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A class that holds database state definitions More...
Public Types | |
| enum | StackType { Disable = 0 , Override , Add } |
| Overlapping type More... | |
| enum | RecoveryType { Unknown = 0 , Terms , Effect , Normal , Event , Invalidate , BattleFinished } |
| Status recovery type More... | |
| enum | SlipDamageType { Direct = 0 , HPPercent , MaxHPPercent } |
| damage type More... | |
| enum | AttachConditionTermsType { New = 0 , Assigned } |
| Status change (when granted) condition type More... | |
| enum | AttachConditionDetachTimingType { Always = 0 , TermsOnly , RecoveryOnly } |
| Condition type when changing state (released) More... | |
| enum | EquipmentEffectType { None = 0 , Fixed , Disable } |
| Equipment effect type More... | |
Public Types inherited from Yukar.Common.Rom.RomItem | |
| enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
| Thumbnail image generation status More... | |
Public Member Functions | |
| bool | GetAutoAttackParam (out TargetType outAttackTarget) |
| Get automatic attack target More... | |
| bool | IsSlipDamage (SlipDamageEffectParam.SituationType inType) |
| Automatic damage/recovery More... | |
| string | GetMessage (Guid inId) |
| Get message More... | |
| void | SetMessage (Guid inId, string inMessage) |
| Message settings More... | |
| Condition () | |
| constructor More... | |
| void | InitializeEffectParamSettings (GameSettings inGameSettings) |
| Initializing EffectParamSettings More... | |
| override void | save (BinaryWriter writer) |
| keep More... | |
| override void | load (BinaryReader reader) |
| loading More... | |
| override void | ChangeId (Dictionary< Guid, RomItem > inChangeIdDic) |
Public Member Functions inherited from Yukar.Common.Rom.RomItem | |
| string | getCategory (string locale=null) |
| Get category path More... | |
| RomItem () | |
| constructor More... | |
| System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
| Get thumbnail image More... | |
| System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
| Get thumbnail image More... | |
| System.Drawing.Bitmap | getThumbnail () |
| Get thumbnail image More... | |
| void | invalidateThumbnail () |
| Disable thumbnail images More... | |
| void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
| Disable thumbnail images More... | |
| void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
| Force regeneration of thumbnail images More... | |
| virtual void | save (BinaryWriter writer) |
| keep More... | |
| virtual void | load (BinaryReader reader) |
| loading More... | |
| virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
| Export the GUID you are using (for tools) More... | |
| void | saveUsedGUID (BinaryWriter writer) |
| Export the GUID you are using (for tools) More... | |
| virtual bool | initializingAfterLoading () |
| Initialization process after loading More... | |
| virtual void | reImport () |
| Reimport More... | |
| virtual void | export (string path) |
| export More... | |
| virtual void | onCatalogCleanup () |
| Catalog release processing More... | |
| virtual void | onNameChanged () |
| Processing when renaming More... | |
| void | copyFrom (Common.Rom.RomItem src) |
| Copy data from another RomItem More... | |
| virtual void | CheckRecourceConsistency (Catalog inCatalog) |
| Consistency check (for tools) More... | |
| virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
| Replace the Id you are using with the corresponding Rom Id More... | |
| void | ClearId (List< Rom.RomItem > inClearRomItemList) |
| Removed rom usage in list More... | |
| void | Dispose () |
| void | AddUpdatecall (int count) |
| Increase/decrease the thumbnail generation pending counter More... | |
| void | save (BinaryWriter writer) |
| keep More... | |
| void | load (BinaryReader reader) |
| loading More... | |
Static Public Member Functions | |
| static List< string > | GetBattleCommandDisabledTargetTagList (Dictionary< Guid, GameData.Hero.ConditionInfo > inConditionInfoDic) |
