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Classes | Enumerations
Yukar.Common.Resource Namespace Reference

Classes

class  BattleBackground
 Class used to convert game files for SGB More...
 
class  Bgm
 A class that manages BGM resources (not used because it was integrated into the SoundResource class) More...
 
class  Bgs
 A class that manages environmental sound resources (not used because it was integrated into the SoundResource class) More...
 
class  BlendShape
 Class to manage blend shape resources More...
 
class  Character
 Class used to convert game files for SGB More...
 
class  Character2DAnimSet
 Class used to convert game files for SGB More...
 
class  ChipItemInfoOld
 Class used to convert game files for SGB More...
 
class  CollisionInfo
 Class that manages collision More...
 
class  Decal
 Class to manage blend shape resources More...
 
class  EffectSource
 Class used to convert game files for SGB More...
 
class  Face
 Class used to convert game files for SGB More...
 
class  GfxResourceBase
 A class that manages 3D stamp/2D stamp resources More...
 
class  Icon
 Class used to convert game files for SGB More...
 
class  Item
 Class used to convert game files for SGB More...
 
class  Lut
 Class used to convert game files for SGB More...
 
class  MapBackground
 Class used to convert game files for SGB More...
 
class  MapChip
 A class that manages terrain resources More...
 
class  MapChipOld
 Class used to convert game files for SGB More...
 
class  MapObject
 Class used to convert game files for SGB More...
 
class  Material
 A class that manages material settings for material resources More...
 
class  MaterialSet
 A class that manages material resources More...
 
class  Midi
 
class  Model
 A class that manages model resources More...
 
class  Monster
 Class used to convert game files for SGB More...
 
class  MotionSet
 A class that manages motion resources More...
 
class  Movie
 A class that manages movie resources More...
 
class  NSprite
 A class that manages the motion of sprite resources More...
 
class  NSpriteSet
 A class that manages sprite resources More...
 
class  Option
 Class used to convert game files for SGB More...
 
class  Particle
 A class that manages particle resources More...
 
class  ParticleBaseEffectSetting
 Class used to convert game files for SGB More...
 
class  ParticleBattleSetting
 A class that manages settings for battle effects of particle resources More...
 
class  ParticleLightSetting
 A class that manages local light interaction settings for particle resources More...
 
class  PhysicsSetup
 A class that manages physical configuration resources More...
 
class  Reflection
 Class used to convert game files for SGB More...
 
class  ResourceHolder
 A class that manages resource references More...
 
class  ResourceItem
 Parent class that manages resources More...
 
class  Se
 A class that manages SE resources (not used because it was integrated into the SoundResource class) More...
 
class  Shader
 Class that manages shader resources More...
 
class  SliceAnimationSet
 A class that manages pattern animation resources More...
 
class  SoundResource
 A class that manages sound resources More...
 
class  Sprite
 Class used to convert game files for SGB More...
 
class  StairItemInfoOld
 Class used to convert game files for SGB More...
 
class  Texture
 A class that manages texture resources More...
 
class  Vst
 
class  Window
 Class used to convert game files for SGB More...
 

Enumerations

enum  ChipType { TERRAIN , STAIR_OR_SLOPE }
 
enum  ChipTypeOld { TERRAIN , ARTIFACT }
 
enum  ResourceType {
  RES_NONE , RES_IMAGE , RES_SOUND , RES_MODEL ,
  RES_TERRAIN_IMAGE , RES_ROM , RES_FACE , RES_EMOTE ,
  RES_3D_CHAR , RES_3D_EFFECT , RES_MOVIE
}
 
enum  ResourceSource { RES_USER , RES_SYSTEM , RES_DLC }
 
enum  ErrorType {
  NONE , INVALID_MAPCHIP , PATH_NOT_FOUND , INVALID_MODEL_FORMAT ,
  TEXTURE_NOT_FOUND , INVALID_ICON
}
 
enum  StampType {
  OBJECT , NATURE , DOOR , TREASURE ,
  CREATURE , EFFECT , OTHERS , CAST ,
  QUEST , NONE , DISTANTVIEW
}
 
enum  OptionFlags { NONE = 0 , FORCE_EXPORT = 1 }
 
enum  SoundType { SOUND_WAV , SOUND_OGG }
 

Enumeration Type Documentation

◆ ChipType

enum Yukar.Common.Resource.ChipType
Enumerator
TERRAIN 
STAIR_OR_SLOPE 

◆ ChipTypeOld

enum Yukar.Common.Resource.ChipTypeOld
Enumerator
TERRAIN 
ARTIFACT 

◆ ErrorType

enum Yukar.Common.Resource.ErrorType
Enumerator
NONE 
INVALID_MAPCHIP 
PATH_NOT_FOUND 
INVALID_MODEL_FORMAT 
TEXTURE_NOT_FOUND 
INVALID_ICON 

◆ OptionFlags

enum Yukar.Common.Resource.OptionFlags
Enumerator
NONE 
FORCE_EXPORT 

◆ ResourceSource

enum Yukar.Common.Resource.ResourceSource
Enumerator
RES_USER 
RES_SYSTEM 
RES_DLC 

◆ ResourceType

enum Yukar.Common.Resource.ResourceType
Enumerator
RES_NONE 
RES_IMAGE 
RES_SOUND 
RES_MODEL 
RES_TERRAIN_IMAGE 
RES_ROM 
RES_FACE 
RES_EMOTE 
RES_3D_CHAR 
RES_3D_EFFECT 
RES_MOVIE 

◆ SoundType

enum Yukar.Common.Resource.SoundType
Enumerator
SOUND_WAV 
SOUND_OGG 

◆ StampType

enum Yukar.Common.Resource.StampType
Enumerator
OBJECT 
NATURE 
DOOR 
TREASURE 
CREATURE 
EFFECT 
OTHERS 
CAST 
QUEST 
NONE 
DISTANTVIEW