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| | BattleEnemyData () |
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| override Rom.Cast | GetSource () |
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| void | SetParameters (Rom.Cast m) |
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| void | SetParameters (Common.GameData.Hero m, string name) |
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| void | InitializeEquipmentAttachCondition (Catalog inCatalog, BattleEventControllerBase inBattleEvents) |
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| override void | Update () |
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| override void | ExecuteCommandStart () |
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| override void | SetPosition (Vector3 inPosition) |
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| override bool | isMovableToForward (bool inAttack) |
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| override bool | isUseWalkInAttack () |
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| int | GetSystemStatus (Rom.GameSettings inGS, Guid inId) |
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| int | GetStatus (Rom.GameSettings inGS, Guid inId) |
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| int | GetStatus (Rom.GameSettings inGS, string inKey) |
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| int | ResistanceAttackAttribute (Guid attributeIndex) |
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| float | ResistanceAttackAttributePercent (Guid attributeIndex) |
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| AttributeToleranceType | AttackAttributeTolerance (Guid attributeIndex) |
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| int | GetResistanceAilmentStatus (Guid inId) |
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| bool | IsDeadCondition (bool strict=false) |
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| bool | IsBehindPartyCondition () |
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| bool | IsActionDisabled () |
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| virtual void | InitializeBattleCommandDisabled (Catalog inCatalog) |
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| void | Resurrection (BattleEventControllerBase inBattleEvents=null) |
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| void | Down (Catalog inCatalog, BattleEventControllerBase inBattleEvents) |
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| virtual Rom.Cast | GetSource () |
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| virtual void | Update () |
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| void | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) |
| | Add State More...
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| bool | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents, bool inCheckResistance) |
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| virtual void | SetCondition (Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) |
| | Add State More...
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| void | RecoveryCondition (Guid inRecoveryConditionId) |
| | Recovering the state (effect when cancelled) More...
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| void | RecoveryCondition (Guid inRecoveryConditionId, BattleEventControllerBase inBattleEvents, Rom.Condition.RecoveryType inRecoveryType) |
| | state recovery More...
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| void | GetSkillTarget (Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets, IEnumerable< BattleCharacterBase > srcFriends=null, IEnumerable< BattleCharacterBase > srcEnemies=null) |
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| virtual void | ExecuteCommandStart () |
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| virtual void | ExecuteCommandEnd () |
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| virtual void | CommandReactionStart () |
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| virtual void | CommandReactionEnd () |
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| virtual void | SetPosition (Vector3 inPosition) |
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| void | ConsistancyHPPercentConditions (Catalog catalog, BattleEventControllerBase inBattleEvents) |
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| abstract bool | isMovableToForward (bool inAttack=false) |
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| abstract bool | isUseWalkInAttack () |
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| void | ConsistancyConsumptionStatus (Rom.GameSettings inGS) |
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| void | RefreshStatus () |
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| List< string > | GetBattleCommandDisabledTargetTagList () |
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| float | GetCriticalScaleFactor (Rom.GameSettings inGS) |
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| Rom.BattleImpactReflectionPercentParam | GetReflectionParam (Rom.NSkill skill, bool isFriendEffect) |
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| void | InitializeEquipmentReAttachCondition (BattleEventControllerBase inBattleEvents) |
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| override Hero | Hero [get] |
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| int | RewardsExp [get] |
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| int | RewardsGold [get] |
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| bool | continuousAction [get, set] |
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| override bool | IsHero [get] |
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| bool | IsManualPosition [get] |
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| abstract bool | IsHero [get] |
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| virtual Hero | Hero [get] |
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| int | UniqueID [get, set] |
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| bool | IsBattle [get, set] |
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| bool | IsStock [get, set] |
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| int | ExecuteCommandTurnCount [get, set] |
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| BattleCommandType | selectedBattleCommandType [get, set] |
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| BattleCommandType? | recentBattleCommandType = null [get, set] |
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| BattleCharacterBase[] | targetCharacter [get, set] |
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| List< BattleCharacterBase > | FriendPartyRefMember [get, set] |
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| List< BattleCharacterBase > | EnemyPartyRefMember [get, set] |
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| int | EscapeSuccessBasePercent [get, set] |
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| string | EscapeSuccessMessage [get, set] |
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| int | HitPoint [get, set] |
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| int | MagicPoint [get, set] |
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| Color | ConditionColor [get] |
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| bool | ConditionTransparent [get] |
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| int | CurrentDamageEquipmentIndex = 0 [get, set] |
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| Tuple< Rom.EquipParamInfo, Rom.NItem > | CurrentDamageEquipmentTuple [get] |
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| Common.Rom.NItem | MainDamageEquipmentItem [get] |
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| bool | IsSelectedBattleCommandDisabled [get] |
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| int | MaxHitPoint [get] |
