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| | Reflection () |
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| override void | load (System.IO.BinaryReader reader) |
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| override void | save (System.IO.BinaryWriter writer) |
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| override bool | initializingAfterLoading () |
| | Initialization process after loading More...
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| virtual void | initializeKmyGfx () |
| | Resource initialization processing More...
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| override void | save (System.IO.BinaryWriter writer) |
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| override void | load (System.IO.BinaryReader reader) |
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| virtual void | setPath (string path) |
| | Set resource path More...
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| virtual void | CopySourceResourceFile (string inSrcPath, string inDstPath=null, bool inIsOverwrite=false, bool inIsExistFileRename=false) |
| | Copy source resource file More...
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| void | CopyOutsideResourceFile (bool inIsOverwrite=false, bool inIsExistFileRename=false) |
| | Copying external resource files More...
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| bool | deleteResourceFile (Dictionary< string, int > inUsedFilePathCountDic, bool inIsAutoDeleteFile) |
| | Deleting resource files More...
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| virtual List< string > | getRelatedFiles () |
| | Get path list of related files More...
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| virtual List< string > | getInternalFormatFilePath () |
| | Get file path list in private format More...
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| virtual ErrorType | verify () |
| | Check resource integrity (used for converting SGB game files) More...
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| bool | IsError (bool inCheckDispOnly=true) |
| | Is the resource in an error state? More...
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| bool | isSystemResource () |
| | Is it a system resource? More...
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| bool | isDLCResource () |
| | Is it a DLC resource? More...
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| void | setToModified () |
| | Not implemented More...
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| virtual string[] | getPathList () |
| | Get path list of files used by resource More...
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| string | getExtension () |
| | Get resource file extension More...
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| virtual void | ChangeReImportPath () |
| | Change re-import destination More...
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| virtual List< Guid > | GetUsedResourceIdList () |
| | Get list of used resource IDs More...
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| override void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
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| void | ClearResourceHolderCache () |
| | Clear resource holder cache More...
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| void | updateSetuppedThumbnail () |
| | Update thumbnails for associated graphics setups More...
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| virtual void | reload () |
| | Reload resource files More...
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| bool | isExistNewerTimeStamp () |
| | Are the resource files updated? More...
|
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| virtual void | renamePath (string inNewPath) |
| | Change resource path More...
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| virtual void | setNativeResourcePath (string inFolderPath) |
| | set full path of native resource for system project y More...
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| string | getCategory (string locale=null) |
| | Get category path More...
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| | RomItem () |
| | constructor More...
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| System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
| | Get thumbnail image More...
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| System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
| | Get thumbnail image More...
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| System.Drawing.Bitmap | getThumbnail () |
| | Get thumbnail image More...
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| void | invalidateThumbnail () |
| | Disable thumbnail images More...
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| void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
| | Disable thumbnail images More...
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| void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
| | Force regeneration of thumbnail images More...
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| virtual void | save (BinaryWriter writer) |
| | keep More...
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| virtual void | load (BinaryReader reader) |
| | loading More...
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| virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
| | Export the GUID you are using (for tools) More...
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| void | saveUsedGUID (BinaryWriter writer) |
| | Export the GUID you are using (for tools) More...
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| virtual bool | initializingAfterLoading () |
| | Initialization process after loading More...
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| virtual void | reImport () |
| | Reimport More...
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| virtual void | export (string path) |
| | export More...
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| virtual void | onCatalogCleanup () |
| | Catalog release processing More...
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| virtual void | onNameChanged () |
| | Processing when renaming More...
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| void | copyFrom (Common.Rom.RomItem src) |
| | Copy data from another RomItem More...
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| virtual void | CheckRecourceConsistency (Catalog inCatalog) |
| | Consistency check (for tools) More...
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| virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
| | Replace the Id you are using with the corresponding Rom Id More...
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| void | ClearId (List< Rom.RomItem > inClearRomItemList) |
| | Removed rom usage in list More...
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| void | Dispose () |
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| void | AddUpdatecall (int count) |
| | Increase/decrease the thumbnail generation pending counter More...
