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| virtual int | getActiveCharacterCampType () |
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| virtual int | getActiveCharacterIndex () |
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| virtual BattleCharacterBase | getActiveCharacter () |
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| virtual int | getActiveCharacterActionType () |
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| virtual int | getActiveCharacterTargetIndex () |
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| virtual int | getActiveCharacterTargetCamp () |
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| virtual string | getActiveCharacterSelectedSkillOrItemName () |
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| virtual string | getActiveCharacterSelectedSkillOrItemTag () |
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| abstract int | getPartyNumber () |
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| abstract int | getPartyStatus (Script.Command.VarHeroSourceType srcTypePlus, Guid option, int heroIndex) |
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| virtual int | getPartyStatus (Guid statusId, int heroIndex) |
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| abstract int | getEnemyStatus (Script.Command.VarHeroSourceType srcTypePlus, Guid option, int index) |
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| virtual int | getEnemyStatus (Guid statusId, int index) |
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| abstract int | getStatus (Script.Command.IfHeroSourceType srcTypePlus, Guid option, Common.GameData.Hero hero) |
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| virtual int | getStatus (Guid statusId, Common.GameData.Hero hero) |
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| abstract int | getBattleStatus (Script.Command.VarHeroSourceType srcTypePlus, Guid option, Common.GameData.Hero hero) |
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| abstract void | refreshEquipmentEffect (Common.GameData.Hero hero) |
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| virtual void | changeJobAvailableCondition (Common.GameData.Hero hero, Common.Rom.Job sourceJob, int sourceLevel, Common.Rom.Job job, int level, bool isSideJob) |
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| virtual void | refreshEquipmentAttachCondition (Common.GameData.Hero hero, int setEquipmentIdx, Common.Rom.NItem prevEquipment) |
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| virtual void | refreshEquipmentAttachCondition (Common.GameData.Hero hero, Guid setEquipmentId, Common.Rom.NItem prevEquipment) |
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| abstract void | addStatus (Common.GameData.Hero hero, ScriptRunner.HeroStatusType type, int num) |
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| virtual void | SetNextBattleStatus (List< BattleCharacterBase > battlePlayerDataList) |
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| virtual BattleCharacterBase | searchPartyFromId (object heroId) |
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| virtual BattleCharacterBase | searchEnemyFromMapCharacter (MapCharacter mapCharacter) |
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| abstract void | fullRecovery (bool poison=true, bool revive=true) |
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| abstract Guid | getEnemyGuid (int index) |
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| abstract void | showBattleUi (bool v) |
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| abstract void | healBattleCharacter (Script.Command curCommand, Guid guId) |
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| abstract MapCharacter | getBattleActorMapChr (Script.Command curCommand, Guid guId) |
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| abstract void | setNextAction (Script.Command curCommand, Guid guId) |
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| abstract void | setBattleStatus (Script.Command curCommand, Guid evGuid, bool typeReduced=false) |
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| abstract void | battleStop () |
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| abstract BattleEnum.MemberChangeData | addMonster (Script.Command curCommand, Guid guId) |
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| virtual BattleEnum.MemberChangeData | addRemoveMember (Script.Command curCommand) |
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| virtual BattleEnum.MemberChangeData | addRemoveMember (Script.Command curCommand, Guid guId) |
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| abstract bool | existMember (Guid guid) |
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| abstract void | RefreshHeroMapChr (Cast rom) |
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| abstract void | healParty (Script.Command curCommand, Guid guId) |
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| abstract void | start (Guid scriptOnTrigger) |
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| virtual void | CalcHitCheckResult () |
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| delegate void | LoadEndCallback () |
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| void | updateWindows () |
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| void | drawWindows () |
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| void | setLightDisplayID (bool isBattle, uint displayId) |
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| void | resetCamera (bool initializeByLoadMap) |
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| void | resetViewCamera () |
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| | MapScene () |
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| | MapScene (GameMain owner) |
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| override void | initialize () |
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| void | initializeMenu () |
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| void | Reset () |
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| void | ResetMapCharacter () |
| | Placement event reset More...
|
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| override void | finalize () |
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| void | releaseMenu () |
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| override void | Update () |
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| bool | isMenuVisible () |
| | Menu display state (not including conversations, etc.) More...
|
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| override void | Draw () |
| | drawing process More...
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| SharpKmyMath.Vector3 | UpdateCameraAnimation () |
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| void | CopyFromCameraManager (CameraManager camManager) |
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| void | DrawEffects () |
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| void | DrawMovies (int priority) |
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| virtual void | ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting) |
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| void | ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB) |
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| void | UpdateFace () |
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| void | DrawFace () |
| | Explicitly draw a standing image It should be in SpriteFaceManager.cs, but it's left here to maintain compatibility with the battle plugin More...
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| void | CreateCameraMatrix (out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v, float farclip=1000f) |
| | Generate Camera Matrix More...