| Obtain a list of tags that cannot be used with battle commands More... | |
Static Public Member Functions inherited from Yukar.Common.Rom.RomItem | |
| static bool | reImport (List< RomItem > inRomList) |
| Reimport More... | |
| static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
| write chunk More... | |
| static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
| load chunk More... | |
| static void | skipChunk (System.IO.BinaryReader reader) |
| skip chunk More... | |
| static T | Clone< T > (RomItem inSrc) |
| Clone RomItem More... | |
| static bool | equalChunk (IChunk a, IChunk b) |
| Are the contents of the chunks equal? More... | |
| static IChunk | duplicate (IChunk rom) |
| Duplicate IChunk More... | |
Public Attributes | |
| String | description = "" |
| Explanatory text More... | |
| Guid | scriptOnTrigger |
| Not implemented More... | |
| Resource.Icon.Ref | icon = new Resource.Icon.Ref() |
| icon More... | |
| Guid | model |
| Not implemented More... | |
| Guid | effect |
| Effect when applied More... | |
| string | motion = "" |
| Motion when applied More... | |
| Guid | motionGuid |
| Motion GUID when applied (for sample display) More... | |
| int | successRate = 100 |
| success rate More... | |
| uint | cond_attr = 0 |
| Terrain state change assignment More... | |
| bool | behindParty |
| Moves to the back of the party while applying. More... | |
| StackType | stack = StackType.Disable |
| layered More... | |
| bool | battleFinished = true |
| At the end of the battle More... | |
| int | damageValue = 0 |
| Cumulative damage (during battle) More... | |
| int | walkCount = 0 |
| Time (seconds) (on map) More... | |
| int | probabilityRate = 0 |
| Probability (%) (during battle) More... | |
| int | turnContinue = 0 |
| Number of turns (during battle) More... | |
| bool | attack = false |
| Old specifications More... | |
| TargetType | attackTarget = TargetType.PARTY_ALL |
| Old specifications More... | |
| bool | slipDamage = false |
| Old specifications More... | |
| int | battleSlipDamageCycle = 1 |
| Old specifications More... | |
| SlipDamageType | battleSlipDamageType = SlipDamageType.Direct |
| Old specifications More... | |
| int | battleSlipDamageParam = 10 |
| Old specifications More... | |
| int | mapSlipDamageCycle = 1 |
| Old specifications More... | |
| SlipDamageType | mapSlipDamageType = SlipDamageType.Direct |
| Old specifications More... | |
| int | mapSlipDamageParam = 1 |
| Old specifications More... | |
| bool | deadCondition = false |
| Old specifications More... | |
| int | deadConditionPercent = 0 |
| Old specifications More... | |
| int | maxHP = 0 |
| Maximum HP change (for battle) More... | |
| Util.StatusChangeType | maxHPStatusChangeType |
| Maximum HP change type (for battle) More... | |
| int | maxMP = 0 |
| Maximum MP change (for battle) More... | |
| Util.StatusChangeType | maxMPStatusChangeType |
| Maximum MP change type (for battle) More... | |
| int | power = 0 |
| Attack power change amount (for battle) More... | |
| Util.StatusChangeType | powerStatusChangeType |
| Attack power change type (for battle) More... | |
| int | magic = 0 |
| Magic power change amount (for battle) More... | |
| Util.StatusChangeType | magicStatusChangeType |
| Magic power change type (for battle) More... | |
| int | vitality = 0 |
| Defense power change amount (for battle) More... | |
| Util.StatusChangeType | vitalityStatusChangeType |
| Defense power change type (for battle) More... | |
| int | speed = 0 |
| Amount of change in speed (for battle) More... | |
| Util.StatusChangeType | speedStatusChangeType |
| Speed change type (for battle) More... | |
| int | evasion = 0 |
| Evasion rate change (for battle) More... | |
| Util.StatusChangeType | evasionStatusChangeType |
| Evasion rate change type (for battle) More... | |
| int | dexterity = 0 |
| Accuracy change amount (for battle) More... | |
| Util.StatusChangeType | dexterityStatusChangeType |
| Accuracy change type (for battle) More... | |
| EquipmentEffectType[] | equipmentEffects = new EquipmentEffectType[6] |
| Old specifications More... | |
