Classes | |
class | BattleBackground |
Class used to convert game files for SGB More... | |
class | Bgm |
A class that manages BGM resources (not used because it was integrated into the SoundResource class) More... | |
class | Bgs |
A class that manages environmental sound resources (not used because it was integrated into the SoundResource class) More... | |
class | BlendShape |
Class to manage blend shape resources More... | |
class | Character |
Class used to convert game files for SGB More... | |
class | Character2DAnimSet |
Class used to convert game files for SGB More... | |
class | ChipItemInfoOld |
Class used to convert game files for SGB More... | |
class | CollisionInfo |
Class that manages collision More... | |
class | Decal |
Class to manage blend shape resources More... | |
class | EffectSource |
Class used to convert game files for SGB More... | |
class | Face |
Class used to convert game files for SGB More... | |
class | GfxResourceBase |
A class that manages 3D stamp/2D stamp resources More... | |
class | Icon |
Class used to convert game files for SGB More... | |
class | Item |
Class used to convert game files for SGB More... | |
class | Lut |
Class used to convert game files for SGB More... | |
class | MapBackground |
Class used to convert game files for SGB More... | |
class | MapChip |
A class that manages terrain resources More... | |
class | MapChipOld |
Class used to convert game files for SGB More... | |
class | MapObject |
Class used to convert game files for SGB More... | |
class | Material |
A class that manages material settings for material resources More... | |
class | MaterialSet |
A class that manages material resources More... | |
class | Midi |
class | Model |
A class that manages model resources More... | |
class | Monster |
Class used to convert game files for SGB More... | |
class | MotionSet |
A class that manages motion resources More... | |
class | Movie |
A class that manages movie resources More... | |
class | NSprite |
A class that manages the motion of sprite resources More... | |
class | NSpriteSet |
A class that manages sprite resources More... | |
class | Option |
Class used to convert game files for SGB More... | |
class | Particle |
A class that manages particle resources More... | |
class | ParticleBaseEffectSetting |
Class used to convert game files for SGB More... | |
class | ParticleBattleSetting |
A class that manages settings for battle effects of particle resources More... | |
class | ParticleLightSetting |
A class that manages local light interaction settings for particle resources More... | |
class | PhysicsSetup |
A class that manages physical configuration resources More... | |
class | Reflection |
Class used to convert game files for SGB More... | |
class | ResourceHolder |
A class that manages resource references More... | |
class | ResourceItem |
Parent class that manages resources More... | |
class | Se |
A class that manages SE resources (not used because it was integrated into the SoundResource class) More... | |
class | Shader |
Class that manages shader resources More... | |
class | SliceAnimationSet |
A class that manages pattern animation resources More... | |
class | SoundResource |
A class that manages sound resources More... | |
class | Sprite |
Class used to convert game files for SGB More... | |
class | StairItemInfoOld |
Class used to convert game files for SGB More... | |
class | Texture |
A class that manages texture resources More... | |
class | Vst |
class | Window |
Class used to convert game files for SGB More... | |
Enumerations | |
enum | ChipType { TERRAIN , STAIR_OR_SLOPE } |
enum | ChipTypeOld { TERRAIN , ARTIFACT } |
enum | ResourceType { RES_NONE , RES_IMAGE , RES_SOUND , RES_MODEL , RES_TERRAIN_IMAGE , RES_ROM , RES_FACE , RES_EMOTE , RES_3D_CHAR , RES_3D_EFFECT , RES_MOVIE } |
enum | ResourceSource { RES_USER , RES_SYSTEM , RES_DLC } |
enum | ErrorType { NONE , INVALID_MAPCHIP , PATH_NOT_FOUND , INVALID_MODEL_FORMAT , TEXTURE_NOT_FOUND , INVALID_ICON } |
enum | StampType { OBJECT , NATURE , DOOR , TREASURE , CREATURE , EFFECT , OTHERS , CAST , QUEST , NONE , DISTANTVIEW } |
enum | OptionFlags { NONE = 0 , FORCE_EXPORT = 1 } |
enum | SoundType { SOUND_WAV , SOUND_OGG } |
enum Yukar.Common.Resource.ErrorType |
enum Yukar.Common.Resource.ResourceType |