThumbnailFunction = null
 Thumbnail generation function More...
 
const int UnknownRefCount = -2000
 Constants when reference count is unknown More...
 
- Protected Member Functions inherited from Yukar.Common.Resource.ResourceItem
virtual bool IsErrorImp (bool inCheckDispOnly)
 
string checkReImportPath (string importPath, string filter, bool changeReImportPath)
 
virtual List< ResourceHolderGetResourceHolderList ()
 
virtual void afterRenamePath (string inNewPath)
 
- Protected Member Functions inherited from Yukar.Common.Rom.RomItem
virtual void Dispose (bool disposing)
 
- Properties inherited from Yukar.Common.Resource.ResourceItem
string SourcePath [get]
 source path More...
 
virtual string ImportPath [get, set]
 Import source path More...
 
virtual string SourceFileName [get]
 source file name More...
 
string SourceFolderName [get]
 source folder name More...
 
int StampType [get, set]
 
bool ForceExport [get, set]
 Must be included in published work output? More...
 
bool ForceExportByLocalize [get, set]
 Must be included in published work output (for localization) More...
 
virtual bool ConvertableToInternalFormat [get]
 Is it possible to convert to private format? More...
 
string resourcePath [get, set]
 Resource path (DLC, system project compatible version) More...
 
- Properties inherited from Yukar.Common.Rom.RomItem
System.Drawing.Bitmap Thumbnail [get]
 thumbnail image More...
 
ThumbnailStatusType ThumbnailStatus = ThumbnailStatusType.Empty [get, set]
 Thumbnail generation status More...
 
string Name [get, set]
 Get display name More...
 
virtual int RefCount [get]
 reference count More...
 
virtual bool UseRefCount [get]
 Should I use reference counting? More...
 
Folder Parent [get, set]
 parent folder More...
 

Detailed Description

Class used to convert game files for SGB

Member Function Documentation

◆ load()

override void Yukar.Common.Resource.Lut.load ( BinaryReader  reader)
virtual

loading

Parameters
readerleader

Reimplemented from Yukar.Common.Rom.RomItem.

◆ save()

override void Yukar.Common.Resource.Lut.save ( BinaryWriter  writer)
virtual

keep

Parameters
writerWriter

Reimplemented from Yukar.Common.Rom.RomItem.