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| int | MaxMagicPoint [get] |
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| int | MaxHitPointBase [get, set] |
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| int | MaxMagicPointBase [get, set] |
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| int | MaxHitPointEnhance [get, set] |
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| int | MaxHitPointCondition [get, set] |
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| int | MaxHitPointEquipment [get, set] |
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| int | MaxMagicPointEnhance [get, set] |
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| int | MaxMagicPointCondition [get, set] |
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| int | MaxMagicPointEquipment [get, set] |
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| float | HitPointPercent [get] |
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| float | MagicPointPercent [get] |
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| int | MaxDamage [get] |
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| int | MaxDamageBase [get, set] |
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| int | MaxDamageEnhance [get, set] |
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| int | MaxDamageCondition [get, set] |
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| int | Attack [get] |
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| int | MultiWeaponAdjustValue [get, set] |
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| bool | UseMultiWeaponAdjustValue [get, set] |
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| int | Defense [get] |
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| int | Power [get] |
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| int | Magic [get] |
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| int | Speed [get] |
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| int | Evasion [get] |
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| int | Dexterity [get] |
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| int | Critical [get] |
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| int | CriticalDamagePercent [get] |
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| int | CriticalEvasionPercent [get] |
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| int | ElementAttack [get, set] |
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| int | AttackBase [get, set] |
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| int | DefenseBase [get, set] |
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| int | PowerBase [get, set] |
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| int | VitalityBase [get, set] |
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| int | MagicBase [get, set] |
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| int | SpeedBase [get, set] |
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| int | DexterityBase [get, set] |
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| int | EvasionBase [get, set] |
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| int | CriticalBase [get, set] |
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| int | CriticalDamagePercentBase [get, set] |
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| int | CriticalEvasionPercentBase [get, set] |
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| int | AttackAddCondition [get, set] |
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| int | PowerEnhancement [get, set] |
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| int | MagicEnhancement [get, set] |
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| int | VitalityEnhancement [get, set] |
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| int | SpeedEnhancement [get, set] |
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| int | EvasionEnhancement [get, set] |
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| int | DexterityEnhancement [get, set] |
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| int | PowerCondition [get, set] |
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| int | MagicCondition [get, set] |
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| int | VitalityCondition [get, set] |
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| int | SpeedCondition [get, set] |
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| int | EvasionCondition [get, set] |
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| int | DexterityCondition [get, set] |
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| int | CriticalCondition [get, set] |
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| int | CriticalDamagePercentCondition [get, set] |
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| int | CriticalEvasionPercentCondition [get, set] |
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| int | HateCondition [get, set] |
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| int | PowerEquipment [get, set] |
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| int | MagicEquipment [get, set] |
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| int | VitalityEquipment [get, set] |
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| int | SpeedEquipment [get, set] |
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| bool | IsPowerEnhancementUp [get] |
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| bool | IsMagicEnhancementUp [get] |
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| bool | IsVitalityEnhancementUp [get] |
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| bool | IsSpeedEnhancementUp [get] |
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| bool | IsEvasionEnhancementUp [get] |
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| bool | IsDexterityEnhancementUp [get] |
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| bool | IsPowerEnhancementDown [get] |
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| bool | IsMagicEnhancementDown [get] |
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| bool | IsVitalityEnhancementDown [get] |
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| bool | IsSpeedEnhancementDown [get] |
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| bool | IsEvasionEnhancementDown [get] |
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| bool | IsDexterityEnhancementDown [get] |
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| AttackAttributeType | AttackAttribute [get, set] |
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| Guid | AttackCondition [get, set] |
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| float | DamageRate [get] |
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| int | ChargePercent [get] |
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| int | GuardPercent [get] |
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| Guid | AttackEffect [get, set] |
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| Guid | _attackEffect [get, set] |
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| Guid | CriticalEffect [get, set] |
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| Guid | DeathEffect [get, set] |
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| Vector2 | EffectPosition [get, set] |
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| Vector2 | DamageTextPosition [get, set] |
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| float | EffectPriority [get, set] |
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| ReactionType | CommandReactionType [get, set] |
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| string | Name [get, set] |
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| bool | IsSelect [get, set] |
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| bool | IsSelectDisabled [get, set] |
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Enemy management class in battle