| int | attackAdd = 0 |
| Old specifications More... | |
| int | firstAttack = 0 |
| Old specifications More... | |
| int | criticalHit = 0 |
| Old specifications More... | |
| int | rewardRate = 0 |
| Old specifications More... | |
| int | expRate = 0 |
| Old specifications More... | |
| int | itemRate = 0 |
| Old specifications More... | |
| int | hateRate = 0 |
| Old specifications More... | |
| int | maxDamage = 0 |
| Old specifications More... | |
| int | encountRate = 0 |
| Old specifications More... | |
| bool | encountDisabled = false |
| Old specifications More... | |
| int | walkSpeed = 0 |
| Old specifications More... | |
| bool | changeTrainOrder = false |
| Old specifications More... | |
| bool | transparent =false |
| Old specifications More... | |
| string | messageForAlly = "" |
| Old specifications More... | |
| string | messageForEnemy = "" |
| Old specifications More... | |
| string | messageForContinue = "" |
| Old specifications More... | |
| string | messageForFinished = "" |
| Old specifications More... | |
| Microsoft.Xna.Framework.Color | textColor |
| Old specifications More... | |
| Microsoft.Xna.Framework.Color | windowColor |
| Old specifications More... | |
Public Attributes inherited from Yukar.Common.Rom.RomItem | |
| Guid | guId |
| ID More... | |
| String | name |
| name More... | |
| string | tags = "" |
| tag More... | |
| string | category = "" |
| category More... | |
Static Public Attributes | |
| static readonly Guid[] | predefinedConditions |
| GUID list of defined states More... | |
Static Public Attributes inherited from Yukar.Common.Rom.RomItem | |
| static int | thumbnailWidth = 128 |
| Thumbnail image width (pixels) More... | |
| static int | thumbnailHeight = 128 |
| Thumbnail image height (pixels) More... | |
| const char | CATEGORY_SPLITTER = '\\' |
| category delimiter More... | |
| static CREATETHUMBNAIL | createThumbnailFunction = null |
| Thumbnail generation function More... | |
| const int | UnknownRefCount = -2000 |
| Constants when reference count is unknown More... | |
Properties | |
| Guid | EventRef [get] |
| For common operations on database data specific event settings More... | |
| string | Description [get, set] |
| Explanatory text More... | |
| Resource.Icon.Ref | Icon [get, set] |
| icon More... | |
| Guid | Effect [get, set] |
| Effect when applied More... | |
| Guid | Model [get, set] |
| Not implemented More... | |
| string | Motion [get, set] |
| Motion when applied More... | |
| Guid | MotionGuid [get, set] |
| Motion GUID when applied (for sample display) More... | |
| int | SuccessRate [get, set] |
| success rate More... | |
| bool | BehindParty [get, set] |
| Moves to the back of the party while applying. More... | |
| int | Stack [get, set] |
| layered More... | |
| bool | BattleFinished [get, set] |
| At the end of the battle More... | |
| int | DamageValue [get, set] |
| Cumulative damage (during battle) More... | |
| int | WalkCount [get, set] |
| Time (seconds) (on map) More... | |
| int | ProbabilityRate [get, set] |
| Probability (%) (during battle) More... | |
| int | TurnContinue [get, set] |
| Number of turns (during battle) More... | |
| bool | NoRecoveryTerms [get] |
| No cancellation conditions More... | |
| bool | actionDisabled = false [get, set] |
| incapacitated More... | |
| bool | ActionDisabled [get, set] |
| bool | Attack [get, set] |
| Old specifications More... | |
| int | AttackTarget [get, set] |
| Old specifications More... | |
| bool | SlipDamage [get, set] |
| Old specifications More... | |
| int | BattleSlipDamageCycle [get, set] |
| Old specifications More... | |
| int | BattleSlipDamageType [get, set] |
| Old specifications More... | |
| int | BattleSlipDamageParam [get, set] |
| Old specifications More... | |
| int | MapSlipDamageCycle [get, set] |
| Old specifications More... | |
| int | MapSlipDamageType [get, set] |
| Old specifications More... | |
| int | MapSlipDamageParam [get, set] |
| Old specifications More... | |
| bool | DeadCondition [get, set] |
| Old specifications More... | |
