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override void | save (System.IO.BinaryWriter writer) |
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override void | load (System.IO.BinaryReader reader) |
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override bool | initializingAfterLoading () |
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virtual void | initializeKmyGfx () |
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override void | save (System.IO.BinaryWriter writer) |
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override void | load (System.IO.BinaryReader reader) |
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virtual void | setPath (string path) |
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virtual void | CopySourceResourceFile (string inSrcPath, string inDstPath=null, bool inIsOverwrite=false, bool inIsExistFileRename=false) |
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void | CopyOutsideResourceFile (bool inIsOverwrite=false, bool inIsExistFileRename=false) |
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bool | deleteResourceFile (Dictionary< string, int > inUsedFilePathCountDic, bool inIsAutoDeleteFile) |
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virtual List< string > | getRelatedFiles () |
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virtual ErrorType | verify () |
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bool | IsError (bool inCheckDispOnly=true) |
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bool | isSystemResource () |
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bool | isDLCResource () |
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void | setToModified () |
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virtual string[] | getPathList () |
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string | getExtension () |
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virtual void | ChangeReImportPath () |
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virtual List< Guid > | GetUsedResourceIdList () |
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override void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
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void | ClearResourceHolderCache () |
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virtual void | reload () |
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bool | isExistNewerTimeStamp () |
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virtual void | renamePath (string inNewPath) |
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virtual void | setNativeResourcePath (string inFolderPath) |
| set full path of native resource for system project y More...
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string | getCategory (string locale=null) |
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| RomItem () |
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System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
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System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
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System.Drawing.Bitmap | getThumbnail () |
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void | invalidateThumbnail () |
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void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
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void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
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virtual void | save (BinaryWriter writer) |
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virtual void | load (BinaryReader reader) |
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virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
| Export the GUID you are using (for tools) More...
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void | saveUsedGUID (BinaryWriter writer) |
| Export the GUID you are using (for tools) More...
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virtual bool | initializingAfterLoading () |
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virtual void | postImport (string srcpath) |
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virtual void | reImport () |
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virtual void | export (string path) |
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virtual void | onCatalogCleanup () |
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void | copyFrom (Common.Rom.RomItem src) |
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virtual void | CheckRecourceConsistency (Catalog inCatalog) |
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virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
| Replace the Id you are using with the corresponding Rom Id More...
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void | ClearId (List< Rom.RomItem > inClearRomItemList) |
| Removed rom usage in list More...
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void | Dispose () |
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void | AddUpdatecall (int count) |
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void | save (BinaryWriter writer) |
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void | load (BinaryReader reader) |
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static string | makeCreateFilePath (Type inType, string inSrcPath, bool inIsOverWrite) |
| Creating a file path to copy resource files to More...
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static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
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static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
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static void | skipChunk (System.IO.BinaryReader reader) |
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static T | Clone< T > (RomItem inSrc) |
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static bool | equalChunk (IChunk a, IChunk b) |
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static IChunk | duplicate (IChunk rom) |
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static ResourceSource | sCurrentSourceMode |
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static bool | sReferenceLoad = false |
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static bool | sClipboardLoad = false |
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const string | TAG_3D = "#3D" |
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const string | TAG_2D = "#2D" |
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static Guid | sCurrentSourceGuid |
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static int | thumbnailWidth = 128 |
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static int | thumbnailHeight = 128 |
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const char | CATEGORY_SPLITTER = '\\' |
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static CREATETHUMBNAIL | createThumbnailFunction = null |
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const int | UnknownRefCount = -2000 |
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virtual bool | IsErrorImp (bool inCheckDispOnly) |
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string | checkReImportPath (string importPath, string filter, bool changeReImportPath) |
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virtual List< ResourceHolder > | GetResourceHolderList () |
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void | updateSetuppedThumbnail () |
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virtual void | afterRenamePath (string inNewPath) |
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virtual void | Dispose (bool disposing) |
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string | SourcePath [get] |
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virtual string | ImportPath [get, set] |
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virtual string | SourceFileName [get] |
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string | SourceFolderName [get] |
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int | StampType [get, set] |
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bool | ForceExport [get, set] |
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string | resourcePath [get, set] |
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System.Drawing.Bitmap | Thumbnail [get] |
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ThumbnailStatusType | ThumbnailStatus = ThumbnailStatusType.Empty [get, set] |
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string | Name [get, set] |
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virtual int | RefCount [get] |
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virtual bool | UseRefCount [get] |
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Folder | Parent [get, set] |
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Class used to convert game files for SGB