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| void | createCameraMatrix (float aspectRatio, SharpKmyMath.Vector3 lookAt, Common.Rom.ThirdPersonCameraSettings cameraSettings, out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v) |
| | Generation of camera matrix (type that explicitly specifies ThirdPersonCameraSettings) More...
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| void | SetLookAtTarget (MapCharacter chr, SharpKmyMath.Vector3 pos) |
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| SharpKmyMath.Vector3 | GetLookAtTarget () |
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| virtual void | GetCharacterScreenPos (MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground) |
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| virtual void | GetCharacterScreenPos (MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground, Vector3? offset=null) |
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| bool | GetSpritePos (int spriteid, out int x, out int y) |
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| int | GetRandom (int max, int min=0) |
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| float | GetRandom (float max, float min) |
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| MapCharacter | GetHero () |
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| virtual MapCharacter | GetHeroForBattle (Common.Rom.Cast rom=null) |
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| virtual ScriptRunner | GetScriptRunner (Guid guid) |
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| bool | ChangeGraphic (MapCharacter mapChr, Guid guid) |
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| void | LockControl (ScriptRunner runner=null) |
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| void | UnlockControl (ScriptRunner runner=null) |
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| void | SetScreenColor (Color color) |
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| int | ShowMessage (string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) |
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| int | ShowDialogue (string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) |
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| void | ShowInn (int innPrice, int winAlign) |
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| void | ShowTelop (string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.TelopProperty telopProperty, Guid sender) |
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| void | ShowEventLayout (Guid layoutGuid, Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) |
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| bool | IsVisibleMessage () |
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| bool | IsQueuedMessage (int id) |
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| bool | IsVisibleDialogue () |
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| bool | IsQueuedDialogue (int id) |
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| bool | IsVisibleTelop () |
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| bool | IsVisibleInn () |
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| bool | IsVisibleEventLayout (Guid guid) |
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| bool | DecidedStayingAtInn () |
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| bool | IsWordPopped () |
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| void | ShowChoices (string[] strs, int selectionPos, bool cancellable=false, int initialSelectIndex=0, bool[] enableState=null) |
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| int | GetChoicesResult () |
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| bool | IsVisibleChoices () |
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| void | ShowShop (Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) |
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| void | ShowInputWindow (string[] loadStrings, int stringLength, string defaultInputStrings, int selectionPosition) |
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| void | SetInputString (string value) |
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| void | HideInputWindow () |
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| void | HideFreeLayout (Guid layoutGuid, bool hideAll, bool immediate=false) |
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| bool | haveFinshedInputing () |
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| string | GetInputString () |
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| bool | IsShopVisible () |
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| bool | GetShopResult () |
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| void | ShowToast (string p) |
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| void | UpdateToast () |
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| void | DrawToast () |
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| LayoutMenuController | GetMenuController () |
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| void | StartBattle (IEnumerable< Guid > enemyGuids) |
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| void | EndBattleMode (int loseSwitch=-1) |
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| virtual bool | DoGameOver () |
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| void | RefreshHeroMapChr (bool setRigidBodyPosition=false) |
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| virtual void | RefreshHeroJoint (Guid heroGuid) |
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| void | setEncountFlag (bool p) |
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| void | setMenuAvailable (bool p) |
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| void | setSaveAvailable (bool p) |
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| IEnumerable< ScriptRunner > | GetScriptRunners (MapCharacter chr) |
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| virtual void | ReservationChangeScene (GameMain.Scenes scene) |
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| Common.Rom.Map.CameraControlMode | GetCameraControlMode () |
| | Get camera control mode More...
|
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| bool | isToastVisible () |
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| void | ShowTrashWindow (Guid guid, int num, bool isCancellable=true) |
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| bool | IsTrashVisible () |
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| void | StartFadeIn () |
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| void | StartFadeOut () |
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| Catalog | getCatalog () |
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| virtual void | applyCameraToBattle () |
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| virtual void | SetEffectColor (MapCharacter selfChr, Color color) |
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| virtual void | setHeroName (Guid hero, string nextHeroName) |
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| virtual bool | ExistMember (Guid heroGuid) |
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| void | SetEffectTargetColor (int index, Color color) |
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| void | SetWipe (Guid effectGuid) |
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| bool | IsWiping () |
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| void | StartLoadData () |
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| bool | IsLoadingData () |
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| void | ReloadLayout (Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) |
| | Reread the layout (Since the release processing of the layout that is no longer used runs, it freezes for a moment) More...
|
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| virtual void | StopCameraAnimation () |
| | Force quit camera animation More...
|
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| Common.Rom.RenderSettings | GetCurrentRenderSettings () |
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| abstract void | initialize () |
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| abstract void | finalize () |
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| abstract void | Update () |
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| abstract void | Draw () |
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Default class for battle event management class