| int | DeadConditionPercent [get, set] |
| Old specifications More... | |
| bool | IsActionDisabled [get] |
| incapacitated More... | |
| bool | IsAutoAttack [get] |
| automatic attack More... | |
| bool | IsBattleSlipDamage [get] |
| Automatic damage/recovery during battle More... | |
| bool | IsMapSlipDamage [get] |
| Automatic damage/recovery on map More... | |
| bool | IsDeadCondition [get] |
| Forcibly given at 0 HP More... | |
| bool | IsAttachForce [get] |
| Forcibly granted when consumption status is below a certain level More... | |
| int | AttachPercent [get] |
| Percentage of force granted when consumption status is below a certain level More... | |
| EffectParamSettings | EffectParamSettings = new EffectParamSettings(EffectParamSettings.TargetType.ConditionEffectParam, false) [get, set] |
| Effect settings More... | |
| int | MaxHP [get, set] |
| Maximum HP change (for battle) More... | |
| int | MaxHPStatusChangeType [get, set] |
| Maximum HP change type (for battle) More... | |
| int | MaxMP [get, set] |
| Maximum MP change (for battle) More... | |
| int | MaxMPStatusChangeType [get, set] |
| Maximum MP change type (for battle) More... | |
| int | Power [get, set] |
| Attack power change amount (for battle) More... | |
| int | PowerStatusChangeType [get, set] |
| Attack power change type (for battle) More... | |
| int | Magic [get, set] |
| Magic power change amount (for battle) More... | |
| int | MagicStatusChangeType [get, set] |
| Magic power change type (for battle) More... | |
| int | Vitality [get, set] |
| Defense power change amount (for battle) More... | |
| int | VitalityStatusChangeType [get, set] |
| Defense power change type (for battle) More... | |
| int | Speed [get, set] |
| Amount of change in speed (for battle) More... | |
| int | SpeedStatusChangeType [get, set] |
| Speed change type (for battle) More... | |
| int | Evasion [get, set] |
| Evasion rate change (for battle) More... | |
| int | EvasionStatusChangeType [get, set] |
| Evasion rate change type (for battle) More... | |
| int | Dexterity [get, set] |
| Accuracy change amount (for battle) More... | |
| int | DexterityStatusChangeType [get, set] |
| Accuracy change type (for battle) More... | |
| int | Weapon [get, set] |
| Old specifications More... | |
| int | Shield [get, set] |
| Old specifications More... | |
| int | Head [get, set] |
| Old specifications More... | |
| int | Body [get, set] |
| Old specifications More... | |
| int | Accessory1 [get, set] |
| Old specifications More... | |
| int | Accessory2 [get, set] |
| Old specifications More... | |
| int | criticalDamagePercent [get] |
| Critical damage rate (for battle) More... | |
| int | criticalEvasionPercent [get] |
| Critical avoidance rate (for battle) More... | |
| int | AttackAdd [get, set] |
| Old specifications More... | |
| int | FirstAttack [get, set] |
| Old specifications More... | |
| int | CriticalHit [get, set] |
| Old specifications More... | |
| int | RewardRate [get, set] |
| Old specifications More... | |
| int | ExpRate [get, set] |
| Old specifications More... | |
| int | ItemRate [get, set] |
| Old specifications More... | |
| int | HateRate [get, set] |
| Old specifications More... | |
| int | MaxDamage [get, set] |
| Old specifications More... | |
| int | EncountRate [get, set] |
| Old specifications More... | |
| bool | EncountDisabled [get, set] |
| Old specifications More... | |
| int | WalkSpeed [get, set] |
| Old specifications More... | |
| bool | ChangeTrainOrder [get, set] |
| Old specifications More... | |
| bool | Transparent [get, set] |
| Translucent display (for maps) More... | |
| System.Drawing.Color | MapStampColorForEditor [get, set] |
| Display color (on map) More... | |
| bool | MapStampColorEnabledForEditor [get, set] |
| Enabling/disabling display colors (on the map) More... | |
| bool | BattleStampTransparent [get, set] |
| Translucent display (for battle) More... | |
| System.Drawing.Color | BattleStampColorForEditor [get, set] |
| Display color (for battle) More... | |
