Placement information of allies and enemies during battle More...
Public Types | |
enum | PosType { FRIEND , ENEMY , TRAINER , ENEMYTRAINER } |
Type of deployed battle character More... | |
Static Public Member Functions | |
static Vector3 | getPosition (Vector3 centerOfField, PosType type, int num, int max) |
static BattleEnemyData.MonsterArrangementType | getPositionType (int num, int max) |
static void | Reset () |
static void | SetTrainer (Vector3 player, Vector3 enemy) |
static void | SetFriend (Vector3[][] data) |
static void | SetEnemy (Vector3[][] data) |
Static Public Attributes | |
static Vector3 | DEFAULT_BATTLE_FIELD_CENTER = new Vector3(14f, 1f, 14f) |
static readonly Vector3 | DEFAULT_BATTLE_FIELD_SIZE = new Vector3(9f, 40f, 9f) |
Placement information of allies and enemies during battle
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