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| void | save (BinaryWriter writer) |
| | keep More...
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| void | load (BinaryReader reader) |
| | loading More...
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| enum | ThumbnailStatusType { Empty = 0
, Creating
, Created
, Failed
} |
| | Thumbnail image generation status More...
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| static string | makeCreateFilePath (Type inType, string inSrcPath, bool inIsOverWrite) |
| | Creating a file path to copy resource files to More...
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| static bool | reImport (List< RomItem > inRomList) |
| | Reimport More...
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| static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
| | write chunk More...
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| static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
| | load chunk More...
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| static void | skipChunk (System.IO.BinaryReader reader) |
| | skip chunk More...
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| static T | Clone< T > (RomItem inSrc) |
| | Clone RomItem More...
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| static bool | equalChunk (IChunk a, IChunk b) |
| | Are the contents of the chunks equal? More...
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| static IChunk | duplicate (IChunk rom) |
| | Duplicate IChunk More...
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| Guid | dlcGuid = Guid.Empty |
| | GUID of DLC or system project More...
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| string | relatedPath = "" |
| | relative path More...
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| string | path = ".\\" |
| | resource path More...
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| Option | option = new Option() |
| | Resource options (for converting game files for SGB) More...
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| ResourceSource | source = ResourceSource.RES_USER |
| | Resource source type More...
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| Guid | guId |
| | ID More...
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| String | name |
| | name More...
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| string | tags = "" |
| | tag More...
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| string | category = "" |
| | category More...
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| static ResourceSource | sCurrentSourceMode |
| | current source mode More...
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| static bool | sReferenceLoad = false |
| | Reference read mode More...
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| static bool | sClipboardLoad = false |
| | Load from clipboard mode More...
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| static bool | sAttachResource = true |
| | Attach the resource More...
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| const string | TAG_3D = "#3D" |
| | 3D resource tags More...
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| const string | TAG_2D = "#2D" |
| | 2D resource tags More...
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| static Guid | sCurrentSourceGuid |
| | GUID of the DLC or system project being loaded More...
|
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| static int | thumbnailWidth = 128 |
| | Thumbnail image width (pixels) More...
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| static int | thumbnailHeight = 128 |
| | Thumbnail image height (pixels) More...
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| const char | CATEGORY_SPLITTER = '\\' |
| | category delimiter More...
|
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| static CREATETHUMBNAIL | createThumbnailFunction = null |
| | Thumbnail generation function More...
|
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| const int | UnknownRefCount = -2000 |
| | Constants when reference count is unknown More...
|
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| virtual bool | IsErrorImp (bool inCheckDispOnly) |
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| string | checkReImportPath (string importPath, string filter, bool changeReImportPath) |
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| virtual List< ResourceHolder > | GetResourceHolderList () |
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| virtual void | afterRenamePath (string inNewPath) |
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| virtual void | Dispose (bool disposing) |
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| string | SourcePath [get] |
| | source path More...
|
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| virtual string | ImportPath [get, set] |
| | Import source path More...
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| virtual string | SourceFileName [get] |
| | source file name More...
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| string | SourceFolderName [get] |
| | source folder name More...
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| int | StampType [get, set] |
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| bool | ForceExport [get, set] |
| | Must be included in published work output? More...
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| bool | ForceExportByLocalize [get, set] |
| | Must be included in published work output (for localization) More...
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| virtual bool | ConvertableToInternalFormat [get] |
| | Is it possible to convert to private format? More...
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| string | resourcePath [get, set] |
| | Resource path (DLC, system project compatible version) More...
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| System.Drawing.Bitmap | Thumbnail [get] |
| | thumbnail image More...
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| ThumbnailStatusType | ThumbnailStatus = ThumbnailStatusType.Empty [get, set] |
| | Thumbnail generation status More...
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| string | Name [get, set] |
| | Get display name More...
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| virtual int | RefCount [get] |
| | reference count More...
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| virtual bool | UseRefCount [get] |
| | Should I use reference counting? More...
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| Folder | Parent [get, set] |
| | parent folder More...
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Class used to convert game files for SGB