| bool | BattleStampColorEnabledForEditor [get, set] |
| Enable/disable display color (for battle) More... | |
| string | MessageForAlly [get, set] |
| Old specifications More... | |
| string | MessageForEnemy [get, set] |
| Old specifications More... | |
| string | MessageForContinue [get, set] |
| Old specifications More... | |
| string | MessageForFinished [get, set] |
| Old specifications More... | |
| int | Priority [get, set] |
| ID for determining motion priority (assigned from GameMain) More... | |
| uint | textColorPacked [get, set] |
| Old specifications More... | |
| uint | windowColorPacked [get, set] |
| Old specifications More... | |
| List< Guid > | releaseConditions [get] |
| Old specifications More... | |
| List< Guid > | ReleaseConditionList [get, set] |
| List of statuses that are canceled when granted More... | |
| List< Guid > | EditReleaseConditionList [get] |
| Old specifications More... | |
| int | CondAttr [get, set] |
| Old specifications More... | |
Properties inherited from Yukar.Common.Rom.RomItem | |
| System.Drawing.Bitmap | Thumbnail [get] |
| thumbnail image More... | |
| ThumbnailStatusType | ThumbnailStatus = ThumbnailStatusType.Empty [get, set] |
| Thumbnail generation status More... | |
| string | Name [get, set] |
| Get display name More... | |
| virtual int | RefCount [get] |
| reference count More... | |
| virtual bool | UseRefCount [get] |
| Should I use reference counting? More... | |
| Folder | Parent [get, set] |
| parent folder More... | |
Properties inherited from Yukar.Common.Rom.IDatabaseItem | |
| Guid | EventRef [get] |
| For common operations on database data specific event settings More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Yukar.Common.Rom.RomItem | |
| virtual void | Dispose (bool disposing) |
A class that holds database state definitions
| enum Yukar.Common.Rom.Condition.AttachConditionDetachTimingType |
Condition type when changing state (released)
| Enumerator | |
|---|---|
| Always | |
| TermsOnly | |
| RecoveryOnly | |
| enum Yukar.Common.Rom.Condition.AttachConditionTermsType |
| enum Yukar.Common.Rom.Condition.EquipmentEffectType |
| enum Yukar.Common.Rom.Condition.RecoveryType |
| Yukar.Common.Rom.Condition.Condition | ( | ) |
constructor
| override void Yukar.Common.Rom.Condition.ChangeId | ( | Dictionary< Guid, RomItem > | inChangeIdDic | ) |
| bool Yukar.Common.Rom.Condition.GetAutoAttackParam | ( | out TargetType | outAttackTarget | ) |
Get automatic attack target
| outAttackTarget | subject |
|
static |
Obtain a list of tags that cannot be used with battle commands
| inConditionInfoDic | Cast status expiration management dictionary |
| string Yukar.Common.Rom.Condition.GetMessage | ( | Guid | inId | ) |
Get message
| inId | ID defined in the MessageParam class of the message you want to retrieve |
| void Yukar.Common.Rom.Condition.InitializeEffectParamSettings | ( | GameSettings | inGameSettings | ) |
Initializing EffectParamSettings
| inGameSettings | General game setting information |
| bool Yukar.Common.Rom.Condition.IsSlipDamage | ( | SlipDamageEffectParam.SituationType | inType | ) |
Automatic damage/recovery
| inType |
|
virtual |
|
virtual |
| void Yukar.Common.Rom.Condition.SetMessage | ( | Guid | inId, |
| string | inMessage | ||
| ) |
Message settings
| inId | ID defined in the MessageParam class of the message you want to set |
| inMessage | message |
| bool Yukar.Common.Rom.Condition.attack = false |
Old specifications
| int Yukar.Common.Rom.Condition.attackAdd = 0 |
Old specifications
| TargetType Yukar.Common.Rom.Condition.attackTarget = TargetType.PARTY_ALL |
Old specifications
| bool Yukar.Common.Rom.Condition.battleFinished = true |
At the end of the battle
| int Yukar.Common.Rom.Condition.battleSlipDamageCycle = 1 |
Old specifications
| int Yukar.Common.Rom.Condition.battleSlipDamageParam = 10 |
Old specifications
| SlipDamageType Yukar.Common.Rom.Condition.battleSlipDamageType = SlipDamageType.Direct |
Old specifications
| bool Yukar.Common.Rom.Condition.behindParty |
Moves to the back of the party while applying.
| bool Yukar.Common.Rom.Condition.changeTrainOrder = false |
Old specifications
| uint Yukar.Common.Rom.Condition.cond_attr = 0 |
Terrain state change assignment
| int Yukar.Common.Rom.Condition.criticalHit = 0 |
Old specifications
| int Yukar.Common.Rom.Condition.damageValue = 0 |
Cumulative damage (during battle)
| bool Yukar.Common.Rom.Condition.deadCondition = false |
Old specifications
| int Yukar.Common.Rom.Condition.deadConditionPercent = 0 |
Old specifications
| String Yukar.Common.Rom.Condition.description = "" |
Explanatory text
| int Yukar.Common.Rom.Condition.dexterity = 0 |
Accuracy change amount (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.dexterityStatusChangeType |
Accuracy change type (for battle)
| Guid Yukar.Common.Rom.Condition.effect |
Effect when applied
| bool Yukar.Common.Rom.Condition.encountDisabled = false |
Old specifications
| int Yukar.Common.Rom.Condition.encountRate = 0 |
Old specifications
| EquipmentEffectType [] Yukar.Common.Rom.Condition.equipmentEffects = new EquipmentEffectType[6] |
Old specifications
| int Yukar.Common.Rom.Condition.evasion = 0 |
Evasion rate change (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.evasionStatusChangeType |
Evasion rate change type (for battle)
| int Yukar.Common.Rom.Condition.expRate = 0 |
Old specifications
| int Yukar.Common.Rom.Condition.firstAttack = 0 |
Old specifications
| int Yukar.Common.Rom.Condition.hateRate = 0 |
Old specifications
| Resource.Icon.Ref Yukar.Common.Rom.Condition.icon = new Resource.Icon.Ref() |
icon
| int Yukar.Common.Rom.Condition.itemRate = 0 |
Old specifications
| int Yukar.Common.Rom.Condition.magic = 0 |
Magic power change amount (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.magicStatusChangeType |
Magic power change type (for battle)
| int Yukar.Common.Rom.Condition.mapSlipDamageCycle = 1 |
Old specifications
| int Yukar.Common.Rom.Condition.mapSlipDamageParam = 1 |
Old specifications
| SlipDamageType Yukar.Common.Rom.Condition.mapSlipDamageType = SlipDamageType.Direct |
Old specifications
| int Yukar.Common.Rom.Condition.maxDamage = 0 |
Old specifications
| int Yukar.Common.Rom.Condition.maxHP = 0 |
Maximum HP change (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.maxHPStatusChangeType |
Maximum HP change type (for battle)
| int Yukar.Common.Rom.Condition.maxMP = 0 |
Maximum MP change (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.maxMPStatusChangeType |
Maximum MP change type (for battle)
| string Yukar.Common.Rom.Condition.messageForAlly = "" |
Old specifications
| string Yukar.Common.Rom.Condition.messageForContinue = "" |
Old specifications
| string Yukar.Common.Rom.Condition.messageForEnemy = "" |
Old specifications
| string Yukar.Common.Rom.Condition.messageForFinished = "" |
Old specifications
| Guid Yukar.Common.Rom.Condition.model |
Not implemented
| string Yukar.Common.Rom.Condition.motion = "" |
Motion when applied
| Guid Yukar.Common.Rom.Condition.motionGuid |
Motion GUID when applied (for sample display)
| int Yukar.Common.Rom.Condition.power = 0 |
Attack power change amount (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.powerStatusChangeType |
Attack power change type (for battle)
|
static |
GUID list of defined states
| int Yukar.Common.Rom.Condition.probabilityRate = 0 |
Probability (%) (during battle)
| int Yukar.Common.Rom.Condition.rewardRate = 0 |
Old specifications
| Guid Yukar.Common.Rom.Condition.scriptOnTrigger |
Not implemented
| bool Yukar.Common.Rom.Condition.slipDamage = false |
Old specifications
| int Yukar.Common.Rom.Condition.speed = 0 |
Amount of change in speed (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.speedStatusChangeType |
Speed change type (for battle)
| StackType Yukar.Common.Rom.Condition.stack = StackType.Disable |
layered
| int Yukar.Common.Rom.Condition.successRate = 100 |
success rate
| Microsoft.Xna.Framework.Color Yukar.Common.Rom.Condition.textColor |
Old specifications
| bool Yukar.Common.Rom.Condition.transparent =false |
Old specifications
| int Yukar.Common.Rom.Condition.turnContinue = 0 |
Number of turns (during battle)
| int Yukar.Common.Rom.Condition.vitality = 0 |
Defense power change amount (for battle)
| Util.StatusChangeType Yukar.Common.Rom.Condition.vitalityStatusChangeType |
Defense power change type (for battle)
| int Yukar.Common.Rom.Condition.walkCount = 0 |
Time (seconds) (on map)
| int Yukar.Common.Rom.Condition.walkSpeed = 0 |
Old specifications
| Microsoft.Xna.Framework.Color Yukar.Common.Rom.Condition.windowColor |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
incapacitated
|
getset |
|
get |
Percentage of force granted when consumption status is below a certain level
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
At the end of the battle
|
getset |
Old specifications
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getset |
Old specifications
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getset |
Old specifications
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Enable/disable display color (for battle)
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Display color (for battle)
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Translucent display (for battle)
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Moves to the back of the party while applying.
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Old specifications
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getset |
Old specifications
|
getset |
Old specifications
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get |
Critical damage rate (for battle)
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get |
Critical avoidance rate (for battle)
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getset |
Old specifications
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getset |
Cumulative damage (during battle)
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getset |
Old specifications
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getset |
Old specifications
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Explanatory text
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Accuracy change amount (for battle)
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Accuracy change type (for battle)
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Old specifications
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Effect when applied
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Effect settings
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getset |
Old specifications
|
getset |
Old specifications
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Evasion rate change (for battle)
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Evasion rate change type (for battle)
|
get |
For common operations on database data specific event settings
Implements Yukar.Common.Rom.IDatabaseItem.
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Old specifications
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Old specifications
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Old specifications
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Old specifications
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icon
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incapacitated
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Forcibly granted when consumption status is below a certain level
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automatic attack
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get |
Automatic damage/recovery during battle
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Forcibly given at 0 HP
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get |
Automatic damage/recovery on map
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Old specifications
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getset |
Magic power change amount (for battle)
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getset |
Magic power change type (for battle)
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getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Enabling/disabling display colors (on the map)
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Display color (on map)
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getset |
Old specifications
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Maximum HP change (for battle)
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getset |
Maximum HP change type (for battle)
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getset |
Maximum MP change (for battle)
|
getset |
Maximum MP change type (for battle)
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getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
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Not implemented
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Motion when applied
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Motion GUID when applied (for sample display)
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No cancellation conditions
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Attack power change amount (for battle)
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Attack power change type (for battle)
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ID for determining motion priority (assigned from GameMain)
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Probability (%) (during battle)
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getset |
List of statuses that are canceled when granted
|
get |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Amount of change in speed (for battle)
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getset |
Speed change type (for battle)
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getset |
layered
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success rate
|
getset |
Old specifications
|
getset |
Translucent display (for maps)
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getset |
Number of turns (during battle)
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getset |
Defense power change amount (for battle)
|
getset |
Defense power change type (for battle)
|
getset |
Time (seconds) (on map)
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications